@@729060 no they are in the Beastmen 7 edition codex because Beastmen don’t have an 8 lol but still pretty much canon even having a 30 old model. Aos ironically only gave them a new model
One of my favorite things to do is put an incredibly antagonistic faction in the middle of another big faction. Really funny to drop skarbrand in a corner of cathay and see what happens.
I can see myself playing Tzeentch one day after I master the Morathi & Nkari campaign. I think it is very characteristically accurate to make Tzeentch one of the most dangerous to fight and one of the hardest to play in IE. 👍
it mostly his first 30 turns or so that can be quite annoying to deal with on higher difficulty. once you get rolling and got a few strong casters you can ''easily'' take on pretty much any problems that come along. Beside In my opinion mono god factions badly need a dlc to add 2-3 units per factions. while their units arent bad I always seem to end up with the exact same army composition when I play them.
@@thebrokenmask8304 The problem I have with the monogods is that they're all, well, monothematic. Tzeentch is all about magic, while his soldier's are paper (except for some late game stuff). Khorne is just melee, melee, melee. Slaanesh is speed. Nurgle is tankiness. There's little variery you can do with them, as most of the units fit a similar role anyway.
@@SereglothIV yeah that also one of my issues. They are all fun to play (and good in their own ways) for a few battles but the campaign progression get a bit repetitive.. going from a Pink horror to an exalted Pink horror (or any other variant) dosent feel quite as nice as let say jade guardians to celestial guards. Sure the exalted version is quite stronger (but overpriced in many cases) but it fill the exact same role and in most case dosent change your playstyle at all.
I played my first Tzeentch campaign on very hard and it was ok. Early game was hard, especially against high elves' archers who outranged me massively. My problem with Tzeentch is that I don't particulary enjoy his roster. He has amazing spellcasters, which were the saving grace of my campaign, but the rest of my army couln't deal with most of the stuff the enemies were bringing. Having barrier helped a lot with the starting units of Chaos Knights, who could be pulled out before taking damage and used as bait for enemies. And after some time it became a bit boring and draining to fight every battle manually and cast the same spells with the same lords, while avoiding anihilation of the rest of my army. Single entities were a problem, especially Mannfred on his dragon.
Lord, Mage, Cultist, 2 Flying knights, 2 soul grinder, 9 Exalted Pink horrors, 4 exalted flamers of tzeench is the ultimate stack. But really though, even flying knights and soul grinders are optional, It's just for variety sake.
@@aminerkin9844 Yes, but the problem with Tzeentch is that all the good stuff is late game stuff. You really struggle early-to-mid game. Pink horrors are ok, but they can't deal with everything.
@@SereglothIV Minimum: One lvl 3 metal lord and 10 blue horrors is enough for almost all early issues. You already start with doom knights, and a mage.
I love the tzeench campaign. It's rough having to push thru so many lizards early on but having the southern continent is literally the strongest base of operations in the game. Of course after the initial lizards you have to push more lizards, then tomb kings, then elves. And the elves are the hardest because they absolutely out range your ranged units, and by the time you reach them, they have lots of armies. I ravaged ulthuan using teleports as seven elf armies chased me. It was so much fun. After you destroy the elves its pretty down hill as empire, bretonia and Cathay simply can't offer up the same difficulty that elves do.
My Tzeentch campaign has been a slog on Normal difficulty. I’m not that good at the game yet, but the southern wastes are such a long and wide area that it’s hard to defend. If I go to take out Teclis early, then the Slaanesh faction attacks from the east. If I deal with the Slaanesh early instead, Oxyotl has now has enough time to be threatening me from the west. So while I’m dealing with seemingly endless Lizardmen armies in the west, now Teclis sails all the way to the eastern tip of the wastes and attacks me there. I can only afford two armies that are the bare minimum of all blue horrors plus the starting units in Kairos’s army. I’m not very good at the game yet, but it feels like there would be no way for me to beat this without save scumming and knowing who will be attacking me when. And while knowing the future is lore-appropriate for Kairos, it just feels like I’m cheating and I haven’t had to do it with other lords yet (so far I’ve won short campaigns with Karl Franz, Grimgor, and Queek)
Tzeench was what i was looking forward to in immortal empires.. Bought the game, started it up, wiped Teclis, got sandwiched between lizards and Slaanesh.. Ok.. So I started a fresh game and wiped slaanesh first(lot of fun, army that took all my income was about 1/3 of the Slaaneshy army+garrison, so it took about an hour of cycle-charging the walls to throw infantry off) and lizards showed up with a primeval glory army that is borderline impossible to kill for my pink horror stack.. not to mention that when I wiped Teclis and left, a beastmen horde just appeared up there.. When I wiped Slaanesh and left, the same horde appeared at the end of the noodle island.. Both times, they declared war even if I pushed for non aggression and started dismantling my settlements from the exact furthest point away from the lizards.. I really want to play a Tzeench campaign, but holy shit is it miserable...
