We're teetering on the edge of another bonus playthrough milestone on the PlayFrame patreon! If you want to help pick which game we play for that bonus series, now is an IDEAL time to support the channel for a dollar or two. 😁 www.patreon.com/playframe
The trip animation triggers if you clip somewhere you shouldn't be able to, when the game rubber bands you back in order to make it less obvious and look better, it triggers the "I tripped" animation.
I thought that too, but I've seen speedrunners pull themselves fully off the side of platforms and the animation plays there too; it just plays as they plummet into areas they're not meant to reach so quickly. I think it's actually a generic fall handling code that happens to coincide with edge clipping handling so much that it *looks* connected.
Holy crap I didn't know the mask did that!! On my playthrough I just went without one. My screen was bright white/pink for a solid ten minutes as I felt my way around the whole area. It. Was. Awesome
There's something to be said playing through a segment of the game "wrong" but actually surviving it. Personal anecdote follows: - Back in the GameCube days, there was one day where I was playing Metroid Prime 2 but I didn't know that at this time my C-stick wasn't centered. As a direct result, upon acquiring the Dark Beam I literally could not switch back to the normal Power Beam, which made the following sequence of the game (where you traverse Dark Aether to acquire the Light Beam) EXTREMELY difficult. But I made it through regardless.
Oh man, get ready for some big reveals come tomorrow~ Also I love the "I choose optimism" line. I'm gonna use that more often XD especially when attempting anything risky in games~
My guess after having it happen a few times, the "trip and fall" animation seems to be a contingency to make it look less awkward when the player manages to find somewhere to clip to a lower area unintentionally, since that's when I've noticed it. It seems to happen on stairs sometimes, too. When it happened to you it looked like you clipped over the edge of the stairs and the game snapped you back, triggering the animation. Either that or it's the 'falling off a ladder' animation triggering accidentally.
I believe it actually is the "falling off a ladder" animation, but it happens with edge clipping so much that it comes across as an error handling contingency. I've definitely had it happen once or twice that I fully clip off a corner and fall down the stairs to land on the ground below and look like I've tripped. It's a perfect little touch to reinforce the idea that you are a very smol fox who probably shouldn't be picking such big fights.
Watching Dan ignore a shortcut he had previously discovered but forgot about, and proceed to go the long way around, as well as forgetting to save at the statue he could reach near the start of the quarry and going the long way around the mountain every time he died is classic Dan.
Gunslinger here, why are your mana potions red? 😛 Inverted Ash actually works so well for getting more use out of the gun, you can just take swigs in between shots. The downside is that doing this kinda makes you look crazy, like some sort of alcoholic cowboy, which may or may not work for how you envision your character.
It kills me every time to see Dan continuously coming aaaall the way around and over from the main hub area when there's a spawn AND a teleporter right there 😭
5:20 Damn, what a weird coincidence... I am playing Tunic on NG+ while watching the VOD, and my little fox tripped on the stairs (for the first time I'm aware of) at about the same time as in the video!
also if anyone is curious about what the note at 23:20 means - i love talking about how this writing works: So every part of the word exists of 2 ''letters'' - the vowel and the consonant. the consonant is the middle part and the vowel is the outside part. generally, you read the consonant first, then the vowel, but when theres a circle you swap em! the word on this page is "I'm" (in "I'm stuck!") and the circle indicates you read the 'i' sound before the 'm' sound (without the circle it would say ''my'')
Since I haven't played the game, but I'm pretty confident on what Aura's Gem does I'll just say: It's probably pretty indicative of what is in the icon for what it does.
I agree! Also, some spoilers re translation from someone who had to look it up: ... Dan's so close to something with the top-bottom split, but it's not top-bottom, it's inner-outer. The clue there with the scribbles used runes that make his assumption pretty reasonable. Not sure if there's one later on that makes the real distinction easier
Watching your playthrough has inspired me to go back for another playthrough of my own. I decided to try to parry things a lot more this round. I die a lot, but when I get the timing right I've had some really fun fights.
It's frankly ridiculous how powerful it is, which is likely why it's such a complete pain to use; Siege Engine's burst fire attack can be parried (damagelessly, somehow) and takes off more than a quarter of its health, and it uses that attack so much the fight ends in seconds.
