For those that haven't played the LnL series yet, I HIGHLY HIGHLY recommend it. The versatility and flexibility of the rules allow you to play a game that feels like playing a story that unfolds before you. Plus once you learn the system you can pick up any other era module game within minutes. Works great solo without needing to modify or purchase add-ons.
I can definitely relate to a lot of the things you mention. I mean, the ruleset is a fair lift, for sure, but as you mention, once you learn it you've unlocked a pile of games to play. And the combat definitely seems to hit that sweet spot between complexity and playability. Thanks for stopping in!
Thanks for the recommendation ! If you've played Old School Tactical, how would you compare LnL to it ? I love ASL and OST, but was also looking into LnL as well :) Thanks !
1)Reinforcements can come in Stacked, yes. 2)Line of Sight is blocked if a Blocking piece of artwork is intersected by the Line of Sight line. All LOS is based on Artwork. 3)Timing is an art form that needs to be learned in this game =) 4)Your dice rolls for the Germans seem to mimic my own dice rolls when I play them. =) Honestly not a bad way of making the attack. Reconnaissance by Fire-pushing individual squads to soak up enemy fire and having more attacking squads moving up to engage in melee with overwhelming odds...had you waited a turn, and the 2 squads in J5 could have moved up with the squad and Lt Garner. and had a 3-1 squad advantage over the Soviets. Ill be honest...I never like the odds of 1-1 in melee. Always want to have the advantage in melee if you can.
Thanks for the pointers and answers, Devin! :) 1 - Thanks! 2 - Thanks for the clarification! 3 - Yes, as you mention, I wish I had passed instead of breaking up Lt. Garner's squads in Turn 3. That would have forced the Russians to either act undesirably or pass. Passing would have allowed the Germans to start Turn 4 with those 2 squads at the end of the wheatfield as active. And yep, that could have resulted in at least a 2-1 melee instead of a cointoss 1-1. Although, yeah, with the Germans fighting/rolling as badly as they have, it might not have mattered. :) Thanks so much for stopping in and taking the time to watch and comment. I appreciate it! I'm really liking this system and module. :)
Thanks for this, Zilla! I've been trying to get into this series for a couple of years but I have been unable to grasp the rules and went onto other stuff but your series will help me a lot.
Oh, nice! Let me know if there are areas you want to see explored sooner than later. I'm thinking the next video will add Support Weapons and hills, and then probably vehicles after that.
@@Kili121416 I hope this might be able to help. I think at the start of episodes, we can discuss general rules if there weren't lots of errors in the previous episodes. Also, tactical points as well.
I'm looking forward to playing the second half too, just going to wait to see if anyone spots mistakes. There were definitely a couple of "tactical errors".
ZB: This is a great idea. I am trying to do something similar with Tobruk by layering in the rules and making examples as I go. Until you have multiple mechanics in play (some of which negate earlier issues from simpler scenarios), things can be choppy, Your approach is sound. Those crawling advance markers are cool too. Plus, as usual, you tell an engaging and fun story as you proceed. Looking forward to more in this series! -Dan
That sounds great with Tobruk, best of luck! My general thinking is that we can go faster with previous mechanics as we get deeper into the series. So I won't have to explain Direct Fire or Spotting or Melee once we've done it a few times, but can concentrate the explanations on the newer mechanics that go with each episode. We'll see, though, I'm very much making up about half of this as I go. :)
good stuff man... exciting as always... you did good.. I would of sent that southern Russian unit to move up into a space with one of those shaken German units... Yes you give up the house but for the German to move up you could op fire on it with LT Makhol and squad.. It is much better to eliminate units that are broken if you can... You sir are an inspiration.... going home after work and pulling out my LNL tactical to play in on the channel..
Thanks! Yes, that sounds like it could have worked out well to finish off the shaken unit. Not it's not a problem with the Germans leaderless, but at the time we didn't know that. Have fun playing! :)
Hi Zilla, your vids are really extremely well done - please continue this Zero to Hero stuff. Regarding stacking in setup - the official gamplay example uses setup for stacked units, so I would assume it's legal.
I still enjoy watching series which involves LnL the board game even though I sold everything off and moved on to the exceptionally well made dugital version. As a solo player, it is nice to have the oc monitor the ruleset. I still get tips watching these vids and translate them to digital.