Do N'kari next, please. I recently had a campaign with them and the beginning was a heroic survival game for about 50-70 turns. I had to play all the battles manually, because auto resolve is super unjust. Constantly 4-6 full enemy armies were coming at me while I was struggling to build up my second army (2-4 slots of local recruitment is the slowest I've seen so far). Only the strong campaign mechanics (like seductive influence) saved my ass. Edit: fixed the spelling of N'kari. Sorry for the confusion 😁
My advice: Try to subjugate ( I do NOT mean via seductive influence) as many elven factions as possible. they'll help you defend your teritory, but more importantly, you get 500 devotees with every revival/subjugation And you can use these devotees for disciple armies, in which way you dont need actual "upkeep" armies
I have started 3 times now on Legendary (my only mode to play) and N'Kari feels like a huge pincussion in ulthuan with 0 armour being quite challenging aspect when dealing with masses of arrows. Can't get through turn 10.
@@ilari90 You really need to learn how to dodge arrows, but I get your point. Oh, and always overcast whip of slaanesh, its super strong I also loathe siege battles, which makes N'kari quite unfun in Single player (in multiplayer my friend pulls the army our of the walls and we do a field battle)
Ok so here are the tips you didn´t ask for to start the campaign: Get forsaken, push east as fast as you can, use a bait army + kairos in ambush stance, declare war on ASAP (once you have Kairos in ambush by the border), and sack the last Rapturous Excess settlement over and over again until Kairos is level 14 with saved up skillpoints for the unlocked skills. Then push west until you´ve killed off Oxyotl. I agree that the campaign is missing something. Too much useless stuff, but there´s a lot of fun to be had. My biggest gripe is the redundancy when it comes to lords / heroes - pretty much everyone is a spellcaster, when what I really want is a tanky single entity à la high elf noble.
that's the thing.. to me it's weird that a faction with a theme has to have a complete roster... like when wood elves got zoats, skaven got wolf rats, and now you want something like elf noble for kairos.. what next, artillery for manfred? 🤣
Its a faction of magical nerds though. All the jocks flocked to the other 3 chaos gods. You can get the Chaos Warrior-based Lord and hero fairly chunky, as long as you dont put them on a disc or shrine. Or you've got Vilitch. Idk the lore that well, but I kinda doubt we'll get a hero or lord thats not a spellcaster with Tzeentch. Something based on Chaos Spawn could be that, but its made pretty clear those boys are not meant to lead anyone.
@@Grivehn Aekold Helbrass, the only champion of Tzeentch that doesn't spellcast but is strong in melee, better than Vilitch. He uses a giant Greatsword and has this thing called the Breath of Life which could basically be translated to a constant healing aura like what Festus has. Oh and he can also fly somehow lol.
@@itchyfish2899 Cool. I wager we'll see the Changeling as a DLC, but if the game does well enough, there might be more Lords coming. CA did say they wanted 4 for each race. I have to assume that means monogods, too. Then again, since Chaos has so many Lords already, maybe they'll just give one more to each and call it a day.
I didn’t sack for experience but everything else I did. My only issue was replenishment. Can’t even auroresolve against a tier 1 minor settlement without taking losses which require 4-5 turns to replenish. The starting army with knights of Tzentch and kairos magic allowed me to kill full armies with no or less losses than an auto resolve. I stopped playing when I couldn’t afford that level of an auto resolve in green territory. Got old so quickly because you have to fight every single battle.
Legend I think Tzeentch shares the demons problem. Unholy Manifestations and Cults needs to feel alot better; Reason is because these are your main two ways to affect the map. Second global problem is the lack of diplomacy; Reason there should be other ways to spread corruption so cults and manifestations feel better. Ogres: Dont interact because contracts feel bad. Cathay: Yes because Caravans, this is why they feel best of the new factions. Kislev: Dont interact with world. Demons: Only N'kari does(sometimes Vassals feel too weak or useless).
I think unholy manifestations especially are too hard to unlock. You can easily beat the short campaign on all of them before you unlock your second unholy manifestation.
For one the Manifestations take too long to unlock, but also aside from the khorne ones they are just kinda weak in alot of cases especially the kugath ones. It doesnt help that many of them prevents army movements. They also provide bonuses that to a certain degree arnt needed when you finally unlock them.
