Open World Zombie Apocalypse Survival Strategy - Cepheus Protocol
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- Cepheus Protocol gameplay with Splat! Let's Play Cepheus Protocol and check out a game where you'll lead a special task force trying to hold back the never ending hordes of the dead from eating San Francisco.
Key provided by developers
Download Cepheus Protocol : store.steampow...
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A MOAB will definitely destroy buildings and infrastructure. You're probably thinking of a neutron bomb.
as opposed to Jimmy Neutron, who did not bomb.
i really like a lot of his videos, but when he tries to use military terms he finds the worst ways to butcher their usage to shoehorn them in.
he's a rock nerd, not a military nerd. We love him for being confidently wrong, splatt is allowed@@jbennett4196
IIRC, MOAB is just short for "Mother Of All Bombs", or just a cute name for a massively devastating (but non-nuclear) bomb.
@Dosbomber Massive Ordnance Air Blast, but yeah, the funnier one is Mother.
This game is like a dream zombie game for me. What i would give for a bigger more experienced team to be working on it. Like this concept with aaa funding is a dream game, but alas aaa has succumb to profit over fun policies
ooh, dream zombies.
so beautiful when they ask for brains, you give it to them!
Maybe it will have a custom map editor like the old rts games of the 90s and early 2000s
@velarswood dream feature lol 100% would be amazing
@anubisfox5765 a wet dream at this point lol.
I'd love to see a mixture of the mechanics from this game with Infection Free Zone.
I love the devs of this game. they are super active. They can sometime focus on things that people arent really interested in but you can always rely on them to push content pretty consistently
is patient zero still immortal until shredder rounds, cause that's redonk. i have had play throughs where she just B-line winter, chasing her across the map the whole game. redonk
Main dev's my neighbor, he puts love into it.
@@dementednarwhals fix the drifting chargers
Grabbed this when you first streamed it. It was.. okay back then. Recent updates have made it truly enjoyable. This is what so many "RTS + Shooter" experiences try for. Red Solstice does a great job at the Twin-Stick Shooter + RTS style and is another one of the "labor of love" types.
Also, you're thinking of a Neutron weapon, not a MOAB. Moab is a traditional HE explosive.
I had tried it once, and the intro / new player experience was trash. For whatever reason I could not understand the damn beeping map ping that eventually turned me off the game. Did they ever fix the overall new player experience or is it still hot garbage?
@thomaslau9926 As the project director hot garbage. It's an aspect of gameplay I'm not really happy with. But I don't have the resources to fully fix till we at least get caught up on the road map a bit more.
That Ping was the Civilian news reporter sound you can mute it by clicking on the bull horn.
It's mean to relay where Chelsey is and infection growth
@@HalcyonWinds Much respect, not just for the game (looking good despite the jank so far!), but also for the brutal honesty of your comment. 👏👏👏
@@HalcyonWinds Can I have a question ? With how fast and good the AI nowaday, do your studio make use of them to help speed up the development for the road map and fix the bug here ? (not to mention help save the cost in development more. Of course you still need to have some coder, artist or similar to make sure the stuff AI create are suitable for it. If you watch 'All The Jobs AI Will Replace In 5 Years (And Jobs That It Won’t)', you will understand what I mean here)
@@HalcyonWinds "as the project director of hot garbage.." You savage, you. I'll vote this one up for Steam's "Labor of Love" every year. Thanks for sticking with it.
Destroying the bridges hasn't been a way to fully stop the infection in months. The enemy can now tunnel underneath and spawn pretty much anywhere.
Yeah plus crow flocks is a thing. For the tunneler for anyone who reads this it spawns a bunch of infected little drones to infect more things. You can stop it with a specific ground pounding defense item but it does add to the urgency of the evacuating of civilians
there is a build option that is an anti tunnel machine -- im pretty sure that stops the massive worms and the underground zombie push, they cover a large radius
@@potatomasherr there is, but by the time you can build enough of them, usually the zombies have gotten around quite a lot.
Sounds like a reason to do some good ol' defense in depth.