I like the digital version a good bit, too, but I've really only begun to play it. I find myself enjoying both, though. I really like getting away from screens now. :)
Okay I managed to actually follow along with this so great explaining the in's and outs'. The German melee attack should have waited 1 more turn I reckon to allow the other unengaged unit in the Nth wheat field a chance to perhaps draw some fir and maybe these 2 units could have engaged in the melee attack together? Also I did wonder if sending 1 unit around to the North and sweep down from say the NE could have caused some sort of flanking attack if thats in the game. Really enjoyed this and yeah with no German leadership think the Russians have the advantage now.
Yes, from a gameplay standpoint, I could have had the Germans pass, then wait to see if the Russians took the bait and fired on the two squads at the edge of the wheat field. If they did, I could have then charged more effectively with the 30 men in the middle of the field. If the Russians passed, I could have then had the Germans pass, forcing the end of the turn. This would have allowed the Germans to start the next turn with the units fresh, right at the edge of the wheat field. Lessons learned. :)
Steam has this available digitally! I always wanted to play but never had the patience. So for less than $16, you can get the starter kit and this module. The computer does all the calculations for you so you can concentrate on playing. I love it. One thing that makes it more difficult is trying to move your units via the mouse clicks but it's quicker to learn that than the 100 page plus rulebook! But still a fantastic system. Thank you Zillia for doing this, I am still watching and learning!
First, very nice video. Well done. Well paced also. Second, I'm assuming buildings only benefit the defender in fire combat, not melee. No need to answer, I'm heading to the next video. Great series. Ideally this would help those of us learning avoid reading some sections of the rules. I have three of the games, unopened, so I have no idea if the rules are written to allow than. Thanks again... on to video two.
Thanks! I'm glad you're enjoying them. Yes, because everyone is in the same area in melee, there are no terrain benefits in this case. I'm not sure if that's always the case with more unique terrain like bunkers, etc. Every module has a small number of unique rules, but they are just a couple pages in the ones I've seen. So the core rules-the things we're covering now-apply to all the games in the series.
Really interesting - reminds me a bit of ASL (like, really, really pared-down ASL though). I thought LnL was doing 1" tokens . . . Not for the Tactical titles, maybe? Great video, Doug.
It's probably important to point out that this scenario is as simple as I could make one: even no support weapons, for example. I'd say that if ASL is a 10 out of 10, LnL tactical is a 7.5.
Wow! Was that some sort of laser pointer? Or a post-edit in the vid to try and show the LoS? I mean, what happened to dental floss as a LoS string? ;-) Looks like the right rear house in G2 could fire into the H5 wheat RIGHT along the house side. Maybe ;-p OK, I don't play the game, BUT, that CC seems exceptionally brutal. You implied the Germans get to go first and if they won, the Russians do NOT roll to see if the Germans died? And it would seem the Russians should get some sort of bonus, still, from being in the house? (But maybe not...)
That's a real laser pointer, it works well although at times I wish the line were a touch thinner. I wondered about that line of sight you mention as I was editing the video, too. I'll have to check it, although now the unit in there has left. No, the CC is simultaneous. So if the Germans took out the Russians, the Russians still get to fight back. You can end up with a hex with no one in it. :)
In short, this system is a simpler set that is similar to ASL (Advance Squad Leader) or trying to simplify ASL. It’s not a bad thing really, I am a veteran of ASL been playing it since the 80’s (had played Squad Leader before that) and I do understand that learning the process of ASL is really not what we would call the cup of tea of everyone 😅 But I’ve always been a bit crazy so it is what it is. Thanks for doing this video, it was interesting to watch how the game play of this work. I tried watching other video but they lack your enthusiasm and I gave up as they just mostly sounded boring. There is also another system I saw that is similar The Last Hundred Yards…I think you made a video about that before?
Yes, there are a lot of tactical systems out there now. This one, Last Hundred Yards, Old School Tactical, ASL, Assault Games, Conflict of Heroes, and probably a few more I'm not thinking of at the moment. At some point I'd like to do a comparison video but first I need to learn and play them all. :)
Yes, there are a couple of things that come into play in Turn 1 with spotting... Units in the open are automatically spotted anyway, but the Russians were out of range and in most cases the line of sight was blocked too. Spotting markers/status is cleared at the end of a turn, so even if the Russians spotted the Germans while they were running towards the wheat fields to the north, when the next turn started they would have lost sight of them behind the wheat fields.
