Thanks for the tips! Going to be running my first game soon, and was already planning on lightless beacon. Makes me feel good to see it in a list like this. :)
Very nice video. I would add two things. First, make sure you understand the IDEA roll. When the players get stuck, an Idea roll will give them a hint. If they make the roll, they get the hint no problem. If they fail the roll, they STILL get the hint, but at a cost. This assures that the game will progress. Second, don't sell the chase rules short. They are very easy to use in play, and sooner or later you are going to have the players wanting to get away from something, or chase down an escaping witness. The GM can make a map on a piece of paper in 5 seconds and run a very satisfying chase scene. Warm regards, Rick.
Very good points! My point about chase rules was more about having a feel for what you know will or won't make a game more enjoyable for your group. I certainly didn't mean to imply to not use chase rules at all! I just know for my personal enjoyment I decided to not use them as written as much.
It's goo to hear one suggesting not to rush the players (although if they are stalling you ought to start figuring how you'll scoot them along). Fool that I am, I'm writing the first one-shot I'll be keeping myself and my biggest worry is they will burn through everything I've prepared far faster than expected.
I'm new too, have only played two scenarios (paper chase twice and Edge of Darkness), but one thing I've picked up from Chaotic Neutral (which in my book are probably the best COC live play online), is to throw in a lot of weird stuff that don't have to make sense. I'm running The Lightless Beacon tomorrow and have embellished on some encounters (or rather added some as there aren't many in it). If you have 1 core antagonist that they can "beat" you could easily have a bunch of weird stuff happening to them, and just watch what they do with that. If they start to get of the rails, you just have some entity force them back on track. Just do it creepily.
Ran my first game on Halloween and it went extremely well! I definitely made use of Tip 3. I had to ad lib an entire scene with a location and NPC because the players made a choice that wasn't covered in the module.
Thanks for the tips! Going to be running my first game soon, and was already planning on lightless beacon. Makes me feel good to see it in a list like this. :)
Very nice video.
I would add two things. First, make sure you understand the IDEA roll. When the players get stuck, an Idea roll will give them a hint. If they make the roll, they get the hint no problem. If they fail the roll, they STILL get the hint, but at a cost. This assures that the game will progress.
Second, don't sell the chase rules short. They are very easy to use in play, and sooner or later you are going to have the players wanting to get away from something, or chase down an escaping witness. The GM can make a map on a piece of paper in 5 seconds and run a very satisfying chase scene.
Warm regards, Rick.
Very good points! My point about chase rules was more about having a feel for what you know will or won't make a game more enjoyable for your group. I certainly didn't mean to imply to not use chase rules at all! I just know for my personal enjoyment I decided to not use them as written as much.
Great video. New-ish keeper here (veteran D&D player). Am jumping straight into Masks. Wish me luck!
Good luck mate🤞. I'm 48 sessions into Masks right now and it's a blast.
Yep you're probably still playing it. It can last a year 😮
@@nealdeville6744Only half way through! 😊
Excellent advice!
New CoC Keeper here - love your advice, and it sounds like it lines up pretty well with my experience.
I just found your channel. I'm looking forward to checking out the podcast.
Ah yes! Amazing tips, I agree to all of these as a new keeper myself! The only problem is that I want more groups of people to run these scenarios 😂
It's goo to hear one suggesting not to rush the players (although if they are stalling you ought to start figuring how you'll scoot them along).
Fool that I am, I'm writing the first one-shot I'll be keeping myself and my biggest worry is they will burn through everything I've prepared far faster than expected.
I'm new too, have only played two scenarios (paper chase twice and Edge of Darkness), but one thing I've picked up from Chaotic Neutral (which in my book are probably the best COC live play online), is to throw in a lot of weird stuff that don't have to make sense.
I'm running The Lightless Beacon tomorrow and have embellished on some encounters (or rather added some as there aren't many in it). If you have 1 core antagonist that they can "beat" you could easily have a bunch of weird stuff happening to them, and just watch what they do with that.
If they start to get of the rails, you just have some entity force them back on track. Just do it creepily.
Very nice job on the video!!
Ran my first game on Halloween and it went extremely well! I definitely made use of Tip 3. I had to ad lib an entire scene with a location and NPC because the players made a choice that wasn't covered in the module.
Late reply, but glad it went well!
Excellent video.
I would 100% recommend that everyone look up the Eldritch hack,