Link is great for Potters. Sure, he like smashes up all my pots, but he smashes up *everyone's* pots, so everyone needs new ones. It's great for business! It's not the potter's fault that people use them as Piggy Banks.
Honestly he’s probably an entrepreneurs dream! You can make the product cheap as you want, knowing that it’s going to get broken anyway, and there’s always a demand
@@jkristoff88 I just imagine that at some point throughout the ages of the pot smasher, someone came up with a self-mending pot that just became the standard in Hyrule.
TBH I wouldn't be surprised if the potter would be saying "oh, you could totally keep your rupees in it! No one would expect your money to be hidden in a pot! No one at all." Link probably gives em a cut.
@@1123Jester1123 ignoring the game mechanics reason, either potters produce them very cheaply and in bulk, they're expensive and everyone is absolutely loaded or they're normal priced and everyone is loaded, because anytime you leave someones house the just pull out a new matching set, no matter which option is chosen potters are making bank. Though it does beg the question is this just one potter serving the entirety of Hyrule and surrounding lands, a guild of potters that have a standardised design doing the same or does hyrule have an abundance of clay and every citizen is required by law to take pottery classes and make their own.
I actually think it's a really interesting approach. In this game, you actually HAVE a lot of the abilities from the get go. However, you don't even KNOW how to use them without collecting enough manual pages to finally understand them. I love this game to bits man.
as someone with english as my second language. the fact that the language in this game is unreadable, is somehow nostalgic to me. it brings me back to the times when i would play games lick zelda, and not know what the words meant, but still making it work. hell, most of my basic english was learned through playing video games such as runescape, where i could see a picture and name of an item such as a bucket, and see that the name changed to a bucket of milk, when i used it on a cow. Idk if you can actually translate the language in this game to english, or what exactly the purpose of making it a strange language is. but i really like it.
It's exactly as you stated, the foreign language is meant to be a mystery where the puzzle and mystery is deciphering the language in the game like that one indie game known for all about getting the community to figure out the mystery
Another neat side effect is that it sometimes forces the player to pay attention and actually think about things, even if they're kinda simple. Too many games just throw walls of text and tutorial at the player until they tune it out. Everything's novel when you can't instantly understand it.
purpose of the strange language? just like you say - to go back to a time when you picked up your first game, all the words in the manual meant nothing to you (regardless of language), and you learnt by doing and trying and exploring 💚 that feeling I think the developer did very well
And as is tradition, Dan immediately forgot one thing that will annoy everyone. Minor mechanics Spoiler: The manual pages have a front and a back side. Dan turned over the very first one he found but none of the others.
No way! It's a great moment when I realize "Oh, this doesn't use video game logic, where you can somehow only get one page at a time. it's a real book/manual, which means that OF COURSE every page has two sides." It's the same feeling as when I (and everyone) realized that bucketing water in Sea of Thieves doesn't magically make the water go away, you have to actually DUMP IT OUT of the ship to accomplish anything. Silly, obvious things that are like.. oh wow, that's actually cool!
@@ngwoo No way! It's a really cool discovery moment when you realize that "Oh no, this doesn't use video game logic, where it's somehow possible to just get one page at a time. This is like a real book/manual, which means every page works like a real page!" The same feeling I got when you first realize that bucketing water in Sea of Thieves doesn't make the water magically disappear, but you actually have to DUMP IT OUT off the ship to accomplish anything. Silly, obvious things that are made meaningful because they let you realize that they're silly and obvious for yourself :)
Thrilled to see this on the channel, and would LOVE to see a longer-term playthrough! The number of times my jaw dropped at the way this game presents itself is in the double digits.
Ik you have a lot on your plate Dan, but I would highly recommend finishing this game. it is one of the most unique gaming experiences I've had in a long time! Edit: It also has the best map design in any game Ive ever played. Also also take physical notes!
Yeah Zelda, Link, and the potter's guild all have a scam going. The real reason they hate Ganon is that he wants to transition hyllian castle interior decorating away from pottery, cutting into their profits.
So for anyone who's interested in the language you can see in those manual pages, this game is as much an action-adventure game as it is a puzzle exploration game, and the assist options are very generous, you can become invincible at no cost and treat it as a cute pretty puzzle exploration game with a language to learn. And no, your screen won't show English (or your localized language) instead of it, you will have decipher and learn it if you want to read it, it is very cool.
