I love that even though you barely get to see it, the developer still went to the trouble of making an actual 3D environment outside the sub so you can take pictures of things from different angles.
some people say these are rendered images, i don't agree with that, but i also don't think there's a 3d environment at least outside the sub, as a guy said, maybe it's another level of the map, the sub is a floating structure, the environment is another level with only the camera moving, if there was images only, the game would be heavier
@@Mask_Guy Well yeah, I'm sure there's some trickery where the sub doesn't actually move and the map is somehow separate. But they're definitely not pre-rendered images (with the exception of the eye), and the whole map must be modeled in some way since you can actually see all of it.
The pictures are not pre-rendered, the in-game map that is provided is a fully modeled 3d environment and has all marked locations and a few easter eggs. The submarine where you start the game is outside of the map boundaries and never moves. The real "movement" that the player performs inside of the sub is actually a camera that moves slowly across the map, and the same camera is the one that takes pictures with a grain filter, even the thing that stalks you has a full model. The only thing pre-rendered is the terrifying eyethat stares you down.
@@asdffdsa8885 their is a video from some dev or something called - Iron Lung || Outside the Bounds - and it shows you the map and submarine and apparently the monster is a 2d image, but the map isn't.
I want to take a moment to appreciate just how great this premise is. The idea of every single habitable planet disappearing and every star going out all at the same time and all across the ENTIRE UNIVERSE is a terrifying and incredibly grim concept already. The addition of coming across a stray moon covered in a bloody ocean with the remains of God knows what beneath its waves just adds a whole extra layer to the horror, and I adore it.
Would the ocean even have waves if there’s no other moon or planet nearby to distort the gravity? We only have waves on earth due to the moon’s gravitational pull.
The best feeling ever mate, the tingling sensation is just impeccable. Plus the constant fear send shiver down my spine exposing feelings which I never knew I had. In that darkness, I want nothing but a bit of glock glock 3000 0:)
@@an_egg_cultist not personally but I’ve watched it. Still doesn’t apply to me I really only get the creeps from anything not real like a very detailed hugeeeee spider in a game or movie that gives me the creeps but I mean if it’s on the screen it’s not going to genuinely scare me
"Lit by the ghost light of vanished stars" is honestly an incredibly terrifying concept. The idea that light takes time to travel from a star, and that the expanse it crosses is so vast that it is able to light a moon even after the star has vanished is incredible.
This is true for us also. Half of the stars you see in the sky are already gone, but it will take hundreds of millions of years for thier light to fade.
@@nexus0129 it's based off of time and relation to us. The farther something is, the longer it will take to get there. Light particles have travel time just like anything else. This means seeing light takes time, as much time as it takes for light to travel from its original point. Since some of those stars are billions of years old, or older, then we know they should have burned out by now. Likewise since distance and relation have such an effect on time, it works on a small scale also. Mars is really far away but reasonable. If you were to put a man on Mars, and observe him with a telescope, you would see what hes doing a couple minutes ago because it takes a couple minutes for the vision of his action to reach us. This means we would be observing an astronaut who is a couple minutes behind our own time. If you were to instantly travel 100 million light years away from earth, and be able to look at earth, it would look how it did 100 million years ago because the images of that planet have to travel just like light. This is why there really is no other life out there. Any life would be long extinct by the time we get to them and any live getting to us would be way too late because it would take hundreds of millions of years.
They really didn’t want to you to come back and stacked it against you from the beginning -oxygen timer -bad structural engineering -horrifying creatures -low visibility The things with the bands look either like giant worms or giant sea snakes Seeing the giant fish face and then it disappears is truly terrifying The name they gave to every living thing dying is disturbing because it doesn’t tell you the scale and destruction of this event happening until you realise the magnitude of the event
Yeah, for a civilization that reached for the stars, that is some extremely outdated submarine. What was the point of moving the camera button away from the main console? Why not have a camera display showing real-time footage of the outside world? And then they have the gal to say "Darn, the prisoner died, and nothing could be recovered." Even though they provided said prisoner with the worst of the worst sub they could spare on their SPACE STATION.
@@silver1340 well dwindling resources for one you don’t really want to be spending the best of those on a criminal coming back and taking up more resources when there’s good people who have a function in society Two sure we reached for the stars but ignored a planet that we were already on that had the resources we needed to survive now I don’t remember if they stated a date that the game takes place in but the fact that we’re that far out in space probably tells Me it’s far in the future and it’s not only the rich and famous in space now but again earth money is no good up in space especially once again the resources are dwindling. It says everything LIVING thing that wasn’t on a ship basically got thanos snapped out of existence and we as humans require stuff like plants and animals to live meaning they can’t just go to a planet and start hunting when ENTIRE planets disappear
@@torakunoichi That still doesn't explain the arrangement of buttons. Putting the camera so far back doesn't make sense. Also considering they've sent other people down there, they should have expected something hostile to reside in the depths, that will prevent them from recovering anything they wanted to recover. Where a cheap unreliable weapon with limited ammo or cheap camouflage systems? Maybe something that prevents the local fauna sensing human heat? Stay still next to the walls to look like just another piece of junk that isn't interesting or appetizing to the horrors that swim around.
@@silver1340 limited resources even if they’d sent their best scientists they would have only had so much material to build the sun with, due to it being a crim they’re sending down there why both with anything more than bare necessity of function?? And it doesn’t look like the camera would fit on the panel
@@torakunoichi The smart people on the space station wasted resources by wiring the camera at the front of the sub, allllll the way back into its rear compartment. That's a waste of (presumed) copper wiring. Limited resources my ass. On a serious note, I understand that a meta reason for this was to increase tension, as you have to walk into the rear of the sub, letting go of controls for movement, giving you a psychological worry of "If something's coming towards the sub, I won't be able to move away in time." But this could have been solved by slapping the camera terminal in the front, with your other movement controls, but it's hanging by on a thin piece of metal. When that moment with the giant fuck-off eye happens, when the creature rams the sub, the panel falls off its support, and shatters on the floor. Now the player has to navigate blind. Spook factor x1000.
Geez, I almost threw my notebook across the room when the eye appeared and the ending. Didn't expect that, especially since this game has a kind of zen about it with just the right amount of horror.
@@lazroo I'll take your word for it. I never had the opportunity to play Bioshock. But I'm no stranger to jump scares, had some good ones in the games I played. Like a faceful of a weird monster, I'd never see it coming either. Don't remember what game it was cuz I haven't played it in a little while.
"Theoretically, if the entire ocean is blood, and it is LIVING blood (since it hasn't coagulated), the creatures that reside in it might not even need their own gills or circulatory systems. They might be absorbing oxygen from all the 'neutral' blood around them...interesting. If it wasn't so macabre for our standards, one might view it as the ultimate example of ecological symbiosis. However, what makes this particularly troubling...is that it means there is effectively no limit to the size of creatures that can be found in this crimson sea. It's a good thing you are expendable!" -Some Half-Life scientist that recently transferred to the SCP foundation.
"Blood only contains oxygen if it gets it from a functioning respiratory system. Blood is the vessel for oxygen in our body. Unless this moon is actually some eldritch organic being, enriching its blood sea with oxygen via lungs of some sort, I doubt this is how it would work." -The guy who's about to fire that scientist for not understanding basic biology.
