Also, for the Fran and Fal you can use the combo to dungeon crawl easily. just keep 1 enemy alive. guard with everyone until their SP is full. Then you can do the combo. heal up. kill that one enemy. Can be repeated over and over for no MP at all.
Hey bud, decided to join since I've been using your videos like crack on my playthrough (the sharks boats just saved me). Thanks for all the hard work!
Hero combos were badly implemented and final dmg is cut by the amount of participants, that's why they deal less damage than each person just using their own skill :(
@@papasears1982It must be though, else it means that combo attacks are innately inferior, and don’t make sense from a risk vs. reward perspective. Someone bunged the math on DMG calculation. There’s just no way that a single normal attack can hit for 4 figures and a combined attack using the same level characters hits for half. Because: why?
I watched like nearly every video you put out on octopaty cotc, and since then I'm glad to see how much traction you're getting covering games you enjoy, good luck my guy keep at it
My issue so far is that the combos don't really do more dmg then each person just taking their own turn. The complete hero combo does less than the 2 teams using their combo... and less than just having all 6 take their own turn.
There is game breaking bug that wont let me continue the story. Late in game after i talk to seign on top of the castle . Then u have to talk to euma. It says on current goal you cant get to sleep. Try taking a walk. But in game its day light and nothing progresses the story. At all. I have no backup saves.
Best and worst hero conversations are always tricky since their power levels are greatly impacted by their level and where you are in the game. Im definitely excited for fran not to die all the time because she's awesome (when alive)
Hero combos need fixing either by increasing the damage or reducing the sp cost. In suikoden unite attack is not that great tbh (only some that are worth to use) even when free and you can use it every turn. The cost is already high by itself, i.e. having correct members in your party, so adding some type of opportunity cost make hero combos more difficult to apply
Chandra and Nowa hero combo is the best damage wise for me.. they can do it as early as turn 1 as it only requires 1 sp. If you put the rune where it gives fiery fire on the dragon then its basically a can of whoop azz combo..
Only problem with that is that characters that take 2 party slots are the worst characters in the game. They don't get two actions per turn, they don't get two SP per turn, they have fewer rune slots than 2 characters, and their stats are overall are pretty basic.
there's something wrong with recruiting Syd.. every time i collect the necessary materials.. it suddenly disappears from my inventory.. my castle is at level 3 just finished snowpeak.. reyna is bugged.. instead of 3 rounds you have to deal enough damage in 2
That is the one thing they did get very wrong. Suikoden was good because you could find and use different combos for different things. this game by the time you save up 3-5 SP no point in using the combos because each character does better damage just attacking themselves.
For a little bit in the early game some do decent damage but once you get the SP saving runes they legit lower your damage a ton. Now the aoe heal is actually just kind of broken strong honestly but outside of that nothing much worth it usually
@@purplatypus7405 I agree but atleast both can be given a rune of yoru choice. I just started mid game putting water runes on everyone. With that combo plus the water runes in extra spots(not wasting MP by not having a usable rune even on ones without lots of MP. It still helps esp on hard mode.
wouldn't even waste time with the combos, until they adjust the dmg its just not worth it unless your bored. Momo for ex. for me is just melee attacking for over 1k dmg with the build i got
Agree with the combos being bad, i personally use the ones that look cool or are fun 💀💀 like the one with momo mellore and Carrie turn them all into sailor moon characters 😭😭
It’s kind of jank that the description uses terms and there is no glossary. The game shows you characters stats that you can improve and then basically references hidden stats and formulas without so much as a sniff of explanation. Use this item to power up 2 character’s flombarage bewblicker meters for 1087 femtoseconds of combat time!
@@JohnRambo1947-July-6th stat wise yeah, me personally i tend to like yusuke better because his 2 charge ups align with whatever skill you put him on. Yuferius jaw attack is not yet full sp when you do 2 charges on him, just some kind of an ocd thing for me.
I was so underwhelmed with combos that I stopped using them altogether. As for Lilwin, she has proven herself as a zombie meat shieald, never want to see her in my team again
Healer ideally is the 2nd best speed. The fastest to use items to resurrect your down party and then healer to heal the entire party. It drives me crazy that you can’t target individually your down party (for healing items or single target healing spell) while enemies can. I have many boss fights where they immediately killed off my characters after they’re resurrected.
While the Light and Dark heal combo is admittedly great, it does force you to use 2 characters that are average at best. Falward is ok, but his runes are low star, so his usefulness past the mid-game is pretty questionable. Francesca, while arguably a fan-favorite, is just outright worse than most other mages.
combos sound like a great idea until one of the two characters get stunned and you lose your turn
actually it sounds great after you see that the individual damage is usually higher than the combo
That is some sad shit.....one of the negatives about this game @@gssouz
The problem with these combos is that the damage is almost always less than the sum of the individual attacks
Awesome vid as always plat! Would love to see a guide on what order to get base upgrades for a future vid!
whatever u got materials for honestly, getting the bag upgrade is pretty nice as soon as ya can
Also, for the Fran and Fal you can use the combo to dungeon crawl easily. just keep 1 enemy alive. guard with everyone until their SP is full. Then you can do the combo. heal up. kill that one enemy. Can be repeated over and over for no MP at all.
It's to slow to make me happy but it's a very viable strategy
I thnk very good for running hero trial
Hey bud, decided to join since I've been using your videos like crack on my playthrough (the sharks boats just saved me). Thanks for all the hard work!
Hero combos were badly implemented and final dmg is cut by the amount of participants, that's why they deal less damage than each person just using their own skill :(
Has that been reported as a bug?
