Foxhole Devs kept hearing complaints about Clans in Foxhole so they made an entire game based on a period (Late Antiquity/early medirval) dominated by clans lmao.
As someone who hasn't played much foxhole what are the general complaints against clans? I've only ever heard good things like helping new players get started and just overall better team work.
@@Ronin.97 Sometimes you can run into the wrong clan and "mess" up their base or operation. It's generally just new players not knowing what they are doing and where the new player is "messing" something up. A lot of the miscommunication can come from other players from different countries as well where there is a language barrier.
@@boyvip9844 What do you call Larping? Ancients gather under the night a a siege camp and start boosting each other by singing and cheering? That's not larp or acting that's just lads chill and enjoy the game and take it seriously
This shit is awesome, dont get the people complaining its not identical to foxhole, this has the potential to be some shit we aint seen before, an entire medieval world with cities, clans, guilds, feudal systems, countries all with intricate productions, economies and politics, all the way down to the individual player, the opportunity for the sheer amount of what they could do with this is insane.
I agree! With the new engine we will see a lot more new mechanics and ways of doing things. I'm honestly just hoping that this game will help them develop Foxhole 2 eventually down the road.
@@RobertLovesGames what do you think of the possibility of not having permanent factions, like foxhole? I mean, allowing clans who fullfil certain criteria to declare war or ally themselves with other clans, being of the same faction or not. That would open the window to a lot of variety in almost every aspect of social interaction of clans. It would be like enabling the "rebellions". The coalition leaders or kingdom leaders would have to take into consideration clan loyalty and the possibility of betrayal. I think it would be pretty awesome
I really like the Age of Empires inspired graphics, and the mechanics look great too. Given the large scale of the maps it would be nice to be able to zoom the camera out a little further too.
i personally cant wait. i love foxhole and a medevil version where i get to seige a castle with 300 people sounds awesome just imagine how cool that will be dumping boiling oil on people scaling your castle with giant ladders, shooting trebuchets into a castle wall and pillaging it, and just living in a humble village with a bunch of friends
Should be a fun time! Dumping boiling oil will be so cool! I for sure want to live a humble life some war with a little house out in the middle of nowhere ha!
If I remember correctly, I believe the developers said that R2 will be exclusively for Anvil and any future projects they create. I don’t think Foxhole will get this upgrade. However, they could change their mind if the R2 engine goes well.
@@infinitekarma4949 Maybe if they end up making Foxhole 2! My theory is Anvil is the test for their new engine and they will eventually work on some kind of Foxhole 2 project.
Idk if anyone has heard of or remembers Durango Wildlands, but I would LOVE a dinosaur themed survival colony builder mmo with mechanics like Foxhole/Anvil Empires. The in depth part of surviving, being able to start thriving, and then going to war with other factions or clans. Now imagine that with dinosaur mounts, having to hunt them for resources and materials, etc. It would be so amazing if something like that came out.
@@RobertLovesGames It was a mobile MMO made by Korea, I believe, or another Asian country. It wasn't released officially in the US, but there were ways to play it.
Really looking forward to giving this game a shot when its a bit further along in development :D (up date on the solo battleship ive got everything except those 3.2k rare metals... almost 2 mill gathered resources so far and im not even half way on that front, something tells me dev man never wanted somebody to really try and solo this.)
Same! Can't wait to see how it develops this year! My goodness! You better be recording all of these reports and your status almost each day some place and then post it on reddit once you have done it! I'm sure others would want to hear how this was done as well. Best of luck! Can't wait to hear how it's coming along again soon!
To be closer to History, Sieges would have to count more on just sitting there starving out the enemy rather than actually destroying stuff. A need to eat would be interesting - and being cut off from your farmers would bring devastation...or could it make things tedious ?
Less agressive wildlife would be a good option. The game doesn't have to be PVE centric. Wolfpacks, Lone bears or boars deers that live in small or large herds would give a better feeling to the game
@@RobertLovesGames My point is that animals normally fear humans, I think I would be a good feature if the Animal AI would keep a distance from human village unless the player is alone. So villages won't be raided by animals that ruins the immersion and feel like a really sweaty try from the devs to force you to fight constantly. Foxhole can be a game of peace when you do lone logi at night or mining with a Harvester or just running a factory. Why Anvil can't be a peaceful game?
It looks really cool I wonder how much you'll be able to go on your own, it would be neat if eventualy they will make it possible to become a sellsword and make a mercenary company.
