Infinity: Battlescape - long-range torpedo cruiser going into battle

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 74

  • @阿正-g8e
    @阿正-g8e 2 ปีที่แล้ว +96

    "the battle is lost we must disengage" "coward, commissar do your duty" "if its the emperor's will"

    • @xBloodXGusherx
      @xBloodXGusherx 2 ปีที่แล้ว

      Is this from WarHammer?

    • @阿正-g8e
      @阿正-g8e 2 ปีที่แล้ว +2

      @@xBloodXGusherx yeah battlefleet Gothic 2

    • @xBloodXGusherx
      @xBloodXGusherx 2 ปีที่แล้ว

      @@阿正-g8e
      Ah ok thanks!

  • @Smarglenargle
    @Smarglenargle 2 ปีที่แล้ว +16

    why is the eve online orca mining ship shooting missiles

    • @shoulderpyro
      @shoulderpyro 2 ปีที่แล้ว +5

      'cus its gotten sick of being blown up and now its back with a vengeance (x

  • @Pedigru
    @Pedigru 2 ปีที่แล้ว +10

    Oh no no no
    This has to be yet another reincarnation of those damn Battlecruiser games from Derek Smart.
    I swear to god he makes the exact same game over and over and over and over and over and over...

    • @whytwulf3545
      @whytwulf3545 2 ปีที่แล้ว +4

      That is exactly what thought when I started watching this.

    • @aydointergalacticcorporati698
      @aydointergalacticcorporati698 2 ปีที่แล้ว +1

      Derek Smart is such a tool, I can't believe he's still out there lol...

    • @ummerfarooq5383
      @ummerfarooq5383 2 ปีที่แล้ว

      @Azuri e this game was supposed to be a cinematic space experience game according to the trailer 7 years ago, not a tactical hud space fart rocket colouring book.

    • @Tuxfanturnip
      @Tuxfanturnip ปีที่แล้ว

      ​@@ummerfarooq5383 they wanted to make a vast galaxy ultimate sandbox go anywhere do anything space game like everyone else, but they couldn't get anywhere near the funding so they're making this game to help develop the engine further. At least they're raising money starting with solid combat gameplay instead of a glorified 3D model viewer.

    • @ummerfarooq5383
      @ummerfarooq5383 ปีที่แล้ว

      @@Tuxfanturnip that trailer that came out way back, was good enough as a game. Now it's just Infinity Hudscape: The Search For The Next Reticle.
      Come on, observe that meme of Ubisoft potentially designing Elden Ring.

  • @Sparticus3361
    @Sparticus3361 2 ปีที่แล้ว +53

    This just reminds me of Battlestar Galactica Online, except with less gameplay options or ship options and AI to fill out the game but the graphics and combat are much better.

  • @drewjackson3858
    @drewjackson3858 2 ปีที่แล้ว +11

    Damning with faint praise: The blue explosions were pretty.

  • @Loopcyclemusic
    @Loopcyclemusic 3 ปีที่แล้ว +19

    No AMS? Risssky business! Good video.

    • @shaamaan
      @shaamaan  3 ปีที่แล้ว +6

      I know! I was mostly fooling around. New builds have AMS as well. ;)

    • @Viridian66
      @Viridian66 2 ปีที่แล้ว +1

      Spotted a Teladi I think

  • @AbiNubli
    @AbiNubli 2 ปีที่แล้ว +11

    In reality war in orbit is dangerous for everyone there. Imagine the countless wreckages that orbits and hit everyone at supersonic speed. You don't need no missile

    • @TheArtikae
      @TheArtikae 2 ปีที่แล้ว +2

      Ah, yes. Supersonic. Technically correct, but kind of like comparing a supersonic jet to a man on horseback.

    • @hnhgnjj6078
      @hnhgnjj6078 2 ปีที่แล้ว +1

      Those wreck aren’t altering course nor can the be guided to a target.

    • @Tehn00bA
      @Tehn00bA 2 ปีที่แล้ว

      In reality battles in space are unfeasable because its hard af to hit anything with difference of speed of 10000mph. Thats why the Mutual Assured Destruction philosophy still works: because intercepting stuff on low orbit is hard. Not to mention reducing too much orbit speed may put you in reentry. Also any fragments from explosions would not slow down because of the vacuum, meaning explosions are extra dangerous.