You can save Sarthoreal on turn 3 by vassalizing him (in return for declaring war on Teclis). And you won't have to worry about him getting killed after that, because when you offer to declare war as part of the deal, they themselves will cease to be at war with that faction (probably a bug, but a consistent one). One "secret" with Kairos is to fight battles in the territory of a military ally (specifically). This has a chance to give 2 neat, stacking, ancillaries, that will reduce the cost of "break alliance" from something ridiculous like 20k down to 0, and grants you essentially infinite allegiance points. I find Kairos to be best played at a slightly slower pace. You do not want your precious settlements to get sacked, and even if you don't conquer quickly you still get more powerful every turn (from research, building up your settlements, and the cooldown on changing of the ways).
I honestly don’t know what they can do to make this campaign more fun. My suggestion would be to reduce Oxyotl’s threat level a bit and also reduce the size of the continent by a settlement or two in the east. When he declared war on me around turn 20 he had three full stacks. The other problem is that the continent you start on is so long that by the time you deal with Slaanesh Oxyotl will declare war on you (probably even earlier) and it will take multiple turns to get back
the problem also is that if you wipe out the nurgle guys first and then immediately move over to go to him, by the time you get there he will still have a formidable force that won't be easy to kill, you will have at best had time to get a stack of blue horrors and neither kairos nor the cultist will be very high level and the slaanesh guys you ignored will declare war on top of teclis and swarm you and your barely defended settlements. you wont have that many grimoires or abilities to use them unlocked and basically have to rush the important ones. it honestly feels kind of pure luck and ai gambling on what everyone having you surrounded does and if you can break through and kill them all bit by bit.
@@Deid exactly, and if you take Teclis out early like I did you expose yourself to the lizardmen who will also inevitably attack you before you can even raise another army
@@Deid This. Its a really hard start where everyone is gunning for you. Aside from Teclis and the minor demons, you'll have to face the entire Lizardtide basically. Because if you take out Oxy, you'll inevatibly meet up with the southern tip of Lustria - meaning more lizards. Killing Oxy is a must, but its a trap. You'll have to conquer Lustria. Killing Teclis is also a must, but also a trap. You'll have to conquer most of the Southlands. And by the time youre done with that, guess what - you'll meet up with more lizards in the face of Mazda, and more elves in Ulthuan. At that point you'll have potential friends and manageable armies though, not just T1-3 armies.
They really just need a hero that gives replenishment. To me that is the only thing they're missing because otherwise I absolutely love Tzeentch, one my favorite races easily.
I think the recruiting mechanic needs a rework. If I take a look at Chaos Warriors and Vilitch, which can just instant recruit, even while sieging, then Kairos feels lame and slow (aside the replensihment issue)
one of the very few actually interesting factions due to its ability to break alliances and practically force wars between factions especially useful just 1 turn away from an EndGame scenario so that their armies would be preoccupied battling whoever is number 1 atm
Started a VH/VH Kairos campaign last week and its going well. I use the tips on your Kairos livestream to confederate Sarthorel and works fine. Transfer the settlement for him and then was able to confederate him by turn 13, which I guess was super early. I focused mostly on money on the new settlements I got because the armies are kidna expensive. Already wiped Oxyotl, Teclis and Settra. ATM (turn 40ish) I'm building a new army to sail to Dragon Isles and fight Nurgle for the sweet "long campaign victory" bonus.
Definitely my favorite and most played faction, and I’ve been playing since wh1. Also definitely a campaign I’ve restarted before turn 10 more than once cause if you fall behind early it is very rough
In my last Tzeentch campaign I had a bunch of my lords ( including Kairos ) going after the Fay Enchantress just to have a more normal replenishment. Essentially, what I did was use a combination of hero scouting, reveal shroud, and transfer settlement in order to get my lords near her location. I also transported her faction to the southlands via changing of the ways ( transfer settlement ) when I was afraid she would get obliterated by Grom. Cue some looney tunes shenanigans of the Fay Enchantress sailing with her armies from Bretonnia to the Southlands just in order to screw me over.
This was my first Immortal Empires campaign, mainly because of how much Legend said he loved Tzeentch. I did play on Normal or Hard (can't remember which), when my usual Warhammer campaigns are on Very Hard. Ended up restarting the campaign once, but got to a short campaign victory.
I actually just canned my first Kairos campaign after Oxyotl came storming through with a full stack and then some. I found the lord and hero to be quite effective, but the army couldn't manage what was going on all around them. Will give it another go sometime.
I strongly agree with everything about this campaign review. I can, however, see this faction being Ikit Claw calibur fun with a few tweaks down the line.
