A YGO Retrospective on Future Generic(ish) Link-2 Card Design

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 119

  • @zoey8977
    @zoey8977 ปีที่แล้ว +50

    2:08 Text that shows up for one frame;
    “Poor Electrumite. Tied to an unfeasible mechanic, forced to be the silver bullet that makes it work. The TCG staff hate you because you make every single Pendulum deck the same, and yet your reputation is tarnished by one man who continues to be indefensible, and yet represents the entire mechanic’s playerbase.”

  • @kindlingking
    @kindlingking ปีที่แล้ว +71

    Generic link 2s were a necessity during MR4, since it was practically impossible to give archetypal link 2s to every single theme, so konami resorted to this sort of shortcut. Any sychro deck needed Halq just to be usable, same applies to electrumite and, I'd argue, to Isolde and Summon Sorceress. But now we're at MRR and no extra deck types are tied to links anymore, so older really good but tolerable due to game mechanics cards lost their counterweights and became straight up broken. More importantly, there isn't any more need in generic link 2s than in generic synchros, fusions or xyz, so unless Konami deliberately decides to screw things up, we will probably never see cards like knightmares (utility wise), let alone halq or verte.

    • @sebastianchavez1225
      @sebastianchavez1225 ปีที่แล้ว +3

      Problem was Halq was more abused for its link climbing. Konami should have noticed this and errata it asap

    • @eduardoftb
      @eduardoftb ปีที่แล้ว +4

      The Main problem with halq was that it didn't synchro lock the material it summoned so it was abused since day 1 in link spam decks (specially when summon sorceress was legal)

    • @andleepfarooqui7874
      @andleepfarooqui7874 ปีที่แล้ว +4

      no extra deck types tied to link monsters.. *cries in pendulum*

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 7 หลายเดือนก่อน

      ​@@andleepfarooqui7874 to be fair. Pendulum is more of a main deck summoning type than an extra deck one so they're pretty much correct on that one

  • @GoldenNovaYugioh
    @GoldenNovaYugioh ปีที่แล้ว +66

    This was a really solid li'l video essay, really crystallized exactly what problems these kinds of cards caused for design. Keep it up!

    • @novalaxia
      @novalaxia  ปีที่แล้ว +8

      Thank you for watching! There's a lot with Links that's definitely worth talking about, but I figured I couldn't concisely articulate everything, so I'm glad the video managed to touch on enough points!

    • @tame1773
      @tame1773 ปีที่แล้ว

      Errata Union Carrier!

    • @MoonMoverGaming
      @MoonMoverGaming ปีที่แล้ว +1

      Crystallized?
      More like Crystronized, amiright?

    • @tame1773
      @tame1773 ปีที่แล้ว

      @@MoonMoverGaming shut

  • @don_mc_ron320
    @don_mc_ron320 ปีที่แล้ว +99

    Tbh I like link 2s as legacy support, but I can definitely say that the abusable link 2s like dagda, verte, halq, the meta truck, and however many others there are are badly designed. I think the charmer links are the best example of how to balance link 2s.

    • @pableitor2009
      @pableitor2009 ปีที่แล้ว +22

      The problem with legacy link2 support was that they were far too generic. Isolde should've asked for a noble knight, predaplant for atleast a plant or dark monster, and halq should had the restriction of not being able to be used as link material the turn its summoned, if not at all. Then in the other hand we have the xenolocked ones like madolche or D/D which really made it hard for them to be usable because of their restrictions or materials

    • @gabrielshimabukuro546
      @gabrielshimabukuro546 ปีที่แล้ว +1

      Link vrains pack 2 vs link vrains pack 1 and 3

    • @Deathmare235
      @Deathmare235 ปีที่แล้ว +4

      @@pableitor2009 nah not dark for predaplant that still would’ve been too generic

    • @jonathanmartinez2687
      @jonathanmartinez2687 ปีที่แล้ว +8

      @pableitor2009 and the fact that predaplant locks you into fusion summoning, and, if you have two monsters, predaplant ambulance is better to make anyway. Basically, Verte was never meant for predaplant except maybe for turn two or three to super poly.