“Somewhere in the void there must be hope” has GOT to be David hinting at there being secrets scattered about in the trench. One of those ocean walls will have a cave entrance, somewhere there must be more structures that aren’t marked on the map. I’m very excited for what people will find
@@56bturn yeah figured that out later. Kinda a shame! Oh well. Y'know, this game has a lot of potential to be expanded and have sequels and stuff. I'd love to "dive deeper" into the story.
Stopped the video halfway and went and played for myself. Amazing. An afternoon's thrills for only $6. I feel the part with the "teleporter" was almost the scariest part for me. I was traveling down the narrow path confident in my spatial awareness, but going forward that eerie warbling noise was getting worse. Took a picture and saw something bright in the distance. Took another immediately, and it seemed slightly different... This video didn't show it, but that thing is some kind of light that changes shape drastically! Each picture taken shows the "spikes", or beams more like, shining different directions. That plus the noise is what did it for me. I backed out of there only stopping to take pictures to see it recede as I back off. Going backwards then just make the teleport that much more disorienting. But definitely, the ending was better. When I was traveling and the leviathan got in front of me, I just about knew what I was going to see when I took that photo. Yup. Giant monster staring me down. But what was MORE terrifying was what happened afterward, which I wasn't prepared for. It struck the submarine and from then on terrible noises of screeching metal would not stop, and I wasn't sure if sounds of screeching creatures were present along with it. With the monster nearby, and the sounds of the submarine falling apart, I scrambled to the controls - I had to get to the very last point. Full speed ahead, terror of the noise around gripped me. That's when I noticed the blood. The ship was falling apart but I was almost there. Proximity sensors signalling the walls around me, I struggled to keep my wits about me to make sure I didn't crash in the chaos. Oxygen alarms that I'm almost out of air. So close now! I've aligned myself with the last corridor, it's a straight shot up from here! The noises worsen, the blood has nearly spilled over to envelop the controls. Almost there! I frantically check my map. X: yes!! Y: just a couple more meters, yes there! I should be right in front of it! Angle: yes, the angle the map specifies is directly head on!! I'm there! Just one more picture! I whip around in desperation, take one step forward, and - That ending, could not - COULD NOT - have gone more according to the devs' plan, I know it. It was perfect. Truly a brilliant progression.
Theory: The universe didn't actually die. These space faring humans were transported to another dimension; Khornes bathtub. Think about it, if you didn't know you were the one transported, it would seem like the universe itself vanished.
I was thinking about that as an option, obviously there could be some serious speculation done bc where did everyone and everything go and why did new locations appear out of nowhere, the idea of dimensional travel makes the most sense to me, maybe these people got transported to a different dimension with a blood planet+other things, maybe the habitable planets got transported to a different dimension(s) and the blood planet+other things got transported to theirs, or maybe absolutely everything got transported to different dimensions and the dimensional fold went through a broad rejig
If that's the case, about space faring civs (on space stations and the like) being transported away, how do you explain the remaining moons that orbited previously existing planets being untouched?
Plot twist = the monster at the end was trying to save the player character welded inside the iron lung knowing s/he was about to run out of oxygen and be crushed by the water pressure, hence bursting inside and 'ripping' the submarine apart. Player is still alive inside the monster, existing on oxygen filtered from the blood sea by their fishy rescuer. :')
It would sooner make you sick than sustain your life. Like the idea of drinking salt water lol Yes, it's water, but the salt dries you out fast because you get diarrhea from it. All the salt also raises blood pressure. A lot.
This is the first game in a while that has actually scared me, holy crap the build up and the delayed small glimpses at the "ocean" around builds so much tension. It is truly frightening, the dev's did such an amazing job. Also, awesome editing IGP! The transitions and keeping the theme in editing worked really well for keeping the atmosphere
This is such a horrifying concept and it’s so well done too. I loved signal simulator, and while that game had some creepy moments, this game had me on edge the whole time. To have the only way of seeing a still photo is probably scarier than seeing a moving creature through a window, because you would be able to follow it with your eyes through a window, with a photo, you have no clue where it went.
This very much reminds me of the SCP 354 expedition logs! The red pool that weird anomalies kept emerging from that they took a submarine into (with class D’s that some of which happened to be convicts) and ended finding a whole new world
First jump scare 9:12 and second is 10:55. There is several small ones not worth mentioning, but there is also a big scary picture at 23:11, and another jump scare at 25:45 (the first monster appearence is at 12:45
That was actualy insanely good. Both the horror and the worldbuilding. I wish the creator will expand on this universe and the miseries of it, such as: what is the reason of everything disappearing, why is there a blood moon, why are there remenants of eincient civilization on that very moon, what did our main character do to become a convict. There is just sooooo much
I don't think the creator will be answering these because this is what he meant to do. The beauty of this game comes from how it ends, it doesn't really answer anything it leaves the player to yearn for more, to want answers, to see if humans had ever found a solution, a planet, that's what makes this game so terrifying but great in it's story telling...
I also wish there was more even though it's not what the creator intended it to be. I'm a big sucker for lore but it's hard to make and obviously it would change the feel and mood of the game substantially.
my biggest question is, if everyone/plants disappeared but the people on space stations/traveling space stayed, how is the player a convict who is expendable enough to explore said moon and how do they know so much about said blood moon? what year is it set in and do they have prison space stations???
If this “blood ocean” isn’t constantly moving, which considering this is just a moon means it very well might not be, that means there would be a layer of blood jelly covering the surface of this “blood ocean”
I think for there to be currents there needs to be difference temperatures and blood density. The earths ocean currents are caused by a number of factors not limited to those.
!SPOILER WARNING! First encounter: "that is a fish face" 12:43 Second encounter: "IT KNOWS WHAT A CAMERA IS?!" 23:03 Last encounter: "OH MY GOD" 26:28 That's all the encounters I think. Well apart of the bangs and pipe bursts that's pretty much it (Edit) this a preparation for the jumpscares that are coming just so you know these are spoilers so only use it if you're too scared to watch the video
also fun fact: If you take a VERY very close pictures to the city looking structure's windows you see the fish's face since it started to trail you after the first location (Also if you take another picture of the window the face doesn't show up)
I love these types of graphics, they bring back so much nostalgia and feels cursed if you play it with other more better graphic choice games, this just shows you how games don’t need to look real to look scary
The structure that looks out of place makes me wonder if this was some sort of preservation or restoration area, like the scp that resets the human race if theres a world-ending catastrophe. All of these blood-dwelling creatures may have been released on purpose, but many couldnt survive hence the amount of carcasses. Though, the bones seem picked very clean, so these are like whale fall in the ocean. Maybe there are space-blood-ocean dwelling isopods and other 'cleaners'. A whole ecosystem to take care of your body once youre finished with it!
Reminds me of an idea I had once for a book where every star disappeared and Earth was left in perpetual darkness. Things started getting weird, people started to mutate, towns with powerful lights became the best ones to live in.
Quick question about the story, I like it. It's cool, but if all living beings in the universe is dead, why do they want to give the death sentence to anyone? Even if the person deserves it (which the main character may not given that he's still alive when the game begins) why kill them? You need every human you can, to repopulate, right?
The whole situation kinda reminds me of the galaxy in Stellaris after you activate the Aetherophasic Engine. The entire galaxy of stars becomes nothing more than black holes surrounded by the shattered remains of planets. No life, no light, no hope.
Nah I think it’s bc they have a sufficient population already, and I’m basing just off the part towards the beginning when he mentioned that the humans who survived were already on a space ship, and so it’s less about giving a death sentence and more so about needing to observe and find out what the deal is with the blood ocean, so that’s why they send the convicts of all people since they’d prefer their death over the death of any of the non-convicts that remain.
