Plasticity | Stun Gun Part 2

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 11

  • @TaramiBedona
    @TaramiBedona 8 หลายเดือนก่อน +1

    24:30 - The box selection works in two ways depending on how you draw the box. Left-to-right it selects objects fully contained by the box (what you wanted) and right-to-left it selects all objects the box touches.

    • @Pixelfondue
      @Pixelfondue  8 หลายเดือนก่อน

      As seen here: th-cam.com/video/sV1IuORp9Po/w-d-xo.html

    • @Pixelfondue
      @Pixelfondue  8 หลายเดือนก่อน

      Thanks!

    • @TaramiBedona
      @TaramiBedona 8 หลายเดือนก่อน

      @@Pixelfondue Yes, exactly, sorry if I came off as a know-it-all. Just noticed you seemed frustrated with how the box selection worked and thought maybe you had missed that detail. Plasticity is honestly still pretty rough around the edges and doesn't explain itself super well.

    • @Pixelfondue
      @Pixelfondue  8 หลายเดือนก่อน

      @@TaramiBedona No worries - there's several of us. William had covered that on his short video. I (Greg) didn't know about it, lol. Sorry for the confusion.

    • @TaramiBedona
      @TaramiBedona 8 หลายเดือนก่อน

      @@Pixelfondue Ooh, ok, that explains it. 😊

  • @RUSTICW0LF
    @RUSTICW0LF 5 หลายเดือนก่อน +1

    Thanks Greg, never been able to understand Blender,
    but I'm hooked now, with this awesome software and your teaching. Perfect for a total nube like me. 👍

    • @Pixelfondue
      @Pixelfondue  5 หลายเดือนก่อน +1

      Yeah. Plasticity fills that niche of powerful but pretty (mostly) easy really well.

  • @AephVeyniker
    @AephVeyniker 7 หลายเดือนก่อน

    I found Plasticity limited/unintuitive though when it comes to surfaces. also chamfers were different on the edge loop and didn't connect to each other when using not perpendicular surfaces. I will stick to poly modeling. Fusion 360 seemed more robust but lags too much. Rhino 7 was the nicest (partial history is enough for me) but sucks at fillets.

    • @Pixelfondue
      @Pixelfondue  7 หลายเดือนก่อน

      Yes, good to try different things and (from what I've found) people tend to stick with the process/app they like the most. I use Modo for most of my modeling.