2024 Player's Handbook: Cleric Reaction video D&D 5.24

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  • เผยแพร่เมื่อ 5 ส.ค. 2024
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    Timestamps:
    0:00 Intro
    3:14 Base Class
    30:31 Life
    34:44 Light
    41:03 Trickery
    50:19 War
    58:32 Wrap up
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ความคิดเห็น • 541

  • @ThatsABallerCookie
    @ThatsABallerCookie 26 วันที่ผ่านมา +73

    It absolutely kills me that they apply such sound logic about how punishing invoke duplicity used to be so they fixed that but completely missed the same exact issue with hunter's mark and the ranger

    • @rayindc2074
      @rayindc2074 25 วันที่ผ่านมา +11

      Indeed. Do all new WotC employees take an Oath of Enmity against the Ranger class when they join the company?
      This long-standing hatred towards the Ranger is even stranger, given that it's one of the most iconic fantasy archetypes.

  • @Sanglant4342
    @Sanglant4342 26 วันที่ผ่านมา +85

    Cleric level 20, I can cast wish once a day. Ranger level 20 my shitty concentration spell from level one goes from a d6 to a d10, heck yeah...

    • @woutvanostaden1299
      @woutvanostaden1299 26 วันที่ผ่านมา +23

      RANGER: AKA the not so subtly forced to multiclass class.😢

    • @aaronwilliams8887
      @aaronwilliams8887 25 วันที่ผ่านมา +4

      @@woutvanostaden1299 best capstone is multiclassing HYPE!!!!!!!!!!(sarcasm)

    • @jakecalibach2057
      @jakecalibach2057 24 วันที่ผ่านมา +1

      don't worry theres a 33% chance the cleric loses that feature permanently every time they use it

    • @aaronwilliams8887
      @aaronwilliams8887 24 วันที่ผ่านมา +7

      @@jakecalibach2057 if you study wish it's most powerful ways to us it is to use it without risking losing it.
      Clone, Glyph of warding, simulacrum, contingency, the possibilities are endless and often game breaking. Mechanically you should never put that at-risk, but my players love using it(and I love it) when you use it for character/story driven reasons.
      Edit: for example had one character wished to break a devil's deal, another used a wish to reveal a key story maguffin. One of them lost it permanently for that use and totally worth it.

  • @morganhumphrey8135
    @morganhumphrey8135 26 วันที่ผ่านมา +117

    Screw using Divine Intervention on Hallow. I wanna see a War Cleric use it to cast Ceremony in the middle of combat to marry two allies a la Captain Barbosa.
    Other fun options include: Prayer of Healing in the middle of combat to let your allies dump all their Short Rest abilities (Action Surge, Focus Points, etc) and then get them right back to dump again, Glyph of Warding during a chase to give pursuers a quick middle finger, and Legend Lore to watch your DM’s brain slip gears as they suddenly have to lore dump the McGuffin they introduced mid-combat.

    • @frankstuttgen5740
      @frankstuttgen5740 26 วันที่ผ่านมา +11

      Why only 2? Party Polygamy FTW!

    • @NoNameBoi9987
      @NoNameBoi9987 26 วันที่ผ่านมา +10

      Casting lore this way is EVIL!🤣🤣
      Reminds me of a player I had who would constantly cast detect thoughts mid combat. Eventually I had to have a chat with that player about how disruptive that spell could be. We came up with a compromise that the player would have to tell me what exactly they hoped to gain from the spell and it had to be directly and immediately related to the combat at hand. This way I didn’t have to come up with harpy #5’s inner most thoughts in the heat of the battle. It changed it from detect thoughts to detect battle strategy.

    • @moderndavinci6599
      @moderndavinci6599 26 วันที่ผ่านมา +8

      Imagine being wed as the BBEG ends the world
      I mean, you HAVE to win now. What about the honeymoon?!

    • @stevenmathews9355
      @stevenmathews9355 25 วันที่ผ่านมา +5

      Also Magic Circle or Planar Binding for trapping or compelling those big nasty creatures mid-combat.

  • @maegn
    @maegn 26 วันที่ผ่านมา +319

    YESSS!!! Hasn’t all this Treantmonk/ Chris been such a treat?!? I will miss this! Although I’m sure the new books means LOTS of videos to come! ♥️♥️♥️

  • @Commodore468
    @Commodore468 26 วันที่ผ่านมา +79

    I am glad they really tried to make every class and subclass features not be concentration so those classes have access to their concentration spells and didn’t forget to do that with any class at all

    • @grendl74
      @grendl74 26 วันที่ผ่านมา +13

      I see what you did there

    • @cueball6969
      @cueball6969 13 วันที่ผ่านมา +2

      At this point, in games I run, I'm gonna tell the Ranger that Hunter's Mark does not require concentration

  • @mythno394
    @mythno394 26 วันที่ผ่านมา +161

    Really excited to see you go over spells and feats once the embargo lifts. Those are the real missing pieces at the moment to building out a character.

  • @KawaiiAzusa
    @KawaiiAzusa 26 วันที่ผ่านมา +148

    So Divine Intervention to cast Prayer of Healing is an instant short rest in the middle of combat?
    That could be really really strong

    • @brandonradosevich6989
      @brandonradosevich6989 26 วันที่ผ่านมา +16

      Exactly what I was thinking.

    • @MrSeals1000
      @MrSeals1000 26 วันที่ผ่านมา +32

      The warlock in the party is gonna love this

    • @danielbrintnall1188
      @danielbrintnall1188 26 วันที่ผ่านมา +27

      Mr fighter action surge again

    • @zackglenn2847
      @zackglenn2847 26 วันที่ผ่านมา +39

      That's the sort of interaction you could design a party around.

    • @dango2917
      @dango2917 26 วันที่ผ่านมา

      I am not seeing anything about a short rest in the prayer of healing spell? (I'm a new cleric and want to incorporate this) Which one are you reading if you don't mind helping me.

  • @nexuiz64
    @nexuiz64 26 วันที่ผ่านมา +173

    getting the notification from dnd's TH-cam channel:
    me immediately: sweet, only a couple hours till treantmonk's new vid!