If you have dwindling supplies keeping convicts let alone your own people alive is a big deal so. What ever he did big or minor you would send them happily to there doom as it is far easier sell then just straight execution
Quick answer: There's many rational reasons to kill another in a dire situation, and endless irrational ones. E.g. he caused and potentially will cause death, maybe worse - of children, worst - of girls, or is wasting resources, destroyed essential infrastructure or the like. No, You don't need every human - emphasis on the last 3 letters. Ever heard of Genghis Khan?
Im terrified of the ocean, deep ocean, stuff like that. But I keep finding myself clicking on underwater games, watching underwater movies, and playing underwater games. It sucks but it doesn’t at the same time. Love you IGP! ❤️
I love how when you capture its face on camera there's no loud sound or jumpscare. It's just a face. And when you take a 2nd picture and it's gone still no jumpscare or loud noise. Just the realization that whatever it is you saw is alive. And hunting you....
"I'm limited on time now. Is it filling up? *looks down, sees the interior filling with blood/water* Yep it's filling up. I have to hurry." "Wait." *stops* *looks around* "I kinda want to go down here." NO RUSH MAN, TAKE YOUR TIME, IT'S NOT LIKE YOU JUST ESTABLISHED YOU'RE LIMITED ON TIME!
Loving the countless underwater horror games you have played far changing tides has beautiful underwater sections and shinsekai into the depths has horror elements and boss fights
I really hope David decides to give the game expanded lore, and multiple ending based on whether you do everything you're supposed to. It'd be cool to have an ending where you escape.
well, as you've been sent there to be killed, maybe you can't escape, the sub doesn't have depth control, it has been made to go down and you be killed
Honestly, it feels like just having that one unavoidable ending was the point. The stars and planets are dying without reason, theres a giant gash of blood full of unknown horrors. The lore and story seems to be made in such a way that we get no answers, and that seems to be the point.
The scariest part for me, and what the game does so well, is how long it takes the machine to take a picture. if you hear anything, whatever made the noise has long past and might be coming for you from the other side, and you can only stare at this singular grainy picture in terror, it knows where you are and you won't see it coming
This was a _great_ horror game. The dev took everything that made some of the best horror movies and games so terrifying in the first place. The suspense of Alien, letting your mind do the work on the monster like Jaws, the mystery and hopelessness of The Thing, and the total isolation and mind-bending of Amnesia. This game has so much potential.
I would Love to see the full map without the blood or being in the iron lung, been watching tons of this one guy who goes into game and looks at maps for fun so would be cool to see.
@@pedropedrohan102 there has to be the pics arent just random, its taking pics of real area thats outside the iron lung its 100% a map but maybe not the intire iron lung is in there maybe just a small camera mapped to it
Have a look through the Steam Community stuff, there's some things shared there. It'll 100% make the game less scary by FAR, and can kiiiinda ruin the scare/dread you'd get from the game. Alternatively, go watch this YT vid that does a great job of showing things ( /watch?v=ok-aA20WG6A )
Very cool concept of viewing the world around you. Rather than being able to see, having to capture a x ray photo to see every time adds to the suspense and i felt like i was actually in the world and not some fantasy fake world
23:10 That thing just got flashed right in the eye... Nice going IGP, you've blinded a sea monster. Also, judging by the texture of its face it's most likely related to some reptiles. So you've got a really big Lizard on your hands.
@@SCP01986 It could be like a Gator or Croc, still doesn't explain how it survives in a literal OCEAN OF BLOOD but I guess it survives by the Will of Khorne or somethin'.
I'd like to appreciate for a moment the filter over your web browser session where you looked up deep sea creature skulls; edited to not break the immersion. That was a really nice touch, and I appreciate it.
this is even scarier when you remember that blood is denser than water meaning that these creatures have to be even stronger than like the kraken or any sea beast to even move around
Ok just watched the game and this indie game had more hopelessness and more dread and despair then I think nearly anything Lovecraft came out with. Excellent work David I hope he expands on this game and excellent playthrough IGP. Respect and keep up the epic work.
@Telleva to be fair you barely see the monster, and while I do agree with your statement a bit, showing something like an eye staring into a camera doesn’t make it any less creepy
Well this game seems heavily inspired by "the temple" by hp Lovecraft. If you think his stories are all about "monsters" then you should give this short story a read. Its true slow building, dreadful horror.
@Telleva it's not just the theme of submarine peril, but in some of the playthoughs of this game I've seen people finding pictures of what seems to be a literal submerged temple outside of the submarine.
@Telleva Man who clearly hasn't read a single lovecraft written paragraph critisises lovecraft's writing as "just monsters" and calls clearly lovecraftian cosmic horror "medical horror" while describing the main characteristics of cosmic horror, all while high off his ego and somehow managing to be insulting towards the game as well, calling it low effort and critisising it for not having replayability (why would it be forced to have it it's a 1 hour expierence). Truly an intellectual take scholars will debate about for centuries
I played this game the day after release. Went in blind. Was awesome, was epic, no bullshit, great atmosphere, creative, unique, interesting, and most importantly, terrifying.
Oh man I love games like these. This gave me serious anxiety that I haven't felt in a game since Subnautica. I didn't know I was afraid of underwater until Subnautica but this game brought that all back. Glad for you to be back IGP. We missed you.
Check out another game he made called Dusk! It's a retro shooter reminiscent of Quake but it's got some good horror moments. And the art style is very similar.
I love everything in this game I really hope the developer makes another game or atleasts updates the game, the lore and back story is so fascinating and the fact that there are underwater ruins, fauna and other horrors in a dying universe where these mysterious creatures thrive. this area is only part of the blood sea like around the size of a big lake not the whole ocean
I played this. I like how when it got weird I stopped saying "I need to" and replaced it with "we need to" these kind of existential games are wonderful.
that was soooo good, and honestly as always your editing just puts it over the top - for a second I thought your google search was actually in game lmao top notch stuff
This is the kind of Horror I love! The build up, suspense, atmosphere, every little sound just making you question. THE STILL IMAGES where you can see something, but can't really tell what.
Remember Indie, we'll be more pissed off if you don't take care of yourself before you worry about uploading, than if you don't upload at all. Most of us aren't mindless drones slamming our fists and demanding content, especially when you don't have the bandwidth for it. IGP needs to take care of IGP, and we can entertain ourselves in the meantime.
@@Griff1011 Yeah man wtf are you even on about, he didn't even say anything about issues in the video but you're trying to condone fragility and wimpiness everywhere just so you feel worthwhile, that's extremely pathetic.
@@capax1559 it's cringe because it's cliche garbage with no actual basis in reality and is said just for the purpose of trying to feel important and liked because of the stupid perception of status and trying to spread impotent fragility all over the world.
I love how you embellish all these cinematic elements into your videos. It really sets the vibe for your content and increases the atmosphere of these already great games.
the simplest and most likely answer to the buildings being there that you failed to come to for some reason is they were there before the blood ocean existed. So the real question is how the blood got there, not how the building and skull that had flat teeth. The other question is, if that blood was analyzed, what creature or creatures, would it be linked to?