    • @robertlaidlaw4592
      @robertlaidlaw4592 ปีที่แล้ว +2

      honestly link cards are just a problem all over the board, they are to generic, they are often to easy for most decks to get out, you decks are almost always better with them in, wether its accesscode or one of the one link cards that gives you an intant extender, with tri brigade for example. think kunami really needs to add cards that arnt so generic to improve weaker decks whilst not supporting top meta.

  • @braindeadporter
    @braindeadporter ปีที่แล้ว +35

    1. Scythe is the problem with dagda, without scythe the best target is moraltach which is fine.
    2. The bigger issues are link 1s. The very existence of these cards make them broken. Linkuriboh would be terrible if it weren't for the fact that it just let you sack off any level one monster.

    • @meetRS268
      @meetRS268 ปีที่แล้ว +6

      link 1's should inherently not exist which i think we agree on, but link vrains pack link 2's ruined future card design for their archetypes dagda included. Heck isolde has single handedly changed pretty much every warriors design since its inception, and although they do have a few culprits like lady lapis, master diamond and brilliant fusion, the new gem-knight support has so many restrictions on when and why you can use them in large part due to phantom quartz existence. decks like gem-knights, six sams, wind-up, etc future support will hingle on these link 2's cuz their ceiling is insane even if they provide choke points that kill the decks turn. scythe may be too strong, but the card was meta dependent when people had to play it off sanctum, dagda just lets you play it generically from the extra deck

    • @OsirusHandle
      @OsirusHandle ปีที่แล้ว +3

      I dont mind link 1s, they just need to be used sparingly. Its not much different really from like, a 1 card synchro or something.

  • @filipvadas7602
    @filipvadas7602 ปีที่แล้ว +39

    To be fair, its more of a symptom of the fact that Konami seems to be moving away from the idea of "high cost, high reward" alltogether.
    Materials are becoming more generic or are easier to get access to across the board and even locking you into a specific monster type to make up for it seems to not even be a thing for a lot of competitive decks
    I get that powercreep is unavoidable with how the game's foundation works, but I really do think Konami took it a step too far with stuff like Tearlaments and the Ishizu cards.

    • @novalaxia
      @novalaxia  ปีที่แล้ว +10

      There's definitely an entirely seperate discussion to be had with a lot of cards/archetypes that came out in 2022, that's for sure lol
      Tearlaments (and Splight, to a lesser extent) would certainly be a lot more tolerable to most players if POTE generally didn't feel like several years' worth of R&D condensed into one set. It's hard to tell how much of it really is "just" powercreep and how much was unbelievably bad foresight/trendsetting on Konami's part, though I'd rather not speculate since I don't exactly work for the company and can comment on what exactly they were cooking :V
      Some good insights here, thank you for the comment!

    • @yy5173
      @yy5173 ปีที่แล้ว +5

      I mean powercreep need to stop somewhere it cant be endless

    • @kindlingking
      @kindlingking ปีที่แล้ว +3

      When "high cost, high reward" was even applicable to yugioh?

    • @RickertUrgen
      @RickertUrgen ปีที่แล้ว

      @@kindlingking it was tribute summoning and then they did Jinzo / Monarchs etc. then even those lost play

    • @translationwtf9232
      @translationwtf9232 ปีที่แล้ว

      @@yy5173 imo you can't stop powercreep, it just natural progression for any kind of game and it so apparent when you have to pay for it like tcg
      The best thing you can do either slow it down or reset the whole game or make rotation format

  • @danstewy2452
    @danstewy2452 ปีที่แล้ว +1

    PHONOMENAL video. Nice discussion.

  • @Ignisvoid001
    @Ignisvoid001 ปีที่แล้ว +14

    Every major problem with halqifibrax could have been solved with a "this card cannot be used as link material the turn is summoned" clause.
    That way the both the tuner summoned from the deck and the halq itself would have been used the way intended, for synchro plays.
    Furthermore, I should say adding that clause to every link that summon from the deck would be the end of those problems.

    • @Nou45628
      @Nou45628 ปีที่แล้ว +2

      Absolutely not this would not fix every problem. Brave synchro would still be insane with red rose

    • @nilsbroermann7401
      @nilsbroermann7401 ปีที่แล้ว +4

      Many decks wanted to keep Halq on the field anyways, for it to tag out into Wonder Magician or Shooting Riser Dragon during the opponents turn.

