Custom Terrain Textures in Arma Reforger Tools (PART 2)
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- เผยแพร่เมื่อ 10 ก.พ. 2025
- Just focusing on some stuff I missed out on the previous video. Hope you enjoy. Any questions please put them in the comments or come make a stop in the discord and ask them there.
Discord: / discord
Please keep making tutorials for Reforger! helps a lot :)
Its just me, or in the middle of the video, some random piano music plays?
O damn yea that I did not see that till now, Sorry for the loud piano music. I'm getting better at video editing. haha
@@Piano_man4854 yeah it kinda ruined the video
great work!
Mhmm is it possible to add Customclutter, too? Ive deleted the clutter from the original (and duplicated) beach groundtextur in its config, but i want some more beachtexture and not beach/grass texture...looks kinda wierd, when the oceanwaves stopping in the grass :p Missing the old A3 overview from the library with the available clutter and objects somehow, its all locked :(
Honestly you should be able to, I have just not been able to check it out. What you'll have to do is to open the clutter in workbench and see how Bohemia made it.
How to change my draw distance of roads and objects in Enfusion tools? My draw distance is like 400-50 meters only no mater what view distance i setup...
I'm not to sure on that one, if I had to guess I would say maybe in your camera settings under the green play button.
@Piano_man4854 i figure it out like an hour after i wrote you, its in the gproj file of your world where you edit draw distance. You can force the engine to draw your textures from a very far distance, roads etc and it will be in game aswell lile that.
im for some reason painting squares with the custom texture dont really know why
try to add the default paint to that same area
@@Piano_man4854 so what it fixed for me was going into mixer, and importing the "full texture" files (like Base color AO Normal etc.) there is an option in mixer wich says "import all textures" i pressed that, reexported the BCR and NHO and i could now paint with the brush normally.