I've always been a big fan of both horror and submarine sim games... This... This is good. I cannot wait to play it and I honestly hope more stuff comes out. I've even heard that the community keeps discovering new things or something. God, I just want more, lmao P.S. This game introduced me to your channel, so double the greatness. :)
That game was incredible… just the pure dread you feel when navigating through narrow spaces and open areas not knowing what might be right in front of you. Great game, 10/10
I swear to God it's only when you think about the fact that the photos taken on the sub are ACTUALLY INFRONT OF YOUR SUB is when it gets scary. Try just picturing it! This game gives me chills and inspiration to make a game at the same time! And I dont even know how to make games. VERY WELL DONE!
IGP, thank you. Thank you for everything you've done for your community, and never think you're less than enough. We love you just the way you are, and whatever you will become in the future, that's why we subscribed to you. You've become hours of our day that we look forward to, priorities in some of our lives that shine in the darkest hours. And from me, thank you so much, and I don't mind waiting for any video you create, and I happily wait every day for you vids, and if you ever quit, just know we are always going to be in our hearts and minds, with all the amazing memories and heart-rippling scares. You led us through those moments, we will always be with you in these games, every second. You're never alone in these horror games. Though we watch it hours to days later, we are still in that moment with you, in game or in life.
The old busted down ship you are riding, the ambience, the system failures, the creature roaming around, and the tight space...it gives you the "all is lost" feeling. This is what makes the game scary, the developers were so smart enough to put up my phobias.
Something about seeing something in a photo then retaking it and it being gone is horrifying to me
Yeeeeeep
i find it more scary that you are just finding out the horror while its already happening and coming for you.
Its like finding a big spider at the corner of your room and when you take your eyes away from it for one second and look back at it its gone
@@hanyuluvr Australia in a nutshell
@@voyager2230 true lol
I love that even though you barely get to see it, the developer still went to the trouble of making an actual 3D environment outside the sub so you can take pictures of things from different angles.
some people say these are rendered images, i don't agree with that, but i also don't think there's a 3d environment at least outside the sub, as a guy said, maybe it's another level of the map, the sub is a floating structure, the environment is another level with only the camera moving, if there was images only, the game would be heavier
@@Mask_Guy Well yeah, I'm sure there's some trickery where the sub doesn't actually move and the map is somehow separate. But they're definitely not pre-rendered images (with the exception of the eye), and the whole map must be modeled in some way since you can actually see all of it.
The only modeled area is the sub, the pictures procedurally generated based on your coordinates.
The pictures are not pre-rendered, the in-game map that is provided is a fully modeled 3d environment and has all marked locations and a few easter eggs. The submarine where you start the game is outside of the map boundaries and never moves. The real "movement" that the player performs inside of the sub is actually a camera that moves slowly across the map, and the same camera is the one that takes pictures with a grain filter, even the thing that stalks you has a full model. The only thing pre-rendered is the terrifying eyethat stares you down.
@@asdffdsa8885 their is a video from some dev or something called - Iron Lung || Outside the Bounds - and it shows you the map and submarine and apparently the monster is a 2d image, but the map isn't.
I want to take a moment to appreciate just how great this premise is. The idea of every single habitable planet disappearing and every star going out all at the same time and all across the ENTIRE UNIVERSE is a terrifying and incredibly grim concept already. The addition of coming across a stray moon covered in a bloody ocean with the remains of God knows what beneath its waves just adds a whole extra layer to the horror, and I adore it.
*Outer wilds intensifies*
And once again, us humans habitat it.. as if we have any fucking business doing so or being there..lol
@@Armageist nah as a game you get to create your own jumpscares by only getting a distorted glimpse at your demise, that is the true horror
@@RedsBigRig where else are we gonna go if everything else is gone tho???
Would the ocean even have waves if there’s no other moon or planet nearby to distort the gravity? We only have waves on earth due to the moon’s gravitational pull.
This would be perfect VR since you’re in one spot the whole time
that would be amazing. i love VR horror
Bruh why didn’t they just do that so scary
and if it had 3d dolby atmos i would die of a heart attack
@smooth~like~𝑩𝒉𝒐𝒕𝒕𝒂𝒓 isn't that the point
Hell naw! People would die from terror 😅
Deep marine horror is definitely still an untapped genre in games, even more film and television.
definitely. The deep ocean is scary even if there isn't anything in it, that's how scary it is!!
There was the movie “the meg” but aside from a few tense underwater scene’s it was mostly action. Still a very fun B movie ^^.
Read the short story "The Temple" by Hp Lovecraft. You won't be disappointed.
What about underwater
Subnautica did a great job.
Who doesn’t love being in the ocean while inside a metal cage
Ikr just when you know you can die like that feeling is the best (it’s a joke I don’t want to die)
Me
The best feeling ever mate, the tingling sensation is just impeccable. Plus the constant fear send shiver down my spine exposing feelings which I never knew I had. In that darkness, I want nothing but a bit of glock glock 3000 0:)
Coffin* At least a cage lets you see out with your own eyes.
Inside a metal box on an planet of blood. Moste metal thing iv'e heard
23:10 that is some PRIME horror right there.
The game just building up constantly and forcing your mind to race on what will/might happen. I love it.
Surprising how this jump scare stopped my sneeze.
GIVE ME BACK MY SNEEZE
@@justsaytrash684 bro did you get your sneeze back? I’ll pray for you 🙏
@@BrynnGshep thats a jumpscare, horror is an uncomfortable dread or fear that makes your mind go all over the place
Oh that jump hurt! Ow...😵
@@GBans that sneeze aint comin back 😔
I am genuinely deathly terrified of this game. The concept of being all alone in a BLOOD OCEAN with no hope of survival gives me goosebumps.
I kinda get it but I mean I’m not scared oh things that aren’t real
@@pandasftw2218 understandable, but have you played amnesia?
@@an_egg_cultist not personally but I’ve watched it. Still doesn’t apply to me I really only get the creeps from anything not real like a very detailed hugeeeee spider in a game or movie that gives me the creeps but I mean if it’s on the screen it’s not going to genuinely scare me
Ikr this game is making me nauseous and I'm a horror geek
The best part:
You aren’t alone
"Lit by the ghost light of vanished stars" is honestly an incredibly terrifying concept. The idea that light takes time to travel from a star, and that the expanse it crosses is so vast that it is able to light a moon even after the star has vanished is incredible.
This is true for us also. Half of the stars you see in the sky are already gone, but it will take hundreds of millions of years for thier light to fade.
i love that line, who wrote it?
@@royaltoadclub8322 I think it was written by the game’s creator…I may be mistaken
@@4evermilkman How do you know that?
@@nexus0129 it's based off of time and relation to us. The farther something is, the longer it will take to get there. Light particles have travel time just like anything else. This means seeing light takes time, as much time as it takes for light to travel from its original point. Since some of those stars are billions of years old, or older, then we know they should have burned out by now.
Likewise since distance and relation have such an effect on time, it works on a small scale also. Mars is really far away but reasonable. If you were to put a man on Mars, and observe him with a telescope, you would see what hes doing a couple minutes ago because it takes a couple minutes for the vision of his action to reach us. This means we would be observing an astronaut who is a couple minutes behind our own time.
If you were to instantly travel 100 million light years away from earth, and be able to look at earth, it would look how it did 100 million years ago because the images of that planet have to travel just like light.
This is why there really is no other life out there. Any life would be long extinct by the time we get to them and any live getting to us would be way too late because it would take hundreds of millions of years.
The weirdest thing is that blood can only come from living things, so the fact that a moon would have oceans of blood is quite disturbing.
