Testing out my new clang fueled piston gun - Space Engineers

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 420

  • @chauncy1582
    @chauncy1582 3 ปีที่แล้ว +673

    Petition to rename this to Clang Cannon

  • @glaixber
    @glaixber 3 ปีที่แล้ว +292

    The irony of this is that he managed to consistently control clang. In other words, stable instability.

    • @Weaveroftheindex
      @Weaveroftheindex 3 ปีที่แล้ว +15

      Oh god. We might one day have a clang jet!

    • @TestSubject173
      @TestSubject173 3 ปีที่แล้ว +17

      @@Weaveroftheindex If you mean clang drive that already exists.

    • @epeli0035
      @epeli0035 3 ปีที่แล้ว +6

      @@Weaveroftheindex Clang drive has been made already lmao

    • @epeli0035
      @epeli0035 3 ปีที่แล้ว +3

      @@TestSubject173 Yeah.

    • @DraconixMahvri
      @DraconixMahvri 3 ปีที่แล้ว +6

      …in other words, he’s a god of SE, able to produce order…through chaos. Chaos, through order.

  • @Fnaffan_-tc2so
    @Fnaffan_-tc2so 3 ปีที่แล้ว +496

    Just imaging an Warship giving you an Broadside with like 10 of those things

    • @Endie7274
      @Endie7274 3 ปีที่แล้ว +53

      Say goodbye to 2-3 hours of work

    • @spac3drunk283
      @spac3drunk283 3 ปีที่แล้ว +25

      0:05 super cursed clang-fueled railgun

    • @Epsilon-5
      @Epsilon-5 3 ปีที่แล้ว +8

      Welp I know what I’m making tonight

    • @Smitellos
      @Smitellos 3 ปีที่แล้ว +18

      @@spac3drunk283 but railgun speed things up by magnetism or gravity, this is just crossbow with motorised crank....

    • @spac3drunk283
      @spac3drunk283 3 ปีที่แล้ว +18

      @@Smitellos Well, if you want to be technical, a gun how use magnetism is a coil gun, gravity is for a catapult. And a railgun use the Laplace force wich is the result of the cross product of the eletrostatic field and the electromagnetic field generated by the electricity passing through the projectile, so technically not magnetism.

  • @xiphosura413
    @xiphosura413 3 ปีที่แล้ว +90

    That ain't a rail gun, that's a fucking giant space crossbow and that's even more badass

  • @tc9634
    @tc9634 3 ปีที่แล้ว +327

    "the speed limit is more of a suggestion"

    • @viliamm52Generali
      @viliamm52Generali 9 หลายเดือนก่อน

      Go faster backward, and enmy follows you after shot it enmy speed + max bulet speed = destruction 💥

  • @cripor1768
    @cripor1768 3 ปีที่แล้ว +210

    while I upgraded your old version of the gun to 550ms, I caught 6 screens of death and 2 crashes of the world with the loss of the last save. This is a doomsday weapon, although it is not clear to whom: D

    • @aufspider4136
      @aufspider4136 3 ปีที่แล้ว +9

      how did you add more pistons or improve the timing?

    • @TimoRutanen
      @TimoRutanen 3 ปีที่แล้ว +7

      By definition doomsday is doomsday for everyone at the same time.

    • @northwindcastle
      @northwindcastle 3 ปีที่แล้ว +6

      I have a railgun ship that uses this, I got into a skirmish and the 2nd one was damaged but still fired. It ended up miss firing and evaporated me and my crew members

    • @DrShroom.
      @DrShroom. 2 ปีที่แล้ว

      @@TimoRutanen nah just set the warheads to wxpllode at about 2 km so you dont run out of memory

  • @jadedstonedmonkey
    @jadedstonedmonkey 3 ปีที่แล้ว +190

    I am a simple engineer, I see clang, I clickety clang

  • @2dozen22s
    @2dozen22s 3 ปีที่แล้ว +173

    Build a large ship slug thrower version, who needs explosives when you can just knock an enemy ship into an asteroid.

    • @scout360pyroz
      @scout360pyroz 3 ปีที่แล้ว +26

      I would go with a kinetic penetrator.
      easy to make along a single block width, and you can make them go through.... quite a bit of heavy armor.