    • @Ignisvoid001
      @Ignisvoid001 ปีที่แล้ว +2

      @@nilsbroermann7401 and that's fine that's the way the card was intended to be used.
      I mean Electrumite is fine in the OCG just doing what's is supposed to be doing, enabling and accelerating pendulum plays not being part of degenerate link climbs into basically any other link rating like halq, that was the major problem.

    • @NovatoEx
      @NovatoEx ปีที่แล้ว

      @@Ignisvoid001 Oh yes, Halq tag into Wonder Magician, pop Scythe, Scythe effect. Very healthy and intended. Even without Scythe you can tag out and make calamity, thats basically azathot 2.0

    • @nilsbroermann7401
      @nilsbroermann7401 ปีที่แล้ว

      @@Ignisvoid001 Yeah I disagree, link climbing was not the problem with Halq lol. Tutoring tuners like Rose Dragon and Deskbot and tagging into Scythe Lock lines was the issue, not scrambling into Selene Accesscode...

  • @DigiTism
    @DigiTism ปีที่แล้ว +9

    The fourth category is a little misrepresented. They were printed to be that good because they were meant to be support within the master rule restrictions. When those restrictions were lifted Halq and Verte became too much. Heavymetal is on the line. It’s good pendulum support but pendulums are far from competitive at the moment and I don’t think Heavymetal to one would change that (looking at the OCG).

  • @GuessWhatHappened1
    @GuessWhatHappened1 ปีที่แล้ว +6

    Azeala's design was made this way because of the story not necessarily based on gameplay design.
    Light and dark because roze is light and zeke dark. And roze ss after raye.
    Destorys itself because
    "Roze's and Azalea's duel is cut short by Zard, who reveals he filled the latter's body with nanomachines that can hurt her on command to ensure her loyalty."
    This card was based on the manga.

  • @rafaelopereira2469
    @rafaelopereira2469 ปีที่แล้ว +1

    Link 2s have proven them self very good, and sometimes even too good. (this video was great btw). with the existence of spright in both formats. i do wonder for the future of any level 2/rank /Link 2 cards in general, maybe i am just overestimating them tho.

  • @yiannis9562
    @yiannis9562 ปีที่แล้ว +1

    Funnily, Halq was designed to be a support for a synchro archetype. I understand that link strategies were the ones that completely broke and abused the card. Would he be so good if he had the clause :" for the rest of this turn after this card activates its effect, you cannot special summon monsters from the extra deck except synchro monsters"

  • @pfeilinger4463
    @pfeilinger4463 ปีที่แล้ว

    hey i really liked this discussion and your video style, keep up the good work and i hope you will pop off!!

  • @winstonware3270
    @winstonware3270 ปีที่แล้ว

    Dude this was superb. More analysis like this please!❤❤

  • @olivoliv-cr8om
    @olivoliv-cr8om ปีที่แล้ว +7

    I really think that these link two could’ve been great but they were too generic
    Changing their utility to be more archetype specific could’ve saved them
    If verte could only send predaplant spells and super/ultra poly
    If halq could only summon a crystron monster
    I wish Konami was more willing to make erratas for these kinds of cards because I would love to play crystron or predaplants if these cards were like that
    And this goes for other broken generic link two support made for other archetypes, less generic effects but still potentially playable but mainly only in their own archetypes

  • @hyoroemongaming569
    @hyoroemongaming569 ปีที่แล้ว

    1:05 wait i never thought of continuing to other Aces 😯
    many thanks

  • @L0calLEGEND
    @L0calLEGEND ปีที่แล้ว +2

    Link 1 video when?

  • @plzcme434
    @plzcme434 ปีที่แล้ว +2

    I am surprised Union Carrier didn't make it into the video.

  • @dubbyplays
    @dubbyplays ปีที่แล้ว +3

    08:02 This part, I'm dead 💀

  • @streetgamer3452
    @streetgamer3452 ปีที่แล้ว +2

    Link 2’s with archetypal names should be ONLY for that archetype, not generic. If it’s going to be generic it shouldn’t be archetype stamped and should inherently be weaker than an archetypal link 2.