Yeah, that was a pretty nasty fight in the house at the end. I've not decided on the Discord yet, it wouldn't be until September/October anyway, want to get caught up on review games first. :)
at 22:20 you passed up the chance for the Russians to open up on the Germans because you said you wanted to wait until the bulk of the force moved to the adjacent hex, where the Russian fire would become more deadly. But doesn't that assume the Russians had knowledge of where the rest of the Germans were & how would that be possible if the rest of the German forces are not already "spotted"? Idk, I'm thinking I will stick w/ the digital edition, where those types of decisions are mandated by the computer! I haven't played in awhile but I believe there is "Fog of War" in this game, no?
From a narrative perspective, I think we could explain it away by saying the Russians saw a large force head toward that wheat field (when they were out of range on the first turn), so they knew there were more Germans in the wheat field somewhere. But in the larger perspective, yes, your main point is certainly true. A computer can do fog-of-war so much more easily, and a board game has to make allowances that compromise reality to a degree.
@@ZillaBlitz I understand that & agree....which is why a game like this (imho) is more suited for the digital format. That being said there is a core diehard audience for the physical board game & if anyone can make it believable, it is you :) You have a great channel, btw.
Yes, I like the digital system a lot as well. And yet, for me, I really like to break away from screens. The tactile nature of the counters, map and dice, combined with the mental challenge of executing the game system, brings a distinct enjoyment to the boardgame side. It's also very fun to play against the AI in the digital version, and games are much faster. :)
Yes, I woke up this morning and the same thought popped into my head. :) I was like, "Wait a second..." :) As you mention, once all the Germans had activated, there was no reason to not have that last Russian squad try to spot and shoot, because the spotting is cleared at the end of the turn. Thanks! I'll mention this in the next episode. Not a "mistake" per se, but I think we can talk about good strategies and practices as we play more, and this definitely falls into that category. :)
I see your game collection behind you and I don't see the best wargame ever made, Rise and Decline of the Third Riech (4th Ed.)....on an even die roll I'm dissapointed 'Zilla!
Germs should have tried to lay smoke in front of the house before assault. Also should have engaged covering fire at distance before a favorable odds assault on house was attempted. Also does lnl have a mechanic for throwing grenades or incendiaries at wood building? One thing that is difficult for all these tactical systems to replicate is that soldiers aren't going to approach a defensive position like a house from a open non covered position- it would be suicide and have to be at a totally desperate point of a battle. The is where platoon leader calls company hq for some artillery support or perhaps armoured or air support... Maybe engineers w flamethrowers? Anything but a straight charge in the open ....
Fantastic! You might want to check out the Lock 'n Load discord, as that is pretty active and might be a good place to find opponents for the PC game. :)
Enjoyable video describing Lock 'N load rules. Although poor decision making on how the Germans attacked..... They have a range advantage over the Russians 6 to 4. U never used this once. Yes the Russians are in cover, but they can't hit the Germans at ranges of 5 and 6. What do you reckon? I know that it's a basic game test with no LMGs, but C'mon.
Oh to have choices! Between this, the bootcamp videos and the digital version, I will have this system figured out in no times! Thank you.
That's great! I hope you enjoy it and can learn the game quickly. :)
I wish you had more videos on lock n load tactical zero to hero videos!!!!
For those that haven't played the LnL series yet, I HIGHLY HIGHLY recommend it.
The versatility and flexibility of the rules allow you to play a game that feels like playing a story that unfolds before you.
Plus once you learn the system you can pick up any other era module game within minutes.
Works great solo without needing to modify or purchase add-ons.
I can definitely relate to a lot of the things you mention. I mean, the ruleset is a fair lift, for sure, but as you mention, once you learn it you've unlocked a pile of games to play. And the combat definitely seems to hit that sweet spot between complexity and playability. Thanks for stopping in!
Thanks for the recommendation ! If you've played Old School Tactical, how would you compare LnL to it ? I love ASL and OST, but was also looking into LnL as well :) Thanks !
1)Reinforcements can come in Stacked, yes.
2)Line of Sight is blocked if a Blocking piece of artwork is intersected by the Line of Sight line. All LOS is based on Artwork.
3)Timing is an art form that needs to be learned in this game =)
4)Your dice rolls for the Germans seem to mimic my own dice rolls when I play them. =)
Honestly not a bad way of making the attack. Reconnaissance by Fire-pushing individual squads to soak up enemy fire and having more attacking squads moving up to engage in melee with overwhelming odds...had you waited a turn, and the 2 squads in J5 could have moved up with the squad and Lt Garner. and had a 3-1 squad advantage over the Soviets. Ill be honest...I never like the odds of 1-1 in melee. Always want to have the advantage in melee if you can.