I feel like "Inverted Ash" is a pretty direct, but also pretty cheeky reference to the Ashen Estus flask from Dark Souls 3, while it's more granular than this system, it works off a similar principle of transforming health pots to mana pots.
When I came through the quarry I didn’t go into the monastery and thus had a very risky one hit KO path for a while. Good for Dan to find the mask and avoid my hassle.
8:58 Dan forgot the lower shortcut... 11:58 I wonder what happens if this is the first weapon you get in the game... I feel the hardest boss Dan will have in this game will be the manual. Either the first or last page. Not sure which.
@@ACuriousTanuki While stick makes it easier and quicker to get gun you don't have to get it first. If you know how to get gun second, you could get it first by using step 2 of that method more than once. It's also a lot easier to do it this way if you don't want to use No Fail Mode.
btw if you want to try to practice the parry timing, the rudelings in the beginning areas are very good for that. (godspeed though; those are the ONLY enemies with whom I at least can get the timing right.) I'd be interested to see some design discussion on that mechanic; it feels so much more finicky than in other games.
It's a massive stun and a full projectile redirect; I think if it were any more approachable players would be overusing it to the point of ignoring other features.
this is the second time i'm watching your playthrough. i love the way you play, thank you for having the patience to do it that way when i never could. big up, you're amazing!
The crane is a shortcut?! I'm still learning about this game after beating it. XD Also yes the bottom is all miasma. I did this place second and did not know the mask existed and even got inside the ziggurat. Thankfully I did not save in the Zigguraut or I'd've had to do some serious epic gamering to get out of that situation.
In the area at 27:07 I slipped off between the black diamond and the wall. I had to take off my mask and blow myself up so I didn't lose progress. Weird glitch/bug.
Depending on when you played, it's possible it didn't exist. It was added in a patch post-launch because it was possible to be trapped at the bottom of the quarry if you didn't activate the monolith before you fell down the ladder. So your only way out of the quarry was death at that point.
The trouble with having overtaken Dan in my own playthrough is that I no longer have Dan's problem-solving skills to supplement my own... And there's no guarantee I won't encounter minor spoilers when Dan discovers something I missed (not so much this episode, but I went back to a few areas after watching Dan's backtracking earlier...)
I swear no matter how hard I try I can not fathom how that first word is supposed to be “parry”. The first letter is L for goodness’s sake! Followed by what looks like a “dear”.
yeah the handwriting makes it really hard to distinguish, but the line that looks like an L is actually the leftmost line of ''air'' together with the first diagonal line at the bottom, surrounding the P! the rest makes the EE @@kamileon7065 i hope that makes sense :p
I'm not sure you did hit all three targets with your Gun, Dan. It may still give you nothing, but I just wanted to leave a note that you might want to try again.
We're teetering on the edge of another bonus playthrough milestone on the PlayFrame patreon! If you want to help pick which game we play for that bonus series, now is an IDEAL time to support the channel for a dollar or two. 😁
www.patreon.com/playframe
"I choose optimism!" is a great battle cry. 😂
i love that the text when you pick up the gun literally is "A GUN!!?" its just the exact reaction anyone will have to seeing it in this kind of game.
The trip animation triggers if you clip somewhere you shouldn't be able to, when the game rubber bands you back in order to make it less obvious and look better, it triggers the "I tripped" animation.
That's really clever actually.
I thought that too, but I've seen speedrunners pull themselves fully off the side of platforms and the animation plays there too; it just plays as they plummet into areas they're not meant to reach so quickly. I think it's actually a generic fall handling code that happens to coincide with edge clipping handling so much that it *looks* connected.
Holy crap I didn't know the mask did that!! On my playthrough I just went without one.
My screen was bright white/pink for a solid ten minutes as I felt my way around the whole area.
It. Was. Awesome
There's something to be said playing through a segment of the game "wrong" but actually surviving it.
Personal anecdote follows:
- Back in the GameCube days, there was one day where I was playing Metroid Prime 2 but I didn't know that at this time my C-stick wasn't centered. As a direct result, upon acquiring the Dark Beam I literally could not switch back to the normal Power Beam, which made the following sequence of the game (where you traverse Dark Aether to acquire the Light Beam) EXTREMELY difficult. But I made it through regardless.