    • @hnhgnjj6078
      @hnhgnjj6078 2 ปีที่แล้ว

      @@Tehn00bA lasers travel at the speed of light so I’m not sure if that’s accurate

    • @fayenwolf
      @fayenwolf 2 ปีที่แล้ว

      @@hnhgnjj6078 Energy based weapons would make more sense than kinetic in space, unless railguns can be used in zero-G as the exception.

  • @олегскукоживатель
    @олегскукоживатель 2 ปีที่แล้ว +3

    damn, i remembered BSGO.. it even became sad

  • @JoJoLux2013
    @JoJoLux2013 2 ปีที่แล้ว

    Seams interesting, but , is this a "Wolrd Of Warships" in space? Where it's fun in the first 5 level, then, you need luck to survive and win ?
    At least, i like the sound, the ship design, the "neon" colors. If there is a story with a good writing, i probably try it !
    I will keep a eye on it...

  • @o_fingers_o
    @o_fingers_o 2 ปีที่แล้ว +1

    BSGO 7th Colonials, i remember

  • @Neoherrmann
    @Neoherrmann 2 ปีที่แล้ว

    Ist the bass Always that hard when guns are fit in. Geht's ne dann hyped. Maybe i geht this game

  • @xptodundee
    @xptodundee 2 ปีที่แล้ว +15

    I say it would be more immersive if missiles didn't produce trail in space :D

    • @raspberrybitch4299
      @raspberrybitch4299 2 ปีที่แล้ว +4

      I dont see why they couldn't release a smoke trail as a tracer. Sure, itd spread out until it dissipated, but it'd be useful to visually confirm the missile went the right way once you fired it in case of emergency. Like have bullets with tracers.

    • @ziggyz8345
      @ziggyz8345 2 ปีที่แล้ว +6

      some crude engine sources might produce water vapor and as it touches space it freezes instantly and all the super small particulates of the liquid are visible given if theres a light source on it there could be a faint " smoke " trail

    • @keamu8580
      @keamu8580 2 ปีที่แล้ว +1

      All my space missiles periodically release battery-powered beacons that slowly dispense smoke so I can tell where my missiles flew.

  • @lokis2350
    @lokis2350 2 ปีที่แล้ว

    Such an underated game :p

  • @flamebreakk
    @flamebreakk 2 ปีที่แล้ว +1

    I wish this game didn’t die

  • @omaracevedo4784
    @omaracevedo4784 2 ปีที่แล้ว +6

    Graphics look good but I was trying to figure out what he was shooting at. Are all the enemy combat fights like that?

    • @wiktorhood8475
      @wiktorhood8475 2 ปีที่แล้ว +2

      Didn't play that game but my guess is the enemey were engaged in a close dogfight combat that looked preety static from 100kms away

    • @rykehuss3435
      @rykehuss3435 2 ปีที่แล้ว +3

      Looks refreshing like this. Though personally I would love to take this much further. To thousands of km's, way beyond visual range. Make space fights realistic. It should resemble more like submarine fights, not pew pew dog fights. Railguns and hyper-velocity missiles. Emphasis on reading your instruments, knowing your ship and knowing your enemy, not watching pretty sparks fly in space. Could even give the ships some supa cameras so once you get decent enough radar lock you can zoom in on the ship, get a visual cam feed in one corner of the screen. That way you get to also enjoy seeing your enemies blow up.

    • @williamturner7131
      @williamturner7131 2 ปีที่แล้ว

      @@rykehuss3435 To be fair, railguns would be exclusively close to midrange. They can accelerate to ridiculous speeds, sure, but that course and that speed is static once it leaves the barrel.
      Missiles and torpedoes would be the way to go
      And if some sort of warp drive was developed that allowed for fast recharge and near instantaneous travel across a relatively short distance, then fighters/bombers too.

    • @rykehuss3435
      @rykehuss3435 2 ปีที่แล้ว

      @@williamturner7131 Mid range is fine. If the time to hit is like 3-4 seconds, thats fast enough to hit big spaceships, theyre not gonna be maneuvering out of the way in that time. And since the projectiles are basically free, you can just keep blasting with the rail guns, doesnt matter if you miss most of the shots.