This is a definite contender for "games you have to finish." I hope to see more on this channel! Also, explore *_everything_* and keep your eyes constantly peeled. There's so much to see in every corner of this game! Also, each of the pages of the instruction manual are double-sided, and they're filled to to the brim with stuff you won't understand until later, due to context-sensitive clues! It's incredible how deep it is and how much information is conveyed, even if you don't realize it at first! That's a big part of the game: personally deciphering clues by going back and forth through the manual and finding information that puts other info you got earlier into context! It actually respects the player's intellect and presents the tutorial as a puzzle to be solved instead of exhaustively spelling everything out.
Really appreciate that you stop to look at the manual pages thoroughly. Remember that each page is actually two pages because it’s the front and back of a piece of paper.
After seeing what sort of game this is, I knew I would much rather play it myself first than have too much spoiled by watching Dan play. Having now finished it I am happy to say I made the right choice. This is absolutely a game best experienced firsthand, and an excellent one at that! I am also very excited to finally catch up on Dan's adventure!
Interesting trivia: On Switch, the A (right) button is used to dodge/run and BXY for items. This is reflected on page 12 of the manual, and also by the UI listing these items vertically (X on top, Y middle and B bottom). But _in-manual_ screenshots (such as page 11) are based on the XBox button layouts.
finished it yesterday. It's an incredible game (and it's incredible in ways you would not expect from it being ostensibly a Zelda like with a dash of souls)
I actually just finished this game yesterday. I couldn't stop until I got the true ending... By the end of the game, you will learn to be VERY familiar with the instruction manual. It's like your survival handbook!
Death's Door and Tunic are two of my favorite gaming experiences of the last year, which has been absolutely fantastic for games (and not the games industry). PLAY IT MOREEEEE. It's such an exploration game and there's so much cool stuff in it (both of them actually). Beautiful games that are far deeper than they seem (Tunic even more so than Death's Door). Including plenty of stuff you were millimeters away from discovering in this playthrough :D
It looks like a nice game to do a full playthrough. And I´ll be getting this later, it looks really gorgeous
2 ปีที่แล้ว +1
Dan, I love your playthroughs... Can you please also narrate my life in this way? "Oh no! Monday. Anyway.. I don't wanna get too distracted... What's here? Let's explore."
I'm already very happy to watch this playthrough, because you've clearly picked up how important studying the manual pages is and it's only been 8 minutes.
YESSSS I was hoping you’d play this game! It really feels special from what I’ve played. I hope you’ll consider a full playthrough on the channel rather than just being a one-off
If you continue with this game (which you totally should!), try to remember to check both sides of the pages you pick up. The odd-numbered pages are just as important as the even-numbered ones :) And use bombs liberally. They're not hard to replenish so long as you can get back to the skeleton in the windmill.
Coming in after finally getting far enough in the game to not be concerned about spoilers. It’s an incredible game that is so satisfying to play. I love the ways it constantly just breaks your brain. As much as I’d love a full play through, Dan, I honestly hope you got to sit with it on your own and work out the puzzles and language and more! I strongly encourage anyone playing it to try to learn the language on your own as I’m pretty sure the game doesn’t teach you. It’s fascinating for me to be able to sight read it at this point. I’m astonished every time that it work. It’s slow sight reading, but I’ve finally left my codex behind. For me, I needed a couple hints to get started and a LOT of notes. I actually don’t think they’re enough unless you’re already digging through the language, so try a bit on your own first. And I don’t yet know if it DOESN’T teach you, so spoilers at your own risk! LANGUAGE SPOILERS . . . . . . . . . . 1. Look up the 44 phonemes of the English language. . . . . . . . . . 2. The game’s logo also says “secret legend” . . . . . . . . 3. Each character is made of 2 parts, an inside, and an outside. Both are different types of sounds.
Oh, boy, I knew I was going to want to play this but now I _really_ want it. You know what that game feels like, to me? Like how I played games in english before I had any sort of fluency. You can grasp one word or another but everything else just needs to be figured out with context clues and some guesswork. I'm certain I'm not the only one here! It's almost a universal experience, depending on where you grew up. It's really, really cool.