@@TheArbieo unfortunately defense in depth collapses pretty aggressively in the game at the moment. Especially with the golems they’ll rip through front lines unless you’re heavily fortified. It’s more set up a defensible position, evac where possible and rush defenses
Interesting. The disease at play reminds me a little of the plague from the book Stranger by Simon Clark. The disease was referred to colloquially as 'jumpy' due to the late stage symptoms before someone turned (long incubation time before you went psycho), and the end result was called a 'hornet' for both the extreme aggression and the tendency to form 'hives' out of masses of infected jammed into a single small space. There was a psychic/hive mind element to the whole affair as well. The hives, BTW, didn't spawn more hornets. Their purpose was far nastier.
go on, im listening
@@CrazyDutchguys Different series but I read one once where they utilized dens as incubatory breeding dens so that very well may be the case for this book as well.
I need a part 2... did you secure the beach head? were you able to setup a mini safe zone? is the brave platoon still alive? I need answers....🙏😱🤔
No he probably didn't lol, this is the type of game that gets ya when your not watching, its soooo good.
@@CohnmanTheBudbarian Yeah even a small lapse of attention will get you brutally slaughtered
+1
I was just about to post this. I need closure. Did the Kenny Loggins's come through and knock out that big nest? Did patient zero get cleaned up? Are our streets safe?!
I think this kinda qualifies as a RTS sandbox? I love the whole; "heres a city, theres an infection taking over, heres your tools, go fix" vibe.
An aircraft carrier can consume around 100,000 gallons of fuel per day, depending on its size, speed, and operational activities. This can vary based on factors such as the carrier's propulsion system and the type of operations it is conducting. That is just about 6 inches per gallon of gas! That is A LOT of fuel! With production down due to the end of the world, that aircraft carrier will make a great anchored floating city! Safe from Zeds. But don't expect to get very far. o7
by the end of the day, everyone on the ship will have to row that carrier 😂
Atomics don't work the same way.
Yeah, modern aircraft carriers are nuclear.
Like others said I'm pretty sure they are nuclear now. Also i would assume they have renewable energy and battery packs too.
@@GameTimeWhy Renewables aren't really in the package. Renewables have always vastly underperformed other generation techniques, as they can't get more energy then what exists passively. Its years of movement, but still limited.
Such a big fan of this game, been playing it on and off for around 2 years. Even with the jank and QOL issues, the game is so unique and there's nothing like it out there
Have you played zombie city defense 2 before? That is pretty similar i think
MOAB would easily destroy a few city blocks local to the detonation point. It would also have the effect of a hyperbaric bomb, of sorts, by creating a massive high-pressured air blast. When confined to caves and tunnels, such as when it was utilized in Afghanistan, those pressure waves pretty much shred humans, or at least destroy enough of their anatomical structure to kill or severely wound them.
A neutron bomb would be the one which "melts" organic creatures with ionizing radiation while leaving structures untouched. Of course...those hypothetically emit an isotope with a half life of about 50 years, so in 150, 200, 250 years we might be able to reinhabit those structures with a safe degree of radiation exposure :D
And so called 'neutron bombs' are in fact just an atomic weapon but with an increased gamma ray and neutron out put.
So still very destructive. The heavy gamma ray pulse upon explosion was intended to penetrate tank armor, injuring or killing the crew and the neutrons rendering the tank hideously radioactive and so not recoverable.
@@owensthilaire8189neutron bombs have relatively low yield and are detonated at very high altitude to keep damage low. Otherwise,yes they are nuclear bombs.
@@dultanur I'd gather the EMP effect from high altitude detonation would have a greater impact than the blast or radiation itself.
Imagine just shutting off power to a major region, such as the entirety of Western Europe or the US Eastern seaboard? Million upon millions of deaths in the following weeks, guaranteed.
@@0num4 yeah it would. But the aim of a military strike is not to kill civilians in a large area, so that wouldn't be your goal when you employ a neutron weapon. The text book use is on military infrastructure, so they can be captured and used by the attacker.
@@dultanur that's Western doctrine. China or another bad actor may not play by these rules.
Man, this looks super interesting....I need to watch a longer playthrough but this is right up my alley.
Bro I can't believe you came back to this game. I bought this game because of your first review but to see you come back is exciting. Love the content as always, thank you for your opinions and reviews.
Been playing this game since it came out. Its come a very long way so far. Fantastic concept and dev team
Always love your updates on games you've already played! Got this because of your last review and I've got plenty of hope for future updates.
