i was praying to god if it would work or not on my fully built from the ground up model and for once in my life time of using unity and blender, it worked. thanks man
Thank u so much for this, the furry community might get a lot of shit but u guys are literally the most helpful bunch out there, can't count the amount of times I've been saved by you guys now.
I am currently having an issue, when i copy components the bones get misplaced and dont go into the right spot. they group up in either the chest or waist. this is with a different model than the one in the video but i still followed exactly the same
Hi ! Nothing will happen for Index knuckles users. For the others it will create a weird gap between the two last fingers. This will be fixed with Awtter 3.0
I tried the first method because I did not touch any of the bones in the avatar but when I replaced the fbx the avatar becomes invisible except for the physbones and stuff so it looks like the actual physical mesh is just gone, how should I fix this?
Thanks for the help I have noticed that upon the import of my edited fbx model its really big vs the og one Despite it being the same model file I used (just made a copy of it).
That might be a lot of things, sadly impossible to answer in TH-cam. We do provide technical support on awboi models in the Discord (discord.gg/awtter ) if ever.
When try and add a kilt to the model in Blender when I export it in Unity the model visually looks fine but the bones and colliders are big and in the wrong place
Thanks for the tutorial, although you definitely need to up your volume. watching you whisper and make mistakes in a tutorial makes things difficult for dummy folks like myself.
"it should be alright. and its not" 😂 thank you so much ahh!
thanks so much. not only did the first method help me, but you created a very calm atmosphere with this video
i was praying to god if it would work or not on my fully built from the ground up model and for once in my life time of using unity and blender, it worked. thanks man
Id be so lost without your tutorials
Thank u so much for this, the furry community might get a lot of shit but u guys are literally the most helpful bunch out there, can't count the amount of times I've been saved by you guys now.
This vid may be a few years old now but it just saved me haha
Thank you for this! I looked for exactly that kind of a tutorial.
Same here.
Perfect tutorial thank you so much!
I am currently having an issue, when i copy components the bones get misplaced and dont go into the right spot. they group up in either the chest or waist. this is with a different model than the one in the video but i still followed exactly the same
I have an issue where Pumkin doesn't show under the Tools dropdown.
Those paw prints are cute~
"have fun with that" -Absolute legend
Man this tutorial saved my life! Thank you!
the video ended but i still want to pet you
your accent is very satisfying to listen to
Well I fixed the body but uh... now her eyes are broken LMAO
why do you put the little finger bones on the ring finger? what will happen to it if I don't?
Hi ! Nothing will happen for Index knuckles users. For the others it will create a weird gap between the two last fingers. This will be fixed with Awtter 3.0
"It should work"
*Avatar mutates into horrible abomination*
"It did not"
I tried the first method because I did not touch any of the bones in the avatar but when I replaced the fbx the avatar becomes invisible except for the physbones and stuff so it looks like the actual physical mesh is just gone, how should I fix this?
I've got the same problem
I also have this problem Idk how to fix it.
same did you find a solution ?
Thank you. I had to fix some bones and my avatar showed up contorted. Second way fixed everything. Thank you
Hi! This 99% worked however all mu contact sensors and colliders are at the center bottom of my avi now, any fixes?
Thanks for the help
I have noticed that upon the import of my edited fbx model its really big vs the og one Despite it being the same model file I used (just made a copy of it).
That might be a lot of things, sadly impossible to answer in TH-cam. We do provide technical support on awboi models in the Discord (discord.gg/awtter ) if ever.
@@shadethebat4641 thank you!
Hey there, I can't seem to import the Pumkin's avatar tool package into my project
thanks for this! I am definitely gonna try using pumkin :o
When try and add a kilt to the model in Blender when I export it in Unity the model visually looks fine but the bones and colliders are big and in the wrong place
Hi ! CATS is mandatory to export the Awtter. The source of the bug will be fixed for the 3.0 update :3
@@shadethebat4641 Yeah, I worked out CATS was the problem. It was breaking it. So I only used it to import and export
Worked like a charm! Thank you
Can this be used to change the tail?
i can,t see the sdk file
Thank you so much!!
Thanks for the help dude!
Thank youuu! ♥
Thank you, thank you, thank you!
U helpful little man tysm
the first way just made my avi disappear😑
a life saver
Tysmmm
yeah no didnt work
i hate this shit software unity so much
Thanks for the tutorial, although you definitely need to up your volume. watching you whisper and make mistakes in a tutorial makes things difficult for dummy folks like myself.