I really enjoy Tzeentch cause changing of the ways is just funny. From my experience you kill the nurgle faction, pay the slaaneshi guys for a non aggression and instantly sail over to Teclis. The battle can be a bit annoying but if you use your exalted flamer it shouldn't be an issue, even on legendary you can auto resolve his main army sometimes, if you managed to recruit some forsaken. Meanwhile just research towards the way of peace, worst case Oxylotl is quick enough to tale the Fateweavers Crevasse, but usually not. Just nuh uh parry him with force peace and ignore him, that way you can easily sneak your way up to killing Tiqtakto and taking Tlaqua before turn 50. At that point youll finally start making a bit of money as well, and youre free to go whereever you want. Keep goong north, clean up the southern continent and get into lustria, take the sea lane to cathay. But you're strong enough so you're not at constant war unless you want to be.
Played Tzeentch a while ago, it just felt like they lean too much on magic, whilst their army is just made to support the lord. It gets monotonous after a while, casting infinitely is fun, but you want to be able to autoresolve and try various army compositions as well.
@@SereglothIVI like WoC more for that reason, I'm not sure what Tzeentch has to offer campaign/battle-wise besides changing of the ways and exalted daemons, might do a campaign to find out. Does anyone know if the exalted daemons of Tzeentch have Paragon of change?
I had similar issues. I tried playing the tzeentch campaign multiple times, but it just never felt like tricking people. There als seemed to be little "trickery" outside of the settlement transfer and the relation thingy. In combat it was just throwing blue and purple water on people. No ambushes, no illusions, No forced rampages, no surprise moves. I was all the time just wondering. Why shouldn't I just play skaven instead. They have ambushes, they have illusions, they have surprises. Even on the campaign map it feels like with the food as a ressource I would need more future planning. While with tzeentch you press 1 button and suddenly have more magic. As for a magic focussed army I would prefer to just play Mazdamundi/Kroak or sth else.
I have never been able to get Force Rebellion to actually work. I make sure that no armies are nearby to kill it early and even when they get a full stack and siege for a couple turns the rebel army still loses every time.
Legend I don't know if you read these on old videos but I saw your comment on Mutagenic Energies and wanted to correct. Because of how replenishment works for the AI (at the beginning of the player turn) that Unholy Manifestation does literally nothing. Been over a year since release and they still haven't fixed it too.
Id like to see a first 10 turns video for this army. The early game is so brutal. I feel like it doesnt matter which direction I go at the beginning, I always get hit by the faction on the opposite side of me and I cant defend both fronts.
One of my favorite factions is Tzeentch for lore reasons, and I'm not that great at Total War. For me, rushing Infernal Gateway was key, and mostly just bunching up my troops to get the enemy to fall to the gateway. On larger targets, the blue fire of tzeentch spell works incredibly well with Kairos. My battles (you can't rely on autoresolve early, obviously) typically start with me blasting a lord or similar high value target with blue fire missiles until I force them to march into my army. I typically spend a few turns nearly defeating the Slaanesh and Nurgle minor factions to the immediate east until I see Oxyotl start absolutely wrecking the minor Tzeentch faction to the west. If you can take down Oxyotl you can get enough time and money to slowly snowball from there, in my opinion. I only try to hold the one major settlement you start with, using the others to slow down the western daemons.
Crush straight through Nurgle, then Slaanesh, but peace out once you've beaten their main army and taken a settlement. Use it to trade for a treaty, then wheel back to hold against Teclis, and Oxyotl.
What I did was use my power to gift me one of the slanesh guy's settlements and sell it back to him. He agreed to sign a NAP + had like +60 relations for my "gift". That allowed me to deal with Teclis and then Oxyotl in peace. I guess that also proves the goofiness of the faction 😛
His starting territory is so spread out, and they don't have anything to really deal with strong melee lords. Once you run into Thorek Ironbrow you're pretty much screwed.
I know this is an old video but I just got WH3 after playing WH2 a decent amount - - - Tzeentch just feels like a cheesey spell spammer with a weird bait army, maybe I'm playing it wrong? But my favourite factions to play in WH2 were Dawri, Empire & Skaven. These factions can all have "structured & "traditional" armies that play intuitively. Where as Tzeentch is just do some bait shenanigans on the battle field whilst you destory the entire enemy force with spell spam. Not my kinda playstyle and gets kinda old for me, so I guess you're right in that it appeals to a narrow audience in that regard.
I played this campaign recently and it was kind of a mixed bag. I had a hard time early on getting an economy rolling, and it didn't help that Oxyotl dogpiled on me alongside Teclis before turn 10 hit. The South Pole kind of sucks, everything's so spread out. Defending was surprisingly easy, though. Blue fire spell is a good answer to dino armies, or for lord/hero sniping.
This is where settra got all his alter Egos from. It all started with tzeentch and this bird. He was already settra and still became.him and stayed him.