  • @danhoquang368
    @danhoquang368 ปีที่แล้ว +5

    2:07
    Poor Electrumite. Tied to an unfieasible mechanic, forced to be the silver bullet that makes it work. The TCG staff hate you because you make every single Pendulum deck the same, and yet your reputation is tarnished by one man who continues to be indefensible, and yet represents the entire mechanic's playerbase.

    • @andregaming3623
      @andregaming3623 ปีที่แล้ว

      While it's kinda true, it's laughable how hypocrite is that take

  • @michaelknasel1641
    @michaelknasel1641 ปีที่แล้ว +3

    As a destiny heros player in master duel, I can easily see DPEs problem. Him being my usual only interaction on my opponents turn is usually enough to win the game in 2-3 turns

    • @ark3355
      @ark3355 ปีที่แล้ว

      Because most MD player arent that much competitive?

  • @danzi1911
    @danzi1911 ปีที่แล้ว

    I'm missing Knightmare Goblin (the green one) in Here... That thing was a problem

  • @CosmicDogoran
    @CosmicDogoran ปีที่แล้ว +3

    Subscribed before you hit 100.

  • @mauwus4322
    @mauwus4322 ปีที่แล้ว +3

    Link-2s have some oppressive hold on certain metas but it's still better than link-1s, those can make just any monster into a way to go off. Luckily Konami is more reserved on those... most of the time.

  • @Weebfox
    @Weebfox ปีที่แล้ว +5

    This video made me realize that the link-2s made to support synchros (Halq), fusions (Verte) and pendulums (Electrumite) respectively are all banned, and that XYZ never got a similar link-2, and Megaclops is the closest thing for XYZ (If I'm not forgetting something obvious?)
    Great video on a very interesting topic!

    • @mehdikara2872
      @mehdikara2872 ปีที่แล้ว +6

      I think that the Bujin Link-2 is the closest " Link-2 made to support Xyz"

    • @weis2098
      @weis2098 ปีที่แล้ว

      ahashima doesnt summon from deck so its kinda sucks lmao

    • @G0nzaloCoronel
      @G0nzaloCoronel ปีที่แล้ว +1

      The bujin link 2 is supposed to be the "xyz training wheels" card, but yeah, it's far weaker than it's brothers

  • @GG_GroundGame
    @GG_GroundGame ปีที่แล้ว

    Link 2's are an amazing addition to the game when theyre made to help old archtypes keep up, like isolde, test panther, ancient gear ballista, raidraptor link, etc
    When theyre generic bridges into some of the strongest cards in the game it gets to a point where the game declines in quality because every deck starts to have the same plan with a slightly different end board. You mentioned Halq, Union Carrier, and Verte, but another hilarious example was the infamous orcust combo.
    The brainrot of komami banning random generic tuners for multiple banlists instead of getting rid of halq went on for too long because strategies that arent the problem suffer.
    Link 2's should be scenario oriented or archtype specific. The charmers are a good example because theyre format specific and easy to play around. Marincess Coral Anemone is one of the best link 2's in the game but if youre not playing marincess you cant use it to its full capabilities to be a net 0 link monster. Pendulum magicians had a lot going for them when they first released Electrumite but it needs too much set up to be broken now. The game has advanced to a point point where tear and kash are going to dominate so it wont change much other than the size of trifgaming's boner.

  • @nioykak5782
    @nioykak5782 ปีที่แล้ว

    Great vid! Sidenote: the one thing I dislike about azalea is how it doesn't actually feel very good in striker itself given how its not the easiest the make without both raye and roze access at once

  • @ab2aasd
    @ab2aasd ปีที่แล้ว +1

    Slight correction, Auroradon boards don't usually include Apollousa because you're locked out of links once the Don hits the field

  • @yasharthpandey6317
    @yasharthpandey6317 ปีที่แล้ว +8

    Master Duel's banlist is based on the OCG. Denglong isn't banned there, because it's not broken in context with the metagame there.

    • @floridaman6982
      @floridaman6982 ปีที่แล้ว

      Maxx c is an importan card that makes the game playable

    • @Dianthia.
      @Dianthia. ปีที่แล้ว

      Denglong does so much more in the ocg then it would being unbanned in the tcg. Its the same situation as maxx c and chaos ruler there. Their metagame is different because they just play the game differently.