I did that as well my first time through. Since I had no health anyway I just used Reverse Ash to snipe my way through the whole thing.
@@jothki Same! Had a ton of close calls
Oh man, get ready for some big reveals come tomorrow~
Also I love the "I choose optimism" line.
I'm gonna use that more often XD
especially when attempting anything risky in games~
My guess after having it happen a few times, the "trip and fall" animation seems to be a contingency to make it look less awkward when the player manages to find somewhere to clip to a lower area unintentionally, since that's when I've noticed it. It seems to happen on stairs sometimes, too. When it happened to you it looked like you clipped over the edge of the stairs and the game snapped you back, triggering the animation.
Either that or it's the 'falling off a ladder' animation triggering accidentally.
I did manage to fall off the world once in my playthrough, in West Gardens. It instakilled me
I believe it actually is the "falling off a ladder" animation, but it happens with edge clipping so much that it comes across as an error handling contingency. I've definitely had it happen once or twice that I fully clip off a corner and fall down the stairs to land on the ground below and look like I've tripped. It's a perfect little touch to reinforce the idea that you are a very smol fox who probably shouldn't be picking such big fights.
@@NotaWalrus1
same, I fell down the little square hole with the Librarian's wiring device thing on the way into the Burial Ground
Watching Dan ignore a shortcut he had previously discovered but forgot about, and proceed to go the long way around, as well as forgetting to save at the statue he could reach near the start of the quarry and going the long way around the mountain every time he died is classic Dan.
Gunslinger here, why are your mana potions red? 😛
Inverted Ash actually works so well for getting more use out of the gun, you can just take swigs in between shots. The downside is that doing this kinda makes you look crazy, like some sort of alcoholic cowboy, which may or may not work for how you envision your character.
I wish I had figured out how to use the mask for this section lol, would have been much easier than burning all my fp consumables going through at 1hp
"Why are we keeping skulls in the first place?"
Accounting.
It kills me every time to see Dan continuously coming aaaall the way around and over from the main hub area when there's a spawn AND a teleporter right there 😭
"Do you like my mask? Isn't it pretty? It RAISES THE DEAD!"
Americans!
One of the greatest line deliveries in all of TV.
5:20 Damn, what a weird coincidence... I am playing Tunic on NG+ while watching the VOD, and my little fox tripped on the stairs (for the first time I'm aware of) at about the same time as in the video!
also if anyone is curious about what the note at 23:20 means - i love talking about how this writing works:
So every part of the word exists of 2 ''letters'' - the vowel and the consonant. the consonant is the middle part and the vowel is the outside part. generally, you read the consonant first, then the vowel, but when theres a circle you swap em! the word on this page is "I'm" (in "I'm stuck!") and the circle indicates you read the 'i' sound before the 'm' sound (without the circle it would say ''my'')
Since I haven't played the game, but I'm pretty confident on what Aura's Gem does I'll just say: It's probably pretty indicative of what is in the icon for what it does.
Ohhh, next section. Looking forward to *that* reaction.
I'm curious if it'll be similar to mine. Possible spoiler:
Not a fun realization.
I'm beginning to wonder if Dan even noticed the "special technique" part of the manual.
I think it would be very fun to take an episode trying to decipher the manual. Maybe close to the end of the series when you've got more clues?
I agree! Also, some spoilers re translation from someone who had to look it up:
...
Dan's so close to something with the top-bottom split, but it's not top-bottom, it's inner-outer. The clue there with the scribbles used runes that make his assumption pretty reasonable. Not sure if there's one later on that makes the real distinction easier
Dan doesn't know! Dan ended the episode, but he doesn't know!!! I wish he went inside at least before calling it.
Watching your playthrough has inspired me to go back for another playthrough of my own. I decided to try to parry things a lot more this round. I die a lot, but when I get the timing right I've had some really fun fights.
It's frankly ridiculous how powerful it is, which is likely why it's such a complete pain to use; Siege Engine's burst fire attack can be parried (damagelessly, somehow) and takes off more than a quarter of its health, and it uses that attack so much the fight ends in seconds.
I feel like "Inverted Ash" is a pretty direct, but also pretty cheeky reference to the Ashen Estus flask from Dark Souls 3, while it's more granular than this system, it works off a similar principle of transforming health pots to mana pots.