The infinite winds of magic bug from launch felt like the most lore accurate way to play Kairos. Ever since it got removed I just can't play the faction anymore xD
NGL, this is *not* a straightforward campaign. You really need to think hard with each move. Taking out Oxyotl will not be quick or easy. My strategy is this: 1) Beat the Nurgle group, thus gaining a province 2) Fight the Slaanesh faction (force the army to fight you outside the capital), then sack the capital before forcing them to bribe you into a harsh peace 3) Upgrade capital to Level 3 while racing back to it, you should reach it by the time Oxyotl destroys that other Tzeentch faction 4) Stay in your capital, replacing your units with tougher ones while strengthening your settlements; make sure to get the "Force Peace" spell ASAP in case the Slaaneshi faction wants to fight again 5) Wait until Oxyotl leaves the capital (this can take a long time), then slowly grind your way through his territory until you've destroyed him 6) Once you've gained enough cash from this, make a (small) new army (preferably with a couple of renown units) at the edge of the Slaanesh border while making your way back there with Kairos 7) Have Kairos wreck the Slaaneshi faction until you control the entire island
Kairos' campaign just frustrated me since it felt like you never had a chance to get a moment to breathe. Nurgle is easy to deal with, but then you've got Oxyotl showing up with multiple stacks of nonsense all while you've got to deal with Slannesh screwing around at the other end. So much running around between fights and not a great economy.
Im surprised Legend didnt mention the 11 out of 10 doomstack using the Lords of Change tzinch can have mid game, its so insanely powerful. For example ater some research each Lord of change gets 2 of each ability, Flames, Projectiles, -16Morale aoe, Tzinchian type of stationary vortex, and WHIRLWINDS - because u can cast this one and it spreads randomly, you can have all 20 of them cast at the same time and it will create whirwind of doom spreading in every direction taking entire enemy army easily, and you still get another charge!. So if you have 20 you can cast 40 of each spell, but most the content in game can be cleared with 7-10 of those op bastards. Thats on legendary/very hard.
I had a very successful campaign where I took out Teclis fast, took the south, took out the other lizard dude (oxyotl something). However by turn 100 or so Itza had taken the ENTIRE left side continent and were sending like 5 armies at a time towards my provinces. Pretty much impossible to win at that point. I haven't tested it yet, but Legend, what do you think of the strat of just running away from Kairos' starting area and sail east to do the campaign from another starting area so to speak? Being bogged down fighting 4-5 lizardmen factions where Itza has an entire continent. You simply don't have enough armies to defend all fronts. Even if you can win every fight, your armies can't be everywhere at once.
I bought the game because of his design he was as my first lord I played the campaign with and I nearly quit the game like his starting location is difficult u got attack from three directions and all ur allies get destroyed early on but i really enjoy the hacks he have
Yea it is a goofy campaign. As a player with about 1K hrs between WH2 and WH3, it was pretty rough against the Lizards once the AI started to snowball. Kairos is a cool concept, but still needs some more love. The lack of a decent replenishment rate definitely handicaps them, when compared to other factions that insta-replenish.
turn 70 on an SFO Kairos campaign, destroyed teclis, saved sarthoreal, conquered oxyotl, zlatlan and tiqtaqto, dragged slaanesh into every war... its so much fun ambushing everyone with kairos and a bait army
he is the most op faction due to barrier + 0 mana cost spells (with SFO + lord uniques mods) but casting blue fire of tzeench level 1 then the magic missile level 1 is just... completely aids gameplay despite the fact you can solo entire armies with it and take settelements. I just dont want to cast for 20 minutes straight though ya know? The lords of change doomstack is pretty crazy if you get the mod to allow ai control of your units. You just drop like 19-20 massive spells over everything again and again lmao, like yeah, nothing survives. End game armies get wiped in an ambush in like 10 seconds lol.
What makes me mad in every campaign is how the ai doesn't care if his actions are going to benefit his empire. I'm in turn 88 with Kairos, took out Oxyotl and Teclis, and everyone on the southern Chaos Wastes. And now out of nowhere cult of sotek invaded me with 4 full stacks, it doesn't make sense, it is loosing settlements now to clan pestilence, but it doesn't care, he just wants mine that is a red climate territory (actually I'm not sure).
I always wonder where Legend of Total War is, thankfully the start always allays my fears! I tend to never enjoy playing Tzeetch in TWW3, which is odd as I used to collect them on tabletop :/
Me a veteran of rome 1 started playing as tyrion and then just jump on this big bird to get completely confused and to restart the campaign something i never did before😂😂😂
Tzeentch is definately suffering from poor design. There is a lot of stuff that looks cool on paper but has no practical use in reality. Most of the changing of the ways are waste of grimoires. Lords are overlapping, you only have access to casters so there is no real synergy. Skilltrees and tech needs an overhaul. Barrier needs to be rebalanced or give the faction replenishment. Compared to Skaven where everything either directly improves your strength or compliment other units Tzeentch just seems redundant instead of solving problems.