    • @jagermcbigmac7872
      @jagermcbigmac7872 3 ปีที่แล้ว +3

      yeah i was going to suggest making it bigger then replacing the warheads with heavy armor blocks. Ittl pack a punch

    • @soridarravencroft813
      @soridarravencroft813 3 ปีที่แล้ว +2

      @@scout360pyroz I'm a bit partial to a hybrid, with two heavy blocks followed by the warhead. Get penetration and boom.

    • @scout360pyroz
      @scout360pyroz 3 ปีที่แล้ว +2

      @@soridarravencroft813 I see, I always went for excessive amounts of over penetration. I stacked 7 or so blast door segments in a long spear, and they would usually break one by one before the momentum was lost.

    • @soridarravencroft813
      @soridarravencroft813 3 ปีที่แล้ว +1

      @@scout360pyroz I see what your throwing out (pun intended). I was more going for an explosive penetrater, so that you can hit more goodies on the internals. That is kinda the downfall of pure ballistic penetrating rounds, like say the MAC rounds for Weaponconre. They might be super powerful, but if you don't get a direct hit on a vital part, you might as well not have fired a shot at times. Whereas if you can get some fairly solid penetration and then an explosion inside the target, that has a much higher chance of damaging something vital. Though, this like any other type of damage in the end relies on what your hitting and what your intent is.

  • @inceptiongamer1163
    @inceptiongamer1163 3 ปีที่แล้ว +36

    EVERY DAY WE STRAY FURTHER TO CLANG!

  • @truejoshi8569
    @truejoshi8569 3 ปีที่แล้ว +78

    So ehm, I thought I knew alot about space engineers and clang and stuff, then I see this and it's back to square one for me.... srsly dude. gg respect

    • @aufspider4136
      @aufspider4136 3 ปีที่แล้ว +2

      its really simple mechanic

  • @AsthmaQueen
    @AsthmaQueen 3 ปีที่แล้ว +5

    one of my favorite vanilla weapons I made way back in space engineers was a gravity shotgun, using those little gravity balls, filled up a container them with and gravity launched them at max speed into a large battleship front to back, lengthwise and it clearly cleaned out the inside and went through the entire ship like insane levels of destruction just never figured out a way to automate reloading since the balls worked differently with placing and unplacing them required grinding a support

  • @MFillipek
    @MFillipek 3 ปีที่แล้ว +39

    Imagine large-grid version of this, throwing heavy armors with 1k m/s

  • @Artem4egg_
    @Artem4egg_ 3 ปีที่แล้ว +3

    Testing railguns in a missile test world. What a madlad.

  • @matthewschoen7033
    @matthewschoen7033 3 ปีที่แล้ว +3

    The sound of the warheads being built gives reloading a much more active and visceral feel, well done.

  • @Im_The_Slep
    @Im_The_Slep 3 ปีที่แล้ว +6

    The way it compresses like a spring and releases is so cool

  • @baba226
    @baba226 3 ปีที่แล้ว +221

    It would be so nice to have that in survival...

    • @Horesmi
      @Horesmi 3 ปีที่แล้ว +53

      You can. It's kinda a pain in the ass to rebuild every time it takes minor damage, but it works.
      At least I know that double piston 100% works in survival. Not sure about this double hinge or the double rotor thing.

    • @ascensionunlimited4182
      @ascensionunlimited4182 3 ปีที่แล้ว +3

      @@Horesmi bro please explain

    • @ViktorFerenczi
      @ViktorFerenczi 3 ปีที่แล้ว +13

      Multigrid Projector - Welding a Helios PJ-33 Piston Jolt
      th-cam.com/video/qDWuVTl6G7Y/w-d-xo.html
      In this video the welding process was recorded in creative mode for speed, but it would work equally well in survival. Multigrid welding requires the client plugin being installed. For multiplayer welding the plugin must be installed both on the server and on the client.
      There is some problem when I fire it in creative mode, most likely the welder saves the block in front of the Gatling gun from being destroyed, thus the projectile is not ejected. That's why I don't shoot it on the video. That still needs to be figured. But the main mechanism is functional after a quick multigrid welding.
      More testing would be welcome! Let's bring multigrid welding to all multiplayer survival servers. Hopefully Keen will also integrate it into the vanilla game at some point, if we get lucky...

