Unreal 5.1 - Turn any Niagara particle system into metaballs (BEGINNER TUTORIAL)

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

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  • @ChrixB
    @ChrixB ปีที่แล้ว +4

    Beginner Tutorial ?! Wow, that is the most advanced Niagara particle I ever saw, I only understand the fountain emitter haha. I would like to know more about the custom HLSL code, which seems to be very powerful. Thanks for sharing it's really amazing what we can do with Niagara now!

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  ปีที่แล้ว +4

      Understanding the fountain is good enough for now! No worries, I'll make a followup to this tutorial where we'll customize some of these functions

  • @lememaker
    @lememaker 4 หลายเดือนก่อน

    this is perfect for what ive been trying to do. im trying to give my character a stylized flame head, and i found a way in blender with metaballs that looked perfect, but then found that baking the animation in blender caused it to no longer be dynamic. but this fixes all that. Thx!

  • @Zarosian_Ice
    @Zarosian_Ice 5 หลายเดือนก่อน

    Wow, coming from blender i wanted to do some water particles and got a bit sad i couldn't get it to work till my brain got some wrinkles and remembered about metaballs in blender :D
    Happy to see they're a thing in ue5 as well (:

  • @stefevr
    @stefevr ปีที่แล้ว

    Thanks so much for taking the time for making this, very to the point and super useful

  • @aurelianobuendia24
    @aurelianobuendia24 ปีที่แล้ว +1

    Where is the part 2 ? I want to map the age of every particle to the color. Or i want to have it more than one color, im trying but i can seem to get the camara work nice

  • @TheFlyingEpergne
    @TheFlyingEpergne 8 หลายเดือนก่อน +1

    thanks for this (: is there a way to make this work with collisions?

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  7 หลายเดือนก่อน

      They should work with regular static geo collisions without any extra work. I recently posted a video on how to do inter particle collisions, if that is what you were looking for :)

  • @namesurname624
    @namesurname624 7 หลายเดือนก่อน

    How performant is this?

  • @next1291
    @next1291 ปีที่แล้ว

    Hey i have a question: so the bounding grid volume, is casting some kind of distancefield/occlusion for me. - is there a way to get rid of that effect? :)

  • @azamatgasimov2520
    @azamatgasimov2520 ปีที่แล้ว

    Thanks for the tutorial! Do you think there is a way to attach/lock a static texture to SDF particles? When I assign texture to a material M_WaterSDF, it works like a camera projection. Thanks!

  • @PeterFearVFX
    @PeterFearVFX ปีที่แล้ว +2

    looks great, but still our Niagara fluids optimised enough for gameplay yet. They used to be really heavy, even for simple stuff

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  ปีที่แล้ว +3

      Thanks! You're not wrong, I think they are still usable in cinematics and for very specific (and controlled) gameplay effects. For anything heavy I would still recommend baking the effect into a sprite sheet texture.

    • @nodelayfordays8083
      @nodelayfordays8083 ปีที่แล้ว +1

      @@EnriqueVenturaGames Maybe you can make a video on how to bake fluid sims for use?

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  ปีที่แล้ว +2

      @@nodelayfordays8083 Sure! It is a lot easier these days, but I'll make a short video about it! (working on another one ATM, and also pretty busy with work, but I'll get to it soon!)

  • @MadMax-mw3og
    @MadMax-mw3og ปีที่แล้ว

    Could these particles use physics collision

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  ปีที่แล้ว

      They can! Just add a collision module in Niagara (distance fields work best)

  • @aresagathos2075
    @aresagathos2075 ปีที่แล้ว +1

    Why don't you use Custom Scratch Pad Modules, prefering to type the math directly onto the emitter?

    • @EnriqueVenturaGames
      @EnriqueVenturaGames  ปีที่แล้ว +1

      I've done scratch pads in other tutorials, and once I come back to metaballs in the future I'll probably do it again.
      In this one I wanted to keep it more beginner friendly, that is why :)

    • @aresagathos2075
      @aresagathos2075 ปีที่แล้ว +1

      @@EnriqueVenturaGames Looking forward to more amazing and inspiring effects.

  • @fizzandfur4237
    @fizzandfur4237 ปีที่แล้ว

    For some reason I can't get my fluid to be transparent at all, only opaque :(

  • @syno3608
    @syno3608 ปีที่แล้ว +2

    Thank thank thank you