I enjoy these special Wednesday episodes. Unless it's a game I've already played I feel like I need to give more attention to the full playthroughs so those go on backlog.
this game was such a great experience! there are so many hidden secrets that make you feel really smart when you figure them out. i beat the game twice and there's STILL more secrets i haven't figured out. highly recommend playing the rest of this, would definitely watch!
I've finally played through tunic myself and get to watch this! ❤❤❤ I was happy to watch hollow night as I knew it was hard enough that I wouldn't play it myself. Thnic seemed both accessible to me AND full of surprises so I tried to avoid finding anything out. Now I've got the reward of having played it myself (a wonderful experience) and bonus that Ive got a complete series to watch back to back 😄
I've been so excited to watch this since you mentioned it on the livestream! I'll have to save the video for later today, but commenting to feed the algorithm.
35:15 As Dan leaves. "DOOR! There's a DOOR!" Sometimes watching this makes me feel like I'm watching Dora again and point out all of the obvious stuff XD
This game is so adorable! Thank you for playing it, Dan! Do you have a list of games you're going to one-off? If so, especially since it won't be a longer playthrough, and if you already have a way to play it for free or dirt cheap, I recommend playing de Blob 2. The tutorial and first level are great
Just yesterday I saw someone recommend this game in Elden Ring comments. Boy, do I have news for you, random commenter ;D (To be fair, after looking it up, I was quite interested in seeing it, too!)
Saw this game on steam and was interested but was a little unsure of what it would be like to play. After seeing this I'm definitely picking it up after my next paycheck thanks for showcasing it!!
This game is so good, knocked me right out of "Elden Ring is over, what do I do with my life now" blues. They hit the nostalgia nail so strongly, and in such an inventive way, you're in for a blast
...ohhhhh. The pages are formatted like they've been taken from a bilingual English/Moonspeak instruction manual for an NES game. ...yes, I think this might be wonderful.
Even though Tunic and BotW are vastly different games, a red thread that runs through the cores of both of these games is the "What is that...? What IS that??"
After watching and giving this video a like, I don't think I'll be watching the rest of the series for quite some time, because I want to play the game for myself and it feels like watching much further would spoil a lot. So, in the playlist goes to my ever-expanding video backlog. =^_^=
Having played through entirely myself, it is now safe for me to continue with the series. (After rewatching this one so I have a better sense of what has and hasn't been done at the start of the next episode.)
Everything about this game down to the old school manual has the vibes of importing the original zelda from japan and having to fumble your way through it since you can't read anything. Its weirdly nostalgic yet cool and interesting in its own right.
Hoping to see more of this game. Definitely feels like a game you bought in another language. But the pacing is solid, gameplay strong, and overall design is great.
Sometimes when you pick up a page you're actually given more than one, and it doesn't always place you on the first one you picked up. Example: The one you're looking at on 31:00 also had a page to the left.
I believe it is always double sided, and it's always the front/back of one (because it's a real "page" and that's how real pages work in real life). Dan had unchecked facing pages because he didn't check the back side of another page he had gotten before.
😁💚 Just like the fox you are bright and full of hope 👍🏽 And the excited glee!! And playing with the music (which so many people aren't). I think you are the first person I've heard point out the Things are part of the shooty things.
Now that I've finished Tunic, I'm coming back to watch all this. I was wondering what Dan thing Dan was gonna do with this game, something in plain sight that he forgets to do. And I'm wondering how long it'll last, but it's just funny, at first Dan checked both sides of the pages when he picked them up... but then at some point forgot to keep doing that, where I'm at in the video there are 3 back sides of pages he hasn't checked, how long will this go on? He'll get to it eventually, but I love this about every game, there's gonna be something Dan does at first and then forgets about only to relearn multiple episodes later.
The script is kind of interesting. Spoilers for how the script works The language itself is RP English, or English with a standard British accent. The reason why it's specifically RP is that the script's symbols (graphemes) directly represent the basic units of sound (phonemes). So whereas in the Latin script the letter "a" can be pronounced several different ways, as in "a bad father" each of those "a" sounds would be their own symbol in the Tunic script. Moreover, the script is at least somewhat syllabic. That means that a consonant-vowel pair of graphemes will be written as a single combined character (syllabogram). Vowels and consonants that are left on their own can still be written separately, though. The most interesting part of this system is that there is a circular diacritic that can be written under a syllabogram to reverse its order from CV to VC. So a word like "at" can be written with one symbol and a diacritic instead of two separate symbols. The graphemes themselves are somewhat featural as well. That means that like sounds have like symbols. There aren't many truly consistent rules, but voiced and unvoiced consonants tend to be symmetrical to eachother, and certain manners of articulation share some strokes (notably all nasal consonants have a ^ in their bottom half).
