12 Stick Multi-Tasker was a ton of fun! While we were low on armor we made it much farther than I expected. I've slowed down a bit on videos due to my job demands but I do expect to get one or two more up this week. Stay tuned!
Great Content as usual. Been REALLY trying to do an endless multitasker run with all 12 Obliterators (starting with all laser guns switching to obliterator.) Would love to see you do it!
I had no idea life steal only procs once per attack. I've heard regen is better for melee but I never understood why. Id love to hear more about these non-obvious mechanics. Things like how hp regen and armor scales, or how attack speed has mitigating returns at higher amounts. These are things I know but I don't know why its the case. I also know that negative armor's damage taken is less impactful than positive armor damage reduction, but why? I've also heard that luck affects the loot goblin spawns, but I am wholly ignorant on what luck actually does.
I'm working on an 'overexplained' run that will discuss mechanics in much greater detail (versus simply touching on them here and there) Quick hits from your comment Additional armor scales as such where each point of armor is as valuable as the point before it (increasing armor very good) negative armor is additive (adding more negative armor not as bad) Usually life steal > regen, some say regen is better for melee since you may not be constantly attacking (I still think lifesteal is better for melee, that's just my opinion) Luck: increases consumable drops (fruit and crates), upgrade tiers, item tiers
XP scales at a faster than linear rate, so you don't get as much value from +XP items as you may think. The wiki explains it a bit more under 'experience' Can be worth picking one or two up but not an item I go out of my way to prioritize
Fair feedback, I have been tweaking my audio to reduce ambient noise (successful!) however it does produce a little bit more ASMR (unsuccessful!) I intend to further change it to reduce it. Appreciate the comment
12 Stick Multi-Tasker was a ton of fun! While we were low on armor we made it much farther than I expected. I've slowed down a bit on videos due to my job demands but I do expect to get one or two more up this week. Stay tuned!
I've slowed down a bit on my job due to your videos. I still expect to get to work one or two times a week.
@@Tamperkele Yessir! You got it bass.
Great Content as usual. Been REALLY trying to do an endless multitasker run with all 12 Obliterators (starting with all laser guns switching to obliterator.) Would love to see you do it!
Now that there is a good idea. Hmmmm.....
Breaking news: Local mentally challenged spud grabs sticks and claims to be a tree; Goes on lean blob killing spree for the blobs getting to close.
Very high quality content again from my current favorite brotato youtuber :)
Thanks opsi! Much love
I had no idea life steal only procs once per attack. I've heard regen is better for melee but I never understood why. Id love to hear more about these non-obvious mechanics. Things like how hp regen and armor scales, or how attack speed has mitigating returns at higher amounts. These are things I know but I don't know why its the case. I also know that negative armor's damage taken is less impactful than positive armor damage reduction, but why? I've also heard that luck affects the loot goblin spawns, but I am wholly ignorant on what luck actually does.
I'm working on an 'overexplained' run that will discuss mechanics in much greater detail (versus simply touching on them here and there)
Quick hits from your comment
Additional armor scales as such where each point of armor is as valuable as the point before it (increasing armor very good) negative armor is additive (adding more negative armor not as bad)
Usually life steal > regen, some say regen is better for melee since you may not be constantly attacking (I still think lifesteal is better for melee, that's just my opinion)
Luck: increases consumable drops (fruit and crates), upgrade tiers, item tiers
Not bad for a stickman
naaaice
Curious why you skipped the Peacock. Does leveling not have much impact in endless?
XP scales at a faster than linear rate, so you don't get as much value from +XP items as you may think. The wiki explains it a bit more under 'experience'
Can be worth picking one or two up but not an item I go out of my way to prioritize
Great video! Small complaint though, the lip smacking is hard to listen to.
Fair feedback, I have been tweaking my audio to reduce ambient noise (successful!) however it does produce a little bit more ASMR (unsuccessful!) I intend to further change it to reduce it. Appreciate the comment
Don't make your fire pits out of wood.
Depends on how much you like fire
when you kill the spawners try to kill the aliens they spawn right after otherwhise you get to much projectiles
Good tip, I definitely was a little sloppy at parts here.