Thanks for the pointers and answers, Devin! :)
1 - Thanks!
2 - Thanks for the clarification!
3 - Yes, as you mention, I wish I had passed instead of breaking up Lt. Garner's squads in Turn 3. That would have forced the Russians to either act undesirably or pass. Passing would have allowed the Germans to start Turn 4 with those 2 squads at the end of the wheatfield as active. And yep, that could have resulted in at least a 2-1 melee instead of a cointoss 1-1. Although, yeah, with the Germans fighting/rolling as badly as they have, it might not have mattered. :)
Thanks so much for stopping in and taking the time to watch and comment. I appreciate it! I'm really liking this system and module. :)
Thanks for this, Zilla! I've been trying to get into this series for a couple of years but I have been unable to grasp the rules and went onto other stuff but your series will help me a lot.
Oh, nice! Let me know if there are areas you want to see explored sooner than later. I'm thinking the next video will add Support Weapons and hills, and then probably vehicles after that.
I also have had difficulty getting into this game. Back to basics helps.
@@Kili121416 I hope this might be able to help. I think at the start of episodes, we can discuss general rules if there weren't lots of errors in the previous episodes. Also, tactical points as well.
ZB,this is a nice idea, brilliantly carried out. Now I'm going to 'consume' the rest of the video in short time. Thank you for sharing
Thanks, Luca! I'm working on the next episode now. :)
The series goals seem great. Looking forward to this series.
I'm hoping it'll be fun and potentially help people learn the game too. :)
No idea if you've made a mistake, but really enjoyed that & looking thought to the second half.
I'm looking forward to playing the second half too, just going to wait to see if anyone spots mistakes. There were definitely a couple of "tactical errors".
ZB: This is a great idea. I am trying to do something similar with Tobruk by layering in the rules and making examples as I go. Until you have multiple mechanics in play (some of which negate earlier issues from simpler scenarios), things can be choppy, Your approach is sound. Those crawling advance markers are cool too. Plus, as usual, you tell an engaging and fun story as you proceed. Looking forward to more in this series! -Dan
That sounds great with Tobruk, best of luck! My general thinking is that we can go faster with previous mechanics as we get deeper into the series. So I won't have to explain Direct Fire or Spotting or Melee once we've done it a few times, but can concentrate the explanations on the newer mechanics that go with each episode. We'll see, though, I'm very much making up about half of this as I go. :)
good stuff man... exciting as always... you did good.. I would of sent that southern Russian unit to move up into a space with one of those shaken German units... Yes you give up the house but for the German to move up you could op fire on it with LT Makhol and squad.. It is much better to eliminate units that are broken if you can... You sir are an inspiration.... going home after work and pulling out my LNL tactical to play in on the channel..
Thanks! Yes, that sounds like it could have worked out well to finish off the shaken unit. Not it's not a problem with the Germans leaderless, but at the time we didn't know that. Have fun playing! :)
As a rule, put a melee counter in a melee hex - it’ll help you remember you can’t fire on the hex.
Ah, yes, that is wise and the rules mention it too. Thanks for pointing this out! Noted!
Hi Zilla,
your vids are really extremely well done - please continue this Zero to Hero stuff.
Regarding stacking in setup - the official gamplay example uses setup for stacked units, so I would assume it's legal.
Thanks, Mark! And that's good to know about the stacking, thanks!
I still enjoy watching series which involves LnL the board game even though I sold everything off and moved on to the exceptionally well made dugital version. As a solo player, it is nice to have the oc monitor the ruleset. I still get tips watching these vids and translate them to digital.
I like the digital version a good bit, too, but I've really only begun to play it. I find myself enjoying both, though. I really like getting away from screens now. :)
Okay I managed to actually follow along with this so great explaining the in's and outs'. The German melee attack should have waited 1 more turn I reckon to allow the other unengaged unit in the Nth wheat field a chance to perhaps draw some fir and maybe these 2 units could have engaged in the melee attack together? Also I did wonder if sending 1 unit around to the North and sweep down from say the NE could have caused some sort of flanking attack if thats in the game. Really enjoyed this and yeah with no German leadership think the Russians have the advantage now.