"It would also be cool if you slowly learn to interpret the language" Oh please please Dan play Heaven's Vault (*.* More people should play Heaven's Vault. Everybody should play Heaven's Vault. Please?
MAN. I want to know more about this game, but it looks like learning about the game will be half the fun of playing it! Edit: Gah! If only I had an X-Box! I hope I remember this game by the time it comes out on the Switch!
2:00: -I bet localizing this game was easier than usual.- 4:30: I'm a little disappointed they didn't stick to the meaningless symbols. 16:05: But Daaaan, the _science!_ 26:26: I think Dan might be good at games. 38:45: It's a different pitch, which I'm pretty sure isn't how tuning forks work, but whatever.
So, the mix of the English and the runic language is important for doling out info about the game. Cuz sometimes, you get one English word, a bunch of runes, and pictograph, and some context clues to try to figure out important mechanics. But... I got curious after seeing this and finally looked up a translation guide, and boy, it's more complicated than I thought (it is still a coded Engish). Super cool.
Link is great for Potters. Sure, he like smashes up all my pots, but he smashes up *everyone's* pots, so everyone needs new ones. It's great for business! It's not the potter's fault that people use them as Piggy Banks.
Honestly he’s probably an entrepreneurs dream! You can make the product cheap as you want, knowing that it’s going to get broken anyway, and there’s always a demand
@@jkristoff88 I just imagine that at some point throughout the ages of the pot smasher, someone came up with a self-mending pot that just became the standard in Hyrule.
TBH I wouldn't be surprised if the potter would be saying "oh, you could totally keep your rupees in it! No one would expect your money to be hidden in a pot! No one at all."
Link probably gives em a cut.
Unfortunately he also takes all their money as well as breaking all their pots, so they wouldn't be able to afford to replace them.
@@1123Jester1123 ignoring the game mechanics reason, either potters produce them very cheaply and in bulk, they're expensive and everyone is absolutely loaded or they're normal priced and everyone is loaded, because anytime you leave someones house the just pull out a new matching set, no matter which option is chosen potters are making bank. Though it does beg the question is this just one potter serving the entirety of Hyrule and surrounding lands, a guild of potters that have a standardised design doing the same or does hyrule have an abundance of clay and every citizen is required by law to take pottery classes and make their own.
"everything hurts way more when I'm tired"
Me too, fox, me too.
The fact that Dan has walked past 4 puzzles in the first 10 minutes is testament to how amazing this game is at teaching you stuff over time.
And yet it REFUSES to teach you so much.
I actually think it's a really interesting approach. In this game, you actually HAVE a lot of the abilities from the get go. However, you don't even KNOW how to use them without collecting enough manual pages to finally understand them. I love this game to bits man.
as someone with english as my second language. the fact that the language in this game is unreadable, is somehow nostalgic to me. it brings me back to the times when i would play games lick zelda, and not know what the words meant, but still making it work. hell, most of my basic english was learned through playing video games such as runescape, where i could see a picture and name of an item such as a bucket, and see that the name changed to a bucket of milk, when i used it on a cow.
Idk if you can actually translate the language in this game to english, or what exactly the purpose of making it a strange language is. but i really like it.
It's exactly as you stated, the foreign language is meant to be a mystery where the puzzle and mystery is deciphering the language in the game like that one indie game known for all about getting the community to figure out the mystery
Another neat side effect is that it sometimes forces the player to pay attention and actually think about things, even if they're kinda simple.
Too many games just throw walls of text and tutorial at the player until they tune it out. Everything's novel when you can't instantly understand it.
My experience reading game manuals and text in screen, looong before I was able to understand English.
purpose of the strange language? just like you say - to go back to a time when you picked up your first game, all the words in the manual meant nothing to you (regardless of language), and you learnt by doing and trying and exploring 💚 that feeling I think the developer did very well
+
And as is tradition, Dan immediately forgot one thing that will annoy everyone.
Minor mechanics Spoiler:
The manual pages have a front and a back side. Dan turned over the very first one he found but none of the others.