There’s probably one planet out there like this in the universe that just hasn’t been discovered
@@AudiRSAvant the blood would probably have been coagulated.
@@axelaugust5552 who knows how the world works out there
@@AudiRSAvant the universe is supposedly infinite so there’s technically infinite planets with blood oceans
The universe is but not planets lol
They really didn’t want to you to come back and stacked it against you from the beginning
-oxygen timer
-bad structural engineering
-horrifying creatures
-low visibility
The things with the bands look either like giant worms or giant sea snakes
Seeing the giant fish face and then it disappears is truly terrifying
The name they gave to every living thing dying is disturbing because it doesn’t tell you the scale and destruction of this event happening until you realise the magnitude of the event
Yeah, for a civilization that reached for the stars, that is some extremely outdated submarine.
What was the point of moving the camera button away from the main console?
Why not have a camera display showing real-time footage of the outside world?
And then they have the gal to say "Darn, the prisoner died, and nothing could be recovered." Even though they provided said prisoner with the worst of the worst sub they could spare on their SPACE STATION.
@@silver1340 well dwindling resources for one you don’t really want to be spending the best of those on a criminal coming back and taking up more resources when there’s good people who have a function in society
Two sure we reached for the stars but ignored a planet that we were already on that had the resources we needed to survive now I don’t remember if they stated a date that the game takes place in but the fact that we’re that far out in space probably tells Me it’s far in the future and it’s not only the rich and famous in space now but again earth money is no good up in space especially once again the resources are dwindling. It says everything LIVING thing that wasn’t on a ship basically got thanos snapped out of existence and we as humans require stuff like plants and animals to live meaning they can’t just go to a planet and start hunting when ENTIRE planets disappear
@@torakunoichi That still doesn't explain the arrangement of buttons. Putting the camera so far back doesn't make sense.
Also considering they've sent other people down there, they should have expected something hostile to reside in the depths, that will prevent them from recovering anything they wanted to recover.
Where a cheap unreliable weapon with limited ammo or cheap camouflage systems? Maybe something that prevents the local fauna sensing human heat?
Stay still next to the walls to look like just another piece of junk that isn't interesting or appetizing to the horrors that swim around.
@@silver1340 limited resources even if they’d sent their best scientists they would have only had so much material to build the sun with, due to it being a crim they’re sending down there why both with anything more than bare necessity of function?? And it doesn’t look like the camera would fit on the panel
@@torakunoichi The smart people on the space station wasted resources by wiring the camera at the front of the sub, allllll the way back into its rear compartment.
That's a waste of (presumed) copper wiring.
Limited resources my ass.
On a serious note, I understand that a meta reason for this was to increase tension, as you have to walk into the rear of the sub, letting go of controls for movement, giving you a psychological worry of "If something's coming towards the sub, I won't be able to move away in time."
But this could have been solved by slapping the camera terminal in the front, with your other movement controls, but it's hanging by on a thin piece of metal.
When that moment with the giant fuck-off eye happens, when the creature rams the sub, the panel falls off its support, and shatters on the floor. Now the player has to navigate blind. Spook factor x1000.
Geez, I almost threw my notebook across the room when the eye appeared and the ending. Didn't expect that, especially since this game has a kind of zen about it with just the right amount of horror.
Reminds me of Bioshock Infinite, that jump scare in the asylum level when you turn around 😂
@@lazroo I'll take your word for it. I never had the opportunity to play Bioshock. But I'm no stranger to jump scares, had some good ones in the games I played. Like a faceful of a weird monster, I'd never see it coming either. Don't remember what game it was cuz I haven't played it in a little while.
500th like
Holy cow, thanks for all the likes people's!
"Theoretically, if the entire ocean is blood, and it is LIVING blood (since it hasn't coagulated), the creatures that reside in it might not even need their own gills or circulatory systems. They might be absorbing oxygen from all the 'neutral' blood around them...interesting. If it wasn't so macabre for our standards, one might view it as the ultimate example of ecological symbiosis. However, what makes this particularly troubling...is that it means there is effectively no limit to the size of creatures that can be found in this crimson sea. It's a good thing you are expendable!" -Some Half-Life scientist that recently transferred to the SCP foundation.
omg that works!
This is quite perfect!
"Blood only contains oxygen if it gets it from a functioning respiratory system. Blood is the vessel for oxygen in our body. Unless this moon is actually some eldritch organic being, enriching its blood sea with oxygen via lungs of some sort, I doubt this is how it would work."
-The guy who's about to fire that scientist for not understanding basic biology.
why did he leave us?
(besides the jokes, its an interesting theory)
The crossover no one expected, but we all need
“Somewhere in the void there must be hope” has GOT to be David hinting at there being secrets scattered about in the trench. One of those ocean walls will have a cave entrance, somewhere there must be more structures that aren’t marked on the map. I’m very excited for what people will find
I think it just means out in space. On another planet/moon.
IGP found such a structure!! That strange monolith was not on the map, and I certainly didn't go that direction to find it when I played!!
The game has been thoroughly dissected, there's not much else on the map or hidden in the files.
@@56bturn yeah figured that out later. Kinda a shame! Oh well.
Y'know, this game has a lot of potential to be expanded and have sequels and stuff. I'd love to "dive deeper" into the story.
I'm from the future but sadly there isn't but there are some easter eggs you can find
Stopped the video halfway and went and played for myself. Amazing. An afternoon's thrills for only $6.
I feel the part with the "teleporter" was almost the scariest part for me. I was traveling down the narrow path confident in my spatial awareness, but going forward that eerie warbling noise was getting worse. Took a picture and saw something bright in the distance. Took another immediately, and it seemed slightly different... This video didn't show it, but that thing is some kind of light that changes shape drastically! Each picture taken shows the "spikes", or beams more like, shining different directions. That plus the noise is what did it for me. I backed out of there only stopping to take pictures to see it recede as I back off. Going backwards then just make the teleport that much more disorienting.
But definitely, the ending was better. When I was traveling and the leviathan got in front of me, I just about knew what I was going to see when I took that photo. Yup. Giant monster staring me down. But what was MORE terrifying was what happened afterward, which I wasn't prepared for. It struck the submarine and from then on terrible noises of screeching metal would not stop, and I wasn't sure if sounds of screeching creatures were present along with it. With the monster nearby, and the sounds of the submarine falling apart, I scrambled to the controls - I had to get to the very last point. Full speed ahead, terror of the noise around gripped me. That's when I noticed the blood. The ship was falling apart but I was almost there. Proximity sensors signalling the walls around me, I struggled to keep my wits about me to make sure I didn't crash in the chaos. Oxygen alarms that I'm almost out of air. So close now! I've aligned myself with the last corridor, it's a straight shot up from here! The noises worsen, the blood has nearly spilled over to envelop the controls. Almost there! I frantically check my map. X: yes!! Y: just a couple more meters, yes there! I should be right in front of it! Angle: yes, the angle the map specifies is directly head on!! I'm there! Just one more picture! I whip around in desperation, take one step forward, and -
That ending, could not - COULD NOT - have gone more according to the devs' plan, I know it. It was perfect. Truly a brilliant progression.
What happened? Was ur ending like this one?
Wow
Crazy
Theory: The universe didn't actually die. These space faring humans were transported to another dimension; Khornes bathtub.
Think about it, if you didn't know you were the one transported, it would seem like the universe itself vanished.
