Enhance Your Cloth Simulations with this Interactive Method!

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 52

  • @Daniel-nb3kk
    @Daniel-nb3kk ปีที่แล้ว +1

    Used this method for positioning a pillow against a bed headboard, thanks! :)

  • @jco7551
    @jco7551 ปีที่แล้ว +2

    Has anyone suggested you be the Geometry Nodes tutorial creator for Blender Studio? A step-by-step series by you would be well worth the price of a Studio subscription. I think the current series is actually really good. But your cadence and descriptions of how things work is the best I've heard. Between theirs and yours, I feel much more fluent in geonodes than I thought I'd be able to.

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว

      No, I doubt they need my assistance :) But thanks for the kind words.

  • @adamatthews8434
    @adamatthews8434 ปีที่แล้ว +3

    what a nifty tutorial! always cool to see new approaches to problems :)

  • @danialsoozani
    @danialsoozani ปีที่แล้ว +1

    this tut was amazing and made me calm and at the same time added to my knowledge!
    Thanks a lot dear Matthews

  • @nirmansarkar
    @nirmansarkar ปีที่แล้ว +3

    Absolutely wonderful!! Thank YOU

  • @namkhanh_kelleroan8836
    @namkhanh_kelleroan8836 ปีที่แล้ว

    Thank you saved me a lot of time trying to browse videos for an actual working one

  • @Brett3am
    @Brett3am 9 หลายเดือนก่อน

    Simple procedure for an amazing result! Thank you!!

  • @animhaxx
    @animhaxx ปีที่แล้ว

    This is the best free software Ive seen. Respect.

  • @SamMansfield91
    @SamMansfield91 11 หลายเดือนก่อน

    Just what I needed, thank you!

  • @MyStudio-io3so
    @MyStudio-io3so 24 วันที่ผ่านมา

    Hook modifier not moving cloth in Blender 4.2

  • @patrickrichard6556
    @patrickrichard6556 ปีที่แล้ว

    i really apreciate your help with dowloanding this software

  • @neilmarshall5087
    @neilmarshall5087 ปีที่แล้ว +1

    Triangulating the mesh (edit mode or modifier) will also help with the ugly areas where the cloth is folded.

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว

      Good catch! Was definitely trying to focus on this particular trick, I do need to do a full back to basics cloth video at some point.

    • @neilmarshall5087
      @neilmarshall5087 ปีที่แล้ว

      @@JohnnyMatthews When you do - remember to include using another very high poly mesh as the final blanket, and using the present one as the Helper Object for a Surface deform, or Mesh Deform Modifier to control the final mesh.

  • @theinheritedsoul5018
    @theinheritedsoul5018 ปีที่แล้ว

    Awesome worked on Big Sur.Follow the steps as per the video.😉Thank you

  • @diegobarreiro8737
    @diegobarreiro8737 ปีที่แล้ว

    it worked! thank you so much!!

  • @Marsiland58
    @Marsiland58 ปีที่แล้ว

    THANK YOU SO MUCH THIS WAS EXTREMELY HELPFUL :D

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว

      You're welcome! I hoped it would help someone.

  • @hrslayz3385
    @hrslayz3385 ปีที่แล้ว

    It works! Thanks a lot.

  • @vitorhugo397
    @vitorhugo397 ปีที่แล้ว

    That was great. Thank you.

  • @JackOkneel
    @JackOkneel ปีที่แล้ว

    You the real MVP.

  • @SoPeLpc
    @SoPeLpc ปีที่แล้ว

    Nice! Thanks for the tutorial :)

  • @nadstunes77
    @nadstunes77 ปีที่แล้ว

    this is so cool thanks for sharing really useful :)

  • @stefanguiton
    @stefanguiton ปีที่แล้ว

    Great video!

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว

      Thanks! I'm glad you got something out of it!

  • @outmanell7420
    @outmanell7420 ปีที่แล้ว

    love you

  • @raihanahmed1660
    @raihanahmed1660 ปีที่แล้ว

    Works well!! DANKEEE

  • @thvtete4100
    @thvtete4100 ปีที่แล้ว

    Very helpful

  • @pZq_
    @pZq_ ปีที่แล้ว

    Great thx!

  • @_blender_man_
    @_blender_man_ ปีที่แล้ว

    Great job! I can’t find this on Gumroad ..are you sure it’s available?

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว

      Most of the assets are on Gumroad, but the add-on is on my Patreon with the source files. www.patreon.com/johnnymatthews

  • @adityanair5527
    @adityanair5527 ปีที่แล้ว

    WORKING thx bro

  • @giovannanunes271
    @giovannanunes271 ปีที่แล้ว

    I wish its get work

  • @jaydudhatra7129
    @jaydudhatra7129 ปีที่แล้ว

    For once, the software is actually really useful

  • @davidmcsween
    @davidmcsween ปีที่แล้ว +2

    Nice demonstration of hook modifier! Sadly your tutorial suffers from the same thing all the other physics tutorials suffer from... Blender's general lack of value labeling. How much is a "...more friction"? There's just no way to really know. And the interactions between values means that you could be FAR away from an ideal setting. In fact you could even be fighting against values you've entered elsewhere :( At least with vert weight painting you get a colour gradient to a normalized quantity

    • @JohnnyMatthews
      @JohnnyMatthews  ปีที่แล้ว +2

      Oh I agree whole-heartedly. But, in the end, even with quick setups, I was liking some of the results I was getting.

    • @MrTomyCJ
      @MrTomyCJ ปีที่แล้ว

      That seems like a problem of Blender rather than of the tutorials. I also dislike that some physics parameters are not expressed in known units, but that must be in part because the simulation engines that Blender usees are not that good, so to achieve real-looking results, you usually need to use non realistic values.