90% of all let's players and streamers I've watched have done this. The game shouldn't let you close them until you've flipped them over, honestly.
No way! It's a great moment when I realize "Oh, this doesn't use video game logic, where you can somehow only get one page at a time. it's a real book/manual, which means that OF COURSE every page has two sides." It's the same feeling as when I (and everyone) realized that bucketing water in Sea of Thieves doesn't magically make the water go away, you have to actually DUMP IT OUT of the ship to accomplish anything. Silly, obvious things that are like.. oh wow, that's actually cool!
@@ngwoo No way! It's a really cool discovery moment when you realize that "Oh no, this doesn't use video game logic, where it's somehow possible to just get one page at a time. This is like a real book/manual, which means every page works like a real page!" The same feeling I got when you first realize that bucketing water in Sea of Thieves doesn't make the water magically disappear, but you actually have to DUMP IT OUT off the ship to accomplish anything. Silly, obvious things that are made meaningful because they let you realize that they're silly and obvious for yourself :)
I'll be honest.
I did this a few times too.
Thrilled to see this on the channel, and would LOVE to see a longer-term playthrough!
The number of times my jaw dropped at the way this game presents itself is in the double digits.
Ik you have a lot on your plate Dan, but I would highly recommend finishing this game. it is one of the most unique gaming experiences I've had in a long time!
Edit: It also has the best map design in any game Ive ever played. Also also take physical notes!
3:08 - "I'd guess 'no'" - But Link is so good for the pottery industry! He keeps the demand for new pottery to purchase high!
Yeah Zelda, Link, and the potter's guild all have a scam going. The real reason they hate Ganon is that he wants to transition hyllian castle interior decorating away from pottery, cutting into their profits.
So for anyone who's interested in the language you can see in those manual pages, this game is as much an action-adventure game as it is a puzzle exploration game, and the assist options are very generous, you can become invincible at no cost and treat it as a cute pretty puzzle exploration game with a language to learn. And no, your screen won't show English (or your localized language) instead of it, you will have decipher and learn it if you want to read it, it is very cool.
This is a definite contender for "games you have to finish." I hope to see more on this channel!
Also, explore *_everything_* and keep your eyes constantly peeled. There's so much to see in every corner of this game!
Also, each of the pages of the instruction manual are double-sided, and they're filled to to the brim with stuff you won't understand until later, due to context-sensitive clues! It's incredible how deep it is and how much information is conveyed, even if you don't realize it at first! That's a big part of the game: personally deciphering clues by going back and forth through the manual and finding information that puts other info you got earlier into context!
It actually respects the player's intellect and presents the tutorial as a puzzle to be solved instead of exhaustively spelling everything out.
You should definitely do a full playthrough of this one. I love your comments as you explore, Dan. And you're right, that soundtrack is beautiful.
Really appreciate that you stop to look at the manual pages thoroughly.
Remember that each page is actually two pages because it’s the front and back of a piece of paper.
I love how the tutorial pages look! It looks like those old tutorial booklets that were included with the games back in the day.
I miss those...
I love how the storefront description refers to the collectible manual as a "sacred text". Printed manuals really ARE sacred things these days....
After seeing what sort of game this is, I knew I would much rather play it myself first than have too much spoiled by watching Dan play.
Having now finished it I am happy to say I made the right choice. This is absolutely a game best experienced firsthand, and an excellent one at that!
I am also very excited to finally catch up on Dan's adventure!
Interesting trivia: On Switch, the A (right) button is used to dodge/run and BXY for items. This is reflected on page 12 of the manual, and also by the UI listing these items vertically (X on top, Y middle and B bottom). But _in-manual_ screenshots (such as page 11) are based on the XBox button layouts.
You might not be interested in another souls like game on your roster at the moment, but this is well worth continuing. It is an absolute blast
finished it yesterday. It's an incredible game (and it's incredible in ways you would not expect from it being ostensibly a Zelda like with a dash of souls)
I actually just finished this game yesterday. I couldn't stop until I got the true ending...
By the end of the game, you will learn to be VERY familiar with the instruction manual. It's like your survival handbook!