Ah yes the realm of khorne, wonder if there's any swimming bloodthirsters
I was thinking about that as an option, obviously there could be some serious speculation done bc where did everyone and everything go and why did new locations appear out of nowhere, the idea of dimensional travel makes the most sense to me, maybe these people got transported to a different dimension with a blood planet+other things, maybe the habitable planets got transported to a different dimension(s) and the blood planet+other things got transported to theirs, or maybe absolutely everything got transported to different dimensions and the dimensional fold went through a broad rejig
If that's the case, about space faring civs (on space stations and the like) being transported away, how do you explain the remaining moons that orbited previously existing planets being untouched?
khorn flake and a blood bath
Ah shit yeah man that tracks
Probably not the best thing to watch while I'm offshore. Oh well Adventure awaits!
Offshore...a Fishing Stroller Cargo Vessel Oil Rig Mer...Person lol either way cool.
Oilfield as a Equipment Operator trainee on the Q5000 for coil tubing. I got alot of down time and this upload made my day for the next 30 mins lol.
@@nargascoota6896 Nice.
@@nargascoota6896 good luck bro
Beware the red waters
Welcome back! Hope you're doing okay now. Please take time whenever you need, don't worry about us. We are more than happy to wait
I warned you not to go so deep... but you never listen, do you? Nobody ever listens.
💀
In an expedition, warnings should be heard, but in an execution? Warnings won't get one much farther.
Isn’t that from another game? I think I heard it in another sea exploration game
-elon musk
@@afonsojacinto9170 motherlode i think
Plot twist = the monster at the end was trying to save the player character welded inside the iron lung knowing s/he was about to run out of oxygen and be crushed by the water pressure, hence bursting inside and 'ripping' the submarine apart. Player is still alive inside the monster, existing on oxygen filtered from the blood sea by their fishy rescuer. :')
He fucking died lmao
@@RaphszZ I know, I was just trying to put a feel good mood to the whole thing. 😭
honestly, I'll take it, considering how grim this game is 😭💀
Uhh idk man, try like eating and drinking the blood to survive.
Lmao
Or trying drinks thick water
It would sooner make you sick than sustain your life. Like the idea of drinking salt water lol Yes, it's water, but the salt dries you out fast because you get diarrhea from it. All the salt also raises blood pressure. A lot.
Blood pudding lol. It's likely that they could filter the water from all these protein and toxic trash.
You can eat liquids?🤔
This is the first game in a while that has actually scared me, holy crap the build up and the delayed small glimpses at the "ocean" around builds so much tension. It is truly frightening, the dev's did such an amazing job.
Also, awesome editing IGP! The transitions and keeping the theme in editing worked really well for keeping the atmosphere
the whole game was made by david
Dev*
It was made by one person
This is such a horrifying concept and it’s so well done too. I loved signal simulator, and while that game had some creepy moments, this game had me on edge the whole time. To have the only way of seeing a still photo is probably scarier than seeing a moving creature through a window, because you would be able to follow it with your eyes through a window, with a photo, you have no clue where it went.
The fact that you incorporated a game themed browser to not break immersion earned an instant subscribe from me. Thank you for caring!
This is another one of those games that is a masterclass on how to make an incredible horror game on a low budget.
Idk why, but the delay on the subs cams makes it infinitely more terrifying because of its static and grayscale, it just gives me fear
This very much reminds me of the SCP 354 expedition logs! The red pool that weird anomalies kept emerging from that they took a submarine into (with class D’s that some of which happened to be convicts) and ended finding a whole new world
but this is an entire moon that is full of blood
I was thinking the same thing but the red moon creepypasta
My mind went to Neon Genesis Evangelion, with the sea of red goo.
a new fantastic point of view
First jump scare 9:12 and second is 10:55. There is several small ones not worth mentioning, but there is also a big scary picture at 23:11, and another jump scare at 25:45 (the first monster appearence is at 12:45
You lifesaver!!
However I did click off of this and immediately lose the last time stamp and absolutely shid myself
-edit typos
For the first on it’s better to put 9:12
Also the first monster appearance was totally worth mentioning
@@animodev2099 true. working on it now.
The fish at 12:40 looks like an angler fish, it’s also the same one that kills you at the end
Thanks for the spoiler
Every time he clicked the camera to see what was out there I expected a jumpscare 😅
That was actualy insanely good.
Both the horror and the worldbuilding. I wish the creator will expand on this universe and the miseries of it, such as: what is the reason of everything disappearing, why is there a blood moon, why are there remenants of eincient civilization on that very moon, what did our main character do to become a convict. There is just sooooo much
I don't think the creator will be answering these because this is what he meant to do. The beauty of this game comes from how it ends, it doesn't really answer anything it leaves the player to yearn for more, to want answers, to see if humans had ever found a solution, a planet, that's what makes this game so terrifying but great in it's story telling...
I think you dont really understand what makes the game work
I dont really want the creator to do that because all of the questions feel like something that should stay unanswered forever.
I also wish there was more even though it's not what the creator intended it to be. I'm a big sucker for lore but it's hard to make and obviously it would change the feel and mood of the game substantially.
my biggest question is, if everyone/plants disappeared but the people on space stations/traveling space stayed, how is the player a convict who is expendable enough to explore said moon and how do they know so much about said blood moon? what year is it set in and do they have prison space stations???
If this “blood ocean” isn’t constantly moving, which considering this is just a moon means it very well might not be, that means there would be a layer of blood jelly covering the surface of this “blood ocean”
mmmmm blood jelly
nah, you can actually see in the ending of the video that the blood ocean IS moving. So technically it's living blood considering it's not coagulated.
I think for there to be currents there needs to be difference temperatures and blood density.
The earths ocean currents are caused by a number of factors not limited to those.
!SPOILER WARNING!
First encounter: "that is a fish face" 12:43
Second encounter: "IT KNOWS WHAT A CAMERA IS?!" 23:03
Last encounter: "OH MY GOD" 26:28
That's all the encounters I think. Well apart of the bangs and pipe bursts that's pretty much it
(Edit) this a preparation for the jumpscares that are coming just so you know these are spoilers so only use it if you're too scared to watch the video
also fun fact: If you take a VERY very close pictures to the city looking structure's windows you see the fish's face since it started to trail you after the first location (Also if you take another picture of the window the face doesn't show up)
Good observation
that last one mad me jump so hard it threw my cat 1 1/2 feet in the air lol thats how are i jumped
@@alexwalkervlogs is the cat okay?
@@DrMonkey1224 there was no cat
12:46 is a thing of nightmares. Especially when its gone in the next picture. This kind of think is truly terrifying.
I love these types of graphics, they bring back so much nostalgia and feels cursed if you play it with other more better graphic choice games, this just shows you how games don’t need to look real to look scary
The structure that looks out of place makes me wonder if this was some sort of preservation or restoration area, like the scp that resets the human race if theres a world-ending catastrophe. All of these blood-dwelling creatures may have been released on purpose, but many couldnt survive hence the amount of carcasses. Though, the bones seem picked very clean, so these are like whale fall in the ocean. Maybe there are space-blood-ocean dwelling isopods and other 'cleaners'. A whole ecosystem to take care of your body once youre finished with it!
Then explain the fish thing and the bones
I think Its aincent aliens.
Yeah, I was thinking "reminds me a little of the SCP-2000 tale 'Document Recovered From The Marianas Trench'!"