With some recent changes they are making it little easier to go out on your own it seems. I think mercenary companies will be possible for sure even though you still need to choose which faction you are on.
Oooh, Of course I hadn't thought that if this game is like Foxhole it must not have an economy (maybe in the future? But I guess it's unlikely) thus no reason to be a sellsword
haven't been participating in anvil testing yet, kinda want to experience the game in a more "stable" version, but am I correct to say that there will be no more queue? 😅
Good call. Honestly you aren't missing to much right now. And as far as things are looking it seems the que type system that is in Foxhole won't be in Anvil. But we will see.
Personally I like the idea of medieval foxhole. I would also love modern foxhole. I would love any foxhole its such a weird and unique experience. I also really like the direction they are going with testing. Deadlock hate it or love it has a very similar testing and so far that game is amazing if you like mobas.
I absolutely love this idea that while there's still "us vs them" focus like in Foxhole, maybe just as much focus seems to be on economy and "surviving" with your own property.... that's the coolest thing I think I've ever seen. I'm so bored of MMOs. I love houses, but they're almost always all but entirely meaningless. This will just be awesome
Apparently community servers aren't going to be a thing, also asked a lot of questions involving things like mapping/modding tools, offline raiding, and dev responses, and the response I got was "go play another game then"/"This game isn't for you, in regards to protecting your in game stuff unless you, or another person spends every hour in the game to protect your stuff" When I posted a meme in the vain of a soyjak wearing a "I love playing games that are jobs" with tarkov, rust, foxhole, and arma3 being on his t shirt. One guy responded with "But it is our jobs" I'm not really liking what I'm seeing sadly : (
Yea community servers would ruin a game like this. This is for massive scale players not small random servers. Honestly I love the way Foxhole and this game are going to be set up. This and Foxhole is not a game for everyone.
Need to add "evaporation" mechanism too, i guess. It's dumb to make open water aqueduct to be able to transport water to a looooong distance. The water need to be like.. getting smaller the far it goes
Ha! They don't bring it up a lot! So really only people in the Foxhole community really know about it and even the Foxhole people don't talk about it to much as it's in very early stages.
They will be discouraged but I'm sure like any game there will be some toxic people or groups. Just happens in every game unfortunately. But yes I hope there is less in Anvil.
I just love how they had every opportunity to fix the problems with Foxhole and provide a much better experience and they didn't. They made the same damn game in a different era and it's going to have the same stagnated playerbase. I don't know who they think is gonna be playing this when the genre doesn't attract that many new players and the Foxhole players likely aren't leaving Foxhole. Good luck with that. AND it's a paid game lmao
Anvil is still questionable for me. 4+ years of development and they still haven't made any proper combat system. Basically just a medieval framing simulator. I remember early Foxhole days and it was completely different: a somewhat finished fun combat system with a basic logi.
Makes sense and I agree with you. I think they will eventually have a lot more combat options but it's probably 2 years away from anything solid. This game still has some time. Thanks for your thoughts on this!
(This is just my personal opinion) Great concept, same as with Foxhole, my only problem with it is the lack of single player .-. Would it be amazing with mods? Yes. Would it be amazing in single player? With standard AI, why not? Does it make sense? Well, if an AI can "act as a human" then yes, because it would "act like a human" in the end.. Sadly the design is just pro MP rather than SP. PUBG was always MP. Why? I mean you get it's an entire genre (battle royale) restricted to MP only? It's almost like making some sport male or female only 😂 even if it "needs" the online component (which is not true at all btw, again, the offline battleroyale was kinda never invented, literally), people like me who play Stellaris, Civ games, CoH, AOE, etc.. in offline mode, and sometimes with close friends against AI, do enjoy the single player or even small coop experience. This is just sad, understandable and I wish the devs success, but to me personally is still sad ._.'
Devs focus on team play the most I would say. And yea you will have to look for a different game unfortunately if you don't want other players in the game ha
I'm with you! I'm not a fan of the combat so far and I really don't like that they had the survival aspect in there as well. At least the having to eat portion. I really hate dying just because I didn't eat something. Waste a lot of my time.
Foxhole Devs kept hearing complaints about Clans in Foxhole so they made an entire game based on a period (Late Antiquity/early medirval) dominated by clans lmao.
lol! I'm sure there will be no drama in Anvil Empires... ha
As someone who hasn't played much foxhole what are the general complaints against clans? I've only ever heard good things like helping new players get started and just overall better team work.
