having 6 bees increases the yield by 17%, but also results in 6 times more entities in the world (averaged). Considering the lag, this is totally no worth it. Just build it up 6 times larger and you get an increase of factor 5 producing the same lag! (Bees stay 120 seconds in the nest, and then pollenate the flower in 20 seconds.)
dont you mean 2 times more entities or do you mean 17% increase when using 6 instead of 1? and when you said make it 6 times larger do you mean 3 bees per nest or 1 per nest?
@@nicholasordish3033 I mean 3 bees per nest. A bee inside the nest does not count as an entity (is not processed). The bee takes 20 seconds to collect pollen, and then it goes right back into the hive. Then, it takes 120s for it to come back out. Thus, the spot for the bee is only occupied for 86% of the time (120/140), which leads to a reduction of 14% when using 3 bees (or an increase of 17% (140/120-1) when using 6 bees instead of 3). When using 6 bees per nest, we always have 3 bees outside, being processed as entities. But for 3 bees, there are on average 0.5 bees outside ((3*20s)/120s), thus we can build it 6 times larger with the same lag (approximately, you obviously have to collect the drops with hoppers generating more lag, but we can neglect it because the bees will produce way more lag than an empty hopper can do). I hope this clarifies things... arithmetic FTW
Make sure you keep every inventory space filled in the dispenser if you're using bottles because then the honey bottles will go in them. Ff the dispenser gets activated and chooses the honey bottle it will not take the honey out of the hive and the red stone will stay lit and get stuck
With the last design you can make it a tile able side by side. The design im thinking of uses 1 villager per block which is alot of villagers, but im not 100% sure how villagers interact with farmland, so idk where they can interact with it from to make a better design. But even just having 3 of them side by side would be great, bc than you can easily give each a different crop
Once it's nightfall the bee's go back to try and find the nearest hive to go into (I play bedrock edition) so does that mean we have to place an equal amount of bee's?
Hey ray, I am currently working on a triple witch perimeter that will provide my bee farm with glass bottle, I was wondering how many bee I need to not lag my game but keep up with my witch farm
Im on singleplayer and I was planning on having my second account in lan world loading the third witch hut since its not in range of the two other, the perimeter is based around the two afk spot and I would say my pc is pretty good since its handling two accounts with 30 chunk distance range using your floor placer
Certain flying machines need slime some need honey but the real magic happens when you have both honey farms are easy to make early game but slime farms produce more
I'm pretty sure using 6 bees per hive is a bad idea. The issue with minecraft is you can only have a limited amount of entities in an area so having the bees be less efficient because the harvesting process is much faster than depositing reduces the maximum rates of these farms. Beehives are cheap and you can put a lot of them down in an area.
it's actually more efficient because you don't have to wait for the bees to leave the hive, pollinate the flower, and reenter the hive. by the time one bee leaves the hive the ones outside are looking to enter the hive.
@@jonathankydd1816 That is incorrect bees in hives are not considered an entity they are just a parameter of the hive block so having bees inside hives does not create nearly as much lag.
As jonathan said, having six bees per hive ensures that the moment any bee leaves the hive, another one is ready to enter it with nectar. Keeping the hive at maximum capacity all the time is the most *time-efficient* option. If there were only 3 bees per hive then the hive would spend more time empty as the bees gather nectar, giving less output overall
Of course if your primary concern is server CPU time rather than output volume of any farm, you are quite correct in that reducing the number of entities (especially pathfinding and collisions) will help
I've been using the 4:00 design tilled in a row of 10 so far, and production is great, however the bees seem to take damage when going into, or outside the hive from time to time, i even saw one completely suffocate inside the hive block once, any idea of what might be the reason?
@@RaysWorks It's not something addressed on the desc or world download for that tile model, but after testing around with different tile sizes i concluded it's just result of entity cramming, so reducing the tile size to 8 seemed to work, i was unfamiliar with how this concept worked in large confined spaces other than 1x1's. Any size larger than this is heavily discouraged regardless, since bees seem to loose focus and target hand picked flowers, leading the entire tileset into small spaces where they will cram, same goes for having more than 3 bees per hive, as lag increases dramatically in large tilesets with a minimal productivity increase.
Even though purely decorative blocks aren't useful, it is quite nice to see them since they allow for more variability and style, I will probably use honey comb blocks as a nice accent, albeit it doesn't quite flash "wealthy" in the same way emerald and lapis blocks do despite their relative rareness.