I got this game because of him and Rimmydownunder. Once they put out a proper tutorial I'll be playing the hell out of this game.
um a Moab will absolutely destroy buildings, you might be thinking of a neutron bomb
Ive been playing this often over the development time. Im glad to see it actually grew into something nice
This game has a lot of potential definitely wanna stay up to date on it
There is never enough of zombie games :D
I agree, even if many are a wee bit short of brraains.
its 2024 you cant call them the Z word any more. I think "Infected" is more pc
Wut? WTF? :D Zombies term comes from undead. If they are undead - living corpses, they are Zombies. If they are still alive but took over by disease they are infected @@reikoxan
@@reikoxan
OMG, did you just use the i-word, you bigot?!!
OMG YOU LEGEND! I'VE BEEN LOOKING FOR THIS FOR SO LONG!!!
I dunno man, I feel like calling this "open world survival" is way misleading
Agreed
Nah you’re just not used to the perspective it’s definitely considered open world
So by your definition the stalker games are not open world? *a horde starts to gather in the horizon* MUHUAHAHAHAHAHAHA SLAY HIM MY MINIONS
Slap rts at the end and perfect. Once it gets those operators with people to jump in on the game would be fun as hell.
@@SirQuantization nah, it is not open world. That's like saying Star Craft 2 is open world.
This game makes me feel like I’m playing as blackwatch from PROTOTYPE and I love it
What a cool combination of genres. This game has a TON of potential.
I've been following this game for actual years, cool to see it here.
This game is one of those that focuses mostly on gameplay and things like UI, graphics (not in the traditional HD sense but clarity, units and buildings are hard to see from far away, no outlines or ) or QOL features. The gameplay is great, however it needs much more technical support to truly shine. The co-op feature sounds really cool, more games should utilize unilateral co-op features like this.
Duely noted! 👌...
What other kind of QOL features would you like to see long term?
@@HalcyonWinds I haven't played the game so I can't really say, but as a viewer I think that buildings and units should be visually distinct from the surrounding terrain so you can zoom out and see where everything is clearly, either by using outlines, icons, or some other system. Some games will use uniforms and building colors to be distinctive, which you have done with some buildings being yellow. You could also have a building list on the side of the screen, showing health bars and snaps the camera to them if you click on them similar to the squad list. I'm no game dev, but I hope these tips are helpful.
@@zombieranger3410 I will note these observations down and come back to them after we finish the carrier. We plan on revamping/cleaning up the cerc a bit around the time we add the Abrams. I allocated some time for UI during this pass
MOAB stand for mother of all bombs. Its specifically designed to level mountain side bunkers.... its would lay absolute devastation to all 'Infrastructure' with a ten block radius.... Splattercat with all respect I believe you were referring to a Nutron Bomb, which destroys biological material but leaves Infrastructure relatively intact... Electronics not shielded would still suffer heavily.
Not to mention, a neutron bomb in a location this relatively small would be a terrible idea. Every living person outside the immediate kill zone would still suffer catastrophic radiation sickness.
that's just its nickname...
correctly, MOAB stands for 'Massive Ordnance Air Blast'
It bothers me that instead of using already built buildings for a base you have to build temporary structures also why not allow the soldiers to use civi vehicles to get around if need be maybe have an engineer to hotwire them
This was more of a scope limitation plus we hated the idea of them meleeing a structure would kill people inside + the needed man power to build entire interior sections. We settled on this route as a compromise and we want to test and hallow out some structures as development progresses
@HalcyonWinds makes sense i was only speaking from a logical standpoint but i understand limitations and not wanting the game to function a certain way. The games looks great btw
@@HalcyonWinds I like the idea of some buildings being repurposed. Similar to how the command points are spread out, useable buildings could be spread out. Gymnasiums, fire stations, cab company garages, etc. It could be a quicker cheaper deploy or maybe a buffed version of a building. But since they would be spread out it wouldn't be likely to take more than 1 or 2 anyway.
been fallowing it for near the begining its so nice seining it getting love and support
I really enjoy the way you present these games. Even for something I'm not going to get, I'll still watch because you make the games seem interesting. I don't like the micromanagement that comes with rts games, but I think it would be cool to be one of the ground guys when they incorporate 1st person multiplayer.
had this for a long time, been waiting for more updates and stuff
That was a lot of fun to watch! I hope you publish a part two.
This game is so good I hold it in the same regards as Kenshi.
They stand as examples of what development should look like.
Do they though? I feel like these games stand as great examples of excellent ideas, but poor execution. Both this game and kenshi would be so much better if the games were less janky.
I played this a couple years ago when you covered it. This was before all the special infected. Fun game, cant wait till they finish it and then its just a matter of churning out maps. Really hope they change that patient zero can only be damaged by the magic ammo.