    • @bl00by_
      @bl00by_ ปีที่แล้ว +4

      @@floridaman6982 It's the exact opposite

  • @duanew587
    @duanew587 ปีที่แล้ว

    You missed another issue with fusion destiny. The fact that it kind of punished people for handtrapping. Often people would use the engine to get rid of an opponents handtrap
    Say you open FD. Go through normal combo, make verte, activate effect, they imperm or veiler and you just activate the FD you opened

  • @ReeVoque
    @ReeVoque ปีที่แล้ว +1

    I would've been fine with knightmares being the only generic link archetype seeing as they are almost all strictly links, but they made them some of them too broken to be generic. Especially goblin

  • @-clod-8948
    @-clod-8948 ปีที่แล้ว

    i dont get why people always show that graph at 3:58 when discusing why halq was too strong cus like half the things on that chart is just other cards being too strong or are just bad combos. halq into simorgh, simorgh summon a barrier statue? thats a problem of simorgh and barrier statue depending on how you look at it. like the rediculousness of halq is insane but i dont think halq summon a normal tuner, make the tenyi link 3 is gonna do anything lol.

  • @ChristianHernandez-up7dx
    @ChristianHernandez-up7dx ปีที่แล้ว

    I’d love Dark Magician to get its own Link-2 so that it can play similarly like it did when Anaconda was legal. Imo Anaconda showed exactly what legacy decks like Dark Magician needed to be reasonably playable. As long as Link-2’s aren’t generic, they’re fine in older decks like that one.

  • @peacemaker0240
    @peacemaker0240 ปีที่แล้ว

    You should have way more subscribers

  • @FleurxKageShi
    @FleurxKageShi ปีที่แล้ว

    They just revealed S:P Little Night and decided to rewatch this video.

    • @novalaxia
      @novalaxia  ปีที่แล้ว

      little did everyone know this was my secret announcement of being a Konami insider

  • @renaldyhaen
    @renaldyhaen ปีที่แล้ว

    As a game without Mana system (or whatever you call it), Yu-Gi-Oh really need something like condition, limitation, and drawback to make the game playable for longer time. If everything become generic and didn't have any drawback, someday, it will be difficult to fix the game like what OCG did to Tear.
    .
    Actually I really like the concept of limitation, condition, etc. As the "resources management" in the game. I think it is very unique because you always have different types and styles to manage the resources and how you play it. But if everything become autopilot without any requirements or consequence, it will be very boring game, unless you play only for win.

  • @LoganJYA
    @LoganJYA ปีที่แล้ว +2

    This man hit the ground runnin damn! Love it!

  • @pableitor2009
    @pableitor2009 ปีที่แล้ว

    Like I've always said, Links shouldn't be able to be used for link material the same turn they're summoned by default, with very few exceptions. It would've solved so many problems and many of the banned links like halq and electrumite would probably never been hit.
    In this specific topic, it would make most if not all the link2 into toolboxes to either gain extra advantage or act as removals, and their arrows would actually matter because if you want to continue doing link plays you can't link them away. So for example, charmers would be useful to steal strong monsters and their float effect instead of just being a step in the link climb into accesscode.
    Card like verte and dagda would still be a problem, but not because of them being a link but because of the targets they summon

  • @krakenskull2557
    @krakenskull2557 ปีที่แล้ว +1

    Yeah Elf is banned now...

  • @magicalnewsmaneditsbumpers4374
    @magicalnewsmaneditsbumpers4374 ปีที่แล้ว

    Link monsters are either the god send for an archtype while being balanced, or the former, but unbalanced and abused by everyone until it gets banned

  • @LoganJYA
    @LoganJYA ปีที่แล้ว +1

    Also what did you use to edit this? Looks and sounds greast

    • @novalaxia
      @novalaxia  ปีที่แล้ว

      Davinci Resolve!