When I came through the quarry I didn’t go into the monastery and thus had a very risky one hit KO path for a while. Good for Dan to find the mask and avoid my hassle.
12:20 Dan cast Gun! Not what I was expecting, though.
8:58 Dan forgot the lower shortcut...
11:58 I wonder what happens if this is the first weapon you get in the game...
I feel the hardest boss Dan will have in this game will be the manual. Either the first or last page. Not sure which.
There is an achievement for getting the gun before the sword.
Not much changes other than that...
First weapon more or less has to be Stick, no? Excluding consumables
@@ACuriousTanuki While stick makes it easier and quicker to get gun you don't have to get it first. If you know how to get gun second, you could get it first by using step 2 of that method more than once. It's also a lot easier to do it this way if you don't want to use No Fail Mode.
A little fear, as a treat.
btw if you want to try to practice the parry timing, the rudelings in the beginning areas are very good for that. (godspeed though; those are the ONLY enemies with whom I at least can get the timing right.)
I'd be interested to see some design discussion on that mechanic; it feels so much more finicky than in other games.
It's a massive stun and a full projectile redirect; I think if it were any more approachable players would be overusing it to the point of ignoring other features.
this is the second time i'm watching your playthrough. i love the way you play, thank you for having the patience to do it that way when i never could.
big up, you're amazing!
The crane is a shortcut?! I'm still learning about this game after beating it. XD
Also yes the bottom is all miasma. I did this place second and did not know the mask existed and even got inside the ziggurat. Thankfully I did not save in the Zigguraut or I'd've had to do some serious epic gamering to get out of that situation.
Actually, past the Ziggurat entrance the mask is no longer required; even in the pink rooms they keep the miasma locked down well.
Pages we started with this episode: TOC/3, 6/7, 10-21, 24-41, 50/51
No new pages found today.
20:38 I would definitely recommend that.
The number of situations in this area that are very bombardier friendly, and Dan just lighthooks the enemies to him instead.
i got through the entire quarry almost exclusively using the hook it was a lifesaver 😭
In the area at 27:07 I slipped off between the black diamond and the wall. I had to take off my mask and blow myself up so I didn't lose progress. Weird glitch/bug.
It's got a shield icon for Aura's Gem. I figure it's got some kinda block boost or maybe a reflect. Try blocking.
"A-ha" moment, the game.
I NEVER found that shortcut. And I had completely forgotten how to get inside that place, lol.
Depending on when you played, it's possible it didn't exist. It was added in a patch post-launch because it was possible to be trapped at the bottom of the quarry if you didn't activate the monolith before you fell down the ladder. So your only way out of the quarry was death at that point.
The title is every first-time Dark Souls player
WHEN did that shortcut happen?? By the gold plate??
I think that was added in a patch
It was put in a couple weeks after release, to fix a softlock that could trap players in that lower zone.
Tunic - for fox's sake.
The trouble with having overtaken Dan in my own playthrough is that I no longer have Dan's problem-solving skills to supplement my own...
And there's no guarantee I won't encounter minor spoilers when Dan discovers something I missed (not so much this episode, but I went back to a few areas after watching Dan's backtracking earlier...)
But I want more nowwwwww :D
20:33 the handwriting is really bad and hard to read but..
it says ''parry time ^"
It could also say "parry time la", the writer about to begin an improvised musical number about parrying, as we all do from time to time
I swear no matter how hard I try I can not fathom how that first word is supposed to be “parry”. The first letter is L for goodness’s sake! Followed by what looks like a “dear”.
yeah the handwriting makes it really hard to distinguish, but the line that looks like an L is actually the leftmost line of ''air'' together with the first diagonal line at the bottom, surrounding the P! the rest makes the EE @@kamileon7065 i hope that makes sense :p
I'm not sure you did hit all three targets with your Gun, Dan. It may still give you nothing, but I just wanted to leave a note that you might want to try again.
I am suspense.
Please help,I got on the elevator and when I got to your checkpoint mine said dead what happened
Did you provide power to it? It'll be that line coming all the way around on the really long bridge in front of the ziggurat.
Day 12 of looking forward to eventually seeing the rest of the Beacon Pines branches.