    • @thepolishtech1552
      @thepolishtech1552 3 ปีที่แล้ว +4

      Or in a vanilla multiplayer
      Geez put this on one ship and there you are a powerful foe

    • @ascensionunlimited4182
      @ascensionunlimited4182 3 ปีที่แล้ว +3

      They just nerfed it in latest update. Same with speed breaking for ships

  • @JadedSnowfallUwU
    @JadedSnowfallUwU 3 ปีที่แล้ว +24

    This is amazing, I had been wanting to build something that could just yeet warheads high speeds but it seems I don’t need to

  • @Beamer490
    @Beamer490 3 ปีที่แล้ว +8

    Project “Clang Cannon” Prototype 1-B
    After intense study of the force which seems to randomly tear apart the fabric of reality, we seem to have identified it, and named it “klang.” It is extremely powerful yet extremely unstable. Weapons development Major Jon was able to harness the power of Clang using pistons, which seem to cause Clang in the most predictable way. Using this, he developed a rail gun, which fired a small torpedo at extremely high speeds. However, when used in great numbers, the Clang energy becomes extremely unstable, and tears the weapon apart. Further research is needed

  • @BrokenLifeCycle
    @BrokenLifeCycle 3 ปีที่แล้ว +48

    You made a MAC from Halo.
    Now you must stick this in a UNSC ship replica.

  • @sebastiaomendonca1477
    @sebastiaomendonca1477 3 ปีที่แล้ว +4

    "the speed limit is more of a suggestion at this point" love it

  • @michelles.3835
    @michelles.3835 3 ปีที่แล้ว +2

    This is perhaps my favorite kind of SE content lol. Keep up the good work!

  • @GoldAngelGaming
    @GoldAngelGaming 3 ปีที่แล้ว +2

    This feels like a perfect base defence weapon

  • @Ajc-ni3xn
    @Ajc-ni3xn 3 ปีที่แล้ว +5

    This seems like the ultimate improvised “oh god oh fuck oh god” kinda weapon

  • @ahtilah1194
    @ahtilah1194 3 ปีที่แล้ว +8

    You know you have been playing Space Engineers a long time when you see the pistons and go "NOPE!".

    • @Areanyusernamesleft
      @Areanyusernamesleft 3 ปีที่แล้ว

      Pistons are fine, *if* you don't get too overconfident when using them. Pride goeth before the Clang. ;p

  • @avzed1789
    @avzed1789 3 ปีที่แล้ว +5

    As someone who's been trying to design his own warships but has been trying his hardest to avoid resourcing to mods, this is an extremely welcoming sight.

    • @robertlcgarcia123
      @robertlcgarcia123 3 ปีที่แล้ว

      You should start using mods if there are good ones the dev's will add them to the game and you might as well get a headstart and start getting used to them I mean I play on a server that has like 60 mods

  • @btCharlie_
    @btCharlie_ 3 ปีที่แล้ว +1

    2:20 - That is the sole reason why there's a speed limit in Space Engineers. The engine can't reliably calculate collisions above certain speed. Now, 100 m/s is quite a conservative amount I think, but it works.
    The issue stems from the simple fact that the collision calculations happen only once in a while, usually once per simulation frame. If an object is travelling fast enough, it can move a lot of distance between simulation frames, so it can happen that it passes through the voxel surface (where impacts happen) in the time between the frames and the collision detection doesn't register it. The critical speed at which the collisions start to get unreliable varies from engine to engine, but you can roughly say that making the collision checks twice as often would result in doubling of that critical speed. Why doesn't Keen do that? Collision calculations are expensive for the CPU, so you want to make them as infrequently as possible.
    Thx for coming to my Ted Talk.

  • @aneveningatthesaladbar6884
    @aneveningatthesaladbar6884 3 ปีที่แล้ว +2

    I'd love to see a technical breakdown of all the tricks you have goin on there. I think that goes for all your work too! Amazing stuff! You've got some serious black magic clang control...

