@@ekzil35 I completely understand the grind of game development. There are endless decisions to be made and tradeoffs to consider. This is my encouragement for you that you can slog through the long development process. What you've done already looks great and it would be interesting to see where you take the final product.
Omg is this a hidden gem? Nice work with the shadows mechanics. Really awesome work, thanks yt for recommending this. I'm curious to find out what happend to this project.
Thank you so much .. in fact I put this project aside because I am a musician, and my passion takes up a lot of my time. but I plan to start again one day with godot 4 :)
@@ekzil35 Thanks for the respond, I get you man. It's sad but I totally understand, hopefully you get some way to do both, and I wish you the best on your music career. Take care
Thank you so much ! the light engine is a little bit complex .. it's a shader on top of the viewport. Lights and obstacles are passed as inputs of the shader pipeline (as an array), and some calculations are made to render the shadows :)
The walls are processed on a separate layer, with a special shader which checks if there is a shadow at the bottom of the wall (= bottom of the sprite) and if there is, it creates a shadow over the entire height :)
@@ekzil35 Thanks man. Your work inspired me to do the following ( th-cam.com/video/-3L5JO6AHT0/w-d-xo.html ) for wall shadow pivots. But I wish I would have just put walls on a separate layer like you did. That's really smart. Thank you for letting me know.
@@ekzil35 i asked the godot discord to ask if this was possible for my 2d top down game. this was my exact idea but i had no idea how to code shaders. i just wanted to know if you can actually do that. and it turns out it is what you use here. it would be great if you can make a video on this. amazing work
man those light effect, love it.
Beautiful work. I hope you can continue until the final release.
Thank you :) ! Yes I continue. I'm working on the gameplay.
I want to achieve a good balance between reflexion / puzzle stages and action sequences
@@ekzil35 I completely understand the grind of game development. There are endless decisions to be made and tradeoffs to consider. This is my encouragement for you that you can slog through the long development process. What you've done already looks great and it would be interesting to see where you take the final product.
the pillars with bump map shadow is amazing work
Omg is this a hidden gem? Nice work with the shadows mechanics. Really awesome work, thanks yt for recommending this. I'm curious to find out what happend to this project.
Thank you so much .. in fact I put this project aside because I am a musician, and my passion takes up a lot of my time.
but I plan to start again one day with godot 4 :)
@@ekzil35 Thanks for the respond, I get you man. It's sad but I totally understand, hopefully you get some way to do both, and I wish you the best on your music career. Take care
Se ve genial tu proyecto amigo
Lightning is amazing. And the whole style and concept as well. Thats my dream to create something like this. But I have zero level in coding😅
Is this in node2d? If it is, this looks like one of the best productions ive seen so far using godot 2d
Thank you so much ! the light engine is a little bit complex .. it's a shader on top of the viewport. Lights and obstacles are passed as inputs of the shader pipeline (as an array), and some calculations are made to render the shadows :)
Make a tutorial pelease 🙏🏻
In 0:01 , the shadow actually pivots up the wall. How does one easily do this?
The walls are processed on a separate layer, with a special shader which checks if there is a shadow at the bottom of the wall (= bottom of the sprite) and if there is, it creates a shadow over the entire height :)
@@ekzil35 Thanks man. Your work inspired me to do the following ( th-cam.com/video/-3L5JO6AHT0/w-d-xo.html ) for wall shadow pivots. But I wish I would have just put walls on a separate layer like you did. That's really smart.
Thank you for letting me know.
@@ekzil35 i asked the godot discord to ask if this was possible for my 2d top down game. this was my exact idea but i had no idea how to code shaders. i just wanted to know if you can actually do that. and it turns out it is what you use here. it would be great if you can make a video on this. amazing work
This reminds me of a cave in a game called Golden Sun. Maybe somebody here has played it and can see the same similarities.
I don't know this game.. but it's true that it looks like it :)
hello, have you abandoned this? it looks great
Hi ! Thank you. It's in standby.. I dont have time to continue it.. but I hope finish it one day 😉 maybe with godot 4 !
@@ekzil35 all the best!