I only hope that the drama that comes with this is more like the EVE online variety, that actually invigorates storylines and emergent narrative.
@@sebastianoscapost9226 yeah some early medieval shit
@@Ronin.97 Sometimes you can run into the wrong clan and "mess" up their base or operation. It's generally just new players not knowing what they are doing and where the new player is "messing" something up. A lot of the miscommunication can come from other players from different countries as well where there is a language barrier.
Anvil's larping potential will be insane
It really will be! If there is not a musical instrument in game I can play I will be upset...
It doesn't have to be larp, just be yourself and get immersed in the world.
Build your own village or fortress or cabin.
@@whitefalcon630 but people will larp. It’s the fun of this type of game haha.
@@boyvip9844 What do you call Larping?
Ancients gather under the night a a siege camp and start boosting each other by singing and cheering?
That's not larp or acting that's just lads chill and enjoy the game and take it seriously
@@whitefalcon630 You can't larp in a video game anyway. It's just rping.
This shit is awesome, dont get the people complaining its not identical to foxhole, this has the potential to be some shit we aint seen before, an entire medieval world with cities, clans, guilds, feudal systems, countries all with intricate productions, economies and politics, all the way down to the individual player, the opportunity for the sheer amount of what they could do with this is insane.
I agree! With the new engine we will see a lot more new mechanics and ways of doing things. I'm honestly just hoping that this game will help them develop Foxhole 2 eventually down the road.
Medieval EVE 😂
@@RobertLovesGames what do you think of the possibility of not having permanent factions, like foxhole? I mean, allowing clans who fullfil certain criteria to declare war or ally themselves with other clans, being of the same faction or not. That would open the window to a lot of variety in almost every aspect of social interaction of clans. It would be like enabling the "rebellions". The coalition leaders or kingdom leaders would have to take into consideration clan loyalty and the possibility of betrayal. I think it would be pretty awesome
I really like the Age of Empires inspired graphics, and the mechanics look great too. Given the large scale of the maps it would be nice to be able to zoom the camera out a little further too.
Maybe it will have something like binos or intel centers where you can do this!
@@RobertLovesGames watchtowers probably
ive spent a lot of hours on the pre alpha tests and the game has so much potential, cant wait to see where it goes.
Agreed! There is a lot they can do with this engine and game! Excited to see what the devs come up with this year!
i personally cant wait. i love foxhole and a medevil version where i get to seige a castle with 300 people sounds awesome
just imagine how cool that will be dumping boiling oil on people scaling your castle with giant ladders, shooting trebuchets into a castle wall and pillaging it, and just living in a humble village with a bunch of friends
Should be a fun time! Dumping boiling oil will be so cool!
I for sure want to live a humble life some war with a little house out in the middle of nowhere ha!
Really cool to see how much progress they've been making :)
Hopefully cavalry unit combat would be added soon!
I bet it will this year! You can already swing a sword from a horse so more should be developed soon.
@@RobertLovesGames YOOOOO! hoping cavalry lances would be added!
Can't wait to grab this when it comes out
Should be a good one!
I hope R2 engine will be the stepping stone for Foxhole 2
Same! I’m really hopefully they make Foxhole 2 down the road
If I remember correctly, I believe the developers said that R2 will be exclusively for Anvil and any future projects they create. I don’t think Foxhole will get this upgrade. However, they could change their mind if the R2 engine goes well.
@@infinitekarma4949 I think they will
@@infinitekarma4949 Maybe if they end up making Foxhole 2! My theory is Anvil is the test for their new engine and they will eventually work on some kind of Foxhole 2 project.
They need to add artillery! I'd love to shell some 50+ player clan fort from 250m away with my 2 man arty crew while theyre all asleep.
Ballistas and Trebuchets will be a really cool edition
@@myththegoatlover Orbital strike would also be a cool addition
@@Specss rock orbital strike. or a pig orbital strike to spread gore and disease.
That my friend is called a trebuchet or catapult
In the name of Jesus Christ, please, no
This game is going to be super intresting for medieval logistics
Agreed! Can't wait for them to hash out the logistics side of things more.
This game is gonna be so fkn good
Going to be great!
Idk if anyone has heard of or remembers Durango Wildlands, but I would LOVE a dinosaur themed survival colony builder mmo with mechanics like Foxhole/Anvil Empires. The in depth part of surviving, being able to start thriving, and then going to war with other factions or clans. Now imagine that with dinosaur mounts, having to hunt them for resources and materials, etc. It would be so amazing if something like that came out.