Great way to wrap up for this shorter format. This one is on my wishlist, looks fun.
Ahhhh rest in peace to LHD6. It's cool to see that they are using it despite the fire in 2020. Burnt down only to fight off the infected in another world.
Super awesome video also side note other people noted a MOAB - would cause complete havoc 😂- “it’sa big boy”
Save San Francisco from zombies....isnt that whats happening there now???
Yes 😢
Not really. It's more like invite and accommodate the zombies. So virtuous!
This looks awesome. I hope the devs keep improving it. The only other (good) zombie themed rts I've seen was "they are billions"
I have bin playing and watching this game when it first was available. This is a good game with lovely active development. Base building defending expand. Just lovely
Hey Mr. Splattercat, I just want you to know that your content has had an impact on someone. To be honest I watch your videos every now and then not just because the assurance of quality but mainly for reminiscing back on my younger days (which feels weird; I’m only 30) but I started with your Fire Watch play through when they were first coming out and I really remember your Sunless Sea Zubmariner playthrough. I haven’t kept up with you lately but I honestly and personally hope you do well in life.
Holy fuck I just looked at the dates of those of play throughs and I’m old.
@27:20 This is why, despite the bugs, jank, decent chance of being abandoned and the other myriad of problems indie/early access games have, I love 'em.
The best games I've played in the past decade have all pretty much been early access, indie or both.
This reminds me of WORLD IN CONFLICT. Nice gameplay.
Thank you for reminding me about this game - forever a legend!
I'd like to imagine there are survivors on the part that got cut off dying light style where they had to go out at a certain time to get food and whatnot. The idea and concept of this game is amazing I'm worried that it's the type of game to get boring after a few hours tho.
Glad to see this awesome game finally getting some spotlight!
I played it when it first released it has changed alot from then. pathfinding use to have no problem there was an update that messed up pathfinding for units and then their was also the problem with the apache not shooting right, don't know if they fixed a bunch of stuff or not I haven't played protocol in a good while after a update messed up stuff. But I still would recommend the game it is a blast and a unique game there isn't many games like this out there from my knowledge. also loved the way you presented the game keep up with the great videos, hope to see more.
Super cool concept for a game. I love the idea of combining an RTS and a first or third person shooter.
Sadly, before the co-op hits, there isnt that much use for it, I feel. I havent played it much, but every time I went into operator mode, I couldnt keep an eye on what was happening on the map.
However, when co-op arrives, I`m instantly going to gift it to my RTS god friend. He can do all that complicated shit while I`m doing the shooty bits
I not into zombie games but commanding carrier and sending units to large city - thats so cool :) ... I wish there was S.H.I.E.L.D. themed game like this :)
I know you can play it on TH-cam or else copyright. But the game has a music player. Rimmy has a video about it.
never would have checked this game without out, this is great
1. So, they revived the control points? That's nice.
2. The Quality of life upgrade is adding a disbanding control group function.
3. They also need to add a streetlight structure or some light source added in every building. You can barely see anything during night.
I was on LHD 6 USS Bon Homme Richard a few years before she got lit on fire, good times
The Mother Of All Bombs absoluetly wrecks buildings. Not sure what Splatt is on about, maybe thermobarics? Bit even then a big pressure wave followed by a big fireball, which sucks in oxygen including from your lungs even if you are hiding in a basement/bunker. Yeah. It still damages buildings. Quite a lot.
Its what I want to see more of in this game. More tactical support options that cost some kind of currency like in World of Conflict.
Looks very interesting, will keep an eye on this game !
I must say this, though: I understand it's early access and that there's different priorities, but... That strafing run by the A10 was sad. I was spoiled by World in Conflict. To this day, I think nobody has that game beat in terms of how cool it is in showing fire support.
One of the best RTS games out there, and I don't usually play them either lol. Glad I was able to play it on GOG again.
The whole VFX and Animations for call ins and so gets revamp in the next months. they are polishing some of the game features, the Carrier gets water animation and an landing Craft this week and they want to polish the doctrine tree in the
Next weeks. they want the Abrams and Bradley and the vehicles get the Chaos Vehicle System from Unreal Engine 5.3 and so much more.
this game gets with every Update better
Has it really been years? In any case, thank you for mentioning the persistent bugs. I've been on the fence about this one, it looks fun, but I'm still going to wait it out and see how it pans out.