How long does it take for the bees to get pollenated? If it is less than 2 minutes could it be better to have less than 6 bees per hive if you have multiple hives? e.g. if it only takes 30 seconds then with 4 bee hives facing into a flower, 15 bees could be enough, with 3 out at any time, with a pattern like this: 0 seconds - 3 bees leave hive 1 and 3 bees go in. 30 seconds - Those bees have collected pollen and go into hive 2 as the 3 bees in it leave 60 seconds - The bees from hive 2 have collected pollen and now go into hive 3 as its bees leave. 90 seconds - Thee bees from hive 3 have collected pollen and go into hive 5 as its bees leave. 120 seconds - The initial 3 bees now leave hive 1, and the three that were in hive 4 go into hive 1. Or do the bees only want to go back into their own hive (or take too long to go to a new one)?
@@xgozulx It's growth from random ticks that only work near the player, zero-tick growth, bonemeal, and bees can still make things grow in the spawn chunks without a player
@@tonydai782 ooh, maybe you are right, I didn't consider the bonemeal effect, I was just thinking about the natural growth. It would be very slow though. But is a permafarm, so it doesn't really matter
having 6 bees increases the yield by 17%, but also results in 6 times more entities in the world (averaged). Considering the lag, this is totally no worth it. Just build it up 6 times larger and you get an increase of factor 5 producing the same lag!
(Bees stay 120 seconds in the nest, and then pollenate the flower in 20 seconds.)
dont you mean 2 times more entities or do you mean 17% increase when using 6 instead of 1? and when you said make it 6 times larger do you mean 3 bees per nest or 1 per nest?
@@nicholasordish3033 I mean 3 bees per nest. A bee inside the nest does not count as an entity (is not processed). The bee takes 20 seconds to collect pollen, and then it goes right back into the hive. Then, it takes 120s for it to come back out. Thus, the spot for the bee is only occupied for 86% of the time (120/140), which leads to a reduction of 14% when using 3 bees (or an increase of 17% (140/120-1) when using 6 bees instead of 3).
When using 6 bees per nest, we always have 3 bees outside, being processed as entities. But for 3 bees, there are on average 0.5 bees outside ((3*20s)/120s), thus we can build it 6 times larger with the same lag (approximately, you obviously have to collect the drops with hoppers generating more lag, but we can neglect it because the bees will produce way more lag than an empty hopper can do).
I hope this clarifies things... arithmetic FTW
Make sure you keep every inventory space filled in the dispenser if you're using bottles because then the honey bottles will go in them. Ff the dispenser gets activated and chooses the honey bottle it will not take the honey out of the hive and the red stone will stay lit and get stuck
I beg to differ on the best crop
Carrots can be made into golden carrots
True
Yes, but that means you need gold.
@@balticbirder gold farm easy
I use golden carrots or beef
Yes, but you can just trade for gold carrots quite easily
With the last design you can make it a tile able side by side. The design im thinking of uses 1 villager per block which is alot of villagers, but im not 100% sure how villagers interact with farmland, so idk where they can interact with it from to make a better design. But even just having 3 of them side by side would be great, bc than you can easily give each a different crop
3:35 "each hive can only have 3 bees so grab 6 and when you have 6 inside and 6 outside"... hum
@@RaysWorks yep, was kinda funny though. you said "I recommend 6 bee's so you can have 6 inside and 6 outside"
at 3:44 i believe you miss spoke and say 6 bees inside and 6 outside instead of 3 and 3 making total of 6
Once it's nightfall the bee's go back to try and find the nearest hive to go into (I play bedrock edition) so does that mean we have to place an equal amount of bee's?
Hey ray, I am currently working on a triple witch perimeter that will provide my bee farm with glass bottle, I was wondering how many bee I need to not lag my game but keep up with my witch farm
Im on singleplayer and I was planning on having my second account in lan world loading the third witch hut since its not in range of the two other, the perimeter is based around the two afk spot and I would say my pc is pretty good since its handling two accounts with 30 chunk distance range using your floor placer
wich is better for flyingmachine slime farms or honey farms?
Certain flying machines need slime some need honey but the real magic happens when you have both honey farms are easy to make early game but slime farms produce more
I'm pretty sure using 6 bees per hive is a bad idea. The issue with minecraft is you can only have a limited amount of entities in an area so having the bees be less efficient because the harvesting process is much faster than depositing reduces the maximum rates of these farms. Beehives are cheap and you can put a lot of them down in an area.
it's actually more efficient because you don't have to wait for the bees to leave the hive, pollinate the flower, and reenter the hive. by the time one bee leaves the hive the ones outside are looking to enter the hive.