Yes, from a gameplay standpoint, I could have had the Germans pass, then wait to see if the Russians took the bait and fired on the two squads at the edge of the wheat field. If they did, I could have then charged more effectively with the 30 men in the middle of the field. If the Russians passed, I could have then had the Germans pass, forcing the end of the turn. This would have allowed the Germans to start the next turn with the units fresh, right at the edge of the wheat field. Lessons learned. :)
Timely. This system is intriguing but painfully hard to learn. Thanks!
PS. I subscribed!
Welcome aboard and I'm glad you found it helpful. More coming!
Steam has this available digitally! I always wanted to play but never had the patience. So for less than $16, you can get the starter kit and this module. The computer does all the calculations for you so you can concentrate on playing. I love it. One thing that makes it more difficult is trying to move your units via the mouse clicks but it's quicker to learn that than the 100 page plus rulebook! But still a fantastic system. Thank you Zillia for doing this, I am still watching and learning!
Hi ZB, great vídeo, always helpful. One question only, the resume cards with the unit and leader skills and data, how could I get?
Thank you
Thanks! The data cards are included with this module. I think this is the first Lock and Load Tactical game that has them.
First, very nice video. Well done. Well paced also. Second, I'm assuming buildings only benefit the defender in fire combat, not melee. No need to answer, I'm heading to the next video. Great series. Ideally this would help those of us learning avoid reading some sections of the rules. I have three of the games, unopened, so I have no idea if the rules are written to allow than. Thanks again... on to video two.
Thanks! I'm glad you're enjoying them. Yes, because everyone is in the same area in melee, there are no terrain benefits in this case. I'm not sure if that's always the case with more unique terrain like bunkers, etc.
Every module has a small number of unique rules, but they are just a couple pages in the ones I've seen. So the core rules-the things we're covering now-apply to all the games in the series.
Really interesting - reminds me a bit of ASL (like, really, really pared-down ASL though).
I thought LnL was doing 1" tokens . . . Not for the Tactical titles, maybe?
Great video, Doug.
It's probably important to point out that this scenario is as simple as I could make one: even no support weapons, for example. I'd say that if ASL is a 10 out of 10, LnL tactical is a 7.5.
Wow! Was that some sort of laser pointer? Or a post-edit in the vid to try and show the LoS? I mean, what happened to dental floss as a LoS string? ;-)
Looks like the right rear house in G2 could fire into the H5 wheat RIGHT along the house side. Maybe ;-p
OK, I don't play the game, BUT, that CC seems exceptionally brutal. You implied the Germans get to go first and if they won, the Russians do NOT roll to see if the Germans died? And it would seem the Russians should get some sort of bonus, still, from being in the house? (But maybe not...)
That's a real laser pointer, it works well although at times I wish the line were a touch thinner.
I wondered about that line of sight you mention as I was editing the video, too. I'll have to check it, although now the unit in there has left.
No, the CC is simultaneous. So if the Germans took out the Russians, the Russians still get to fight back. You can end up with a hex with no one in it. :)
Really nice done this intro video... it seems your new table pays out now for this quality of explaining content😊
It's really amazing how much easier it is now to create content. I'm loving it. Sicily '43 is inching closer to the top of the list! :)
In short, this system is a simpler set that is similar to ASL (Advance Squad Leader) or trying to simplify ASL. It’s not a bad thing really, I am a veteran of ASL been playing it since the 80’s (had played Squad Leader before that) and I do understand that learning the process of ASL is really not what we would call the cup of tea of everyone 😅 But I’ve always been a bit crazy so it is what it is. Thanks for doing this video, it was interesting to watch how the game play of this work. I tried watching other video but they lack your enthusiasm and I gave up as they just mostly sounded boring. There is also another system I saw that is similar The Last Hundred Yards…I think you made a video about that before?
Yes, there are a lot of tactical systems out there now. This one, Last Hundred Yards, Old School Tactical, ASL, Assault Games, Conflict of Heroes, and probably a few more I'm not thinking of at the moment. At some point I'd like to do a comparison video but first I need to learn and play them all. :)
@@ZillaBlitz Also Band of Brothers:Screaming Eagles by Worthington Games. It relies much more on suppression than kills.
I'm in on this system with Heroes of North Africa and Heroes of the Falklands.
Most excellent! I hope you are enjoying them!
Can’t the Russians spot while the Germans move turn 1?
@@xPEACExTSM Yeah, he said they do, but they only have a firing range of 4, and he was at least 5 hexes away.
Yes, there are a couple of things that come into play in Turn 1 with spotting...