  • @jjsquidbeard4831
    @jjsquidbeard4831 26 วันที่ผ่านมา +77

    The update to "Turn Undead" is also big lift to DMs!
    Okay, all the zombies are turned and need to dash away? Nope, just keep them in place but they don't do anything.
    Ah shoot, I made a custom Undead monster but didn't calculate a CR for it, does that mean it's immune to the Turn Undead destroy feature? Nope! It can still take some damage.

    • @YellowCable
      @YellowCable 25 วันที่ผ่านมา +3

      IIUC the undead still move away from the cleric, just not dashing

    • @Shalakor
      @Shalakor 25 วันที่ผ่านมา

      @@YellowCable Nope, instead the Frightened condition just prevents them from approaching the Cleric, but does not require them to use their movement to run away. They could try strafing around at the same distance away from the source of their fear instead if they so choose, such as if they're trying to reach something other than Cleric in that direction. (As a DM, I probably would rule unintelligent undead without specific orders would default to running away, though.) And then the Incapacitated condition prevents them from taking actions.

  • @InsightCheck
    @InsightCheck 26 วันที่ผ่านมา +37

    That’s two videos this week giving me serious PTSD. Seeing no change to Divine Intervention is rough. Pack Tactics used it as a demonstration about how problematic it can be and we even spent a whole chunk at the end discussing alternatives. I fully agree that if it’s your thing and your whole group is on board, more power to you (literally)! But I do feel like it is more questionable as far as balance more broadly goes.

    • @lucaslepesteur7846
      @lucaslepesteur7846 25 วันที่ผ่านมา

      I might be a bit too noob to see the major problem in this spell, but seems like a cool way to escape a bbeg or at least try since they can make their save and still be in the area. Can you explain why it was such a problem? Most fights on the campaigns I play are in open fields or at least big constructions. (sorry for bad english, I'm not native)

    • @luka2784
      @luka2784 25 วันที่ผ่านมา +1

      @@lucaslepesteur7846I believe the main use is giving all the enemies vulnerability to the most common damage type in your party. Especially if you build around it, eg everyone using piercing weapons, that's going to massively swing the fight. Sure they get a save on their turn, but if you hold an action to cast hallow just after the biggest creatures turn you get at least a full round of vulnerability, which should be enough for most parties to take down even the toughest encounter.

  • @Antisleeper
    @Antisleeper 26 วันที่ผ่านมา +16

    I've been presented with the (compelling) argument that Divine Intervention DOES NOT contract casting times.
    All spells with a casting time of 1-action or longer are "Magic Actions." Divine Intervention "casts a spell." The "Magic Action" entry has a specific rule covering longer casting times.
    So, casting Hallow via Divine Intervention is a Magic Action that casts a spell -- no different than normal, other than it no longer uses a spell slot or material components (as specifically noted in Divine Intervention's description). While Jeremy cites a long-cast-time spell (Raise Dead), he does not say the casting time is affected at all.

    • @Yarradras
      @Yarradras 21 วันที่ผ่านมา +1

      I understand it the same!

  • @redeyejedi9940
    @redeyejedi9940 26 วันที่ผ่านมา +22

    I hate that they did all this no concentration for other classes but the ranger still has to concentrate on hunters mark…

  • @danfernandesmusic
    @danfernandesmusic 26 วันที่ผ่านมา +14

    Jeremy explaining that the Channel Divinities' no longer require concentration just ignited my rage once again at how poor the new Ranger class is with its heavy reliance on Hunters Mark

  • @matthewdavis9966
    @matthewdavis9966 26 วันที่ผ่านมา +79

    WotC should be paying Chris for his translation skills 😂

    • @vindex57
      @vindex57 24 วันที่ผ่านมา +1

      Ah yes, vague corpo talk translated to english.

  • @deonowl7773
    @deonowl7773 26 วันที่ผ่านมา +45

    Wow removing Concentration from Class Feature given Spells is such a good QoL fix since it allows them to use other Concentration Spell without it becoming an inert Class Feature, I sure hope it catches on to all Classes but since we already saw it on Sorcerer and Cleric I have high hopes. 😃

    • @kuzidas4213
      @kuzidas4213 26 วันที่ผ่านมา +29

      Yeah I haven’t watched the Ranger video yet but I can’t wait to see them remove concentration from class feature given spells!

    • @kclubok
      @kclubok 26 วันที่ผ่านมา +1

      @@kuzidas4213 They didn't.

    • @grendl74
      @grendl74 26 วันที่ผ่านมา +1

      ​@@kuzidas4213prepare to be upset

    • @earthen105
      @earthen105 26 วันที่ผ่านมา +8

      @@grendl74 He knows... he's being facetious :)

  • @StarRightStarTight
    @StarRightStarTight 26 วันที่ผ่านมา +67

    This video does sort of make me think that WotC should probably establish a friendly relationship with 3 or 4 of the biggest optimization influencers to call out abusable exploits BEFORE they get printed

    • @Woeboez
      @Woeboez 25 วันที่ผ่านมา +4

      Honestly, it's rather ridiculous that they haven't already. These are well paid professionals that have been on the job for years and years..

    • @fakjbf3129
      @fakjbf3129 25 วันที่ผ่านมา +1

      They did that for 4e and the reaction to that edition is probably a big reason why they don’t.

    • @Woeboez
      @Woeboez 25 วันที่ผ่านมา +1

      @@fakjbf3129 Could be. That was the wrong lesson to learn though

    • @luka2784
      @luka2784 25 วันที่ผ่านมา

      At the very least get some intern to watch the videos!

  • @OverkillDM
    @OverkillDM 26 วันที่ผ่านมา +6

    I actually think we may be saved from action-Hallow by text from the playtest (if it hasn't changed) regarding spells with a longer casting time.
    "...If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so..."
    The feature (in UA at least) says "As part of the same action, you cast that spell without expending a spell slot or needing material components." But it is still *casting* the spell. It has not said that the casting time has changed, all it has said is that the magic action used to choose the spell is the same as the magic action to cast it. Once we've cast the spell though, we still need to use the magic action each turn.