  • @_kenemon_
    @_kenemon_ ปีที่แล้ว +1

    Honestly I'm not a fan of even the way the Knightmares work. Every deck having easy access to backrow pops in Phoenix or spins by way of Masquerena into Unicorn not just homogenizes deckbuilding but more importantly means that monsters now need to be better (because removal is so generic) and floodgates need to be stronger (since all of them now need to stop phoenix from just popping them). It makes meta gameplans homogenous and just steamrolls any deck that doesn't have ready answers to them- usually legacy and rogue picks. On top of that, the problem you stated in the video of decks so often boiling down to swinging with Accesscode (or Borrelsword!) for game makes gameplans so one-note and even further warps new card design, because now every deck with enough bodies can kill you out of nowhere in one turn. Generic(ish) Link Monsters really pushed the game into a weird, uncomfortable place.

  • @Thesiozs
    @Thesiozs ปีที่แล้ว

    I want that proseka sticker of acces for game hahaha

  • @NovatoEx
    @NovatoEx ปีที่แล้ว +1

    Honestly, I think the game would be much better if tokens werent allowed to be used as link material

  • @幽霊船-o4h
    @幽霊船-o4h ปีที่แล้ว +3

    Unban electrumite. Pendulum was never meta only for like 2 weeks. Even in the OCG pendulum does absolutlety nothing. And every pendulum decks in ocg are created with electrumite combos in mind. So new pend archetypes arrive useless in the tcg since we dobt have electrumite anyways.
    Beyond the pendulum is not good enough and dont bring the argument we have her atleast. OCG has BOTH and it does nothing

  • @comentador37
    @comentador37 ปีที่แล้ว

    i miss halq not because of the broken usages but because i unironically play crystron and it was the only thing making the deck playable in any capacity. i hope they retrain it into something non generic (or well just make different crystron support as a replacement, which they prob will since ignight/majespectet/dinomist support came out and crystron is part of the other half of draco lore archetypes) because i really like the deck but man it's kind of ass if you're not playing exactly low powered limited formats

  • @Charmander_R27
    @Charmander_R27 ปีที่แล้ว

    Lol this aged well.

  • @karetsu889
    @karetsu889 ปีที่แล้ว +5

    I'll be Devil's Advocate. Verte shouldn't have been banned. Fusion Destiny and Red Eyes Fusion should've been banned. But Konami wouldn't do it at the time because DPE was thier new money making baby. I will always stand by that Verte was an unfair ban.

    • @bagorngo
      @bagorngo ปีที่แล้ว +8

      Verte is in a really weird place.
      As long as a deck fusion spell that leads to a good boss monster exists, it can't really exist. It limits pretty much every fusion spell from now into infinity.
      At the same time, it allowed for interesting deckbuilds that would otherwise not work. IE, Branded Tri-Brigade.
      It being used in bad fusion decks isn't really a justifiable argument for keeping it around in my eyes. A pig is still a pig no matter how much you dress it up.

    • @karetsu889
      @karetsu889 ปีที่แล้ว +2

      @@bagorngo I would disagree. On one hand, I do agree in the fact that if there's something that can let be abused in multiple decks that it needs to be banned. On the other tho, Konami could've just banned Fusion Destiny. Verte, in my opinion is healthy for the game. Same with Halq and Electrumine. But unlike the other 2, the reason Verte isn't a problem is what was out at the time for it to be abused. IE Fusion Destiny and Red-Eyes Fusin. Take those away and the only real decks that may cause problems with Verte are just Tears and Invoked Shaddolls. Personally, it didn't NEED a ban. I did need a check. But it was the check Konami was never gonna do. :T

    • @devariojohns
      @devariojohns ปีที่แล้ว +5

      @@karetsu889 I apologize for jumping in on the conversation, but in my opinion, it's not verte or the fusion spells that needed to be banned. If you ban verte, you get rid of a harmless plan b for fusion decks, if you ban stuff like red eyes fusion and destiny fusion and other cards that fuse from deck, you kill fusion decks entirely by forcing them to slow down and mess up their ratios on top of being in a format where doing that will remove you instantly from playability. What you should do is ban the fusions that can be made with the card. The broken ones at least. If verte has no broken targets, it doesn't matter what fusion spell you use, because you can't summon anything that will auto-win you the game, like dpe or Dragoon.

    • @mmmbhss3468
      @mmmbhss3468 ปีที่แล้ว +3

      Maybe destiny fusion ban but seriously? Red-eyes fusion ban ?

