Sanity - Elysium - Amiga Demo (HD 50fps)

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  • เผยแพร่เมื่อ 7 พ.ย. 2014
  • Classic demo by Sanity with a fantastic soundtrack by Jester - This is Elysium. Now in HD 50fps.
    Released at the Amiga Summit Convention 1991...
    Credits:
    Code: Chaos, Panther
    Music: Jester
    Graphics: Cruiser, Cthulhu
    Text: Chaos, Shadow, Censor
    Sanity Collection: • Sanity Collection (HD ...
    As TH-cam just introduced the new frame rates for playback, i have recaptured this classic Amiga demo in native Pal 50fps. Please watch in HD to enable 50fps on a browser that supports it (Chrome is your best bet at the time of upload)
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ความคิดเห็น • 53

  • @beedoox5613
    @beedoox5613 3 หลายเดือนก่อน +6

    Still got this on floppy disk from when it was new... thank you history!

    • @RetroDemoScene
      @RetroDemoScene  3 หลายเดือนก่อน +3

      Almost 10 years since i capped this & thanks to your notification, i'm living it again. Jester!

  • @Decius_Mus
    @Decius_Mus 2 ปีที่แล้ว +9

    These times never come back. So happey you all remember them! Cheers to you!

  • @pigpenpete
    @pigpenpete 9 ปีที่แล้ว +53

    A truly timeless soundtrack, one of my favourites.

    • @JakobJenkov
      @JakobJenkov 2 ปีที่แล้ว

      Yes, I also loved this soundtrack back then :-)

    • @EliteWheatProdctionZ
      @EliteWheatProdctionZ ปีที่แล้ว

      jester really juju'd on that beat

    • @bloodmapedit
      @bloodmapedit ปีที่แล้ว +1

      Some proper Italo Disco instead of the Techno emptiness of what came a little later in the decade.

    • @LarsTragel-zh7ei
      @LarsTragel-zh7ei ปีที่แล้ว

      @@bloodmapedit It's not Italo Disco but Chiptune, kid.

    • @bloodmapedit
      @bloodmapedit ปีที่แล้ว +1

      @@LarsTragel-zh7ei In contrary to the C64, there's no sound chip involved on the Amiga, it's all sampling.
      The MODfile is clearly inspired by the 80's italo disco style.

  • @amimatz
    @amimatz 6 ปีที่แล้ว +14

    Jester module masterpiece , 4-channels Amiga 500. Quality product from the golden days of the early 90's

  • @mikekwarner
    @mikekwarner ปีที่แล้ว +6

    I remember the MOD, but not the demo... but this is one of the best old skool demos I've seen. Truly impressive.

    • @RetroDemoScene
      @RetroDemoScene  ปีที่แล้ว +3

      Sanity knocked out quite a few classics back in the day with awesome audio. World of Commodore '92, Interference & Arte to name a few. Description above has a Sanity Playlist...
      Regards /RDS

  • @jeffreyokun2355
    @jeffreyokun2355 8 ปีที่แล้ว +6

    My yyouuthhh... Those were the times of 'innocense' and extreme creativity.. I remember how I lived and breathed amiga and my deluxe paint and real 3d...

  • @DirkIronside
    @DirkIronside 8 ปีที่แล้ว +10

    I'm so accustomed to C64 demos, these fancy Amiga demos make my head explode.

    • @V3ntilator
      @V3ntilator 7 ปีที่แล้ว +1

      Amiga music.. Thats party music even today :D
      BTW: Look for Hi Tension I and Hi Tension II on YT.

  • @ylette
    @ylette 3 ปีที่แล้ว +2

    Remember hearing about this demo from a friend who called and enthusiastically described this crazy Amiga demo he got with all these seemingly impossible effects. I wasn't disappointed when I saw it.

