Niagara Magic Circle - Unreal Engine tutorial.

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  • เผยแพร่เมื่อ 8 ก.ย. 2024

ความคิดเห็น • 43

  • @RickHenderson
    @RickHenderson ปีที่แล้ว +1

    This was very cool, thanks. I learned a lot that will help for the Unreal Spelltacular challenge!

    • @quiskeya
      @quiskeya  ปีที่แล้ว

      Glad it helped!

  • @catchen7253
    @catchen7253 2 ปีที่แล้ว +1

    It is what I want! thank you teacher! Your tutorial is perfect!

  • @dankelpuff8381
    @dankelpuff8381 2 หลายเดือนก่อน

    Good tutorial. Would be improved a lot if you explain what each setting does and less background music. Still love it though!

  • @adrawdesign
    @adrawdesign 3 ปีที่แล้ว

    thank you for tis amazing and simple tuts

  • @whoaa5760
    @whoaa5760 3 ปีที่แล้ว

    woow, i don't believe, i finally found a great channel on ue niagara tutorial, lets gooooo more tutorials on the way? :)

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว

      I'm still learning but I'll do my best to help 🤗

  • @charlesburnam9035
    @charlesburnam9035 2 ปีที่แล้ว

    Youre great man. More please

    • @quiskeya
      @quiskeya  2 ปีที่แล้ว

      Hi Charles,
      Thanks, I'll do my best to make more vfx tutorials in the future.

  • @LOL1423derp92
    @LOL1423derp92 3 ปีที่แล้ว

    amazing tutorial! please make more niagrara tutorials!!!

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว

      Thanks, and yes I will.

  • @imyasx
    @imyasx ปีที่แล้ว

    Many thanks!

  • @bruvicmar
    @bruvicmar 3 ปีที่แล้ว +2

    It's me again... I managed to solve the rotation problem, in Render I changed the Alignment to "Custom Aligned" and the value in Aling Sprite to Mesh Orientation for X 1 in the 2nd option

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว +1

      Super, i'm gonna try it out.

  • @Pinoyaida
    @Pinoyaida 7 หลายเดือนก่อน

    Great video but ran into a problem. Messing with the Alpha curve at the last section of the video isnt fading out the material no matter if i set the alpha to 0 anywhere in the Scale Color node.

  • @mdmarqueta
    @mdmarqueta 2 ปีที่แล้ว

    Thanks a lot!

  • @thulasidasan
    @thulasidasan 3 ปีที่แล้ว

    great thank you

  • @giuseppezani9049
    @giuseppezani9049 2 ปีที่แล้ว

    Bravo Man !!!

  • @Sane1015
    @Sane1015 6 หลายเดือนก่อน

    Mine isn't flattening out like yours. I assume it has to do with changing the Base_Texture to param2d, which I have done, but I get a wrapping marble design instead of a flat circle. I've gone through the video multiple times and can't figure out what I've done wrong. Any ideas of things I could change?
    Edit: I figured it out almost immediately after asking (seems to be the pattern for me). In the bottom right of the preview screen there are 5 icons, select the middle one that is plane primitive

  • @altavision8
    @altavision8 ปีที่แล้ว

    Hello, perfect, I really liked your video tutorial, it's very good! a query that requires a texture image in PNG to be able to use it... I tried creating other PNG format files but they don't work the same

  • @parakhpushp
    @parakhpushp 7 หลายเดือนก่อน

    after connecting the circle texture exactlt likr here 1:21 like the video i am getting error [SM6] (Node Multiply) Arithmetic between types float4 and float3 are undefined

  • @CrazyRabbit0228
    @CrazyRabbit0228 3 ปีที่แล้ว

    lol, best tutorial XD

  • @MetalGearTrav
    @MetalGearTrav ปีที่แล้ว

    Can someone make a tutorial on how to make these textures for FX either in Krita, phostoshop or substance designer?

  • @wahidlaaleg8315
    @wahidlaaleg8315 2 ปีที่แล้ว

    hello nice tuto but can someone tell me waht factor goes in creating the circle texture because i get it stretch

  • @renatodep
    @renatodep 3 ปีที่แล้ว

    Hi, first and foremost thank you for this tutorial! Quick question.... I have a circle with a different design and I'd like to make it rotate 360 degrees. I got that on the rotation rate but then the circle spins real fast. How do I slow that down?

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว

      Hello,
      The 'Sprite rotation rate module' use a float as in input to determine how fast the sprite need to rotate, so the higher the number the faster it will go. You can convert it a vector to give you the individual axes and then the float input will convert to a degrees input.

  • @bruvicmar
    @bruvicmar 3 ปีที่แล้ว

    Hello, 1st i would like to say that your video is very good, 2nd i was wondering if you could help me?? I imitated everything you did in the video and I have a little problem, the circle is rotating along with my character's camera, and I would like to be able to turn that off and just let the Sprite rotation rate rotate, do you know how to solve this?

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว

      Hello,
      Thanks!
      Do you add the circle System to a character blueprint?
      If yes, maybe the camera have a parenting relation with the circle.

    • @bruvicmar
      @bruvicmar 3 ปีที่แล้ว

      @@quiskeya No, I just put the particle in the scene

    • @quiskeya
      @quiskeya  3 ปีที่แล้ว

      I think it's because when you have an object in motion or rotating, If you're able to move at the same speed of faster, this object will seem like it stop moving (like physics in the real world). I tried to see if I can find a solution to this, but I could'int find anything.☹

  • @roydash5657
    @roydash5657 ปีที่แล้ว

    My friend I can use your textures for my games? I Promise you I Give you credit

    • @quiskeya
      @quiskeya  ปีที่แล้ว +1

      They are free to use 🤗

  • @BerPosDzn
    @BerPosDzn ปีที่แล้ว

    Hello i am having a issue where by the end of lifetime the rotation resets, so im thinking that its not doing 360 in that lifetime, is there any way to fix this?

    • @quiskeya
      @quiskeya  ปีที่แล้ว

      Hi,
      The lifetime of the Emitter reset every modules by the end. So, what you can do, is adding a higher loop duration until the reset is not noticeable, or make sure that rotation position when the emitter end is the same as the starting position.
      Hope that help.

    • @Kim-tl4lw
      @Kim-tl4lw ปีที่แล้ว

      @@quiskeya I tried increasing the loop duration from 2 to 10 but the emitter only loops for 2 seconds then completely disappears. Pls help

    • @KalistosGaming
      @KalistosGaming 8 หลายเดือนก่อน

      @@Kim-tl4lwif your using the textures from the example considering the design if you set rotation at 45 or 90 or 180 and so on when it resets it will be always aligned with the design if that makes sense so you dont have the "reset position" effect cause it looks continuous now

  • @bradystocker5925
    @bradystocker5925 2 ปีที่แล้ว

    what do i do if there isn't an option for add velocity? @5:50.

    • @quiskeya
      @quiskeya  2 ปีที่แล้ว

      Hi,
      Which Unreal version are you using?

    • @jonexotic282
      @jonexotic282 2 ปีที่แล้ว +2

      For me, add velocity is under Particle Spawn

    • @quiskeya
      @quiskeya  2 ปีที่แล้ว +1

      You can still add velocity in the particle spawn section, but it won't update during the lifetime of the sprite.

    • @bradystocker5925
      @bradystocker5925 2 ปีที่แล้ว

      @@quiskeya 4.27

  • @johnfredcee
    @johnfredcee 11 หลายเดือนก่อน

    The music is far too loud.

  • @user-to4ke3df3v
    @user-to4ke3df3v 2 ปีที่แล้ว

    Thanks a lot!