[Open Source Tutorial] Unreal PCG ⇋ Houdini: Real-Time Data Translator

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 3

  • @RaphaelGarcia_TA
    @RaphaelGarcia_TA 5 วันที่ผ่านมา +3

    Wow that's really impressive! All the optimization and features available here should really be integrated into the official plugin.

  • @Ethan-gu9hm
    @Ethan-gu9hm 5 วันที่ผ่านมา

    Cool. Do you think it is possible to do everything inside UE with the combination of PCG and Procedural mesh, cutting out Houdini?

    • @adrianpan9211
      @adrianpan9211  5 วันที่ผ่านมา

      @@Ethan-gu9hm I thought it depends on what we want to achieve. If we want to build a massive open world pipeline, then it is the best choice to use both Houdini and unreal pcg. If we just do some small tools without involve landscape, than unreal pcg can already handle it.