Has anyone suggested you be the Geometry Nodes tutorial creator for Blender Studio? A step-by-step series by you would be well worth the price of a Studio subscription. I think the current series is actually really good. But your cadence and descriptions of how things work is the best I've heard. Between theirs and yours, I feel much more fluent in geonodes than I thought I'd be able to.
@@JohnnyMatthews When you do - remember to include using another very high poly mesh as the final blanket, and using the present one as the Helper Object for a Surface deform, or Mesh Deform Modifier to control the final mesh.
Nice demonstration of hook modifier! Sadly your tutorial suffers from the same thing all the other physics tutorials suffer from... Blender's general lack of value labeling. How much is a "...more friction"? There's just no way to really know. And the interactions between values means that you could be FAR away from an ideal setting. In fact you could even be fighting against values you've entered elsewhere :( At least with vert weight painting you get a colour gradient to a normalized quantity
That seems like a problem of Blender rather than of the tutorials. I also dislike that some physics parameters are not expressed in known units, but that must be in part because the simulation engines that Blender usees are not that good, so to achieve real-looking results, you usually need to use non realistic values.
Used this method for positioning a pillow against a bed headboard, thanks! :)
Has anyone suggested you be the Geometry Nodes tutorial creator for Blender Studio? A step-by-step series by you would be well worth the price of a Studio subscription. I think the current series is actually really good. But your cadence and descriptions of how things work is the best I've heard. Between theirs and yours, I feel much more fluent in geonodes than I thought I'd be able to.
No, I doubt they need my assistance :) But thanks for the kind words.
what a nifty tutorial! always cool to see new approaches to problems :)
this tut was amazing and made me calm and at the same time added to my knowledge!
Thanks a lot dear Matthews
Thanks for the kind words 🙂
Absolutely wonderful!! Thank YOU
You’re welcome ☺️
Thank you saved me a lot of time trying to browse videos for an actual working one
Glad to hear it
Simple procedure for an amazing result! Thank you!!
This is the best free software Ive seen. Respect.
Just what I needed, thank you!
Hook modifier not moving cloth in Blender 4.2
i really apreciate your help with dowloanding this software
Triangulating the mesh (edit mode or modifier) will also help with the ugly areas where the cloth is folded.
Good catch! Was definitely trying to focus on this particular trick, I do need to do a full back to basics cloth video at some point.
@@JohnnyMatthews When you do - remember to include using another very high poly mesh as the final blanket, and using the present one as the Helper Object for a Surface deform, or Mesh Deform Modifier to control the final mesh.
Awesome worked on Big Sur.Follow the steps as per the video.😉Thank you
Awesome!
it worked! thank you so much!!
You're welcome!
THANK YOU SO MUCH THIS WAS EXTREMELY HELPFUL :D
You're welcome! I hoped it would help someone.
It works! Thanks a lot.
You're welcome!
That was great. Thank you.
You're very welcome!
You the real MVP.
lol
Nice! Thanks for the tutorial :)
No problem! Hope it’s helpful
this is so cool thanks for sharing really useful :)
You are so welcome!
Great video!
Thanks! I'm glad you got something out of it!
love you
Works well!! DANKEEE
Glad it helped!
Very helpful
Glad to hear that
Great thx!
You’re welcome!
Great job! I can’t find this on Gumroad ..are you sure it’s available?
Most of the assets are on Gumroad, but the add-on is on my Patreon with the source files. www.patreon.com/johnnymatthews
WORKING thx bro
No problem 😀
I wish its get work
For once, the software is actually really useful
Nice demonstration of hook modifier! Sadly your tutorial suffers from the same thing all the other physics tutorials suffer from... Blender's general lack of value labeling. How much is a "...more friction"? There's just no way to really know. And the interactions between values means that you could be FAR away from an ideal setting. In fact you could even be fighting against values you've entered elsewhere :( At least with vert weight painting you get a colour gradient to a normalized quantity
Oh I agree whole-heartedly. But, in the end, even with quick setups, I was liking some of the results I was getting.
That seems like a problem of Blender rather than of the tutorials. I also dislike that some physics parameters are not expressed in known units, but that must be in part because the simulation engines that Blender usees are not that good, so to achieve real-looking results, you usually need to use non realistic values.