@@jonathankydd1816 That is incorrect bees in hives are not considered an entity they are just a parameter of the hive block so having bees inside hives does not create nearly as much lag.
As jonathan said, having six bees per hive ensures that the moment any bee leaves the hive, another one is ready to enter it with nectar. Keeping the hive at maximum capacity all the time is the most *time-efficient* option. If there were only 3 bees per hive then the hive would spend more time empty as the bees gather nectar, giving less output overall
Of course if your primary concern is server CPU time rather than output volume of any farm, you are quite correct in that reducing the number of entities (especially pathfinding and collisions) will help
yeah, it's only 17% more efficient, but double the lag
I've been using the 4:00 design tilled in a row of 10 so far, and production is great, however the bees seem to take damage when going into, or outside the hive from time to time, i even saw one completely suffocate inside the hive block once, any idea of what might be the reason?
@@RaysWorks It's not something addressed on the desc or world download for that tile model, but after testing around with different tile sizes i concluded it's just result of entity cramming, so reducing the tile size to 8 seemed to work, i was unfamiliar with how this concept worked in large confined spaces other than 1x1's.
Any size larger than this is heavily discouraged regardless, since bees seem to loose focus and target hand picked flowers, leading the entire tileset into small spaces where they will cram, same goes for having more than 3 bees per hive, as lag increases dramatically in large tilesets with a minimal productivity increase.
I'm in snapshot 20w09a and bee teleports in behive from flower, without pollinating crop
I guess you need more then 3 bees per hive, so they will stay outside and pollinate crops
I'm on 1.21.0 and this must be why I'm getting zero crops in my chests. Very annoying
Even though purely decorative blocks aren't useful, it is quite nice to see them since they allow for more variability and style, I will probably use honey comb blocks as a nice accent, albeit it doesn't quite flash "wealthy" in the same way emerald and lapis blocks do despite their relative rareness.
How do you put the extra 3 bees per hive in without more getting out?
U need a witch farm for the bottles
Bottles are Hella cheap
How long does it take for the bees to get pollenated? If it is less than 2 minutes could it be better to have less than 6 bees per hive if you have multiple hives?
e.g. if it only takes 30 seconds then with 4 bee hives facing into a flower, 15 bees could be enough, with 3 out at any time, with a pattern like this:
0 seconds - 3 bees leave hive 1 and 3 bees go in.
30 seconds - Those bees have collected pollen and go into hive 2 as the 3 bees in it leave
60 seconds - The bees from hive 2 have collected pollen and now go into hive 3 as its bees leave.
90 seconds - Thee bees from hive 3 have collected pollen and go into hive 5 as its bees leave.
120 seconds - The initial 3 bees now leave hive 1, and the three that were in hive 4 go into hive 1.
Or do the bees only want to go back into their own hive (or take too long to go to a new one)?
Lets count how many times Ray say Bees
70 thanks for wasting my time
Baian orffer it’s actually 72
Welp
How can I put villagert inside composter in survival?
windmills are used to make bread
When i build the 3rd farm the bees exit their hive but never come back inside again, can u help?
@@RaysWorks Actually those were they're hives, when I broke them they got angry at me, they just would go back in. Maybe a bug from 1.15.1?
the bottle just goes back to the dispenser what am i doing wrong
Is it possible to make a bee breeder?
Rays Works how can u make one plz
does this work in 1.18?
@@RaysWorks So no?
Minecraft
Terraria
GTA San Andreas
I am gating minecraft account on Xmas and I can use this farms thanks from making thins minecraft thanks
Java edition I hope
Iap
Can invincible bees collect pollen from Wither roses?
wow
*GOAT*
Nigoat
@@b00t6 *_YOU'VE BEEN GOATIFIED_*
Im a goat and u just hot goated
9:08 that's not true, crops don't grow if the player is not nearby, the bees will keep working though
9:14 "if you build it in your SPAWN CHUNKS"
@@MyLilPwniez still not true, it doesn't matter, there are things that need a player nearby, like mobspowning, and crops need it too
@@xgozulx It's growth from random ticks that only work near the player, zero-tick growth, bonemeal, and bees can still make things grow in the spawn chunks without a player
@@tonydai782 ooh, maybe you are right, I didn't consider the bonemeal effect, I was just thinking about the natural growth. It would be very slow though. But is a permafarm, so it doesn't really matter
Hey
This looks like he's abuse
I edited this comment so the responses make no sense
Lol you didnt even edit it.
You are the best👍👍