Never heard of it! I will have to look into it. Sounds really cool though! Thanks for sharing that!
@@RobertLovesGames It was a mobile MMO made by Korea, I believe, or another Asian country. It wasn't released officially in the US, but there were ways to play it.
Really looking forward to giving this game a shot when its a bit further along in development :D (up date on the solo battleship ive got everything except those 3.2k rare metals... almost 2 mill gathered resources so far and im not even half way on that front, something tells me dev man never wanted somebody to really try and solo this.)
Same! Can't wait to see how it develops this year!
My goodness! You better be recording all of these reports and your status almost each day some place and then post it on reddit once you have done it! I'm sure others would want to hear how this was done as well. Best of luck! Can't wait to hear how it's coming along again soon!
To be closer to History, Sieges would have to count more on just sitting there starving out the enemy rather than actually destroying stuff.
A need to eat would be interesting - and being cut off from your farmers would bring devastation...or could it make things tedious ?
5:40 hunger is a thing already
Less agressive wildlife would be a good option.
The game doesn't have to be PVE centric.
Wolfpacks, Lone bears or boars deers that live in small or large herds would give a better feeling to the game
I agree. When I first started playing I was constantly dying to wildlife and not having any food. They have tuned it down a bit but could do more.
@@RobertLovesGames My point is that animals normally fear humans, I think I would be a good feature if the Animal AI would keep a distance from human village unless the player is alone.
So villages won't be raided by animals that ruins the immersion and feel like a really sweaty try from the devs to force you to fight constantly.
Foxhole can be a game of peace when you do lone logi at night or mining with a Harvester or just running a factory.
Why Anvil can't be a peaceful game?
It looks really cool I wonder how much you'll be able to go on your own, it would be neat if eventualy they will make it possible to become a sellsword and make a mercenary company.
With some recent changes they are making it little easier to go out on your own it seems. I think mercenary companies will be possible for sure even though you still need to choose which faction you are on.
Oooh, Of course I hadn't thought that if this game is like Foxhole it must not have an economy (maybe in the future? But I guess it's unlikely) thus no reason to be a sellsword
There is actually silver in the game to purchase items players make! So the economy will be more involved than Foxhole.
lmao that one guy almost ruined that shield wall battle
Lol that’s easy to do!
i hope this can evolve further into maximum muskets or mixing like different cultures like samurai or different type of units for you to use
At least for now I doubt they will go into anything with guns. But something along the lines of samurai stuff would be really cool!
who wants muskets when you have catapults
It really looks great
Should be a fun game!
god im so excited for this game!
Going to be awesome once it's more developed!
2:44 thats not true. if youre smithing you still have to manually take the iron out and water it when its ready.
You are correct. Some refinement is still little more involved than others.
i cant wait for this game
Should be fun!
haven't been participating in anvil testing yet, kinda want to experience the game in a more "stable" version, but am I correct to say that there will be no more queue? 😅
Good call. Honestly you aren't missing to much right now.
And as far as things are looking it seems the que type system that is in Foxhole won't be in Anvil. But we will see.
Anvil Empires does freerange testing haha, with all the players bopping their heads around like roosters
lol!
combat needs to add like 4 directional just like Mount and Blade
That would be great!
Hey that was me! :o
What?!? Where at? Good spot!
good video thx
Thank you!
It looks good but it's a bit weird how a lot of buildings look exactly the same
Yea I agree. Hopefully they get their own unique style with more development.
So are horses gonna be scattered all around the world when cav squads die ?
They die with the solider currently so I’m not sure if they will change that.
this game will be hell when they add horse archery
Yea it's going to be nuts!
They need to add dogs that protect the settlement
That would be cool!
Personally I like the idea of medieval foxhole. I would also love modern foxhole. I would love any foxhole its such a weird and unique experience. I also really like the direction they are going with testing. Deadlock hate it or love it has a very similar testing and so far that game is amazing if you like mobas.
Same! And I agree I like the way they are doing testing as well and how much they are releasing with each new test.
Thanks for your thoughts on this!
Empire Earth series vibes
Never seen it! I’ll have to check it out!
Very noice
Thanks!