Death's Door and Tunic are two of my favorite gaming experiences of the last year, which has been absolutely fantastic for games (and not the games industry). PLAY IT MOREEEEE. It's such an exploration game and there's so much cool stuff in it (both of them actually). Beautiful games that are far deeper than they seem (Tunic even more so than Death's Door). Including plenty of stuff you were millimeters away from discovering in this playthrough :D
Within 6 minutes, you worked out something that took me about... *checks notes* 16 hours. And I still had to be told. (That you can run)
it IS a pretty game, gosh. Love how the fox's tail wiggles when climbing ladders! Would love to see you play more of it!
It looks like a nice game to do a full playthrough. And I´ll be getting this later, it looks really gorgeous
Dan, I love your playthroughs... Can you please also narrate my life in this way?
"Oh no! Monday. Anyway.. I don't wanna get too distracted... What's here? Let's explore."
this was delightful. idk yet how i feel about the bilingualism of it, but definitely intriguing.
that lighting is STUNNING.
Please make this a series. There is so much to this game.
I'm already very happy to watch this playthrough, because you've clearly picked up how important studying the manual pages is and it's only been 8 minutes.
the chest opening animation is adorable.
i love that it clearly takes a bit of effort to get it started, but then it prings all the wya open
This game seems perfect for a Dan and Carrie play through! So adorable!
YESSSS I was hoping you’d play this game! It really feels special from what I’ve played. I hope you’ll consider a full playthrough on the channel rather than just being a one-off
I heard a joke on tiktok about how pottery vendors at Ren Fairs always keep an eye on Link cosplayers when they come around.
If you ever revisit this, Dan, please note that all the pages are double-sided (like an instruction book)
If you continue with this game (which you totally should!), try to remember to check both sides of the pages you pick up. The odd-numbered pages are just as important as the even-numbered ones :)
And use bombs liberally. They're not hard to replenish so long as you can get back to the skeleton in the windmill.
Coming in after finally getting far enough in the game to not be concerned about spoilers. It’s an incredible game that is so satisfying to play. I love the ways it constantly just breaks your brain. As much as I’d love a full play through, Dan, I honestly hope you got to sit with it on your own and work out the puzzles and language and more!
I strongly encourage anyone playing it to try to learn the language on your own as I’m pretty sure the game doesn’t teach you. It’s fascinating for me to be able to sight read it at this point. I’m astonished every time that it work. It’s slow sight reading, but I’ve finally left my codex behind.
For me, I needed a couple hints to get started and a LOT of notes. I actually don’t think they’re enough unless you’re already digging through the language, so try a bit on your own first. And I don’t yet know if it DOESN’T teach you, so spoilers at your own risk!
LANGUAGE SPOILERS
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1. Look up the 44 phonemes of the English language.
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2. The game’s logo also says “secret legend”
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3. Each character is made of 2 parts, an inside, and an outside. Both are different types of sounds.
Oh, boy, I knew I was going to want to play this but now I _really_ want it.
You know what that game feels like, to me? Like how I played games in english before I had any sort of fluency. You can grasp one word or another but everything else just needs to be figured out with context clues and some guesswork. I'm certain I'm not the only one here! It's almost a universal experience, depending on where you grew up. It's really, really cool.
I enjoy these special Wednesday episodes. Unless it's a game I've already played I feel like I need to give more attention to the full playthroughs so those go on backlog.
I really hope you keep playing this, Dan, this is such a beautiful experience 💖
this game was such a great experience! there are so many hidden secrets that make you feel really smart when you figure them out. i beat the game twice and there's STILL more secrets i haven't figured out. highly recommend playing the rest of this, would definitely watch!
I've finally played through tunic myself and get to watch this! ❤❤❤
I was happy to watch hollow night as I knew it was hard enough that I wouldn't play it myself. Thnic seemed both accessible to me AND full of surprises so I tried to avoid finding anything out. Now I've got the reward of having played it myself (a wonderful experience) and bonus that Ive got a complete series to watch back to back 😄
I would love to see a full playthrough of this sometime on the channel!
Gotta admit Eldritch Fox God shopkeep is my new favorite merchant since..... Probably resident evil 4
Hell yeah this game looks awesome, definitely would love to see ya do a full playthrough of it eventually and stuff, seems perfect for this channel
As others have said, its worth it to do a full playthrough of the game
Gunna watch all of this now that I've found it. I love seeing people's first reaction to the Shopkeep, it's always a hoot
Please don't let this just be a one of. This game is amazing
I was impressed, that first turret killed me, well the explosion did. Also saw many things i missed in the first hour of playing
As soon as the game started I immediately got FEZ vibes, and that is a good thing.