Reminds me of an idea I had once for a book where every star disappeared and Earth was left in perpetual darkness. Things started getting weird, people started to mutate, towns with powerful lights became the best ones to live in.
ye, you don't want to stay in a dark place, you can be robbed
That's a really good idea! I can imagine light being the main theme of the story.
Do you remember the title?
Forget the light, everything would freeze over instantly
@@FedoraFlickNick Not instantly. It would take a while because a lot of Earth’s matter retains heat.
I saw the notification and immediately clicked, even from the intro the game looks amazing. Keep up the amazing work man
I really want a game where it’s just exploring like this with randomized events
Like Duskers?
@@BestHakase sounds cool. Is it scary like Iron Lung?
@@captainarcher5205 Not so much scary, but qite a lot, for me.
A day in a metal box, surrounded by a lake of blood and the feeling of certain doom. Reminds me of the time I accidentally drove through Baltimore.
That sounds like a less gay version of walking through Chicago.
This has to be one of the greatest videos you’ve ever made and the suspense was killing me the entire time. Keep up the good work IGP.
You should watch his video about the mother horror game. Personally I thing that one is his best.
for a child maybe
That red water transition at 7:33 is a genius 100 IQ move you only see from people like IGP
no offense but 100 iq is below average so lets say like 200-300 IQ lmaoo
@@FuujiQ 100 IQ is the exact average iq, not below average you know.
Other than that, yeah I agree.
@@oatmeal3919 he's right 100 iq is the average of that time
@@Herib104 you speaking from the future?
@@L7AVANZ uhhh... Can you open the door 2 days later?
Love the editing on the google search segment, really helped to not break the atmosphere.
Waig i tought thats ingame
11:00 is hilarious when he grabs the fire extinguisher and is like, that's not going to work
7:31 I recognize that water effect its from subnautica just with a red filter over it to make it look like blood, very cleaver Mr. IGP... very cleaver
Love your videos man they are always so well put together and just outstanding and can make me so immersed in alot of the games you play
Quick question about the story, I like it. It's cool, but if all living beings in the universe is dead, why do they want to give the death sentence to anyone? Even if the person deserves it (which the main character may not given that he's still alive when the game begins) why kill them? You need every human you can, to repopulate, right?
The whole situation kinda reminds me of the galaxy in Stellaris after you activate the Aetherophasic Engine. The entire galaxy of stars becomes nothing more than black holes surrounded by the shattered remains of planets. No life, no light, no hope.
Nah I think it’s bc they have a sufficient population already, and I’m basing just off the part towards the beginning when he mentioned that the humans who survived were already on a space ship, and so it’s less about giving a death sentence and more so about needing to observe and find out what the deal is with the blood ocean, so that’s why they send the convicts of all people since they’d prefer their death over the death of any of the non-convicts that remain.
If you have dwindling supplies keeping convicts let alone your own people alive is a big deal so. What ever he did big or minor you would send them happily to there doom as it is far easier sell then just straight execution
Well if they sacrifice one awful life they could stop him from killing people, causing more deaths.
Quick answer:
There's many rational reasons to kill another in a dire situation, and endless irrational ones.
E.g. he caused and potentially will cause death, maybe worse - of children, worst - of girls, or is wasting resources, destroyed essential infrastructure or the like.
No, You don't need every human - emphasis on the last 3 letters.
Ever heard of Genghis Khan?
Im terrified of the ocean, deep ocean, stuff like that. But I keep finding myself clicking on underwater games, watching underwater movies, and playing underwater games. It sucks but it doesn’t at the same time. Love you IGP! ❤️
I appreciate that IGP didn't even notice what is obviously a human effigy/sacrifice at 7:42
I love how when you capture its face on camera there's no loud sound or jumpscare. It's just a face. And when you take a 2nd picture and it's gone still no jumpscare or loud noise. Just the realization that whatever it is you saw is alive. And hunting you....
"I'm limited on time now. Is it filling up? *looks down, sees the interior filling with blood/water* Yep it's filling up. I have to hurry."
"Wait." *stops* *looks around*
"I kinda want to go down here."
NO RUSH MAN, TAKE YOUR TIME, IT'S NOT LIKE YOU JUST ESTABLISHED YOU'RE LIMITED ON TIME!
Loving the countless underwater horror games you have played far changing tides has beautiful underwater sections and shinsekai into the depths has horror elements and boss fights
I really hope David decides to give the game expanded lore, and multiple ending based on whether you do everything you're supposed to. It'd be cool to have an ending where you escape.
well, as you've been sent there to be killed, maybe you can't escape, the sub doesn't have depth control, it has been made to go down and you be killed
Honestly, it feels like just having that one unavoidable ending was the point. The stars and planets are dying without reason, theres a giant gash of blood full of unknown horrors. The lore and story seems to be made in such a way that we get no answers, and that seems to be the point.
Missing the entire point 101
i don't think you know how horror works
"Expanded lore" thats where this would go in the wrong direction
The scariest part for me, and what the game does so well, is how long it takes the machine to take a picture. if you hear anything, whatever made the noise has long past and might be coming for you from the other side, and you can only stare at this singular grainy picture in terror, it knows where you are and you won't see it coming
There MUST be more in the future. There is just too much potential and too many questions left unanswered.
This was a _great_ horror game. The dev took everything that made some of the best horror movies and games so terrifying in the first place. The suspense of Alien, letting your mind do the work on the monster like Jaws, the mystery and hopelessness of The Thing, and the total isolation and mind-bending of Amnesia. This game has so much potential.
Man this is such a cool game, there needs to be more like it out there
I would Love to see the full map without the blood or being in the iron lung, been watching tons of this one guy who goes into game and looks at maps for fun so would be cool to see.
i wonder how this game even works and if there is actually any thing outside the iron lung
@@pedropedrohan102 there has to be the pics arent just random, its taking pics of real area thats outside the iron lung its 100% a map but maybe not the intire iron lung is in there maybe just a small camera mapped to it
@@ToastyPete ok
@@ToastyPete the entire map is modeled, it's just that the only part that's rendered is the small circle around you, and only when a picture is taken
Have a look through the Steam Community stuff, there's some things shared there. It'll 100% make the game less scary by FAR, and can kiiiinda ruin the scare/dread you'd get from the game.
Alternatively, go watch this YT vid that does a great job of showing things ( /watch?v=ok-aA20WG6A )
Very cool concept of viewing the world around you. Rather than being able to see, having to capture a x ray photo to see every time adds to the suspense and i felt like i was actually in the world and not some fantasy fake world
This premise is in itself horrifying, but add the incredible sound design, and the dread can be felt through the screen. David Szymanski is a genius!
IGP: How am I supposed to survive down here?
Game: That's the neat part; you don't.
23:10 That thing just got flashed right in the eye... Nice going IGP, you've blinded a sea monster.
Also, judging by the texture of its face it's most likely related to some reptiles. So you've got a really big Lizard on your hands.
Makes you wonder how exactly a lizard would be able to survive underwater (underblood?) where there's so much depth pressure... Godzilla??
@@SCP01986 It could be like a Gator or Croc, still doesn't explain how it survives in a literal OCEAN OF BLOOD but I guess it survives by the Will of Khorne or somethin'.
Yeah I can see why it got pissed off an ramed the sub..."Oh whats that thing lets take a look.....AHHH MY EYE"!!!
I like to think that its a mosasaur
It's a fuckin angler fish they live at extreme depths..