  • @LunarKolony
    @LunarKolony 3 ปีที่แล้ว +5

    Amazing work Jon

    • @xendakakorva3267
      @xendakakorva3267 3 ปีที่แล้ว

      I may have attached *4* of those onto my Teridax's main Barrel for the lols XD

  • @banu6301
    @banu6301 3 ปีที่แล้ว +1

    cool skybox. Makes it really easy to focus on the thing you're showing us

  • @gideonschwartz
    @gideonschwartz 3 ปีที่แล้ว +1

    Awesome. I never thought that such a thing was possible in Space Engineers.

  • @kheda4
    @kheda4 3 ปีที่แล้ว +1

    Respect for this nice-looking and well functioning piece of kinetic artillery.. i'm curious to see a miniaturized version of this... usually i use grav guns and ships

  • @viper2934
    @viper2934 3 ปีที่แล้ว +3

    It would be super cool to see like a dreadnought, or battleship with these mounted as turrets.

    • @rewrew897
      @rewrew897 3 ปีที่แล้ว

      That could be done with like M.A.R.T or something

    • @viper2934
      @viper2934 3 ปีที่แล้ว

      Yeah, with a M.A.R.T, or a automated defense turret script.@@rewrew897

  • @omegaprime223
    @omegaprime223 3 ปีที่แล้ว +12

    I'm just sitting here wondering if it can be scaled up and shoved into a ship as a spinal mounted weapon.

  • @thaerosthedragon1930
    @thaerosthedragon1930 3 ปีที่แล้ว +2

    Love the sounds it makes lol

  • @gen2mediainc.577
    @gen2mediainc.577 3 ปีที่แล้ว +2

    the window on that Cepheus ship (forgot the name) is my all-time favorite thing ever. so goddamn pretty idk what it is but i've been using similar shapes in my windows since i saw it.

  • @Frizzleman
    @Frizzleman 2 ปีที่แล้ว

    Very very cool will definitely be looking for this in the workshop later great work!!

  • @thelazyredpanda1668
    @thelazyredpanda1668 3 ปีที่แล้ว

    I was waiting for it to clang out and explode, and you delivered

  • @grungletv6016
    @grungletv6016 3 ปีที่แล้ว +4

    Nice Krait MKII build.

  • @jacopocarettoni6044
    @jacopocarettoni6044 3 ปีที่แล้ว

    Thank you Clang, for this wonderful creation!

  • @CraftMineTutor
    @CraftMineTutor 3 ปีที่แล้ว

    You are by far my most favorit creator on the steam workshop! This cannon is a lot of fun xD

  • @hugovankeulen5115
    @hugovankeulen5115 3 ปีที่แล้ว

    found this video in my reccomended today, and i subscribed. The quality of videos on this channel is great! I look forward to more

  • @Robosium
    @Robosium 3 ปีที่แล้ว +8

    you should totally build a large grid version of this

  • @AysaMetric
    @AysaMetric 3 ปีที่แล้ว +29

    Want this. Build tutorial when?

    • @metalgeardull8279
      @metalgeardull8279 3 ปีที่แล้ว +1

      There's a steam workshop link in the description for the railgun.

    • @cron1807
      @cron1807 3 ปีที่แล้ว

      @@metalgeardull8279 that isnt very useful on xbox though, and this looks useful for my fighter designs

    • @randomblacktemplar738
      @randomblacktemplar738 3 ปีที่แล้ว

      @@cron1807 or destroyer type ship, since this type were glass cannon

    • @cron1807
      @cron1807 3 ปีที่แล้ว

      @@randomblacktemplar738 that would be a battlecruiser

  • @ncg8259
    @ncg8259 3 ปีที่แล้ว

    This is why we all need to keep fighting against the idea that subgrids are bad. People who say that are just bad at the game and don't know nearly as much as they think. I will always defend the idea that this game is worthless without them. This is marvelous engineering

  • @draconiansolutions1603
    @draconiansolutions1603 3 ปีที่แล้ว +1

    I'd love to see this in Xocliw's tournaments. I could imagine this doing some serious destruction

  • @CaptCorgi
    @CaptCorgi 3 ปีที่แล้ว

    This is the single coolest vanilla weapon I have seen

  • @billwilliamson1506
    @billwilliamson1506 3 ปีที่แล้ว

    I built something like this based off of a design for an artillery truck that was on the workshop. I was able to knock its firing rate down to 7 seconds per round and condense it onto a wheeled vehicle. I used WHIPs Mouse script and while on a heavy 8 wheeler it’s somewhat stable I used pistons with landing gears to stabilize it. I was working on a sight for it using a transparent lcd but got my new computer and just, well, didn’t download yet. Gg guy

  • @smurface549
    @smurface549 3 ปีที่แล้ว +2

    The projectiles went through the asteroid since they're too fast. The physics engine can't keep up with calculating the collisions between the projectiles and surface. It's like "it doesn't touch yet". And in the next time step it went already beyond the surface, out of the collision zone.
    With the ship it just might be a bit different, since there are more blocks behind the first layer which might trigger a collision detection.

