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So much simpler than other tutorials! Only thing i added was a lock off distance and used a decal pulse instead of widget reticle.
This is what I want to learn, great job !
Awesome videos bro
I’m interested in doing this process on. MASSIVE scale. Is there a tutorial that illuminates this particular need?
nice tutorial, but one question, how do you do it so that the enemy you are targeting glows so little at the edges?
Create an overlay material and make it switch when the enemy is targeted. When un-targeted, remove the overlay material.
How do you make it so that you have full control of the camera while only the player character is facing towards the enemy? Like how it is done in Zelda.
A question if the target die with physic ragdoll (not destroy actor) how can change target actor or end targeting?Can make tutorial for this
Sorry I can't make a tutorial for it but if you can find a way to call the stop lock on target after your enemy ragdolls
Will this work with motion matching?
I have not tried although I would assume yes
when i check for "find closest target" my character always focus the target thats furthest away. any ideas why? i tripple checked everything :|
How do I replace the mannequin with my own character so I can use the locomotion stuff? I am worried about the skeleton getting messed up.
amazing Video
My Favourite TH-camr is Unreal University❤
So much simpler than other tutorials! Only thing i added was a lock off distance and used a decal pulse instead of widget reticle.
This is what I want to learn, great job !
Awesome videos bro
I’m interested in doing this process on. MASSIVE scale. Is there a tutorial that illuminates this particular need?
nice tutorial, but one question, how do you do it so that the enemy you are targeting glows so little at the edges?
Create an overlay material and make it switch when the enemy is targeted. When un-targeted, remove the overlay material.
How do you make it so that you have full control of the camera while only the player character is facing towards the enemy? Like how it is done in Zelda.
A question if the target die with physic ragdoll (not destroy actor) how can change target actor or end targeting?
Can make tutorial for this
Sorry I can't make a tutorial for it but if you can find a way to call the stop lock on target after your enemy ragdolls
Will this work with motion matching?
I have not tried although I would assume yes
when i check for "find closest target" my character always focus the target thats furthest away. any ideas why? i tripple checked everything :|
How do I replace the mannequin with my own character so I can use the locomotion stuff? I am worried about the skeleton getting messed up.
amazing Video
My Favourite TH-camr is Unreal University❤