Tried this on VH/N as when IE came out, Oxytwatl and Feclis proceeded to bend me over a cracker barrel by turn 20. No manner of guide will help this campaign, you just got to know your crap, and this is a goofy one. 😁
I found the early game OK, but the late game annoying. Oxyotl making best buddies with everyone in Lustria meant that even after I kicked him out of Antarctica I had to deal with new Lizardmen armies invading me EVERY SINGLE TURN, and I wasn't remotely interesting in fighting them, I wanted to be going up to Khemri.
This campaign is a fucking nightmare not because of teclis or the lizardmen, teclis only had 3-4 cities in my campaign. Oxyotl was hard to beat but I manage to do it, the problem is the fucking dwarfs late game. Tzeentch has no artilary except for the souls grinder which sucks because its only good vs large targets.
The best thing about playing as Kairos is not having to deal with Kairos' bullshit being used against you.
If you cant fight them, join them.
Just as planned
Until Imrik comes alone with his %100 fire resistance to solo your armies :D
@@shando4105 SUMMON THE DOOM KNIGHTS. At least 10 of them.
EUIV icon spotted
@@Tom-oj7si 'strengthen noble privileges' it's a meme on another channel, used to be my user.
Tzeentch now is like Skavens before all their cool DLCs with toys
Tzzench: we’re is my goddamn tzzangore
@@memesofwarhemmer7076 Tzaangors are AOS/40K iirc. Don't think they were in fantasy.
@@729060 They’re in WFB, not mentioned much in lore but they’re in the Beasts of Chaos book.
Tzeentch is like clan skryre
@@729060 no they are in the Beastmen 7 edition codex because Beastmen don’t have an 8 lol but still pretty much canon even having a 30 old model. Aos ironically only gave them a new model
"Its such a goofy faction with so many weird things going on with him"
That is how you perfectly describe Tzeentch
One of my favorite things to do is put an incredibly antagonistic faction in the middle of another big faction. Really funny to drop skarbrand in a corner of cathay and see what happens.
I try to do nurgle to get some plague spreading....never seems to do it tho :(
Imao that's amazing :D
I can see myself playing Tzeentch one day after I master the Morathi & Nkari campaign. I think it is very characteristically accurate to make Tzeentch one of the most dangerous to fight and one of the hardest to play in IE. 👍
it mostly his first 30 turns or so that can be quite annoying to deal with on higher difficulty. once you get rolling and got a few strong casters you can ''easily'' take on pretty much any problems that come along. Beside In my opinion mono god factions badly need a dlc to add 2-3 units per factions. while their units arent bad I always seem to end up with the exact same army composition when I play them.
@@thebrokenmask8304 The problem I have with the monogods is that they're all, well, monothematic. Tzeentch is all about magic, while his soldier's are paper (except for some late game stuff). Khorne is just melee, melee, melee. Slaanesh is speed. Nurgle is tankiness. There's little variery you can do with them, as most of the units fit a similar role anyway.
@@SereglothIV yeah that also one of my issues. They are all fun to play (and good in their own ways) for a few battles but the campaign progression get a bit repetitive.. going from a Pink horror to an exalted Pink horror (or any other variant) dosent feel quite as nice as let say jade guardians to celestial guards.
Sure the exalted version is quite stronger (but overpriced in many cases) but it fill the exact same role and in most case dosent change your playstyle at all.
I played my first Tzeentch campaign on very hard and it was ok. Early game was hard, especially against high elves' archers who outranged me massively. My problem with Tzeentch is that I don't particulary enjoy his roster. He has amazing spellcasters, which were the saving grace of my campaign, but the rest of my army couln't deal with most of the stuff the enemies were bringing. Having barrier helped a lot with the starting units of Chaos Knights, who could be pulled out before taking damage and used as bait for enemies. And after some time it became a bit boring and draining to fight every battle manually and cast the same spells with the same lords, while avoiding anihilation of the rest of my army. Single entities were a problem, especially Mannfred on his dragon.
With Big Birds you should be able to wipe out anything the game throws at you beyond lvl 13. Just rush his magic line and cheese away.
Lord, Mage, Cultist, 2 Flying knights, 2 soul grinder, 9 Exalted Pink horrors, 4 exalted flamers of tzeench is the ultimate stack.
But really though, even flying knights and soul grinders are optional, It's just for variety sake.
@@aminerkin9844 Yes, but the problem with Tzeentch is that all the good stuff is late game stuff. You really struggle early-to-mid game. Pink horrors are ok, but they can't deal with everything.
@@SereglothIV Minimum: One lvl 3 metal lord and 10 blue horrors is enough for almost all early issues. You already start with doom knights, and a mage.
