Nice to see some explanation of this usage specifically for anybody still confused. I kinda breezed over it to get to the PC combos in my own long form modern guide because there was SO MUCH to cover.
Love the content as always definitely abused the new medium dima into heavy superman puch to throw people off and ended up in masters finally. Your content was a big help with learning new setups and punishes and i wanted to say thanks for the amazing tips that help me push my way into masters
I don't play Marisa, but I enjoy how analytical you are and how you break down her tools. It's always nice to see somebody who specializes in these types of characters that top players don't talk about or use.
Woohoo! Your videos make me want to go in the lab which is what I do the least when playing this game. Thank you for the inspiration since I didn't see what the options are for uncharged cr HP on throw whiff!
ive been looking at this tech in the corner with throw loops and it is abysmal. so the dash up throw loop of course is fake and losses to jab but for the shimmy you have to wait for the active frames of throw to be over, unless it is delayed, giving you a 2 frame window to hit the full charge punish. then if you do drive rush throw loops the throw loop is 2 frames and manually timed but the crouching heavy punch is auto timed for the punish. unironically the 3 charged CHP in a row into light gladius isn't that bad doing 3.8 k and using no drive
Yeah, after corner throw I usually just DR HP to hit the second active frame to be +2/+8 oB/oH. Can shimmy from there and react to missed tech with crouch MP into OD quad for really good damage.
It would probably depend on how much they delay their tech, but in general yes that should work. You just have to be mindful that that is going to get smoked by jump.
Nice to see some explanation of this usage specifically for anybody still confused. I kinda breezed over it to get to the PC combos in my own long form modern guide because there was SO MUCH to cover.
I’ve been thinking about doing both a ridiculously long guide (like Broski’s Aki guide) and a “How to play Marisa in two minutes”.
@ How to Play Marisa in 3 Seconds: Gladius
@@ZachHenke A guide for beginners, I want to play marisa pleeeeeease 😂
Love the content as always definitely abused the new medium dima into heavy superman puch to throw people off and ended up in masters finally. Your content was a big help with learning new setups and punishes and i wanted to say thanks for the amazing tips that help me push my way into masters
Awesome! Master is where the real grind begins.
I don't play Marisa, but I enjoy how analytical you are and how you break down her tools.
It's always nice to see somebody who specializes in these types of characters that top players don't talk about or use.
Thank you!
Woohoo! Your videos make me want to go in the lab which is what I do the least when playing this game. Thank you for the inspiration since I didn't see what the options are for uncharged cr HP on throw whiff!
Thanks for the vid.
I'd write something more pithy but my brain is dead ATM
Thanks for engaging with it.
Nicr title. Might want to include patch as a keyword dude or November patch/season 2.5. Whatever people would be more receptive to
Done. Thank you.
ive been looking at this tech in the corner with throw loops and it is abysmal. so the dash up throw loop of course is fake and losses to jab but for the shimmy you have to wait for the active frames of throw to be over, unless it is delayed, giving you a 2 frame window to hit the full charge punish. then if you do drive rush throw loops the throw loop is 2 frames and manually timed but the crouching heavy punch is auto timed for the punish. unironically the 3 charged CHP in a row into light gladius isn't that bad doing 3.8 k and using no drive
Yeah, after corner throw I usually just DR HP to hit the second active frame to be +2/+8 oB/oH. Can shimmy from there and react to missed tech with crouch MP into OD quad for really good damage.
Great vid! Would a delayed b+hk beat both delayed tech and backdash? And OD dp
It would probably depend on how much they delay their tech, but in general yes that should work. You just have to be mindful that that is going to get smoked by jump.