  • @Koka2609
    @Koka2609 2 ปีที่แล้ว +2

    That cubes trick... Awesome! Wouldn't be that impressive on its own, but that added morph effect brings it up one notch

  • @Grim-bx3ox
    @Grim-bx3ox 2 ปีที่แล้ว +1

    I'm still impressed with the demo, doing this on 16 bit hardware in the late 80s and early 90s just impresses me to no end.

  • @TheChavesmania
    @TheChavesmania 4 ปีที่แล้ว +3

    Amazing sound !! Amiga Forever ...♥️

  • @UserX860
    @UserX860 6 ปีที่แล้ว +1

    Jester did some awsome tunes! GREAT!

  • @jpsmaia
    @jpsmaia ปีที่แล้ว +1

    That sound! Classic mod

  • @kazaaakplethkilik3229
    @kazaaakplethkilik3229 9 หลายเดือนก่อน

    I'm scared because there are probably thousands of hidden gems of masterpiece music that i don't know about

  • @yomarukasuga
    @yomarukasuga 5 ปีที่แล้ว +1

    Demo Style is very fantastic!

  • @larnregis
    @larnregis ปีที่แล้ว +1

    Found this back then (1995?) on a PC-Games CD with a separate exe to play mod/s3m files.
    Later used WinAMP with a mod/s3m plugin. Kept this song over all the years and to this day have it in my winamp playlist. (still using the fast/old/lightweight winamp today)

  • @DanScribla
    @DanScribla 5 ปีที่แล้ว +4

    has anyone noticed at 1080p res that youtube's hover progress bar lines up perfect with the lower copper bar? with cache bar it looks pretty cool.

  • @EGOS42
    @EGOS42 9 ปีที่แล้ว +16

    I sense trickery on the vector cubes part of the demo. I'm guessing they render one cube and display it multiple places on screen doing some point math for it's position in 3d space. It's just too many polygons for a 7.16MHz 68000 to render. Not putting it down, it's a really neat trick. That kind of clever thinking made demos like these possible.

    • @getdrinking
      @getdrinking 8 ปีที่แล้ว +3

      Yep. Calculate one cube and render it into a block of memory, then using another set (or even the same set of matrix calculations for simple shapes) blit that bob onto those x,y coords.
      You could also precalc all those coords beforehand to save cycles, or even render every single rotation of the cube as a seperate blitter object in memory for even greater speed gains.
      Doing the latter and rendering a single consecutive line from each object in memory allowed for the 'rubber objects' you often see in some demos of that period.

    • @jeffreyokun2355
      @jeffreyokun2355 8 ปีที่แล้ว +4

      +getdrinking blitter was the 'soul' of amiga :D I have such fond memories of the tricks ppl got creative with it.. It was the magic we competed with other platforms.. Not to mention Paula & Angus lol.. Suddenly got a tear of joy in my eye from memories.. Should have kept my a500..

    • @krisbaum1974
      @krisbaum1974 7 ปีที่แล้ว +5

      all the cubes are identical - they're just in different positions, so they're not really cubes in 3d space since they dont increase or decrease in size as they get closer or further away from the viewer. so they'd precalculate each variation of cube angle, then as they draw each one use the pre-calc version.. i cant remember the cheat way to draw with only filled shapes but there was a way - you essentially just marked the start and end of a fill/colour on a vertical line, and the raster processor did the rest.

    • @krisbaum1974
      @krisbaum1974 7 ปีที่แล้ว +1

      what was truly amazing back then was the zoom in and out of the bitplane. Amiga had a funny way of representing images and it was intense math to zoom in and out like that, almost impossible to do at the required frame rate - a whole image like this. these original demos inspired stuff later down the track like Wolfenstein on the PC.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt ปีที่แล้ว

    I still dont understand how they did the cubes but fk this still kills. Makes me happy. 2023 soon !

  • @Sevish
    @Sevish ปีที่แล้ว

    Ok that text about black and white has got me questioning everything I thought I knew about handkerchiefs.