@@aminerkin9844 Chaos Knights, not Doom Knights
I love the tzeench campaign. It's rough having to push thru so many lizards early on but having the southern continent is literally the strongest base of operations in the game. Of course after the initial lizards you have to push more lizards, then tomb kings, then elves. And the elves are the hardest because they absolutely out range your ranged units, and by the time you reach them, they have lots of armies. I ravaged ulthuan using teleports as seven elf armies chased me. It was so much fun. After you destroy the elves its pretty down hill as empire, bretonia and Cathay simply can't offer up the same difficulty that elves do.
My Tzeentch campaign has been a slog on Normal difficulty. I’m not that good at the game yet, but the southern wastes are such a long and wide area that it’s hard to defend. If I go to take out Teclis early, then the Slaanesh faction attacks from the east. If I deal with the Slaanesh early instead, Oxyotl has now has enough time to be threatening me from the west. So while I’m dealing with seemingly endless Lizardmen armies in the west, now Teclis sails all the way to the eastern tip of the wastes and attacks me there. I can only afford two armies that are the bare minimum of all blue horrors plus the starting units in Kairos’s army. I’m not very good at the game yet, but it feels like there would be no way for me to beat this without save scumming and knowing who will be attacking me when. And while knowing the future is lore-appropriate for Kairos, it just feels like I’m cheating and I haven’t had to do it with other lords yet (so far I’ve won short campaigns with Karl Franz, Grimgor, and Queek)
Tzeench was what i was looking forward to in immortal empires.. Bought the game, started it up, wiped Teclis, got sandwiched between lizards and Slaanesh.. Ok.. So I started a fresh game and wiped slaanesh first(lot of fun, army that took all my income was about 1/3 of the Slaaneshy army+garrison, so it took about an hour of cycle-charging the walls to throw infantry off) and lizards showed up with a primeval glory army that is borderline impossible to kill for my pink horror stack.. not to mention that when I wiped Teclis and left, a beastmen horde just appeared up there.. When I wiped Slaanesh and left, the same horde appeared at the end of the noodle island.. Both times, they declared war even if I pushed for non aggression and started dismantling my settlements from the exact furthest point away from the lizards.. I really want to play a Tzeench campaign, but holy shit is it miserable...
Do N'kari next, please.
I recently had a campaign with them and the beginning was a heroic survival game for about 50-70 turns. I had to play all the battles manually, because auto resolve is super unjust. Constantly 4-6 full enemy armies were coming at me while I was struggling to build up my second army (2-4 slots of local recruitment is the slowest I've seen so far). Only the strong campaign mechanics (like seductive influence) saved my ass.
Edit: fixed the spelling of N'kari. Sorry for the confusion 😁
My advice: Try to subjugate ( I do NOT mean via seductive influence) as many elven factions as possible. they'll help you defend your teritory, but more importantly, you get 500 devotees with every revival/subjugation
And you can use these devotees for disciple armies, in which way you dont need actual "upkeep" armies
Nakari must be one of the hardest starts right now😂
I have started 3 times now on Legendary (my only mode to play) and N'Kari feels like a huge pincussion in ulthuan with 0 armour being quite challenging aspect when dealing with masses of arrows. Can't get through turn 10.
@@ilari90 You really need to learn how to dodge arrows, but I get your point.
Oh, and always overcast whip of slaanesh, its super strong
I also loathe siege battles, which makes N'kari quite unfun in Single player (in multiplayer my friend pulls the army our of the walls and we do a field battle)
Didn't he do Nakai like yesterday or two days ago?
Ok so here are the tips you didn´t ask for to start the campaign: Get forsaken, push east as fast as you can, use a bait army + kairos in ambush stance, declare war on ASAP (once you have Kairos in ambush by the border), and sack the last Rapturous Excess settlement over and over again until Kairos is level 14 with saved up skillpoints for the unlocked skills. Then push west until you´ve killed off Oxyotl.
I agree that the campaign is missing something. Too much useless stuff, but there´s a lot of fun to be had. My biggest gripe is the redundancy when it comes to lords / heroes - pretty much everyone is a spellcaster, when what I really want is a tanky single entity à la high elf noble.
that's the thing.. to me it's weird that a faction with a theme has to have a complete roster... like when wood elves got zoats, skaven got wolf rats, and now you want something like elf noble for kairos.. what next, artillery for manfred? 🤣
Its a faction of magical nerds though. All the jocks flocked to the other 3 chaos gods. You can get the Chaos Warrior-based Lord and hero fairly chunky, as long as you dont put them on a disc or shrine. Or you've got Vilitch. Idk the lore that well, but I kinda doubt we'll get a hero or lord thats not a spellcaster with Tzeentch. Something based on Chaos Spawn could be that, but its made pretty clear those boys are not meant to lead anyone.