I absolutely love this idea that while there's still "us vs them" focus like in Foxhole, maybe just as much focus seems to be on economy and "surviving" with your own property.... that's the coolest thing I think I've ever seen. I'm so bored of MMOs. I love houses, but they're almost always all but entirely meaningless. This will just be awesome
Yea! A whole different element to battle! The economy should be really cool for this game. I'm excited for it.
Thanks for your thoughts on this!
I hope the lore connects to foxhole like an ancient Warden and an ancient Collie Empire would be cool.
That would honestly be awesome!
Apparently community servers aren't going to be a thing, also asked a lot of questions involving things like mapping/modding tools, offline raiding, and dev responses, and the response I got was "go play another game then"/"This game isn't for you, in regards to protecting your in game stuff unless you, or another person spends every hour in the game to protect your stuff" When I posted a meme in the vain of a soyjak wearing a "I love playing games that are jobs" with tarkov, rust, foxhole, and arma3 being on his t shirt. One guy responded with "But it is our jobs" I'm not really liking what I'm seeing sadly : (
Yea community servers would ruin a game like this. This is for massive scale players not small random servers.
Honestly I love the way Foxhole and this game are going to be set up. This and Foxhole is not a game for everyone.
Place your best anvil empires or GTA6 which release first, I just want to play anvil empires
My bet is GTA6 for sure lol
6:00 Angery reacts only pls.
lol!
Need to add "evaporation" mechanism too, i guess.
It's dumb to make open water aqueduct to be able to transport water to a looooong distance.
The water need to be like.. getting smaller the far it goes
Better let the devs know! Also need to find a balance between realistic mechanics and respecting the players time.
Thanks for your thoughts on this!
Fuck why am I just hearing about this now???
Ha! They don't bring it up a lot! So really only people in the Foxhole community really know about it and even the Foxhole people don't talk about it to much as it's in very early stages.
I mean... it seems ALRIGHT
Still has a long way to go. My guess is it won't be in early access for another 1-2 years.
I just hope toxic clans will be discouraged.
They will be discouraged but I'm sure like any game there will be some toxic people or groups. Just happens in every game unfortunately. But yes I hope there is less in Anvil.
im exicted about this
also first this is a first
Same! Can't wait to see what else they develop this year!
I just love how they had every opportunity to fix the problems with Foxhole and provide a much better experience and they didn't. They made the same damn game in a different era and it's going to have the same stagnated playerbase. I don't know who they think is gonna be playing this when the genre doesn't attract that many new players and the Foxhole players likely aren't leaving Foxhole. Good luck with that. AND it's a paid game lmao
It still has a long way to go for sure. I don't see them releasing this as 1.0 or anything any time soon. Probably has 1-2 more years of development.
Anvil is still questionable for me. 4+ years of development and they still haven't made any proper combat system. Basically just a medieval framing simulator.
I remember early Foxhole days and it was completely different: a somewhat finished fun combat system with a basic logi.
Makes sense and I agree with you. I think they will eventually have a lot more combat options but it's probably 2 years away from anything solid. This game still has some time.
Thanks for your thoughts on this!
(This is just my personal opinion)
Great concept, same as with Foxhole, my only problem with it is the lack of single player .-. Would it be amazing with mods? Yes. Would it be amazing in single player? With standard AI, why not? Does it make sense? Well, if an AI can "act as a human" then yes, because it would "act like a human" in the end.. Sadly the design is just pro MP rather than SP.
PUBG was always MP. Why? I mean you get it's an entire genre (battle royale) restricted to MP only? It's almost like making some sport male or female only 😂 even if it "needs" the online component (which is not true at all btw, again, the offline battleroyale was kinda never invented, literally), people like me who play Stellaris, Civ games, CoH, AOE, etc.. in offline mode, and sometimes with close friends against AI, do enjoy the single player or even small coop experience. This is just sad, understandable and I wish the devs success, but to me personally is still sad ._.'
Devs focus on team play the most I would say. And yea you will have to look for a different game unfortunately if you don't want other players in the game ha
Non
Mom
Not gonna lie
Fighting seems awful
The whole survival thing makes me not wanna play this either
I'm with you! I'm not a fan of the combat so far and I really don't like that they had the survival aspect in there as well. At least the having to eat portion. I really hate dying just because I didn't eat something. Waste a lot of my time.
Oh yea age of empires but you are just an NPC that the dev control 😂 more like NPC with human AI
lol! That would be interesting!
Meh
Trust me I feel the same way so far. But I also know this game still has I would say at least 2 more years of development before any kind of release.