Houdini Quick Tip: Make Curtain with Vellum

แชร์
ฝัง

ความคิดเห็น • 32

  • @justinhwharton
    @justinhwharton 3 ปีที่แล้ว +4

    I wish all tutorials were this straightforward. Many thanks!

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      Thank you for the feedback. Glad you liked it.

  • @hydeman75
    @hydeman75 3 ปีที่แล้ว

    Clean and nice , Thanks Dima !

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      You are very welcome. Glad you found it useful.

  • @everydayhero3610
    @everydayhero3610 2 ปีที่แล้ว +2

    I am getting a bit better result if I remesh the grid (0.05 target size and 10 meshing iterations) after the group by range node but using the top raw of the old grid as hard edges group so the point order doesn't get messed up. Since cloth sims work better with triangles, you get a smoother surface and you get a nice flat line instead of the sharp spikes where the points are pinned.
    Thank you for sharing your knowledge with us, cheers!

  • @deastman2
    @deastman2 2 ปีที่แล้ว

    This was exactly the help I needed. Thank you!

    • @DimaShishkov
      @DimaShishkov  2 ปีที่แล้ว

      Thank you for feedback. I am glad you found this quick tip helpful.

  • @sergseven5952
    @sergseven5952 2 ปีที่แล้ว

    Дмитрий, благодарствую, интересно и не долго, самое оно! ))

    • @DimaShishkov
      @DimaShishkov  2 ปีที่แล้ว

      Большое спасибо. Очень приятно получать такие комментарии.

  • @raafayr
    @raafayr 3 ปีที่แล้ว

    Ничего лишнего, Браво! Сэкономил людям кучу времени!

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      Спасибо. Рад, что урок полезен.

    • @raafayr
      @raafayr 3 ปีที่แล้ว

      @@DimaShishkov в таком лаконичном изложении продолжай и дальше, если можешь. Спасибо еще раз за проделанный труд!

  • @JohnLarryGroff
    @JohnLarryGroff 3 ปีที่แล้ว

    Brilliant, very helpful - thank you for making this and sharing

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      Thank you very much. Always a pleasure to get such feedback.

  • @anastasial
    @anastasial 4 ปีที่แล้ว

    Thank you! Please make more tips on vellum!

    • @DimaShishkov
      @DimaShishkov  4 ปีที่แล้ว +1

      Thank you. Glad you liked it. Will record more tutorials when I have ideas and time.

  • @user-zw5gr6yu5h
    @user-zw5gr6yu5h 4 ปีที่แล้ว

    thanks you

    • @DimaShishkov
      @DimaShishkov  4 ปีที่แล้ว

      Glad you found it useful

  • @rachelleblois426
    @rachelleblois426 11 หลายเดือนก่อน

    Hello, how can I close the curtains? Thanks again ! It's incredible

  • @jamesconkle9158
    @jamesconkle9158 4 ปีที่แล้ว

    Very nice and simple! How would I make the final frame you show the resting state at frame 1?

    • @DimaShishkov
      @DimaShishkov  4 ปีที่แล้ว

      Thank you. Glad you found it useful. There are several ways. You can export the final frame as a mesh, import it back into Houdini and use it as a base for another Vellum simulation. Or you could append a Null at the end, let it simulate til frame you want and freeze the Null. This way it will stay in this state no matter what changes you make in the nodes that come before it. And then again create another Vellum setup, using this null as a source.

    • @jamesconkle9158
      @jamesconkle9158 4 ปีที่แล้ว +1

      Dima Shishkov ahh okay thank you I’ll try that later today. Can’t wait to see your other videos. Most others are really long but sometimes I just want a new quick thing to learn :) thank you

  • @earsbleed
    @earsbleed 4 ปีที่แล้ว

    omg!!!

    • @DimaShishkov
      @DimaShishkov  4 ปีที่แล้ว

      Hope this means that you found the tutorial useful ;)

  • @manojlogulic4234
    @manojlogulic4234 3 ปีที่แล้ว

    Finally find video on youtube how to animate vellum constraint, I watch so many tutorials and they all just pin groups not showing how to actually animate it. Is this only way to do it with adding new transform node and animate there? Could you animate first transform node, will that work? Anyway, thank you very much. I subscribed and liked 🍻

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      Thanks a lot and I am glad you found it useful. As always, especially in Houdini, there are several ways to do what you need. The way that I showed is the simplest one I know. Animating the first transform want work, because Vellum reads that input only on the first frame, so any updates to that node after frame 1 won't have any effect.

    • @manojlogulic4234
      @manojlogulic4234 3 ปีที่แล้ว

      @@DimaShishkov Thank you very much for quick response and explanation. This work perfectly for me as well. Cheers mate 🍻

  • @rodrigoillas6085
    @rodrigoillas6085 2 ปีที่แล้ว

    What are you clicking to keyframe the scale ?

    • @DimaShishkov
      @DimaShishkov  2 ปีที่แล้ว +1

      Hey there. To set keyframes in Houdini, you Alt/Option click on a parameter.

    • @rodrigoillas6085
      @rodrigoillas6085 2 ปีที่แล้ว

      @@DimaShishkov thanks a lot!! I figured it out by spam keying everything until it looked like yours lol. Also had to edit the movement curse or however it's called

  • @shubsharma5576
    @shubsharma5576 3 ปีที่แล้ว

    How to set a initial state

    • @DimaShishkov
      @DimaShishkov  3 ปีที่แล้ว

      Please read the comments. I have already answered that question. Best of luck.