    • @williamturner7131
      @williamturner7131 2 ปีที่แล้ว +1

      @@rykehuss3435 Tis true
      Could be also be nice to have a sort of mechanic like World of Warships
      Where you can just passively fire large salvoes of railguns [and wait for them to cooldown and charge their capacitors] to create what's effectively a "slowly" moving field of "mines"
      Not mines, ofc, but if you're inside these fields fired with rough guesstimation even at twenty times the normal effective range (40-80s flight time away) then you'd get shredded
      I'm used to this style of gameplay just because of World of Warships; launching torpedoes is very literally like this, dropping a few racks of dumbfired torpedoes and it taking up to 90 seconds for them to hit a target at the edge of their range

  • @originaldude8686
    @originaldude8686 2 ปีที่แล้ว

    The extreme amount of random particles floating around as you fly is kinda bothering for me

  • @icywiener5421
    @icywiener5421 2 ปีที่แล้ว +2

    This just reminds me Elite-2 (The frontier)

  • @shogomadBFG
    @shogomadBFG 2 ปีที่แล้ว +1

    Awesome!

  • @biaggiopietro9739
    @biaggiopietro9739 3 ปีที่แล้ว +4

    hi thanx for video.I know i buy the Infinity Battlescape.I see much video is list server for going to battle.Is posible changed and create maps planete ,is equals and i know is much realistic.Beacouse i dont like game multiserver ,multy lobby thanx :-)

    • @shaamaan
      @shaamaan  3 ปีที่แล้ว +3

      I'm not sure I understand your question, but I'll try to answer - no, it's not possible to create your own maps, and I don't think it'll be possible. The final version of the game should support single-player (offline) mode, but currently it's online-only.

  • @LukazChrom
    @LukazChrom 2 ปีที่แล้ว +6

    This game could really be so AWESOME!
    ... But without proper marketing ...
    a SIGNIFICANTLY lower price tag (I'd recommend free to play and the classic in-game-shop)
    ... it will always remain dead ...

    • @aydointergalacticcorporati698
      @aydointergalacticcorporati698 2 ปีที่แล้ว +1

      marketing costs money, how are they going to market if they'd make the game free? lmao

    • @XxBeastWTFxX
      @XxBeastWTFxX 2 ปีที่แล้ว +1

      @@aydointergalacticcorporati698 lol he said put an in-game shop, problem solved

    • @Quicksilver_Cookie
      @Quicksilver_Cookie 2 ปีที่แล้ว

      @@XxBeastWTFxX It's not solved. In-game shops only make money with large audience. And even then, to actually match the buy-to-play model of monetization you'd need a very very large audience. Since vast majority of players never actually pay for f2p games.

    • @XxBeastWTFxX
      @XxBeastWTFxX 2 ปีที่แล้ว +1

      @@Quicksilver_Cookie which they would get if the game was made free

    • @comet.x
      @comet.x 2 ปีที่แล้ว +1

      they refuse to market until 1.0 is released

  • @ville5094
    @ville5094 2 ปีที่แล้ว +1

    That space dust aka "snow shit" when flying is too much.. should tone it down IMO

    • @comet.x
      @comet.x 2 ปีที่แล้ว

      alwats thought of it as debris myself because of how much smoke and debris there are around targets in this game

  • @popeyc2
    @popeyc2 2 ปีที่แล้ว

    35$ just for moba game? You must be joking

  • @yourcomrade4803
    @yourcomrade4803 2 ปีที่แล้ว +1

    Reminds me of elite dangerous

  • @brianawilk285
    @brianawilk285 2 ปีที่แล้ว +4

    My issue I have with this game is it seems to be a glorified battlefield/call of duty arena type of game. At some point I may give it a try since games of this type are hard to get an idea of what kind of game it actually is.

    • @robwalsh9843
      @robwalsh9843 2 ปีที่แล้ว +4

      You think so? Looks more like a classic ship/fighter simulator game to me.

    • @wilburwilliams36
      @wilburwilliams36 2 ปีที่แล้ว +7

      Idk, Elite Dangerous without the insane grind doesn't sound so bad.

    • @clovenbullet
      @clovenbullet 2 ปีที่แล้ว

      @@wilburwilliams36 I'm sold on your comment alone

    • @wilburwilliams36
      @wilburwilliams36 2 ปีที่แล้ว +1

      @@clovenbullet Yeah, Elite is one of my favorite games, but I never reached the endgame because of how long it would have taken.

    • @clovenbullet
      @clovenbullet 2 ปีที่แล้ว +1

      @@wilburwilliams36 I'm the same, I wish no mans sky had elite dangerous's art direction

  • @marat61
    @marat61 2 ปีที่แล้ว +1

    Cosmic games without newton mechanics are ridiculus