  • @TVMAN1997
    @TVMAN1997 26 วันที่ผ่านมา +38

    There is a brief mention of bringing 2014 cleric subclasses over to the 2024 Cleric class. So I hope they elaborate more on that for other classes too

    • @verby3069
      @verby3069 26 วันที่ผ่านมา +6

      They said you can combine anything from previous books including two players playing base classes from either book. It is designed to be backwards compatible despite some weird interactions like Shepherd druid

    • @TVMAN1997
      @TVMAN1997 26 วันที่ผ่านมา +1

      @@verby3069 I wish they would go in depth and do an example for each class and how that looks

    • @brilobox2
      @brilobox2 26 วันที่ผ่านมา +1

      @@TVMAN1997 it mostly looks like moving any pre-3rd-level things granted by old subclasses to 3rd level.

    • @TVMAN1997
      @TVMAN1997 26 วันที่ผ่านมา

      @@brilobox2
      I figure that is what it is too but a guide for it would be helpful.

    • @CatOnFire
      @CatOnFire 26 วันที่ผ่านมา +2

      ​@@TVMAN1997 They have said that there will be guidance for this interaction in the 2024 PHB, so we should get more info sometime after the 1st when the embargo lifts.

  • @DSTkunn
    @DSTkunn 26 วันที่ผ่านมา +31

    I always appreciate the flavor of thaumaturgy being linked to clerics in the older miracles kind of aspect of the term.

    • @kdaviper
      @kdaviper 26 วันที่ผ่านมา +1

      There used to be a thaumaturgist prestige class in 3.5 that basically combined cleric and wizard

    • @moonlight2870
      @moonlight2870 25 วันที่ผ่านมา

      ​@kdaviper no that was theurgist. Thaumaturge was a summoner basically.

    • @kdaviper
      @kdaviper 25 วันที่ผ่านมา +1

      @@moonlight2870 I stand corrected!

  • @deanrutland9047
    @deanrutland9047 25 วันที่ผ่านมา +3

    “I shine divine light in an enemy’s eyes to make it miss and this gives my friend temporary hit points, for some reason”

  • @Ardenithar
    @Ardenithar 26 วันที่ผ่านมา +66

    So, let me get this straight: Rangers HAVE TO concentrate on the spell their class features are build upon in Hunter's Mark, but the War Domain Cleric does not need to concentrate on their Spectral Weapon?
    Then, one of the best goodies Rangers have ever had in Steel Wind Strike is also given to the War Domain Clerics by default, who by the sound of it get it at level 9 while the Rangers get it at level 17? At that point, this is no longer a Ranger Spell that War Domain Clerics get, but more a War Domain Cleric spell that Rangers get as a near capstone ability. More War Domain Clerics will use this spell more than Rangers ever will.
    The entire section about the War Domain Cleric is basically screaming "Hey Rangers, remember all those things we told you can't have? Yeah, we gave those to the War Domain Cleric for free!".
    This is a clear indication that there is no parity between the design philosophies behind these classes. This feels as if no play tester that played War Domain Clerics have touched the Ranger, leading to very weird discrepancies.

    • @deonowl7773
      @deonowl7773 26 วันที่ผ่านมา +19

      The thing is that they did test a concentration-less Hunters Mark (UA2 - Expert Classes) and it did great in polls, fantastic even. However it most likely got nerfed out since it was deemed to strong in Multiclassing (which used to be an OPTIONAL rule).
      But somehow Spiritual Weapon and Shield of Faith, which a lot of people consider better then HM, got though concentration-less

    • @dreamwanderer5791
      @dreamwanderer5791 26 วันที่ผ่านมา +7

      The only word I can think of for this is just.....unfair.

    • @nm2358
      @nm2358 26 วันที่ผ่านมา +12

      I had the same feeling watching the Cleric reveal and Druid reveal.
      With Cleric, there's multiple points were "we took off concentration for this," or "this subclass when do the thing takes off concentration," to the direct benefit of the Cleric's power as a full caster.
      With Druid, they're talking about how Wildshape can use spell slots... which based off the argument Crawford made during the playtest that because Divine Smite uses spell slots, it should be a spell... yet the same rules aren't even remotely applied to a core feature of Druid in Wildshape.
      Like, from the outside looking in, it either feels like we're being lied to about why some things have been changed, and why others haven't, or, there's totally different design metrics being applied to fullcasters and half casters when it comes to spellcasting.
      I mean, Eldritch Knight fighter has a better blend of its spellcasting with Fighter features than Paladins and Rangers have as halfcasters with their spellcasting, and it doesn't make a lot of sense, lol.

    • @kclubok
      @kclubok 26 วันที่ผ่านมา +15

      Steel Wind Strike was never a Ranger spell that other classes also got. It was a Wizard spell that Rangers also got.
      But yes, it is annoying that so many Ranger features require one particular use of concentration. If you don't like Hunter's Mark, don't bother playing a Ranger, it seems.

    • @dakila101
      @dakila101 26 วันที่ผ่านมา +11

      I feel like there's a way to bypass the Hunter's Mark - Multiclass Problem if they really wanted to, example:
      Starting at X Ranger level, you can concentrate on another Ranger spell while concentating on HM. HM concentration no longer breaks from dmg.

  • @Melorific
    @Melorific 26 วันที่ผ่านมา +6

    I'm looking over the UA6 divine intervention feature again and wonder if it really works like we think it works.
    From the feature in UA6: "s a Magic action, choose any Divine(Now reads: Cleric) spell of 5th level or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing material components."
    Quote from the Magic action: "If you cast a spell that has a casting time of 1 minute or longer, you must take the Magic action on each turn of that casting, and you must maintain Concentration while you do so."
    Divine intervention uses the magic action to cast a spell. Just with the added feature that you can pick any cleric spell From the way I read this interaction. Casting a spell using divine intervention might not be any different from using the magic spell to cast any other spell. It wouldn't affect the cast time at all.

    • @rexkreamer
      @rexkreamer 25 วันที่ผ่านมา

      Crawford himself said it was made with the intention of using Raise Dead. That is a 1 hour casting. They meant to make this ability be able to do long casting times in 1 action

    • @Melorific
      @Melorific 25 วันที่ผ่านมา +2

      You can cast raise dead with divine intervention. You cast it with the magic action. You thus follow the rules of the magic action.
      Nowhere in divine intervention does it say to ignore the magic action's rules on spell casting times.

