24:30 - The box selection works in two ways depending on how you draw the box. Left-to-right it selects objects fully contained by the box (what you wanted) and right-to-left it selects all objects the box touches.
@@Pixelfondue Yes, exactly, sorry if I came off as a know-it-all. Just noticed you seemed frustrated with how the box selection worked and thought maybe you had missed that detail. Plasticity is honestly still pretty rough around the edges and doesn't explain itself super well.
@@TaramiBedona No worries - there's several of us. William had covered that on his short video. I (Greg) didn't know about it, lol. Sorry for the confusion.
Thanks Greg, never been able to understand Blender, but I'm hooked now, with this awesome software and your teaching. Perfect for a total nube like me. 👍
I found Plasticity limited/unintuitive though when it comes to surfaces. also chamfers were different on the edge loop and didn't connect to each other when using not perpendicular surfaces. I will stick to poly modeling. Fusion 360 seemed more robust but lags too much. Rhino 7 was the nicest (partial history is enough for me) but sucks at fillets.
Yes, good to try different things and (from what I've found) people tend to stick with the process/app they like the most. I use Modo for most of my modeling.
24:30 - The box selection works in two ways depending on how you draw the box. Left-to-right it selects objects fully contained by the box (what you wanted) and right-to-left it selects all objects the box touches.
As seen here: th-cam.com/video/sV1IuORp9Po/w-d-xo.html
Thanks!
@@Pixelfondue Yes, exactly, sorry if I came off as a know-it-all. Just noticed you seemed frustrated with how the box selection worked and thought maybe you had missed that detail. Plasticity is honestly still pretty rough around the edges and doesn't explain itself super well.
@@TaramiBedona No worries - there's several of us. William had covered that on his short video. I (Greg) didn't know about it, lol. Sorry for the confusion.
@@Pixelfondue Ooh, ok, that explains it. 😊
Thanks Greg, never been able to understand Blender,
but I'm hooked now, with this awesome software and your teaching. Perfect for a total nube like me. 👍
Yeah. Plasticity fills that niche of powerful but pretty (mostly) easy really well.
I found Plasticity limited/unintuitive though when it comes to surfaces. also chamfers were different on the edge loop and didn't connect to each other when using not perpendicular surfaces. I will stick to poly modeling. Fusion 360 seemed more robust but lags too much. Rhino 7 was the nicest (partial history is enough for me) but sucks at fillets.
Yes, good to try different things and (from what I've found) people tend to stick with the process/app they like the most. I use Modo for most of my modeling.