Woah same lol
I've been so excited to watch this since you mentioned it on the livestream! I'll have to save the video for later today, but commenting to feed the algorithm.
I just wanna say, Dan getting a perfect victory against that first boss was so cool that my browser stopped responding xD
Presenting the bell as a tuning fork is very neat for some reason.
I must say, the info boxes being in what I am choosing to refer to as "tuniccese" really does make every chest into "you got a thing"
35:15 As Dan leaves. "DOOR! There's a DOOR!"
Sometimes watching this makes me feel like I'm watching Dora again and point out all of the obvious stuff XD
Wait, there's a door in there? I checked it out myself and couldn't find one. (Yes I know about the line puzzle things)
@@Landis963 OMG, is that a line puzzle?? I didn't even realize!!! Wtf this game is amazing hahaha (If it's not, the statement is still true lol)
This game is so adorable! Thank you for playing it, Dan!
Do you have a list of games you're going to one-off? If so, especially since it won't be a longer playthrough, and if you already have a way to play it for free or dirt cheap, I recommend playing de Blob 2. The tutorial and first level are great
Hey Dan,
Really enjoyed this video. I hope you consider making this a series! Such a gorgeous game and wonderful music
If you like this soundtrack, the composer also did the music for Doublefine's documentary, as well as Dustforce's OST. Their stuff is _very_ good.
Very cute, beautiful little game. I'm glad to hear you having such a blast with it!
Just yesterday I saw someone recommend this game in Elden Ring comments. Boy, do I have news for you, random commenter ;D
(To be fair, after looking it up, I was quite interested in seeing it, too!)
it was ME and I am EXCITED
@@christopherwilsonvoiceacto4355 I'm happy for you. Enjoy! ^^
heck yeah tiny fox adventures, this gonna be great
44:09: "Oh, gosh, you're big down there." --Playframe 2022
44:10: "You're so big!" --Also Playframe 2022
Saw this game on steam and was interested but was a little unsure of what it would be like to play. After seeing this I'm definitely picking it up after my next paycheck thanks for showcasing it!!
Was just watching Skurry’s playthrough of this game! It’s so nice
Getting major Disasterpiece vibes from the soundtrack. The language reminds me of Hyper Light Drifter too!
This game is so good, knocked me right out of "Elden Ring is over, what do I do with my life now" blues. They hit the nostalgia nail so strongly, and in such an inventive way, you're in for a blast
Oh no it's gorgeous--
OH NO WE'RE A FOX
*my wallet crying in the backround*
"to do zelda crimes" made me chuckle out loud
But it would be a crime NOT to break the pots!
...ohhhhh. The pages are formatted like they've been taken from a bilingual English/Moonspeak instruction manual for an NES game.
...yes, I think this might be wonderful.
I will hope for a 100% all-secrets playthrough, but there's so much in this game, I'll understand if it doesn't happen.
"Let's do Zelda crimes"
Zelda Grunkle Stan: "There's no Zelda cops in the Zelda forest. We take this to our graves"
Even though Tunic and BotW are vastly different games, a red thread that runs through the cores of both of these games is the "What is that...? What IS that??"
This game reminds me of the times I played the japanese version of Wonderboy 4...
Fun fact Tunic is made in Unity.
After watching and giving this video a like, I don't think I'll be watching the rest of the series for quite some time, because I want to play the game for myself and it feels like watching much further would spoil a lot. So, in the playlist goes to my ever-expanding video backlog. =^_^=
Having played through entirely myself, it is now safe for me to continue with the series. (After rewatching this one so I have a better sense of what has and hasn't been done at the start of the next episode.)
Everything about this game down to the old school manual has the vibes of importing the original zelda from japan and having to fumble your way through it since you can't read anything. Its weirdly nostalgic yet cool and interesting in its own right.
Hoping to see more of this game. Definitely feels like a game you bought in another language. But the pacing is solid, gameplay strong, and overall design is great.
Well, i certainly now know where my vote for the next bonus playthrough goes.
This might be the most polished indie game I've ever seen
Sometimes when you pick up a page you're actually given more than one, and it doesn't always place you on the first one you picked up. Example: The one you're looking at on 31:00 also had a page to the left.