  • @mrmuffins951
    @mrmuffins951 26 วันที่ผ่านมา +4

    That’s hilarious that Todd mentioned the diamond economy

  • @lucascarey4056
    @lucascarey4056 26 วันที่ผ่านมา +23

    Thank you Treantmonk for all the work you’ve put into these previews!

  • @chiepah2
    @chiepah2 26 วันที่ผ่านมา +15

    Really kicking the Ranger while they are down aren't they? That's Extra Spicy.

    • @williambradford6575
      @williambradford6575 26 วันที่ผ่านมา

      The reason Hunter's Mark is like this is because if it's anything like the Playtest version eventually you are getting Advantage on every attack against the target, +3d10 damage per round, and you can't lose concentration on something that lasts 24 hours. It would then be able to stack with Conjure Woodland Beings giving you an aura dealing an additional 5d8 damage on failed WIS save or half as much on a success. It's too powerful.

    • @pgilbert139
      @pgilbert139 26 วันที่ผ่านมา +5

      @@williambradford6575 If you are right and the spell is soooo amazong,
      they should have released it with the class video.

    • @chiepah2
      @chiepah2 25 วันที่ผ่านมา +1

      @@williambradford6575 I understand where you are coming from, but I'm the rare person that doesn't advocate for hunters mark being concentration free. I think they should give the ranger a feature that doesn't punish them for wanting to concentrate on a spell other than hunters mark. What would that look like? I don't know, but "Your class feature is a buff to a spell that prevents you from using other spells" just feels bad. Imagine Wizard got that treatment, all of their other features get turned into a buff to Witch bolt that are all really good and make it into an amazing spell, I mean a Witch bolt that you don't have to use every action on, doesn't absurdly end, hold it and move it as a bonus action, does more damage, has more range, gives the target disadvantage on things, you know, turn it into a real powerhouse of a spell that could really be nice to have... but all that go's away if you want to use wall of force.

  • @Kailokel
    @Kailokel 26 วันที่ผ่านมา +9

    I really enjoyed 3.5 damaging undead with healing spells, so that'll be a fun thing to bring back.

  • @calvintabor5734
    @calvintabor5734 26 วันที่ผ่านมา +13

    Speaking of them making the book usable with previous subclasses: with the kensei monk you could stunning strike with a longbow now.
    Cool interaction, and you could definitely build around it! It would be interesting to see how many cool interactions like that are created with new rules interacting with old subclasses.

  • @CivilWarMan
    @CivilWarMan 26 วันที่ผ่านมา +12

    Regarding Divine Intervention and Hallow, it definitely fits the flavor of the ability about as well as Raise Dead does, but one homebrew idea for people concerned about breaking the game is to rule that Hallow cast using Divine Intervention has a set duration. If you want to have it last until dispelled, you'll need the component and the 24 hour cast time, but if you are casting it with Divine Intervention because, for instance, the party is surrounded by an unreasonably huge undead horde and they need an emergency panic button to help prepare for it, then the Cleric's deity can give them that cover, but it's only going to be good for, to just throw out a random number, 4 hours.

    • @santiagosaracho2271
      @santiagosaracho2271 26 วันที่ผ่านมา +2

      Me parece buena idea

    • @mqb3gofjzkko7nzx38
      @mqb3gofjzkko7nzx38 25 วันที่ผ่านมา +3

      Even if it only lasts for one minute, it's an extremely powerful safety zone that you can throw down in the middle of a big fight.

  • @JasonTaylor-ro8ei
    @JasonTaylor-ro8ei 26 วันที่ผ่านมา +11

    We appreciate the time and effort you put in to these!

  • @thereal_starboy
    @thereal_starboy 26 วันที่ผ่านมา +33

    I’m here for Treantmonk’s divine wisdom

  • @justink4051
    @justink4051 26 วันที่ผ่านมา +14

    Weirdly hallow is the only spell I can think of that has this issue for divine intervention looking through the spells Clairvoyance takes up concentration and Planar Binding is casted at its lowest level so It's likely that most players will not interact with this issue for any other spell. Maybe prayer of healing now that it gives a short rest?

    • @elliotbryant3459
      @elliotbryant3459 26 วันที่ผ่านมา +2

      Planar Binding, Geas and Glyph of Warding seem like they could be problematic. It also adds a design constraint on future spells [-and maybe domain spells?] accessible to clerics

    • @mqb3gofjzkko7nzx38
      @mqb3gofjzkko7nzx38 25 วันที่ผ่านมา +4

      I think creating an inverted Magic Circle around a boss monster is problematic too. Unless they have a way to teleport out, the fight's over.

  • @ethanabla2509
    @ethanabla2509 26 วันที่ผ่านมา +6

    53:48 I really hope he's talking about the weapon mastery here. The playtest let you make the bonus action attack whenever you want and that was the change I was most excited for. Allowing you to attack as a bonus action on the turn you cast a spell was so cool and I want that to stay.

    • @Awoken0
      @Awoken0 26 วันที่ผ่านมา

      Yeah, they removed Weapon Mastery for the official version.

    • @barcster2003
      @barcster2003 26 วันที่ผ่านมา +1

      I'm guessing it's the weapon mastery which is a bit sad but ironically now means I don't feel as beholden to pick protector.

  • @rodneygriffin7666
    @rodneygriffin7666 26 วันที่ผ่านมา +5

    This has become my favorite D&D channel.
    Great insights, Great channel!
    Thanks Treantmonk!

  • @Fairburne69
    @Fairburne69 26 วันที่ผ่านมา +17

    No Tempest Cleric makes me very sad. A rework of that subclass is something I've really wanted to see. It didn't need a lot but it needs help for sure.

    • @Joje1981
      @Joje1981 26 วันที่ผ่านมา

      Will it be in the Player's Handbook thou?

    • @Fairburne69
      @Fairburne69 26 วันที่ผ่านมา

      @@Joje1981 That's my understanding based on the video and What TreantMonk said.
      Looks like only 4 Cleric subclasses. If I'm wrong someone please correct me.

    • @tantalus_complex
      @tantalus_complex 26 วันที่ผ่านมา +6

      ​@@Fairburne69 Every class is only getting 4 subclasses in the 2024 PHB.
      Any other subclasses they will be reprinting in later supplements starting (almost certainly) next year.