@@Phunatic i honestly dont think it is a bug =/
Hope is a bug or something they can fix anytime soon
@@thesainto23 yea its kinda insane that Momo when equiped in my playthrough anyway is hitting for over 1k melee dmg O.O
@@papasears1982It must be though, else it means that combo attacks are innately inferior, and don’t make sense from a risk vs. reward perspective. Someone bunged the math on DMG calculation. There’s just no way that a single normal attack can hit for 4 figures and a combined attack using the same level characters hits for half. Because: why?
Yeah, the utility Hero Combos are definitely the only ones worth using. I really don't know why damaging Hero Combos are so weak in power.
30 hrs in and yeah this is one of the major flaws. Great game overall but they dropped the ball in a few obvious areas.
I watched like nearly every video you put out on octopaty cotc, and since then I'm glad to see how much traction you're getting covering games you enjoy, good luck my guy keep at it
My issue so far is that the combos don't really do more dmg then each person just taking their own turn. The complete hero combo does less than the 2 teams using their combo... and less than just having all 6 take their own turn.
ok but whats the other character to combo with Francesca ?? did not mention it.... inquiring minds need to know
Falward I believe. Don’t know of anyone else.
Yup, it’s definitely Falward.
There is game breaking bug that wont let me continue the story. Late in game after i talk to seign on top of the castle . Then u have to talk to euma. It says on current goal you cant get to sleep. Try taking a walk. But in game its day light and nothing progresses the story. At all. I have no backup saves.
You probably figured this out, but you have to leave the city altogether. When you return on foot, you should be greeted by Ymir.
Best and worst hero conversations are always tricky since their power levels are greatly impacted by their level and where you are in the game. Im definitely excited for fran not to die all the time because she's awesome (when alive)
I wouldn’t get too excited… she is forever squishy AF.
@@stephenwakeman3074 you can Stack health and defense on her. With gear and runes she can be survivable
Hero combos need fixing either by increasing the damage or reducing the sp cost. In suikoden unite attack is not that great tbh (only some that are worth to use) even when free and you can use it every turn. The cost is already high by itself, i.e. having correct members in your party, so adding some type of opportunity cost make hero combos more difficult to apply
Chandra and Nowa hero combo is the best damage wise for me.. they can do it as early as turn 1 as it only requires 1 sp. If you put the rune where it gives fiery fire on the dragon then its basically a can of whoop azz combo..
Only problem with that is that characters that take 2 party slots are the worst characters in the game. They don't get two actions per turn, they don't get two SP per turn, they have fewer rune slots than 2 characters, and their stats are overall are pretty basic.
there's something wrong with recruiting Syd.. every time i collect the necessary materials.. it suddenly disappears from my inventory.. my castle is at level 3 just finished snowpeak.. reyna is bugged.. instead of 3 rounds you have to deal enough damage in 2
If you collect all the mats for syd dont go to your castle cause itll automatically be collected by the collector guy with glasses..
What song is your outro?
I love Plapaplapaplas ❤ he’s my favourite anime protagonist
That is the one thing they did get very wrong. Suikoden was good because you could find and use different combos for different things. this game by the time you save up 3-5 SP no point in using the combos because each character does better damage just attacking themselves.
For a little bit in the early game some do decent damage but once you get the SP saving runes they legit lower your damage a ton.
Now the aoe heal is actually just kind of broken strong honestly but outside of that nothing much worth it usually
@@purplatypus7405 I agree but atleast both can be given a rune of yoru choice. I just started mid game putting water runes on everyone. With that combo plus the water runes in extra spots(not wasting MP by not having a usable rune even on ones without lots of MP. It still helps esp on hard mode.
YUSUKE vs everybody
Do we know if all hero combos have been discovered?
There’s already a video here in TH-cam. Plus it’s on character’s status who they have combos with so no need to discover.
Is there a way to make ai use combos?
Not that I saw
wouldn't even waste time with the combos, until they adjust the dmg its just not worth it unless your bored. Momo for ex. for me is just melee attacking for over 1k dmg with the build i got
Agree with the combos being bad, i personally use the ones that look cool or are fun 💀💀 like the one with momo mellore and Carrie turn them all into sailor moon characters 😭😭
It’s kind of jank that the description uses terms and there is no glossary. The game shows you characters stats that you can improve and then basically references hidden stats and formulas without so much as a sniff of explanation. Use this item to power up 2 character’s flombarage bewblicker meters for 1087 femtoseconds of combat time!
The point is Yusuke is still broken 😂
I hear Yuferius is better
@@JohnRambo1947-July-6th stat wise yeah, me personally i tend to like yusuke better because his 2 charge ups align with whatever skill you put him on. Yuferius jaw attack is not yet full sp when you do 2 charges on him, just some kind of an ocd thing for me.
@@jonathanbenoza8136 I just like Yusuke more.
I was so underwhelmed with combos that I stopped using them altogether. As for Lilwin, she has proven herself as a zombie meat shieald, never want to see her in my team again
Francesca is also slow as sin. Generally prefer a faster healer myself
Healer ideally is the 2nd best speed. The fastest to use items to resurrect your down party and then healer to heal the entire party. It drives me crazy that you can’t target individually your down party (for healing items or single target healing spell) while enemies can. I have many boss fights where they immediately killed off my characters after they’re resurrected.
nothing beats Momo, she can solo the game
So can Kogen or Iugo or Sebine or Yuferius.
Their base Defense and Magic Defense are so high that nothing can scratch them.
While the Light and Dark heal combo is admittedly great, it does force you to use 2 characters that are average at best.
Falward is ok, but his runes are low star, so his usefulness past the mid-game is pretty questionable.
Francesca, while arguably a fan-favorite, is just outright worse than most other mages.
Light and dark heal is probably better than anything else in the game imo