    • @karetsu889
      @karetsu889 ปีที่แล้ว +3

      @@devariojohns I kind of agree with that. but in a bubble, the fusion monsters aren't an inherent problem if I'm being real. DPE can float, but it's best effect is a quick on-board destruction. What makes it too broke is its ability to float. But a negate at the right time rectifes it. What makes it annoying on another layer was how easy and quick it was to set up. Being real, if it was just used in HERO decks, no one would have a problem. But because it could be made into a turn 1 interrupter, it got annoying fast. But it was never what it did on field but how fast it could get on or get back. So in that regard, Fusion Destiny would still be a problem. Plus, being real, HEROs can build a board without Fusion Destiny. It loses nothing by it being banned.

  • @frankunodostres473
    @frankunodostres473 ปีที่แล้ว

    I don't like how konami's card design has been very inconsistent lately. while many new cards and archetypes are full of restrictions to prevent them from being too broken, others are designed without restrictions and enable dumb shit that then makes older cards pay for their crimes.
    to keep fiber legal they banned steam, jet synchron, o-lion and even deskot 001 was considered. and we know it was only fiber's fault because those cards came back after he finally got banned. I see the same happening all over again with triple tactics thrust. people wanna see terraforming, instant fusion, metaverse and evenly matched banned because the new card makes them searchable which is too broken. when TTT is the card that actually should get banned but it won't for atleast a year because it's new and is needed to push sales. a bit of a bad situation.

  • @DirtyMonkeyIndeed
    @DirtyMonkeyIndeed ปีที่แล้ว

    Dragoon deserves to be free and be in Modern Yugioh...RED EYES FUSION is the problem card

  • @evilsworn2901
    @evilsworn2901 ปีที่แล้ว

    Yang zing are banned in the tcg and it's kinda sad really

  • @RandallHidalgoS21allas96
    @RandallHidalgoS21allas96 ปีที่แล้ว

    Another thing Konami should rid of is making 3+ effects cards. 2 effects are ok but more is just stupid.

  • @MoonMoverGaming
    @MoonMoverGaming ปีที่แล้ว +1

    TL;DR
    Yugioh does power creep.

  • @melleen629
    @melleen629 ปีที่แล้ว

    Summon sorceress 🤡

  • @Always.Smarter
    @Always.Smarter ปีที่แล้ว

    cool, but you forgot to make a point

  • @cerdotado88
    @cerdotado88 ปีที่แล้ว

    Yeah the new waifu generic card good halqifibrax bad.

  • @izzydarkhart4144
    @izzydarkhart4144 ปีที่แล้ว +1

    Link 1s should not exist and toolbox generic link 2s bull shit, literally every deck has the same package now.

  • @Adam-wt5id
    @Adam-wt5id ปีที่แล้ว

    Halqi not only had a bannable effect to summon from deck, but his 2nd ability is also ban worthy allowing you to synchro summon on your opp turn

    • @stevendavis6157
      @stevendavis6157 ปีที่แล้ว +1

      You crying for no reason, cause neither are ban worthy. Link climbing is what got him ban.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher ปีที่แล้ว +2

      He was generic synchro support that was his intended purpose. Link climbing into auroradon or Accesscode however that's a different story.

  • @arrownoir
    @arrownoir ปีที่แล้ว

    Generic links are killing the game…But not as much as link 1s

  • @U1TR4F0RCE
    @U1TR4F0RCE ปีที่แล้ว +3

    Overly generic extenders and boss monsters are bad and should be errataed or banned.

  • @jjameson
    @jjameson ปีที่แล้ว

    39

  • @vasilijeivanovic931
    @vasilijeivanovic931 ปีที่แล้ว +2

    bro, you just talked for 10 minutes and said nothing????

    • @L0calLEGEND
      @L0calLEGEND ปีที่แล้ว +1

      "Commenters don't understand."

  • @bl00by_
    @bl00by_ ปีที่แล้ว

    Tbf Tear is still good in the OCG because of the ishizus and the fact that the OCG both hit Branded Despia and Spright. Here in the TCG it would get destroyed by Runic Spright and Bystial Branded lol
    This is a Phantom Knights kind of situation