I have just discovered your channel. A great tutorial. You explain so clearly in so much detail. I now better understand each and every part of your Geo Node set up. Thank you so much for sharing your knowledge. THANK YOU! Dg
Thank you very much for another great tutorial. Please Keep up the good work, especially when you're thinking out loud to solve a problem in your tutorials.
I know, but for me, it's distracting 😅 As you can see I always try to hide all the panels and information that I don't use (side panels, cursor, text infos, etc). So, that's why I don't use screencast keys. If you have any question about any specific actions I do, you can ask me and I will tell you what keys I used :)
Wonderful. Can we have each curve a different gradient (such as switch by index) ? I see how to do it manually (switch node and x material for x curve), but how to do by calculation to refer to an other gradient?
If you want different colors for each trail, you have to use the IndexPoint attribute we created and then divide it by the total numbers of trails and subtract one. Example: 4 trails > Divide by 3. I'm not sure why, but it works. If you want to maintain the gradient effect, then use a mix color to apply a normal gradient to the mix factor. Look at this image and you will understand it :) 👉 freeimage.host/i/2VdBIsa
(Edit: Ohh I thought I saw no reply yet here, my bad, thanks so much for this cool tutorial) Maybe you can try adding another Attribute node in the material, change the Name to IndexPoint (that one in 11:32 ), connect it to a White Noise Texture, this would give different color to each curves. And then mix it with the original material setup (the Factor one in 16:08 ), this provide the graident.
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Excelente! Muito bom mesmo.
I have just discovered your channel. A great tutorial. You explain so clearly in so much detail. I now better understand each and every part of your Geo Node set up. Thank you so much for sharing your knowledge. THANK YOU! Dg
You're a brilliant teacher. Thank you soooo much!
Thank you very much for another great tutorial.
Please Keep up the good work, especially when you're thinking out loud to solve a problem in your tutorials.
Hahah thank you for your words and support, I will 💪
you are amazing! thank you so much for your hard work! please keep it up! you are helping us SOOO much. Biggest blessings to your family
Nice
It's great as always, but if you will use Screencast Keys it must be completely outstanding)
I know, but for me, it's distracting 😅 As you can see I always try to hide all the panels and information that I don't use (side panels, cursor, text infos, etc). So, that's why I don't use screencast keys. If you have any question about any specific actions I do, you can ask me and I will tell you what keys I used :)
@@Xan3Dwhat was the shortcut used at 6:06 to isolate the duplicated Named attribute node from the frame it was in? That seems really useful
You are my hero
Thanks !
This is so helpful, thanks!
Awesome tutorial ! Thank You a lot!
Beautifull :) more please
Nice!!! Thx!!!
i needed this video, thanks dude
Perfect 🤩
thanks
Awesome!! Great value as always 🔥🔥
excelllent as always, well done!
nice😍
Wonderful. Can we have each curve a different gradient (such as switch by index) ? I see how to do it manually (switch node and x material for x curve), but how to do by calculation to refer to an other gradient?
If you want different colors for each trail, you have to use the IndexPoint attribute we created and then divide it by the total numbers of trails and subtract one.
Example: 4 trails > Divide by 3. I'm not sure why, but it works.
If you want to maintain the gradient effect, then use a mix color to apply a normal gradient to the mix factor. Look at this image and you will understand it :) 👉 freeimage.host/i/2VdBIsa
(Edit: Ohh I thought I saw no reply yet here, my bad, thanks so much for this cool tutorial)
Maybe you can try adding another Attribute node in the material, change the Name to IndexPoint (that one in 11:32 ), connect it to a White Noise Texture, this would give different color to each curves.
And then mix it with the original material setup (the Factor one in 16:08 ), this provide the graident.
@YukoYk of course thank you