I hadn’t played it I well over a year, started playing again with 1.0 and was having quite a bit of fun. There’s a lot to sink your teeth into here, even though they removed the various game mode types to select for each mission (still hope those will come back at some point). However, at this point I’m getting VERY frustrated with the state the developers left the enemy AI in. You might not notice it much at first, as when you are new to a game you’ll generally take it slow and when things don’t go your way you’ll chalk it up to it still being a new game that you still need to learn. But once you’ve played for a while you will realize just how badly they tuned the enemy AI, ridiculous reaction times (literally faster than any human), very high accuracy, extreme aggression no matter the enemy type, refusal to surrender (with 9 times out of 10 they’ll attack from a surrendered state), no stagger or anything of the sort when shot, and wallbangs (mindjot flashbacks). If these issues were addressed then I would have little to complain about, but in its current state it’s just plain unfair.
Oh yeah this game was not ready for a 1.0 release if this were one of the big content updates instead it would make more sense; sure it's a major update like the suspect ai one but it lacks a lot of polish and optimization and they never fixed the John wick ai which ruins a core part of the gameplay loop when you get head (eyes) or wallbanged constantly Trying to clear Greased Palms was an absolute nightmare without CS
@@RoninFoxGaming Agreed, it just pains me how much potential this game has and how far it has come, just to be ruined by something that could be easily fixable by changing values in the files.
I hadn’t played it I well over a year, started playing again with 1.0 and was having quite a bit of fun. There’s a lot to sink your teeth into here, even though they removed the various game mode types to select for each mission (still hope those will come back at some point). However, at this point I’m getting VERY frustrated with the state the developers left the enemy AI in. You might not notice it much at first, as when you are new to a game you’ll generally take it slow and when things don’t go your way you’ll chalk it up to it still being a new game that you still need to learn. But once you’ve played for a while you will realize just how badly they tuned the enemy AI, ridiculous reaction times (literally faster than any human), very high accuracy, extreme aggression no matter the enemy type, refusal to surrender (with 9 times out of 10 they’ll attack from a surrendered state), no stagger or anything of the sort when shot, and wallbangs (mindjot flashbacks). If these issues were addressed then I would have little to complain about, but in its current state it’s just plain unfair.
Oh yeah this game was not ready for a 1.0 release if this were one of the big content updates instead it would make more sense; sure it's a major update like the suspect ai one but it lacks a lot of polish and optimization and they never fixed the John wick ai which ruins a core part of the gameplay loop when you get head (eyes) or wallbanged constantly Trying to clear Greased Palms was an absolute nightmare without CS
@@RoninFoxGaming Agreed, it just pains me how much potential this game has and how far it has come, just to be ruined by something that could be easily fixable by changing values in the files.
Yeah currently stuck on greased palms💀
After all these months of failing on missions & 100 of retrys on commander mode I now understood I can lower the difficulty to practice mode.
is the enemy ai worse in practice mode, I feel like it might be idk, but it seems harder in commander mode