I'd like to appreciate for a moment the filter over your web browser session where you looked up deep sea creature skulls; edited to not break the immersion. That was a really nice touch, and I appreciate it.
this is even scarier when you remember that blood is denser than water meaning that these creatures have to be even stronger than like the kraken or any sea beast to even move around
16:45 damn that music the radar is making is pretty fire
When IGP uploads, i feel joy and happiness
Ok just watched the game and this indie game had more hopelessness and more dread and despair then I think nearly anything Lovecraft came out with.
Excellent work David I hope he expands on this game and excellent playthrough IGP.
Respect and keep up the epic work.
@Telleva to be fair you barely see the monster, and while I do agree with your statement a bit, showing something like an eye staring into a camera doesn’t make it any less creepy
Well this game seems heavily inspired by "the temple" by hp Lovecraft. If you think his stories are all about "monsters" then you should give this short story a read. Its true slow building, dreadful horror.
@Telleva it's not just the theme of submarine peril, but in some of the playthoughs of this game I've seen people finding pictures of what seems to be a literal submerged temple outside of the submarine.
@Telleva Man who clearly hasn't read a single lovecraft written paragraph critisises lovecraft's writing as "just monsters" and calls clearly lovecraftian cosmic horror "medical horror" while describing the main characteristics of cosmic horror, all while high off his ego and somehow managing to be insulting towards the game as well, calling it low effort and critisising it for not having replayability (why would it be forced to have it it's a 1 hour expierence). Truly an intellectual take scholars will debate about for centuries
God I love watching your videos, you always make my day when you post:)
Seriously! You can tell he puts some much time into editing his videos! Just makes it more enjoyable to watch
I played this game the day after release. Went in blind. Was awesome, was epic, no bullshit, great atmosphere, creative, unique, interesting, and most importantly, terrifying.
I kinda hope this gets made into a bigger game, I love the concept behind it
If you go frame by frame at the end, you can actually see the creature's face as it breaks into the submarine. And oh god it's horrifying.
Not to me. It's very clearly 2D.
The best part is that it isn't the same creature he took the picture of the eye from
It honestly just looks like a fish
İts the same fish that dissapperaed when he angled to take a pic
Looks like a giant deep sea angler fish
Oh man I love games like these. This gave me serious anxiety that I haven't felt in a game since Subnautica. I didn't know I was afraid of underwater until Subnautica but this game brought that all back. Glad for you to be back IGP. We missed you.
David’s a god damn genius. That was one of the best concepts for a horror game I’ve ever seen.
Check out another game he made called Dusk! It's a retro shooter reminiscent of Quake but it's got some good horror moments. And the art style is very similar.
@@Sponderer The flesh level in dusk made me go from a boy to a man.
I love everything in this game I really hope the developer makes another game or atleasts updates the game, the lore and back story is so fascinating and the fact that there are underwater ruins, fauna and other horrors in a dying universe where these mysterious creatures thrive. this area is only part of the blood sea like around the size of a big lake not the whole ocean
I played this. I like how when it got weird I stopped saying "I need to" and replaced it with "we need to" these kind of existential games are wonderful.
that was soooo good, and honestly as always your editing just puts it over the top - for a second I thought your google search was actually in game lmao top notch stuff
This is the kind of Horror I love! The build up, suspense, atmosphere, every little sound just making you question. THE STILL IMAGES where you can see something, but can't really tell what.
Loved this video! Always when IGP posts a video, its great day once again.
Love the effort you put into this video man, made it immersive and even more terrifying. Keep it up!
is it concerning how i laughed at the jumpscare part? it was just a perfectly cut scream moment
Remember Indie, we'll be more pissed off if you don't take care of yourself before you worry about uploading, than if you don't upload at all. Most of us aren't mindless drones slamming our fists and demanding content, especially when you don't have the bandwidth for it. IGP needs to take care of IGP, and we can entertain ourselves in the meantime.
wtf is this total cringe
@@neo-filthyfrank1347 ok
@@Griff1011 Yeah man wtf are you even on about, he didn't even say anything about issues in the video but you're trying to condone fragility and wimpiness everywhere just so you feel worthwhile, that's extremely pathetic.
@@neo-filthyfrank1347 Well..... I'm seriously wondering how that's cringe but wathever ^^
@@capax1559 it's cringe because it's cliche garbage with no actual basis in reality and is said just for the purpose of trying to feel important and liked because of the stupid perception of status and trying to spread impotent fragility all over the world.
I’d love a sequel. Maybe an entire game series on this
I love how you embellish all these cinematic elements into your videos. It really sets the vibe for your content and increases the atmosphere of these already great games.
You want so badly for the window to be open, but even if it was, you wouldn't be able to see anything.
I love what you did with the screen in the sub at 15:35. Clever shit, man!
Saw the first 2 mins of gameplay, immediately bought it and played it myself, then immediately came back to see how you react, an amazing game
the simplest and most likely answer to the buildings being there that you failed to come to for some reason is they were there before the blood ocean existed. So the real question is how the blood got there, not how the building and skull that had flat teeth. The other question is, if that blood was analyzed, what creature or creatures, would it be linked to?
Maybe the lifeforms on the moon melted and got together as some sort of lifeform, which is the ocean?
@@dannythedarkkitten3995 So something similar to turning into LCL in Evangelion?
@@Theaveragegamer_12 not sure, haven't watched Evangelion
Human blood.
@@ThisBoiDraws how? that's not earth or earth's moon.
Adore the callback to Narcosis, one of my favorite playthroughs you've done
I've always been a big fan of both horror and submarine sim games... This... This is good.
I cannot wait to play it and I honestly hope more stuff comes out. I've even heard that the community keeps discovering new things or something. God, I just want more, lmao
P.S. This game introduced me to your channel, so double the greatness. :)
The low quality pictures make it so much better.
That game was incredible… just the pure dread you feel when navigating through narrow spaces and open areas not knowing what might be right in front of you. Great game, 10/10
This concept is ingenious… it has taken the horror of isolation to the extreme in every sense, and I need more!!
that edit at 15:23 was top tier.
keep up the great content
I love how your so committed to the horror vibe in your vids that you even edited your google search so it wouldn’t break the flow.
I swear to God it's only when you think about the fact that the photos taken on the sub are ACTUALLY INFRONT OF YOUR SUB is when it gets scary. Try just picturing it! This game gives me chills and inspiration to make a game at the same time! And I dont even know how to make games. VERY WELL DONE!
15:30 not gonna lie, you got me there. I thought you look into the submarine computer XD.
IGP, thank you. Thank you for everything you've done for your community, and never think you're less than enough. We love you just the way you are, and whatever you will become in the future, that's why we subscribed to you. You've become hours of our day that we look forward to, priorities in some of our lives that shine in the darkest hours. And from me, thank you so much, and I don't mind waiting for any video you create, and I happily wait every day for you vids, and if you ever quit, just know we are always going to be in our hearts and minds, with all the amazing memories and heart-rippling scares. You led us through those moments, we will always be with you in these games, every second. You're never alone in these horror games. Though we watch it hours to days later, we are still in that moment with you, in game or in life.
The shot at 15:40 and the flat teeth looks a lot like a mix of a horse and cow skull to me, definitely not carnivore style teeth
bro this is an active-analog horror game and i LOVE it.
The old busted down ship you are riding, the ambience, the system failures, the creature roaming around, and the tight space...it gives you the "all is lost" feeling. This is what makes the game scary, the developers were so smart enough to put up my phobias.