As far as I can see, he's covered it once per year for the past 3 years. So this video is the 4th time he's covered it. Time flies.
@@try2bcool I only remember one, maybe two videos on this game from splat, really. But I believe you, my memory sucks.
Wish you could take over buildings and use them as a base or gun towers. Game's looking great though.
It does seem a bit weird that you can't in some way, even if it's as simple as Company of Heroes (without the destructible physics). Since it's a static map, it should be a priority imo.
the Dev want to implement Destruction of company of Heros level he quoted in the last Community AmA this weekend this
Had this on my wishlist for years, curious if it’s finally time to get it
Do it. The game gets updated once a month and is only getting better. They are definitely devs you should support
Treasure Island looking quite a bit different lol. And I guess they built out more artificial island from Angel island. Interesting concept. Maybe one day we'll fill in half of the Bay to fit more people here!
>Multiplaer planned
Well that's an extremely concerning thing to hear.
I have faith in the Ceph devs. they're really active and update regularly.
its really cool they've added the aircraft carrier and the ability to start where u want cause last time i played it your just ust start on the smallest end island and had to push pretty much on foot and it was reasonably difficult to set up choke points... lots of restarting the game cause the zeds got too close of a starting point and just wiped you early... love that now u get to start wherever you like.. it actually makes me want to reinstall the game again... definitely cant wait for multiplayer tho
finally a game that doesnt redicule trained military over bunch of surviving mob of civilians
Damn that last 5 minutes was exciting as hell!
I never realized you could move the carrier, but the game has actually gotten rid of a lot of the bugs and improved the game by a wide margin, so its not as buggy as you think it is broski
MOAB stands for Massive Ordinance Air Burst. It will definitely destroy buildings and infrastructure, as it is designed to remove entire grid squares at a time.
correction to you, a moab would most certainly flatten a city block, you would need chemical agents to kill biological stuff without destroying infrastructure.
Moab's are massive ordinance air burst. It's a massive concussion munition that destroys just about everything on the surface. I think you're thinking more of a neutron bomb, which is a type of nuclear bomb that is designed to emit mostly gamma and neutron radiation instead of the typical radiation, heat, and explosive concussion of a standard nuke.
Oh wow. This is looking way better. Lots of interesting games. Hoping that Dust Front RTS gets in contact with you or vise versa.
I feel like this would make a really cool multiplayer game where you have one player as the humans and 2 as zombie army. The zombie players can't directly control the zombies but herd them like cats. Maybe they dont control where spawn locations occur but rather spawn rate distributions from a global pool with a max rate per spwan point etc? Maybe not.
Some very interesting mechanics tossed in here.
This looks actually nice. Its kinda my type :D Nice
I for one am looking forwards to a playable zombie side. Also new objectives, like reaching a critical mass and escaping the city into the world at large, breaking containment.
25:20 i think he didn't see a sneaky spawner already on his side of island...
Splatter.... A MOAB is a bomb that releases explosive gas to the environment before detonating it and creates the biggest non-nuclear explosion in the US arsenal. You can drop one off the coast and let it suck out the oxygen from the streets, but dropping it directly will cause MASSIVE damage.
That aside, cool that it gets another review, I play this game since the time you had limitied units you can actually send out of the base
Am totally getting this in a few year defo for the FPS part mixing and matching will be class
I managed to win this game twice, still have lots of things that is unclear to me. Like…the tip notifications told me to purchase masks for soldiers, yet I didn’t see any. And there’s the evacuation mechanism, it always intrigued me because sometimes civilians are really cooperative, sometimes they don’t…..and I don’t know what the heck caused the inconsistency 😂 Also, the way I played this game is built as many worm interruptors , and make helicopters to fight . The flame throwers of scientists are awesome as well. But it also showed me a problem…sometimes your soldiers can attack enemy buildings, sometimes they can’t….. I would say this game got potential, yet the tutorial has lots of room to improve 😂
Also, I never sent captain Winter outside of the base, I don’t see the need of taking the risk. I mean, she ain’t that good..
Welcome to america: There is a zombie virus outbreak -> lift in the buildings that makes us money
Hooookay then
Yeah that's a bit strange as a mechanic. They probably should have gone with a more abstract type of 'currency' tied to zombie kills and the number of evacuated, with a regular supply of basic 'currency' income.