  •  9 ปีที่แล้ว +4

    Super 👌

  • @Erik-re6cu
    @Erik-re6cu 2 หลายเดือนก่อน +1

    Cela m'a tellement marqué dans ma jeunesse est-ce que j'ai même repris sanity comme pseudo fortnite❤❤

  • @DashsChannel
    @DashsChannel 3 ปีที่แล้ว +2

    Well this sure isn't an ear-splitting hit from The Jester. This is a classic MOD.
    Always aspired to be a demoscener, but sadly I currently only know modern game engines like Godot and Unity and very limited C++ knowledge. It just blows my mind what these coders were able to do back in the C64 and Amiga days.

  • @TonHet1
    @TonHet1 3 ปีที่แล้ว

    I Love this music

  • @bansku1137
    @bansku1137 16 วันที่ผ่านมา +1

    funny that only things youtube reccommends to me are demoscene things and skate videos XD

  • @MikaHalonen1974
    @MikaHalonen1974 3 ปีที่แล้ว

    Sanity! i love you!

  • @ooo.coreltd6416
    @ooo.coreltd6416 3 ปีที่แล้ว

    Jester rulez!

  • @socke011
    @socke011 2 ปีที่แล้ว +2

    Today I got my A500 mini and the first thing is to load this demo but a failed with the whdload image. Unfortunatly it can't read ADF files at the moment. Instead I used youtube to enjoy this masterpiece of creativity. An old school friend was a part of Sanity years ago and I don't know if he did some codings in this demo - maybe !

  • @zbigniewbaldy8090
    @zbigniewbaldy8090 4 ปีที่แล้ว

    Sanity zawsze jest OK !

  • @getdrinking
    @getdrinking 8 ปีที่แล้ว +1

    I would have been 20 at the time. I think i was just about leaving the scene at the time this came out.
    Still remember it well though

    • @SummonerArthur
      @SummonerArthur 6 ปีที่แล้ว

      getdrinking hey, could you tell me more about the scene?

  • @ivanmilenkovic8285
    @ivanmilenkovic8285 ปีที่แล้ว

    Second that!

  • @Baekstrom
    @Baekstrom 3 ปีที่แล้ว +1

    "Inconvex" also known as "concave"

  • @axilmar254
    @axilmar254 2 ปีที่แล้ว +1

    I wonder how they did the zoom effect.
    Where is Chaos now? I want my Outrun, with sprite scaling, on my Amiga!!! (just kidding of course).
    EDIT
    I found out how the zooming effect is done: they use the copper to hide lines vertically (and to move the image to the center of the screen). Horizontally, they use both the copper and the blitter to hide columns.
    The images are never scaled up, they are always scaled down.
    Insanely clever!
    Now, back to ...Outrun.
    Would it be possible to create a copper list in such a way that the same effect is done on multiple blits on the screen?
    The copper list would have to wait for the raster beam to reach each possible image position, then do its row/column shifting as needed.
    ...

  • @mdftrasher
    @mdftrasher 5 ปีที่แล้ว +1

    Tattooed in my brain, forever! ;-)

  • @jdryyz
    @jdryyz ปีที่แล้ว

    Can this be made playable on any accelerated Amiga? Perhaps I have not found the correct Tooltype for WHDload :)

  • @obvioustruth
    @obvioustruth ปีที่แล้ว

    Nice demo but these old demos are qute boring. Too much focus on individual parts (too long).

  • @plasmaarmelund
    @plasmaarmelund 4 ปีที่แล้ว +1

    The music isn't that good. Very cliche and unoriginal.

    • @antsbull3370
      @antsbull3370 3 ปีที่แล้ว +8

      its considered one of the all time classic mods - you've just made yourself look like a newb - sharpen up in the future before embarrassing yourself

    • @eivind-falk
      @eivind-falk 2 ปีที่แล้ว +2

      @@LarsTragel-zh7ei Don't worry, it's just a basement-dwelling troll that knows he can never create anything himself.