    • @AtelierGod
      @AtelierGod 26 วันที่ผ่านมา +2

      But if they printed it in the PHB they couldn’t sell it to you later, D&D is “under monetized” as it is and they need every one of your Pennies so they can sell you more overpriced books with to little content.

    • @Fairburne69
      @Fairburne69 26 วันที่ผ่านมา +1

      @@AtelierGod Lots of bad stuff there that I agree with. Luckily for me I'm splitting the coat of the 3 books with 2 other people I always play with. For others who don't have that option, I feel bad.

  • @adriangoetz5108
    @adriangoetz5108 26 วันที่ผ่านมา +22

    11s, my best time yet

    • @giltigt
      @giltigt 26 วันที่ผ่านมา +2

      35s for me, pretty happy about that too

    • @TheDisplacerBeast
      @TheDisplacerBeast 26 วันที่ผ่านมา +2

      You were literally first!

  • @UltimateMustacheX
    @UltimateMustacheX 26 วันที่ผ่านมา +5

    To be fair, your deity could totally bless an area with Hallow when you call on them. It may take you a day of prayer and ritual to do it yourself, but for a god, it's a simple task. So it may not be great from a balance/mechanical direction, but it totally works from a narrative perspective.

  • @shirak8
    @shirak8 26 วันที่ผ่านมา +5

    Cleric simulacrum for everyone..
    Giving wish to clerics gives them access to every wizard spell up to lv 8... which is crazy.

  • @tridentgreen3346
    @tridentgreen3346 26 วันที่ผ่านมา +5

    The Hallow Intervention tech is something I’m 100% going to talk about with my cleric player, my game is kinda huge on Undead and Fiends and I could 100% see this breaking encounters, especially on such a versatile spell.
    I’m honestly up for just making this spell 6th level maybe and shortening the casting time to 8 -12 hours as compensation. You could still access it via Greater Divine Intervention so 20th level is still going to be hell if we play a lot then but eh you could reasonably get scarier spells with the same Wish.
    I realize WoTC can’t for backwards compatibility reasons but it’s definitely going to be an important tech to talk about.

  • @Surge-kk6ew
    @Surge-kk6ew 26 วันที่ผ่านมา +11

    War cleric seems very fun, concentration free shield of faith is great. Run into the middle of combat with spirit guardians and Bonus action attacks

    • @woutvanostaden1299
      @woutvanostaden1299 26 วันที่ผ่านมา +3

      I imagen a war cleric/eldritch knight multiclass to be quite something. 11 fighter/9 cleric, we get attack, extra attack, nick's extra attack bonus action attack bonus action second attack and we haven't even used action surge, any cantrips or a dragonborns breathweapon yet. Oh also of course we are going to be having fun with sentinel reaction attacks and weapon mastery. 😊😮😂🎉😊

    • @Surge-kk6ew
      @Surge-kk6ew 26 วันที่ผ่านมา

      @@woutvanostaden1299oh that’s nasty, even just battle master with riposte benefiting from improved armor class and things like bait and swtch and commanders strike to still be a support style character. And it’s all back on a short rest. If divine strike works on reaction attacks it would be even better

    • @woutvanostaden1299
      @woutvanostaden1299 26 วันที่ผ่านมา

      @@Surge-kk6ew There are SO MANY ways now to send the DM into a panic! I hope you like traumatizing your DM with shenanigans. 😁🙃😇😉😂😁😆🤪😊

    • @barcster2003
      @barcster2003 26 วันที่ผ่านมา

      @@woutvanostaden1299 totally forgot that nick totally allows war cleric to work with it now.

    • @AtelierGod
      @AtelierGod 26 วันที่ผ่านมา +1

      @@woutvanostaden1299at that level you can stack holy weapon onto your attacks for 2d8 per attack and your blessed strike or whatever it’s called will likely add 1 or 2d8 more damage to one more attack.

  • @Cyolx
    @Cyolx 26 วันที่ผ่านมา +34

    Savvy DMs about to make their entire dungeons and boss rooms already under the effect of a Hallow spell.

    • @shinom0ri
      @shinom0ri 26 วันที่ผ่านมา +1

      Are we sure Hallow is still in the spell-list in the new PHB, or that it is unchanged?
      Chris probably checked it out before addressing it, but since he he is still under the NDA he really can't confirm or deny...

    • @Cyolx
      @Cyolx 26 วันที่ผ่านมา +4

      @@shinom0ri Hallow is an original PHB spell and WotC has repeatedly stated that all 2014 spells will be in the 2024 PHB. It may have been updated in some way, but it's extremely doubtful it's been cut.

    • @shinom0ri
      @shinom0ri 26 วันที่ผ่านมา +1

      @@Cyolx Sure, but as already demonstrated, some spells have been completely reworked. I agree with your sentiment though. It's more likely than not, an oversight by WOTC.

    • @collin4555
      @collin4555 26 วันที่ผ่านมา +5

      About to? It's a great way to justify no-teleport zones! Every Big Bad Guy should have an evil high priest on their staff

  • @jellybunz8357
    @jellybunz8357 26 วันที่ผ่านมา +15

    Was literally refreshing the page waiting for this to release.

  • @benjaminrheault4998
    @benjaminrheault4998 26 วันที่ผ่านมา +8

    So great to be getting all this coverage from you! Cant wait till august when you can cover everything you've been waiting for!

  • @collin4555
    @collin4555 26 วันที่ผ่านมา +2

    I feel like it was the point for destroying undead to be all or nothing, since it was already an add-on to turning undead, but making CR not be mechanically relevant is a good change (particularly since CR is often a little haphazard). I think what I would do (and may in my own reworkings) is replace the CR threshold with an HP threshold, so that it 1. continues to work against weaker undead that you've outleveled, and 2. lets you use it against stronger undead as a finisher, provided you've softened them, but doesn't just make it another attack.

  • @sillvvasensei
    @sillvvasensei 26 วันที่ผ่านมา +7

    It doesn't sound like Divine Intervention changes the casting time. It just doesn't expend a slot and doesn't require components.

