I’m really grateful for all the feedback, everyone! Your thoughts and suggestions are super helpful, and I’ll definitely keep them in mind as I continue developing. This project is still a 'Work in Progress'-not a finished game, but rather a template I’m building to learn game development and experiment with mechanics. The sounds, animations, and interactions you see are all rough drafts and may change entirely as I refine this concept. This video is a glimpse of my journey in creating FPS mechanics, so any ideas you have are always welcome!
hey mate this is so dope. Innovators like yourself really need a chance to get with other people and work on a groundbreaking project. I wish i had lots of money because FPS needs to make some leaps.
I dig the concept thus far. It is rough, noticably, but with due time, I can see this being a fun shooter. Just remember: Don't hit feature creep. Focus on gameplay mechanics currently, and don't dig too far into nitty gritty that only, say, few individuals would notice. Happy deving! Hope to see this game finished one day :)
Lmao the gun sounds like paper crinkling over and over again. Amazing work at replicating the Warzone look idk if those are ripped animations but i've been obsessed with the FP locomotion of the recent god games and this looks very clean.
Really cool, it has been said before but you could use toned down, less compressed (in dynamic) more realistic sounds - once you worked on what matters most to you of course ! This is really interesting, you could integrate Wwise to do more intricate sound design as well !
Ive always thought of a good idea that should be implemented in shooters, when you're firing, your movement and sway speed etc. should be slowed down. even youre aiming and turning speed should be a lot slower when firing. If you have ever fired an automatic weapon they are not easy to control when dumping a mag, this would give it the feel of "power" behind it like you're actually shooting something
Nice, was curious true fps but using two seperate meshes? what do you plan on the upper body shadows which i believe you have not yet synced with the FPS animations? do you plan to blend them, use the fps arms anim directly on the full body shadows? thanks
Wow. Ive never seen a mixture of code, animation, weight blending, and overall artistic direction created in such a way that is even close to what you've created. this is beyond impressive well done!
they're actually not, the weapon and animations,etc is from the asset store by Infima games who were heavily inspired by mw2019 but its their own anims
Can anyone briefly tell me how you keep the arms and camera in sync when looking up and down? I currently have the cam attached via socket to the chest and add rotation to the chest via modify bone node. But from a 3rd P perspective it looks like player is breaking his back when he looks up too much. I really appreciate it
Could you make a sight misalignment feature like squad? Like when the character aims his weapon the weapon isnt aligned perfectly with his eye, i think it would make it very realistic
wish you the best man, this is pretty sick, but dont you think theres too much sounds for just the gun itself lol, like it sounds like there a plastic bag on the gun, anyways, real nice
It's good but the crackling noise has to go, absolutely a needless extra, tone down the weapon shake. Don't do COD like reloads, weapons have weight and good manipulation they don't flail around, especially not dip down when you take out a magazine
Most games, the character screams when his weapons is not ready. Something like "Cover me, I'm reloading" or "Changing mag". This is almost like a standard practice so I think he tried to emulate something like that
That's not true first-person. I don't know if this is clickbait or a misunderstanding of the term, but this is not TFP. If it were to have TFP, it would be weird to not have free-look.
When you aim down sights the gun rest s against your chin... I suggest moving the head itself instead of the gun to the camera. Looks solid aside from that.
A humble suggestion: consider removing unnecessary head bobbing. It makes the entire experience of FPS games difficult to endure. These camera movements aren't always a good idea-it feels like viewing the world through a camera lens rather than your own eyes. Humans barely perceive most head movements, thanks to some impressive brain functions related to balance. Wish you the best
Too much COD influence for the animations. They're well made, but it's obvious they take a ton of influence from COD. Also, too much clicking like everyone else mentioned.
