There are these bits and bobs of "cozy mood" in your casts that are only beautiful. You talk for whole 20 mins straight, jump up and down in voice, thirst abit or meme around... yet inbetween you catch great moments very well and just put it in there as they are. You keepin it real sunshine! Authentic, fun and we all feel like you are one of our mates who visits us daily. Dont change for nobody, dont overhype cuz these Casts are perfect as they are. Thank you very much again, Lion!
It always amazes me how well this stuff works out for these high ELO players. I feel like if this was me at 1200, my opponent would have recognized it immediately, went right to age 3, and arrow knighted my ass to the ground
You don't need to tell ME to have Town Militia in the deck! Always do. 😏 Because I'm bad. ☹ Love these meme builds. It's like the Portuguese military units got stranded at sea and never made it. The colony was on its own and, somehow, they repelled an Aztec rush and won. Crazy town!
If Lop hit 2100 elo he is better than me... but this is not the first or second game I see him delete army after army to town centers and towers. For pete's sake, just make a few arrow knights
Especialy as aztecs, the first time your army dives 3 tcs and doesn't even take it out, it feels obvious to go fortress and make some arrow knights to safely take down everything. Even if in his 2nd rush he took down 1 tc, he whould still be 1 tc age 2 vs 2 tc age 3 ports. At least he realised eventualy and went Industrial to kinda counter the revolt
Town Militia and its replacement cards are really good in general, as well. They hard counter all-in rushes. One of the best cards to put when you can think of nothing better.
If you can squeeze age 1 Sheep, and age 3 Sheep, you Will have eco with feitorias and Jagunços. Only 5 farmhands can gives you a great food yeld. Then you can train cows with then. Another greedy thing with Portugal is getting that TP line with free upgrades. Great eco after revolting. And that is How you play this revolt, always getting units everywere to Win the war in the micro.
Brazil's main weakness are cannons or any range aoe so revolting when playing against aztec was the right call. There would have been a chance if the aztec knew he was revolting and massed nothing but jaguar knights not even bothering with any anti art or slings, just jaguar would have given him the best chance as the shear health boost(heal effectively) as they killed each unit would have made up for the cannon shots coming in. When it comes to ports though its really hard to read what the fuck they doing unless you played that person enough times.
Brazil's main weakness is it has really weak tempo and relatively little anti-building stuff. It is a very good late game revolt due to how grindy it is though. Rushing it does not really work just like rushing Industrial Age for Factories 🏭 or rushing Fortress Age for Town Centers doesn't work. It makes for a bad economy, does not use the access to more cards 🎴, and your composition is completely unbalanced. Also, it really needs you to know the find all town centers hotkey to make use of its many Town Centers.
@@UniDocs_Mahapushpa_Cyavana Yes, to all! but that go's for every revolt unless your Italy or going into a revolt that doesn't change vils to revs. They all need some kind of set up and right composition(aztec v brazil) to make it work and there tempo, if you can even call it that, is spaming tc card till u get 10 and then maybe get the other card that allows for 12 as each TC built gives exp for the next. After that you hope you already have won and if not have at least done critical damage. As your trickly eco(the tc act like 1 vill each) recovers enough more then his as you put constant pressure comeing, again, from the TCs. Its the simplest revolt out of all of them and maybe the easiest to counter if you can spot it coming.(that go's for most revolts)
As a Portugal player myself who often plays against Aztecs at around 1100-1200 ELO, I’m amazed at how much better my opponents play Aztecs than a supposed top player did here lol Aztec’s should have had this game so down lmao. They can essentially make mortar/culverin combo units in age 3. As soon as he seen Portugal turtle fast fortress, should have just circled outside TC range and waited for age 3 and arrow knighted it to hell
10 vills in a tc with town militia killing units is better than having them gather resources to try make units atleast up until age 4, they lose more gold than you can produce with 10 villagers, its not even worth attacking, this is why AI most of the time doesn't even bother attacking until atleast early age 3, all the unit cards the enemy use, have no tempo advantage. With Germany TC card with town militia it gets to 180 or 225 damage I think, but you need watchtowers to cover you, this with explorer card can be a solid defense.
It was a pretty average joke already, but the expression is actually their tails 'between' their legs, not behind Also, 'half as bad' (re voluntarios) means twice as good
There are these bits and bobs of "cozy mood" in your casts that are only beautiful.
You talk for whole 20 mins straight, jump up and down in voice, thirst abit or meme around... yet inbetween you catch great moments very well and just put it in there as they are.
You keepin it real sunshine! Authentic, fun and we all feel like you are one of our mates who visits us daily. Dont change for nobody, dont overhype cuz these Casts are perfect as they are.
Thank you very much again, Lion!
Thank you so much dude
Lion > drongo
Yes, finally my daily drug
Love turtle gameplay man!! It's like watching a pinata fall and guessing if it's going to break and at the same time what's inside.
Every time an Aztec player looses. A jaguar looses his spots
It always amazes me how well this stuff works out for these high ELO players. I feel like if this was me at 1200, my opponent would have recognized it immediately, went right to age 3, and arrow knighted my ass to the ground
You don't need to tell ME to have Town Militia in the deck! Always do. 😏 Because I'm bad. ☹
Love these meme builds. It's like the Portuguese military units got stranded at sea and never made it.