    • @aparadoxicalone
      @aparadoxicalone 26 วันที่ผ่านมา +5

      Regardless of what the rules say, this is probably how I’ll run it… or at the very least, make a pre-approved list of spells that can have their casting time shortened for use in combat

  • @Shindashi
    @Shindashi 26 วันที่ผ่านมา +10

    I'm eager to see what the expanded spell list looks like (please hit us with this in August!). Having few options other than Spirit Guardians at higher levels was awful, and the 2014-Tasha's spell list was so uncreative I've often had to try Create Food and Water mid-combat just for something interesting.

    • @elliotbryant3459
      @elliotbryant3459 26 วันที่ผ่านมา +1

      I feel the same, could never get really that into clerics. Prepared casting seemed kind of wasted on them for lack of spell variety

  • @deanrutland9047
    @deanrutland9047 25 วันที่ผ่านมา +4

    • Clerics can use these cool class features without concentration!
    Rangers: no way!
    • And we’ve given them a really cool Ranger spell
    Rangers: 😠

    • @stephendavis7327
      @stephendavis7327 25 วันที่ผ่านมา +1

      And instead of a capstone ability that gives +2 average damage on a hit, they get Wish. 🎉

    • @deanrutland9047
      @deanrutland9047 25 วันที่ผ่านมา +2

      @@stephendavis7327 “I use wish to grant me and my 9 mates immunity to Hunter’s mark for 8 hours”

  • @TheRekabNivek
    @TheRekabNivek 26 วันที่ผ่านมา +5

    I feel like there have to have been enough people in the responses talking about Hallow (which is the only spell that really seems overly abusable) based on your video that maybe they made a change to the spell, though I guess Chris would know
    Given it has a 24 hour casting time, they really could have just chucked in "Any Cleric spell with a casting time of 8 hours or less" in there and it would be the only one blocked out. That or it's intended 🙃

    • @elliotbryant3459
      @elliotbryant3459 26 วันที่ผ่านมา +1

      Glyph of Warding and Planar Binding could be really strong as well. At least going by the 2014 versions

  • @grendl74
    @grendl74 26 วันที่ผ่านมา +4

    Huh. Maybe if they made Invoke Duplicity not need concentration, maybe they can do the same for Rangers...

  • @noblesword5583
    @noblesword5583 26 วันที่ผ่านมา

    Thanks Chris! you're my go to for creative builds and reviews. Thanks for putting these together and look forward to Aug.

  • @nickpalframan
    @nickpalframan 24 วันที่ผ่านมา +1

    I like these little breaks in rules with getting concentration free spells in limited capacities. Makes you really appreciate the power of the mechanic (when done right).
    My one concern for the War Cleric is their main features of getting a bonus action attack conflicts with them getting a concentration free Spiritual Weapon (which also uses their bonus action). Though maybe they compliment each other better then I think since they are both limited resources.

  • @SortKaffe
    @SortKaffe 26 วันที่ผ่านมา +3

    I like that the Spiritual Weapon playstyle is reserved for a single subclass even though War (and Trickery) Domain will be extremely Bonus Action hungry.

  • @davidedwards3206
    @davidedwards3206 25 วันที่ผ่านมา +1

    Hose rule for new Divine Intervention:
    Keep the no reaction restriction, but add a restriction of a casting time no longer than 1 hour. This allows for Raise Dead, ext, but prevents the broken spells like Hallow.

  • @Reybakk
    @Reybakk 26 วันที่ผ่านมา +2

    Thank you, Chris. I hope to see a 10-hour video from you on August 1st with a review of the entire PHB

  • @master_rafiki
    @master_rafiki 26 วันที่ผ่านมา +2

    Chris, I haven't seen an in-depth, thoughtful discussion on the impact of moving subclasses to 3rd level across the board. I'd love to see how that shift will impact overall gameplay and especially multiclassing. I hope you jump into that with the content you're planning once your NDA is lifted.

  • @Slaughterhouse_Floor
    @Slaughterhouse_Floor 26 วันที่ผ่านมา +5

    Can't wait for August 1st.

  • @ericpowell8563
    @ericpowell8563 26 วันที่ผ่านมา +2

    I can’t wait for one of Chris’ builds to go viral next year and hit a million views and for the channel to have over 100k subscribers

  • @someusername9591
    @someusername9591 26 วันที่ผ่านมา +6

    So ready for all my Short Rest allies to burn through their resources and be at low health, then use Divine Intervention to use Prayer of Healing giving everyone an immediate short rest. 🙃

  • @indigoblacksteel1176
    @indigoblacksteel1176 26 วันที่ผ่านมา +3

    My first character for 5E was the Light Domain cleric in Curse of Strahd. I used Warding Flare all the time. I didn't really have another use for my reaction anyway, and with my Cleric having a VERY high AC, imposing disadvantage frequently meant changing a hit into a miss.

  • @guamae
    @guamae 26 วันที่ผ่านมา +2

    Most memorable Turn Undead experience:
    Fighting Vampire Spawn in a dilapidated shop in the middle of town. Party is *clearly* outnumbered.
    Turn Undead!
    Half of them jump out windows and run away. Party finishes half that remain.
    One minute later... The party hears screaming and the sounds of slaughter in every direction 😬😬

  • @mikecarson7769
    @mikecarson7769 26 วันที่ผ่านมา

    once again, fun to follow your review and commentary! i like the new balancing of "turn undead"

  • @multiclass234
    @multiclass234 26 วันที่ผ่านมา +12

    An optimancer with the most optimized upload times. HYPE

  • @RevocerGM
    @RevocerGM 26 วันที่ผ่านมา +5

    5:20 - some Marvin Gaye begins playing in the background

  • @gystes_
    @gystes_ 26 วันที่ผ่านมา +2

    Not surprised about spiritual weapon still having Concentration, but I hope to whatever diety the cleric worship that they AT LEAST improved the range!

  • @drewenders150
    @drewenders150 26 วันที่ผ่านมา +2

    Great video as usual. Treantmonk, when you review each class for your Aug videos, could you please consider reviewing the journey from 2014, through the playtest, to their respective 2024 destinations (like a "before and after")? I think it would help DMs like myself understand where each class grew and how to challenge my players in meaningful ways.