I’m really grateful for all the feedback, everyone! Your thoughts and suggestions are super helpful, and I’ll definitely keep them in mind as I continue developing. This project is still a 'Work in Progress'-not a finished game, but rather a template I’m building to learn game development and experiment with mechanics. The sounds, animations, and interactions you see are all rough drafts and may change entirely as I refine this concept. This video is a glimpse of my journey in creating FPS mechanics, so any ideas you have are always welcome!
hey mate this is so dope. Innovators like yourself really need a chance to get with other people and work on a groundbreaking project. I wish i had lots of money because FPS needs to make some leaps.
@@toddconnell6256 I really appreciate this. I'm hopeful I'll get to work with the right team in the near future.
pretty good work, might wanna tighten screws on that gun tho
Amazing work, but i think you should tone down the clicking noise when manipulating the gun, real guns dont do that as much
prolly is just placeholders
i actually think its a nice fit gives the weapon life but the consistency is key like the sound is gone when running.
Gun was made in China
That is arthritis
im the one who likes this sounds like asmr of gun?
Motion matching and some camera movement restrictions will make this a very good FPS kit/setup :)
bro is stepping on water bottles
I dig the concept thus far. It is rough, noticably, but with due time, I can see this being a fun shooter. Just remember:
Don't hit feature creep. Focus on gameplay mechanics currently, and don't dig too far into nitty gritty that only, say, few individuals would notice.
Happy deving! Hope to see this game finished one day :)
the crisp 🥶🥶🥶
That means something wrong with ur gun
Other than the aiming this actually looks awesome asf. I like the details and weapon sways and audio.
Take your time with this, looks sick
Lmao the gun sounds like paper crinkling over and over again. Amazing work at replicating the Warzone look idk if those are ripped animations but i've been obsessed with the FP locomotion of the recent god games and this looks very clean.
Really cool, it has been said before but you could use toned down, less compressed (in dynamic) more realistic sounds - once you worked on what matters most to you of course ! This is really interesting, you could integrate Wwise to do more intricate sound design as well !
@@noemathieu6938 I appreciate the constructive criticism. I'm still new to game development so ill definitely look into Wwise 👌
M A G C H E C K ! ! ! 🔥🔥🗣️🗣️
Ive always thought of a good idea that should be implemented in shooters, when you're firing, your movement and sway speed etc. should be slowed down. even youre aiming and turning speed should be a lot slower when firing. If you have ever fired an automatic weapon they are not easy to control when dumping a mag, this would give it the feel of "power" behind it like you're actually shooting something
Amazing
Nice, was curious true fps but using two seperate meshes? what do you plan on the upper body shadows which i believe you have not yet synced with the FPS animations? do you plan to blend them, use the fps arms anim directly on the full body shadows? thanks
This would be really cool in VR as well!
Love it, hope to see more
were you working on this after the GASP project release or before? Amazing!
Does new infima games animation compatible with full body? LPAMG not and im curious)))
too much sound i dont know if its needed for the gun to make a clicked noise every time you move it.
Can you show us a tutorial to take the parts of a metahuman and add a body to the animated arms? 👍
that grenade sounded oddly like a balloon...
Wow. Ive never seen a mixture of code, animation, weight blending, and overall artistic direction created in such a way that is even close to what you've created. this is beyond impressive well done!
mw19 animations clear as day lol
they're actually not, the weapon and animations,etc is from the asset store by Infima games who were heavily inspired by mw2019 but its their own anims
Realistic Assault Rifle pack on Fab
dude fuck yeah this is awesome
Can anyone briefly tell me how you keep the arms and camera in sync when looking up and down? I currently have the cam attached via socket to the chest and add rotation to the chest via modify bone node. But from a 3rd P perspective it looks like player is breaking his back when he looks up too much. I really appreciate it
Could you make a sight misalignment feature like squad? Like when the character aims his weapon the weapon isnt aligned perfectly with his eye, i think it would make it very realistic
yeah nice but some sounds from the weapon should not exist and some sounds are waaaay to loud
Looks good, is there any chance i could use this as a template
In the future... every game is literally a COD clone, a bright future
Wow that's great bro
badass, if you could make the mag check show the mag follower that would be great
Bump the noise down quite a bit because it isn't crazy realistic, but other than that its looking great
wish you the best man, this is pretty sick, but dont you think theres too much sounds for just the gun itself lol, like it sounds like there a plastic bag on the gun, anyways, real nice
it's amazing! a tutorial is planned to show how to make this ?