The colony was on its own and, somehow, they repelled an Aztec rush and won. Crazy town!
Dont worry I always have it in my decks...but thats cause I'm bad too haha
I saw what gonna happen on the thumbnail. This was an epic game. I was not sure who would win at first. Great cast man and gg to the players.
If Lop hit 2100 elo he is better than me... but this is not the first or second game I see him delete army after army to town centers and towers. For pete's sake, just make a few arrow knights
Especialy as aztecs, the first time your army dives 3 tcs and doesn't even take it out, it feels obvious to go fortress and make some arrow knights to safely take down everything. Even if in his 2nd rush he took down 1 tc, he whould still be 1 tc age 2 vs 2 tc age 3 ports. At least he realised eventualy and went Industrial to kinda counter the revolt
He is an age2 ride or die kind of player haha
6:37 well lion, u had the easiest joke in the world, and u still messed it up, that deserves a round of applause 😂
😅😅😅
they made Brazil revolt exactly how they would want it, 2x the units yelling BRAZIL BRAZIL, even the base looks a bit like Brazil
huehuehuehuehuehuehue
Cyberpsycho really made good use of Revolutionaries being pretty fast 🏃 for musket infantry (5 speed compared with a Muskeeter's 4).,
Town Militia and its replacement cards are really good in general, as well. They hard counter all-in rushes.
One of the best cards to put when you can think of nothing better.
You can never go wrong with shipping this card for ports lol
love watching your videos daily. My goat.
😘
toxic offense vs toxic defense
If you can squeeze age 1 Sheep, and age 3 Sheep, you Will have eco with feitorias and Jagunços. Only 5 farmhands can gives you a great food yeld. Then you can train cows with then. Another greedy thing with Portugal is getting that TP line with free upgrades. Great eco after revolting.
And that is How you play this revolt, always getting units everywere to Win the war in the micro.
Yeh the age 1 sheep card is really good instead of feitorias
Lets go Portugal
Brazil's main weakness are cannons or any range aoe so revolting when playing against aztec was the right call. There would have been a chance if the aztec knew he was revolting and massed nothing but jaguar knights not even bothering with any anti art or slings, just jaguar would have given him the best chance as the shear health boost(heal effectively) as they killed each unit would have made up for the cannon shots coming in. When it comes to ports though its really hard to read what the fuck they doing unless you played that person enough times.
Brazil's main weakness is it has really weak tempo and relatively little anti-building stuff. It is a very good late game revolt due to how grindy it is though.
Rushing it does not really work just like rushing Industrial Age for Factories 🏭 or rushing Fortress Age for Town Centers doesn't work.
It makes for a bad economy, does not use the access to more cards 🎴, and your composition is completely unbalanced.
Also, it really needs you to know the find all town centers hotkey to make use of its many Town Centers.
@@UniDocs_Mahapushpa_Cyavana Yes, to all! but that go's for every revolt unless your Italy or going into a revolt that doesn't change vils to revs.
They all need some kind of set up and right composition(aztec v brazil) to make it work and there tempo, if you can even call it that, is spaming tc card till u get 10 and then maybe get the other card that allows for 12 as each TC built gives exp for the next. After that you hope you already have won and if not have at least done critical damage. As your trickly eco(the tc act like 1 vill each) recovers enough more then his as you put constant pressure comeing, again, from the TCs.
Its the simplest revolt out of all of them and maybe the easiest to counter if you can spot it coming.(that go's for most revolts)
really weird mic problem at 22:11. Sounded like an alien
12:44 yea, idk why people always like to lose their fort by over-positioning it lol
As a Portugal player myself who often plays against Aztecs at around 1100-1200 ELO, I’m amazed at how much better my opponents play Aztecs than a supposed top player did here lol
Aztec’s should have had this game so down lmao. They can essentially make mortar/culverin combo units in age 3. As soon as he seen Portugal turtle fast fortress, should have just circled outside TC range and waited for age 3 and arrow knighted it to hell
10 vills in a tc with town militia killing units is better than having them gather resources to try make units atleast up until age 4, they lose more gold than you can produce with 10 villagers, its not even worth attacking, this is why AI most of the time doesn't even bother attacking until atleast early age 3, all the unit cards the enemy use, have no tempo advantage. With Germany TC card with town militia it gets to 180 or 225 damage I think, but you need watchtowers to cover you, this with explorer card can be a solid defense.
but as mexico you dont have town militia. what do you take insteat?
Dont know the name but they have a tc bombard attack car din age 1, pretty good
mi droga diaria
It was a pretty average joke already, but the expression is actually their tails 'between' their legs, not behind
Also, 'half as bad' (re voluntarios) means twice as good
I messed up😅
More ports lameness please senhor Lion!
That was fun
fun one
🤣🤣🤣
Fun game!
13:19 man, that fort being destroyed give me mixed feelings. Is good when you're playing against, but sucks when you're using it.
Anyone who doesn't have Town Militia in a port deck is playing them wrong, you can get away with zero unit shipments as long as you have town militia.
exactly!
Arrow knights still the most OP unit in the game. They should not even exist.
What makes them OP?
pls dont move your cam so i cant see the deck :/
Town militia obviously too strong for a civ with free tc wagon...
in 2v2 the card is useless.