  • @Shalakor
    @Shalakor 25 วันที่ผ่านมา +1

    I'd argue that a 1 action long casting of Hallow does very well fit the flavor of Divine Intervention, even if it's overpowered mechanically. That's like one of the top things I'd think makes sense to happen when directly calling on your god to intervene on behalf of a certain location. Only ever asking your deity to come to your aid after something terrible has played out to completion instead of preventatively is kinda dumb. Probably should NOT be allowed to happen without fail immediately after you first gained access to 5th level spell slots, but at least eventually. ...Can see it coming quite in handy for more secure Bastions on the cheap, so it might not have actually been an oversight?
    Oh man! Yes! The unexpected reveal that the Monster Manual may be bringing back negative energy fueled creatures that can be harmed by healing magics from previous editions is a huge thumbs up for me. ...That said, since this is supposed to be a presentation about finalized design, though, I do feel that it was highly unprofessional to let slip anything about ideas that may not make it to print. I'll be hugely disappointed if it actually doesn't go through.
    It's a good thing Warding Flare has always been its own resource, since Radiance of the Dawn has always been such a strong Channel Divinity option, being great in even a neutral combat situation with a lot of additional situational utility.
    Man, he makes such a good point about this Trickery Domain change. Sure would be terrible for a single feature to lock you out of a spell list full a great concentration spells. Glad there won't be any of that in the 2024 rule now. And certainly not as a main class feature instead of only a subclass feature. Yep, absolutely nothing stands out as something to be salty about with this line of thought. Nothing at all.
    Oh, look, War Domain can ignore concentration on some things as well. But it is a bit of a shame that Guided Strike and War God's Blessing will be competing for the same resource now.
    Since I'm getting to this video a day late, I can just end things here and go straight to the Bard video now.

  • @dallisjohnson662
    @dallisjohnson662 26 วันที่ผ่านมา

    I'm so happy to see so many fun and versatile changes to the cleric.

  • @BMKoolaid
    @BMKoolaid 26 วันที่ผ่านมา

    Thanks for doing these reaction videos Chris! They are so much better Han the straight versions!

  • @Fallanir
    @Fallanir 25 วันที่ผ่านมา +2

    Talking about the Trickery Domain's old Invoke Duplicity shutting down your own class because of concentration and action economy...*looks at the new ranger design*...

  • @nealeagator
    @nealeagator 26 วันที่ผ่านมา +1

    8:20 - WOTC loves Chris so much they put him in their book.

  • @roscoeivan8739
    @roscoeivan8739 26 วันที่ผ่านมา +3

    Every class gets more ways to build around (except rangers)

  • @fraidnaught9067
    @fraidnaught9067 25 วันที่ผ่านมา +1

    Healing spells damaging undead goes back way before 3rd edition, the earliest example I actually KNOW off the top of my head is Final Fantasy II in 1988.
    I assume that came from somewhere though, likely an even earlier version of D&D.

  • @daanopdebeeck2312
    @daanopdebeeck2312 26 วันที่ผ่านมา +1

    I'm really looking forward to seeing what they did to the Bard! My guess is they can pick spells from the Wizard, Druid or Cleric spell list? Which basically corresponds with the previous Arcane, Primal and Divine spell lists because this feature was so popular. Certain spells became class specific to protect their class identity so the iconic Ranger, Sorcerer, Warlock or Paladin spells will not be for grabs I predict.

  • @KevinVideo
    @KevinVideo 26 วันที่ผ่านมา +2

    Yeah, it was 3.5 where you inflict wounds healed undead and cure wounds would hurt undead. Speaking of 3.5, clerics getting access to the wish spell at 20th is very reminiscent of them having the 9th level spell, miracle, which was a cleric's version of wish.
    I'm happy with turn undead getting a buff so that you do damage instead of just cause them to run away. The only problem I see with the new version is people are still not 100% sure on how incapacitated works. I've seen people say that moving is still an action, and the condition removes the ability to use actions and reactions.
    The only thing I really want changed from the life domain is the limitation of not being able to get healed if you have 51% or greater health.

  • @TheGloryXros
    @TheGloryXros 26 วันที่ผ่านมา +1

    TOTALLY agree with the changes for the Light Domain. It always bothered me that thematically, that Subclass is supposed to be about Light, yet it mostly had Fire spells.

  • @loud_ratel2726
    @loud_ratel2726 26 วันที่ผ่านมา

    Very excited! Thanks Chris! 🎉

  • @biodude15
    @biodude15 26 วันที่ผ่านมา +1

    I think divine intervention could be limited by saying any spell with a casting time longer than a minute has the casting time reduced to 10%. Its removes really long casts from combat, but still provides use for out of combat time crunches.

  • @Mitcheck315
    @Mitcheck315 26 วันที่ผ่านมา +1

    I'm not crazy on the details of divine intervention for the same reasons you brought up but I do love the general approach because it guarantees that a cleric player actually gets to use the feature.
    Obviously actually pulling off the roll must be exciting but I wouldn't know, I've played in two parties with clerics that got past level 10 but they never actually got it because they didn't want to waste it on something not super good because of the cooldown and the times they did want to use it they just never rolled under the target number

  • @graethynne
    @graethynne 26 วันที่ผ่านมา +2

    Re: Divine Intervention to Hallow pipeline - Is this a concern for very many tables? I don't doubt that optimizers can potentially get a lot of juice out of it. But as essentially a "once per long rest" ability for 10th level characters I am not sure why it is game-breaking, especially for ordinary or average play.

  • @R3DM4G3
    @R3DM4G3 25 วันที่ผ่านมา +3

    The change I want to see is for clerics to actually get attention when new spells are introduced... since launch wiz/sorc has gotten some 120ish new spells while cleric has gotten like... under 20?

  • @andrewmcdonald3607
    @andrewmcdonald3607 26 วันที่ผ่านมา +4

    I don’t know if WOTC know how valuable you are to the community. You’re an absolute asset and a legend! Keep making videos!

    • @broomemike1
      @broomemike1 26 วันที่ผ่านมา +2

      They mailed him an early copy of the book. I think they know:)

  • @ryangentry2003
    @ryangentry2003 26 วันที่ผ่านมา +2

    Maybe Divine Intervention should still have a “Possibility Roll” but make it a wisdom check or save with the dc being 10+spell level.

  • @loganreidy7055
    @loganreidy7055 26 วันที่ผ่านมา +1

    Hallow silence is big also, might as well be a 5th level anti magic field that exclusively targets enemies

  • @williamtaylor6886
    @williamtaylor6886 26 วันที่ผ่านมา +1

    The Trickery cleric in my current campaign could have used that teleport option this weekend.