  • @xorowl1584
    @xorowl1584 3 ปีที่แล้ว

    Jon: Fires nuke at an asteroid over four times the speed limit
    Physics engine: i'm not even gonna bother.

  • @jackflaps4252
    @jackflaps4252 3 ปีที่แล้ว +1

    Amazing build dude, would be very happy mounting this to my ship :)

  • @AuxenceF
    @AuxenceF 3 ปีที่แล้ว

    Its so nice that it actually look like a gun

  • @koenvervest
    @koenvervest 3 ปีที่แล้ว

    Congratulations!
    Space Engineers is a funkey game with pretty boring ingame restrictions of weapons, speed, trust, etc. However the game does have its loopholes like; the gravity gun with stone rocks (which the devs have defeated), GravDrive, GravCannon, Rotor torque engine, etc. Inventing something that is vanilla and exceeds the laws of SE Vanilla is something! You are the inventor of the SE - Railgun and in time you will face your foes with your invention. Thank you for sharing!

  • @humanguyalsoperson7987
    @humanguyalsoperson7987 3 ปีที่แล้ว

    i always love alternate weapons like this in space engineers

  • @vojtaliska1430
    @vojtaliska1430 3 ปีที่แล้ว

    Maintain your daily rites of faith and Clang will bless your designs with stability and destructive power

  • @sukul3889
    @sukul3889 3 ปีที่แล้ว

    Dude, this would wreck face in a space engineers tournament, you should take this into a modded tourney to show the competitors some good ol vanilla klang conniving

  • @leovin00
    @leovin00 3 ปีที่แล้ว +1

    The speed limit is more of a suggestion lmao. Yea this shit is forbidden dark clang magic

    • @Areanyusernamesleft
      @Areanyusernamesleft 3 ปีที่แล้ว

      However the video does illustrate what happens if one ignores speed limits entirely, "phasing" of solid objects through others. Basically as an object in the game goes faster at a certain point there is an increasing possibility that the collusion detection won't won't happen when the object intersects with another.
      To a certain extent the exact speeds this happens depends upon the performance of the computer running the game. So Keen set the Vanilla speed limits to be well below the point where this weirdness starts happening on a system meeting the minimum requirements. However, this does mean that currently many decent PCs (I don't have a Xbox so I don't know about them) can run mods that raise the speed limits to 200 m/s, 250 m/s, or even higher without running these issues more than occasionally.

  • @gambiit
    @gambiit 3 ปีที่แล้ว +1

    now you just need to make them look like mortar turrets, and then make them able to aim by themselves, and you'll have one of the best defenses in the game probably.

  • @yeet7487
    @yeet7487 3 ปีที่แล้ว +15

    Now the question is: can those be large grid???

    • @alexgorski1806
      @alexgorski1806 3 ปีที่แล้ว +5

      Why did I read this I immediately think of Halos Orbital guns? Could Punch a hole straight through a capital ship.

    • @andrewgodly5739
      @andrewgodly5739 3 ปีที่แล้ว +5

      Yup. I've done it. Got it to shoot large grid warheads up to 600m/s. Fired it on earth and it traveled about 50km away. Can fire fast enough to sneak past vanilla turrets. The explosion also travels and does more damage than a warhead traveling at 100m/s because it's going at such a speed that the game has a hard time calculating it. So one shot can disable a decent sized ship. The best part is that I'm not sharing it.

    • @andrewgodly5739
      @andrewgodly5739 3 ปีที่แล้ว

      @Maximus Lockhart I also have a weapon that isn't a piston cannon, but it's even better. It can fire projectiles at a 1000m/s

    • @haydentenno9821
      @haydentenno9821 3 ปีที่แล้ว

      @@andrewgodly5739 why not?

