I’ve been stuck fighting as the Titans every time….whatever they did to the GM IIs made them scary and I want it on the main GM II you own. The BR, Vulcans, and Thrusters came back super fast allowing me to lunch on both Rick Dias’s and the Mk II.
I'd say the biggest problem with the tells is that, they're off in the corner, which takes your eyes off the action. Also the way to pick them can leave you vulnerable. They're a great idea in theory, but in practice are hard to properly implement
Did you happen to save that round where your teammate used the tells effectively? I’d love to see what the strategy was that they got the rest of you to do!
on the subject of effective use of tells, i try my damned best to use the tells to coordinate the team and tell people not to repeatedly do the dumb things they have been doing the whole match but it is so rare anyone will ever listen, for example i will have set up and charged my high damage stop to charge weapon on a good vantage point and the team will have pushed the enemies out of my line of sight before it's done charging, i'll send a tell to have my team fall back a little to let the enemies push forward into my sight so i can fire, 10% of the time the team will do it and i will knock a huge chunk of health off of 2-4 enemies, 90% of the time my team will ignore me, keep recklessly pushing and all die losing us the lead assuming we had it to begin with. i have also had matches where someone else has taken charge and we have stomped the enemy cause everyone actually listened to them so it just makes it even more annoying when others just ignore tells in favour of doing whatever dumb solo tactic they have decided on
The Apolly/Roberto Rick Dias can do incredible dps with the vulcans reloading in about 3 seconds and doing 190 damage per round.
I’ve been stuck fighting as the Titans every time….whatever they did to the GM IIs made them scary and I want it on the main GM II you own. The BR, Vulcans, and Thrusters came back super fast allowing me to lunch on both Rick Dias’s and the Mk II.
Frito pie, cold weather, and a Flailthroughs video.
Can’t beat it!
I'd say the biggest problem with the tells is that, they're off in the corner, which takes your eyes off the action. Also the way to pick them can leave you vulnerable. They're a great idea in theory, but in practice are hard to properly implement
I’ve had good wins on both sides with all the suits from this situation battle, so I feel it’s pretty well balanced.
Three Rick Dias’ would have been overwhelmingly powerful for the AUEG side. The GMs balanced it to give the hizack an edge.
Lot of people forgot rick dias can do two tackles
AEUG got slight advantage here, the Dias having MA and strong sub weapons shreds the other team. Overall this SB are more balanced than the last.
Did you happen to save that round where your teammate used the tells effectively? I’d love to see what the strategy was that they got the rest of you to do!
Possibly! If so it may show up down the road as part of something I'm planning.
@@flailthroughs Very cool! Thanks, Rob!
Shouldn't this have been a space battle?
on the subject of effective use of tells, i try my damned best to use the tells to coordinate the team and tell people not to repeatedly do the dumb things they have been doing the whole match but it is so rare anyone will ever listen, for example i will have set up and charged my high damage stop to charge weapon on a good vantage point and the team will have pushed the enemies out of my line of sight before it's done charging, i'll send a tell to have my team fall back a little to let the enemies push forward into my sight so i can fire, 10% of the time the team will do it and i will knock a huge chunk of health off of 2-4 enemies, 90% of the time my team will ignore me, keep recklessly pushing and all die losing us the lead assuming we had it to begin with. i have also had matches where someone else has taken charge and we have stomped the enemy cause everyone actually listened to them so it just makes it even more annoying when others just ignore tells in favour of doing whatever dumb solo tactic they have decided on
I feel this one. So many people get set in their ways and refuse to adapt. Like... work with your team! You'll be surprised how well it works.
The problem is these little lines don't convey intent very well and make strategies impossible with randoms.