  • @aperson9556
    @aperson9556 26 วันที่ผ่านมา +2

    The first time I ever felt powerful in a computer game was turn undead in BG1, especially when they EXPLODED

  • @reedsmith8975
    @reedsmith8975 26 วันที่ผ่านมา +4

    Excited for trickery cleric

  • @frankstuttgen5740
    @frankstuttgen5740 26 วันที่ผ่านมา +1

    I’m ALL about the 6 second Planar Binding!!

  • @bgibeast
    @bgibeast 26 วันที่ผ่านมา +1

    I'll never understand why they changed it from necrotic spells healing undead and healing spells damaging undead... it made the most sense and was thematically cool. It also meant you could simply take Inflict Wounds etc if you wanted to heal a friendly undead party members, as rare as it was.

  • @matthewhood7635
    @matthewhood7635 26 วันที่ผ่านมา +1

    I think it would depend on the changes to Hallow, if any, to judge if Divine Intervention will be a problem. I agree that it should be a conversation with the DM and Cleric Player. I'm curious to see if and how Hallow changed, because it currently has some interesting worldbuilding applications that I would like it to keep.

  • @Cassapphic
    @Cassapphic 21 วันที่ผ่านมา

    That weird aside about healing spells damaging undead monsters really excites me, from games like final fantasy having that be a common trope, it was something my players hoped would work in 5e, and I liked that line of thinking so decided to improv a specific effect for it to have. (I was using edited zombies that had one revive to half health rather than chance endless revives to be less of a slog, attempting to heal them disabled their one revive)

  • @ElManReborn616
    @ElManReborn616 26 วันที่ผ่านมา +2

    WotC looking at the twilight cleric
    «I mean, it's good... But shouldn't it get Wish eventually?!»

  • @TwoScooops
    @TwoScooops 26 วันที่ผ่านมา

    Thank you for doing these! I'm sure it's very stressful worrying about what you can/can't say, I can't wait for the NDA to lift so you can speak your mind and reveal all of your insights. Overall, I'm very pleased with the updates and I'm curious how I'm going to tweak/houserule things to make it exactly to my table's liking.

  • @timjensen4320
    @timjensen4320 26 วันที่ผ่านมา +2

    DI Hallow is strong and often will be the best in combat use, but not sure how broken it is unless the whole party plans for it and coordinates all dealing the same magic damage type. It definitely shuts down certain creature types in an area but nothing stops those creatures from leaving said area. And it can be dispelled/countered.
    I'd call it disruptive but more at the level that wall of force is that worse. I'd be more concerned with them spamming this during downtime to hallow a bastion or town.

  • @jypsridic
    @jypsridic 20 วันที่ผ่านมา

    I don't play 5e but I've watched most of your content for the last two years which might not make sense but one of my more prized digital possessions is a copy of your Guide to being GOD from the old WotC boards. I've been looking up to you for nearly 20 years.

  • @kaneo1
    @kaneo1 26 วันที่ผ่านมา +1

    Trickery is now a flavor of Echo Knight? Nice.

  • @targetdreamer257
    @targetdreamer257 26 วันที่ผ่านมา +1

    Sure, sure, sure casting Hallow at action speed is bad a$$ but let's not forget; Prayer of Healing (for some out of combat healing now in combat, Planar Binding (to gain try and bind a CELESTAL, an ELEMENTAL, a FEY, or a FIEND to your service also during combat), Geas (to tell a creature to just go home), and ...
    Wait for it...
    gLYPH OF wARDING!
    Giving some one a Cleric concentration spell of 3 or lower AND the don't have to concentrate on it?
    *shiver*
    My inner Magic the: Gathering Timmy just popped his head up. ComboTastic!

    • @barcster2003
      @barcster2003 25 วันที่ผ่านมา +1

      I mean thematically it works. I didn't think about glyph giving a concentration free spell though.

  • @DrenosNDragons
    @DrenosNDragons 26 วันที่ผ่านมา

    Yay new video from Chris!

  • @insanogeddon
    @insanogeddon 21 วันที่ผ่านมา

    True to lore which is great for ALL players. There was a time ~everyones first character in a new group was a cleric, like an initiation thing, so most older players have a soft spot for the class that popped their DnD cherry.
    Some of us imprinted and still gravitate to them no matter the ed.

  • @johngillan4475
    @johngillan4475 24 วันที่ผ่านมา

    Thank you for your information video

  • @starrfish92able
    @starrfish92able 26 วันที่ผ่านมา +2

    loved the mean girls reference 😂

  • @diegonunesnl
    @diegonunesnl 26 วันที่ผ่านมา +6

    And yet... are some conflits in the War Domain Cleric. War Priest extra attack as a bonus action conflits with the bonus action attack of the Spiritual Weapon.
    I Think that we cant get all

    • @bradwitbeck
      @bradwitbeck 26 วันที่ผ่านมา +1

      Unless they changed Spiritual Weapon to function like the Nick property's attack and not require a bonus action! But I think you're probably right 😅

    • @broomemike1
      @broomemike1 26 วันที่ผ่านมา

      Yeah, I hear this as: we either can do a ranged attack or a melee attack as a bonus action.

    • @diegonunesnl
      @diegonunesnl 26 วันที่ผ่านมา +4

      @@broomemike1 @bradwitbeck and that sucks. Because you can go full power with Shield of Faith + War Priest + Spirit Guardians in a "defensive mode of play" but you cant go full offense with the other option.
      Seriously... I always ask myself why they just cant swap War priest and War God Blessing in levels that you get this class features and make War priest just extra attack like the fighter.
      Bards, Warlock, Wizards have gish subclasses with the extra attack class feature. Why not the War Domain Cleric?

    • @diegonunesnl
      @diegonunesnl 26 วันที่ผ่านมา +1

      In the end, the War Domain Cleric Player still multiclassing with fighter to get the full fantasy of the concept.

    • @AtelierGod
      @AtelierGod 26 วันที่ผ่านมา +1

      It’s minor because the war priest bonus action attack if like the old one is limited to a number of times equal to your wisdom modifier so just save the spell for when you run out of bonus action attacks simple.