I believe it is always double sided, and it's always the front/back of one (because it's a real "page" and that's how real pages work in real life). Dan had unchecked facing pages because he didn't check the back side of another page he had gotten before.
Somehow every time there is a new game series I hope it's another co-op with Carrie... :'3
I was looking forward to this game since I tried it out at PAX!
I really hope dan is playing with rumble controls! It adds a whole new sensation to the game
So badly want this and Death's door full playthroughs!
😁💚 Just like the fox you are bright and full of hope 👍🏽 And the excited glee!! And playing with the music (which so many people aren't). I think you are the first person I've heard point out the Things are part of the shooty things.
You know how everyone in Hyrule knows an ancient evil has awakened? All their pots are broken.
Now that I've finished Tunic, I'm coming back to watch all this. I was wondering what Dan thing Dan was gonna do with this game, something in plain sight that he forgets to do. And I'm wondering how long it'll last, but it's just funny, at first Dan checked both sides of the pages when he picked them up... but then at some point forgot to keep doing that, where I'm at in the video there are 3 back sides of pages he hasn't checked, how long will this go on? He'll get to it eventually, but I love this about every game, there's gonna be something Dan does at first and then forgets about only to relearn multiple episodes later.
This kinda reminds me of chants of senaar with all the decoding of languages
20:49 Its dangerous to go alone. Take this.
EDIT:
25:05 Walked right by the switch in the center of the room here.
A very satisfying victory to wrap the episode.
17:01 I just realised this is the devs making sure you realise you can break pots!
The script is kind of interesting. Spoilers for how the script works
The language itself is RP English, or English with a standard British accent. The reason why it's specifically RP is that the script's symbols (graphemes) directly represent the basic units of sound (phonemes). So whereas in the Latin script the letter "a" can be pronounced several different ways, as in "a bad father" each of those "a" sounds would be their own symbol in the Tunic script.
Moreover, the script is at least somewhat syllabic. That means that a consonant-vowel pair of graphemes will be written as a single combined character (syllabogram). Vowels and consonants that are left on their own can still be written separately, though. The most interesting part of this system is that there is a circular diacritic that can be written under a syllabogram to reverse its order from CV to VC. So a word like "at" can be written with one symbol and a diacritic instead of two separate symbols.
The graphemes themselves are somewhat featural as well. That means that like sounds have like symbols. There aren't many truly consistent rules, but voiced and unvoiced consonants tend to be symmetrical to eachother, and certain manners of articulation share some strokes (notably all nasal consonants have a ^ in their bottom half).
Quote of the day "I cannot believe I won, hahahaha. I am going to die." Dont ever go changing Dan!
tunic welcome to legend of Zelda Fox edition and thats not a bad thing its good just cute
"It would also be cool if you slowly learn to interpret the language"
Oh please please Dan play Heaven's Vault (*.*
More people should play Heaven's Vault. Everybody should play Heaven's Vault.
Please?
Such a cute ghost shopkeep!
MAN. I want to know more about this game, but it looks like learning about the game will be half the fun of playing it!
Edit: Gah! If only I had an X-Box! I hope I remember this game by the time it comes out on the Switch!
This game was definitely worth the wait! =D
Omg, it's finally out?! I need to play it ASAP D:
Aww, man. This game looks incredible! Shame it’s only on Xbox and PC. Only two gaming apparatuses I don’t have access to.
The best game of 2022...
2:00: -I bet localizing this game was easier than usual.-
4:30: I'm a little disappointed they didn't stick to the meaningless symbols.
16:05: But Daaaan, the _science!_
26:26: I think Dan might be good at games.
38:45: It's a different pitch, which I'm pretty sure isn't how tuning forks work, but whatever.
So, the mix of the English and the runic language is important for doling out info about the game. Cuz sometimes, you get one English word, a bunch of runes, and pictograph, and some context clues to try to figure out important mechanics. But... I got curious after seeing this and finally looked up a translation guide, and boy, it's more complicated than I thought (it is still a coded Engish). Super cool.
Developed in Halifax, NS.
fighting pig monsters
comparing the game to Zelda
makes sense
Dan, did you ever play Heaven's Vault? You should. It'd be cool and full of language. Maybe Carrie could also join you?
Definitely gonna have to pick this game up when I can afford it xD