this should be on every play store IF IT HAS SLIDING PLZ SEND ME THE DOWNLOAD
my guy this is sick!
will this be a game eventually? Also, You should do a campaign, That would be pretty cool, Just a suggestion, tho
It's good but the crackling noise has to go, absolutely a needless extra, tone down the weapon shake. Don't do COD like reloads, weapons have weight and good manipulation they don't flail around, especially not dip down when you take out a magazine
why did he scream mag check
why not
@NEZCORPORATION_2100 it gives away your position
Most games, the character screams when his weapons is not ready. Something like "Cover me, I'm reloading" or "Changing mag". This is almost like a standard practice so I think he tried to emulate something like that
@@Fabio-zc7bs imagine going all sneaky and becoming a bullet sponge cause you decided to scream "EVERYONE!!! I AM OUT OF AMMO!! SHOOT ME!!"
That's not true first-person. I don't know if this is clickbait or a misunderstanding of the term, but this is not TFP. If it were to have TFP, it would be weird to not have free-look.
Why is the red dot so low not even in the lens?
Really good 👍
the guns are WAYY too noisy when moving them.
good concept!
GG Brooo
cool bro
How long did this take you if you don't mind me asking
Is that the Infima games high poly rifle pack I see
Why does the gun crunch so much?
only thing you should do now is make the bullets actually exit the barrel instead of the screen
Nice but make rifle less crunchy sounding
Do you make the models? Caz I like it.
can you show how it looks in 3thrd person
we got delta force at home:
Is this metahuman ? would gladly buy this at marketplace!
NEW COD GAME
good work just that the rattling of the gun sounds pretty bad
why is the watch the wrong way around
nvm it is so it doesnt reflect the sun rays
Nicely done. not my style though. I prefer bit more realism, or tarkov style animation. this feels very COD.
Need a new insurgency Asap
Will you be able to make us support mods and make the game probably better?
When you aim down sights the gun rest s against your chin...
I suggest moving the head itself instead of the gun to the camera.
Looks solid aside from that.
it's cool - but it feels like you're almost trying too hard with the gun sfx. i dont need to hear every single molecule's motion.
Groundbranch does all this...MUCH better
looks like warzone
where do i support?
The gun movement noise is too much and the empty magazine is modeled wrong, but otherwise keep at it.
the fps looks cool but the fps is horrible its like 20 or sumn
rattle sounds are too overdone, other than that sick work!
That bro want to do a new call of duty game
Why is your rifle so loose 😭
Aren't you going to add credit to the creator of that gun template?
is that a gun or a spray paint can?!?!?!?
A humble suggestion: consider removing unnecessary head bobbing. It makes the entire experience of FPS games difficult to endure. These camera movements aren't always a good idea-it feels like viewing the world through a camera lens rather than your own eyes. Humans barely perceive most head movements, thanks to some impressive brain functions related to balance. Wish you the best
Mechanical Keyboard gun
True FPS isnt 2 meshes. Im not sure why you posted true FPS with 2 skeletal meshes.
true fps...still holds the gun way to close to the head xD would it be true then you would see your complete left arm
lol its just controller with cod anims a
damn
Please release a cqb mobile game bro
please teach us
Да как вы этоделайте
Your gun sounds like a ps4 controller 😂
Too much COD influence for the animations.
They're well made, but it's obvious they take a ton of influence from COD.
Also, too much clicking like everyone else mentioned.
Animations are great but sounds are absolutely awful.
Do you have instagram or facebook so we can chat about a project?