    • @haydentenno9821
      @haydentenno9821 3 ปีที่แล้ว

      @@andrewgodly5739 then can you upload the smaller version of it featured in this video to mod.io? There this guy that's the richest and most powerful one on the entire server and he's currently moving weapon satellites to my factions planet orbit

  • @gagekieffer772
    @gagekieffer772 3 ปีที่แล้ว +1

    Would a system like this be possible to launch ships, similar to a catapult system on aircraft carriers?

  • @admiraljetro8783
    @admiraljetro8783 3 ปีที่แล้ว

    The wrath of Clang knows no bounds

  • @thedyingmeme6
    @thedyingmeme6 3 ปีที่แล้ว +1

    "The speed limit us more of a suggestion at this point." Ah, yes, like the Geneva Suggestion.

  • @themysteriouspencil4766
    @themysteriouspencil4766 17 วันที่ผ่านมา

    This is how weapons in this game should be honestly - engineering challenges

  • @dmlachap
    @dmlachap 3 ปีที่แล้ว +3

    You should set some up on a rotor so you can have a continuously-firing gatling railgun

  • @333_studios
    @333_studios 3 ปีที่แล้ว +1

    Can you try shooting cargo containers full of rocks? Imagine what Clang would do to a poor ship when the container cracks open at high velocity...

  • @kirtil5177
    @kirtil5177 3 ปีที่แล้ว +1

    this actually looks good as a cannon

  • @junho829666
    @junho829666 3 ปีที่แล้ว +1

    Crossbow: advanced attack method of the future

  • @deividasleonavicius5071
    @deividasleonavicius5071 3 ปีที่แล้ว

    This is a perfect underground bunker buster it will destroy bunker and won't even leave a mark on the ground

  • @rot_studios
    @rot_studios 3 ปีที่แล้ว +1

    Even the sound is awesome haha

  • @wanjanechtangroeger
    @wanjanechtangroeger ปีที่แล้ว

    I wonder if you could use this as a sort of "jump gate" to break the speed limit with a small ship to travel faster.

  • @neonmaple5259
    @neonmaple5259 3 ปีที่แล้ว

    Its like watching one of those Lockheed Martin commercials, but on Space Engineers

  • @galenjones9529
    @galenjones9529 3 ปีที่แล้ว +1

    I can only imagine how much firepower this would have with some of the mod explosives. Some of them are nuclear scale.

  • @SK-ww7ud
    @SK-ww7ud 3 ปีที่แล้ว

    Man hath harnessed the power of clang

  • @Splashygalaxy
    @Splashygalaxy 3 ปีที่แล้ว

    Impressive work!

  • @Jadee95
    @Jadee95 3 ปีที่แล้ว

    if that thing doesnt explode you are officially the high priest/priestess of clang

  • @typhongaeci9435
    @typhongaeci9435 3 ปีที่แล้ว +2

    Now to make a variant with rotating barrels so that you can have a super chaingun.

    • @Areanyusernamesleft
      @Areanyusernamesleft 3 ปีที่แล้ว +1

      Rotating barrels would wreck this thing 100% of the time after the first shot from each barrel! Look at the slo-mo part of the video, the pistons retract and parts of it are floating.

  • @brennanvilcheck9469
    @brennanvilcheck9469 3 ปีที่แล้ว +1

    Been looking for a rail gun to slap in my large grid ships. I can see a lot of potential, especially your clang drives and such. If is okay if I use this is the ship, giving you credit for railgun and link to your workshop page for this once I do make the ship and publish it?

  • @M4m1de
    @M4m1de 3 ปีที่แล้ว

    Bold move to weaponize clang

  • @jbthekeeper2509
    @jbthekeeper2509 3 ปีที่แล้ว

    It really does look like a futuristic rail gun or something even when it fires

  • @theangrygermanlad1328
    @theangrygermanlad1328 3 ปีที่แล้ว

    Let us bathe in the incarnation of clang in human form rejoice!