Units in the open are automatically spotted anyway, but the Russians were out of range and in most cases the line of sight was blocked too.
Spotting markers/status is cleared at the end of a turn, so even if the Russians spotted the Germans while they were running towards the wheat fields to the north, when the next turn started they would have lost sight of them behind the wheat fields.
A bit late in the day i know, but love ur style man!
Thanks, Tim!
Wow, brutal ! Still love your video quality ;)
I'm not entirely up to date, is there a community discord server yet ?
Yeah, that was a pretty nasty fight in the house at the end.
I've not decided on the Discord yet, it wouldn't be until September/October anyway, want to get caught up on review games first. :)
at 22:20 you passed up the chance for the Russians to open up on the Germans because you said you wanted to wait until the bulk of the force moved to the adjacent hex, where the Russian fire would become more deadly. But doesn't that assume the Russians had knowledge of where the rest of the Germans were & how would that be possible if the rest of the German forces are not already "spotted"? Idk, I'm thinking I will stick w/ the digital edition, where those types of decisions are mandated by the computer! I haven't played in awhile but I believe there is "Fog of War" in this game, no?
From a narrative perspective, I think we could explain it away by saying the Russians saw a large force head toward that wheat field (when they were out of range on the first turn), so they knew there were more Germans in the wheat field somewhere.
But in the larger perspective, yes, your main point is certainly true. A computer can do fog-of-war so much more easily, and a board game has to make allowances that compromise reality to a degree.
@@ZillaBlitz I understand that & agree....which is why a game like this (imho) is more suited for the digital format. That being said there is a core diehard audience for the physical board game & if anyone can make it believable, it is you :) You have a great channel, btw.
Yes, I like the digital system a lot as well. And yet, for me, I really like to break away from screens. The tactile nature of the counters, map and dice, combined with the mental challenge of executing the game system, brings a distinct enjoyment to the boardgame side. It's also very fun to play against the AI in the digital version, and games are much faster. :)
The remaining unused Russian squad could have tried to spot and is successful, fire on the germans. It would have been a free attack essentially.
Yes, I woke up this morning and the same thought popped into my head. :) I was like, "Wait a second..." :)
As you mention, once all the Germans had activated, there was no reason to not have that last Russian squad try to spot and shoot, because the spotting is cleared at the end of the turn. Thanks! I'll mention this in the next episode. Not a "mistake" per se, but I think we can talk about good strategies and practices as we play more, and this definitely falls into that category. :)
I see your game collection behind you and I don't see the best wargame ever made, Rise and Decline of the Third Riech (4th Ed.)....on an even die roll I'm dissapointed 'Zilla!
I actually have that one, but I think it's the first edition, not sure.
Germs should have tried to lay smoke in front of the house before assault. Also should have engaged covering fire at distance before a favorable odds assault on house was attempted. Also does lnl have a mechanic for throwing grenades or incendiaries at wood building? One thing that is difficult for all these tactical systems to replicate is that soldiers aren't going to approach a defensive position like a house from a open non covered position- it would be suicide and have to be at a totally desperate point of a battle. The is where platoon leader calls company hq for some artillery support or perhaps armoured or air support... Maybe engineers w flamethrowers? Anything but a straight charge in the open ....
Great ideas, thanks.
Love this ❤❤❤❤❤❤
Thanks! I'm looking forward to it. :)
following with intrest =)
Awesome, thank you so much! World at War '85 not far behind this. :)
I also play the digital version, so if anyone sees this and wants to play me on digital, please let me know! I can’t find digital opponents!
Fantastic! You might want to check out the Lock 'n Load discord, as that is pretty active and might be a good place to find opponents for the PC game. :)
Enjoyable video describing Lock 'N load rules. Although poor decision making on how the Germans attacked..... They have a range advantage over the Russians 6 to 4. U never used this once. Yes the Russians are in cover, but they can't hit the Germans at ranges of 5 and 6. What do you reckon? I know that it's a basic game test with no LMGs, but C'mon.
🙂
Peace is not a word
The biggest mistake you made is never attempt melee with less than 3 to 1 odds.
Thanks!
so much easier to play the digital version
For sure. And I greatly enjoy digital gaming too.
Funny, hate playing digital version of Wargames. Must be my advanced age 😀
We can all be happy. :) I like both very much, depending on my mood. :)
Seems like a badly balanced scenario…considering an attack at less than 3 to 1 odds is likely to fail…a widely recognized military axiom.