Splat a MOAB isn't some magical device that can explode without damaging buildings. It's short for "Mother Of All Bombs" and it's just a giant bomb. It wreaks the same utter desolation as every weapon of mass destruction.
This definitely looks like a cool idea. I wish it had more polish but I might check it out.
Got this went Splatt first streamed it cos ot gave me World In Conflict vibes. It was very jank but very fun but ultimately all one had to do was secure the bridge between the 2 big islands and you win basically.
Crows likely broke that strat and its been a hot minute since that update dropped and I didnt even play that. So let’s see if the game has had enough more time in the oven to be enjoyable again.
"We're FEMA in this". Made me laugh but nah we are the CIA if anything.
It‘s not an Aircraft Carrier, it‘s an amphibious assault ship.
A zombie game really is best represented by San Francisco. Well done devs
D'oh. One of the times that I really wish you just continued to play. xD
I got it just 1hour ago.... Having a blast getting overrun real quick 😅
I remember there used to be a multiplayer RTS/fps where one team played monsters and another played humans, dwarfs and elfs. One player on each team was the commander playing the RTS part the other players played the units in fps mode. I can't remember the name and it's probably dead by now since i played it at least 10 years ago. But if this gets co-op/multiplayer it could potentially became a more advanced player vs com variant of that. Wishlisted it for now but im definitely getting it on sale or when co-op is implemented.
There is/was a half life mod like that as well. Sci-fi environment, humans vs monsters. You could evolve with the monsters as well. It was mind-blowing good bout 20 y ago. Truly ahead of its time
@@vicsamsungtab Natural Selection! That shit was my jam for quite a few years.
@Matthias129 YES! I forgot the name! Gosh I gotta look it up if it's still alive or if they remade it. Why can't they do a game like that nowadays?
@@vicsamsungtab They actually made a full sequel!
We need more! Please stream this bad boy
i love this game. I haven't played for a while. Seems like it's time to get back to it
Haven't played for the last year due to life things, so this video will be interesting
So, is it impossible for the zombies to cross water after you've blown the bridge?
Also, dropping a moab would be a great idea, unless you're dealing with The Return Of The Living Dead version of zombies. Cause then you're just gonna cause some acid rain that'll end up spreading the infection to any and all surrounding areas. That's why I love that movie so much. It's so terrifying because there's almost no way to win. No happy ending or even a remotely positive ending lol. It's hopeless and the movie really succeeds at getting that point across. Do you like it? It's in my top 3 favorite horror movies ever alongside the og A Nightmare On Elm Street at #1.
Anyways, this game seems super cool and it's a very unique take on the RTS genre. With tons of polish and making sure performance gets optimized, this game could really be something special me thinks. Thanks for sharing it again! I've seen another of your videos on it, but figured id watch this one too because the game is pretty cool. Have a good one man! ✌️
Also, leveling the entire island might be out of the question, if it's critical to actually confirm Patient 0's death.
We are set to implement version 2 of the infected AI via the road map items in 1.3. In this round our goal is to have a fair counter for bridge destructions.
Performance and polish are big factors we need to have ironed out by coop
Fantastic concept competently executed but the game could be amazing
does the engineer get a new shoes upgrade?
Oooh, a amphibious assault ship.
As a side objective, i understand. :(
Looks at my 1911 about to be overrun by zambies.
"Wait a minute....i know how to swim!"
Ive been dreaming of wanting to make a game like this like wildlands mix red alert sandbox
I was just on LHA 6. This is crazy.
Looks pretty baller. I hate RTS games because I think they’re boring as hell but it’s fun to watch at least.
I'm wondering if the infected can get on board your aircraft carrier (either by swimming or by other means). Then again, if they can swim, that's basically death or massive catastrophe for the mainland unless Patient Zero is so obsessed with killing this particular captain that they outright refuse to expand beyond these islands until they've accomplished that goal.
Last I played, they had flying units and tunneling megaworms as well as tunnel spawners but nothing that could threaten the carrier directly.
@@l0rf That sounds pretty interesting in and of itself.
@@DrakeBarrowIt definitely shook up the simple method of breaking the bridges at the correct position, building up a fleet of helicopters with rocket launcher engineers in them and just styling on the infected until you got enough research to unlock the "actually damage the boss" bullets.
Think you got that MOAB detail wrong man, its just a giant bomb, kills everything. Even has a mushroom cloud after effect.
Splat, I think your memory is going. Intro you say it's been a few years, it was a year ago man...lmao. We out here getting old, brother.