  • @RetroPlus
    @RetroPlus 3 ปีที่แล้ว

    That is insanely cool

  • @crashstudi0s
    @crashstudi0s 3 ปีที่แล้ว

    No matter the universe, no matter the context, no matter what is called, if it is a boxel game with building mechanics the all powerful Klang will be there, it can either fuel mighty weapons in space enginneers, or destroy space stations in kerbal space program... ALL HAIL KLANG

  • @vincentGouadon
    @vincentGouadon ปีที่แล้ว

    Impressive ^^ . Good work !!

  • @SIDEKICKONYOUTUBE
    @SIDEKICKONYOUTUBE 3 ปีที่แล้ว

    that looks NEAT !

  • @georgethompson1460
    @georgethompson1460 3 ปีที่แล้ว

    I used to be annoyed at space engineers lack of ship weapons, but now I realise it's not just the ships we need to engineer.

  • @ИванИсайков-я5с
    @ИванИсайков-я5с 2 ปีที่แล้ว

    You can use angar door blocks to replace the warheads (2-3 angar blocks = 1 warhead). Same dammage, cheaper bullets)

  • @sawer
    @sawer 3 ปีที่แล้ว

    Really impressed it didnt blow up while flying sideways and shooting

  • @nargames
    @nargames 3 ปีที่แล้ว +3

    Love your content, could you show us how you make these?

  • @blazethekat2458
    @blazethekat2458 3 ปีที่แล้ว

    Dr clang would be proud

  • @Oliepolie
    @Oliepolie 3 ปีที่แล้ว

    Finally, some way i can have railgun tanks on planets

  • @vladkruglov7719
    @vladkruglov7719 3 ปีที่แล้ว

    Great invention

  • @XB0167NL
    @XB0167NL 3 ปีที่แล้ว +2

    really awesome how the hell can you think of such a thing

  • @thestormcraft4012
    @thestormcraft4012 3 ปีที่แล้ว

    We shall name this gun the Magnetically Actuated Clang Cannon or the M.A.C.C for short!

  • @devineastman6727
    @devineastman6727 3 ปีที่แล้ว +5

    can you upload this to the xbox version of mod.io? i would love to try this

    • @general_kannoli422
      @general_kannoli422 3 ปีที่แล้ว +1

      imagine being a console player XD

    • @cnr_0778
      @cnr_0778 3 ปีที่แล้ว +2

      @@general_kannoli422 imagine making fun of people because they are playing on another platform...

    • @general_kannoli422
      @general_kannoli422 3 ปีที่แล้ว +1

      ​@@cnr_0778 no need to imagine it,,,i just did it son.

    • @cnr_0778
      @cnr_0778 3 ปีที่แล้ว +2

      @@general_kannoli422 and thats the problem

    • @general_kannoli422
      @general_kannoli422 3 ปีที่แล้ว

      @@cnr_0778 u console i bet XD

  • @acarrillo8277
    @acarrillo8277 3 ปีที่แล้ว

    Now you need to make a Gatling CLANG cannon

  • @C_A_I_N_N
    @C_A_I_N_N 3 ปีที่แล้ว

    its like a spring potential railgun that uses the potential energy the pistions build up to fuckin slingshot that shit.... i fuckin love it and especially the way it looks when firing at normal speed and the way it sounds is so cool! i want this to be a ctual gun in the game.....

    • @C_A_I_N_N
      @C_A_I_N_N 3 ปีที่แล้ว

      like i want it to look exactly as it does and sound lik it does and just be one who weapon i can use.....

  • @DuggieDumShite
    @DuggieDumShite 3 ปีที่แล้ว

    im wondering if heavy armour instead of warheads will do more damage cause they wont just explode on impact and would be more of a detriment if you actually used the clang cannon in a fight

  • @Anvilshock
    @Anvilshock 3 ปีที่แล้ว

    How do these not accumulate Scrap Metal from shooting the sprue? And does the projector not get damaged as an adjacent block of the sprue, requiring repair with every cycle?

  • @animayfreak
    @animayfreak 3 ปีที่แล้ว

    Nice work!

  • @Navilicous
    @Navilicous 3 ปีที่แล้ว

    It sounds sick aswell like bruh what.

  • @dominatorandwhocaresanyway9617
    @dominatorandwhocaresanyway9617 3 ปีที่แล้ว

    So instead of the extremely clunky double rotor setup you use a simple hinge setup?
    Tho on me it explodes like crazy for some reason.