@@Grivehn Aekold Helbrass, the only champion of Tzeentch that doesn't spellcast but is strong in melee, better than Vilitch. He uses a giant Greatsword and has this thing called the Breath of Life which could basically be translated to a constant healing aura like what Festus has. Oh and he can also fly somehow lol.
@@itchyfish2899 Cool. I wager we'll see the Changeling as a DLC, but if the game does well enough, there might be more Lords coming. CA did say they wanted 4 for each race. I have to assume that means monogods, too.
Then again, since Chaos has so many Lords already, maybe they'll just give one more to each and call it a day.
I didn’t sack for experience but everything else I did. My only issue was replenishment. Can’t even auroresolve against a tier 1 minor settlement without taking losses which require 4-5 turns to replenish. The starting army with knights of Tzentch and kairos magic allowed me to kill full armies with no or less losses than an auto resolve. I stopped playing when I couldn’t afford that level of an auto resolve in green territory. Got old so quickly because you have to fight every single battle.
Legend I think Tzeentch shares the demons problem. Unholy Manifestations and Cults needs to feel alot better; Reason is because these are your main two ways to affect the map. Second global problem is the lack of diplomacy; Reason there should be other ways to spread corruption so cults and manifestations feel better.
Ogres: Dont interact because contracts feel bad.
Cathay: Yes because Caravans, this is why they feel best of the new factions.
Kislev: Dont interact with world.
Demons: Only N'kari does(sometimes Vassals feel too weak or useless).
I think unholy manifestations especially are too hard to unlock. You can easily beat the short campaign on all of them before you unlock your second unholy manifestation.
For one the Manifestations take too long to unlock, but also aside from the khorne ones they are just kinda weak in alot of cases especially the kugath ones. It doesnt help that many of them prevents army movements. They also provide bonuses that to a certain degree arnt needed when you finally unlock them.
You can save Sarthoreal on turn 3 by vassalizing him (in return for declaring war on Teclis). And you won't have to worry about him getting killed after that, because when you offer to declare war as part of the deal, they themselves will cease to be at war with that faction (probably a bug, but a consistent one).
One "secret" with Kairos is to fight battles in the territory of a military ally (specifically). This has a chance to give 2 neat, stacking, ancillaries, that will reduce the cost of "break alliance" from something ridiculous like 20k down to 0, and grants you essentially infinite allegiance points.
I find Kairos to be best played at a slightly slower pace. You do not want your precious settlements to get sacked, and even if you don't conquer quickly you still get more powerful every turn (from research, building up your settlements, and the cooldown on changing of the ways).
I honestly don’t know what they can do to make this campaign more fun. My suggestion would be to reduce Oxyotl’s threat level a bit and also reduce the size of the continent by a settlement or two in the east. When he declared war on me around turn 20 he had three full stacks. The other problem is that the continent you start on is so long that by the time you deal with Slaanesh Oxyotl will declare war on you (probably even earlier) and it will take multiple turns to get back
God fucking damn Oxyotl in WH3 is a real menace, truly the Doom Guy of the Warhammer Fantasy.
the problem also is that if you wipe out the nurgle guys first and then immediately move over to go to him, by the time you get there he will still have a formidable force that won't be easy to kill, you will have at best had time to get a stack of blue horrors and neither kairos nor the cultist will be very high level and the slaanesh guys you ignored will declare war on top of teclis and swarm you and your barely defended settlements.
you wont have that many grimoires or abilities to use them unlocked and basically have to rush the important ones.
it honestly feels kind of pure luck and ai gambling on what everyone having you surrounded does and if you can break through and kill them all bit by bit.
@@Deid exactly, and if you take Teclis out early like I did you expose yourself to the lizardmen who will also inevitably attack you before you can even raise another army
@@Deid This. Its a really hard start where everyone is gunning for you. Aside from Teclis and the minor demons, you'll have to face the entire Lizardtide basically. Because if you take out Oxy, you'll inevatibly meet up with the southern tip of Lustria - meaning more lizards. Killing Oxy is a must, but its a trap. You'll have to conquer Lustria. Killing Teclis is also a must, but also a trap. You'll have to conquer most of the Southlands. And by the time youre done with that, guess what - you'll meet up with more lizards in the face of Mazda, and more elves in Ulthuan. At that point you'll have potential friends and manageable armies though, not just T1-3 armies.
just get a non aggression pact with slaanesh
They really just need a hero that gives replenishment. To me that is the only thing they're missing because otherwise I absolutely love Tzeentch, one my favorite races easily.
I think the recruiting mechanic needs a rework. If I take a look at Chaos Warriors and Vilitch, which can just instant recruit, even while sieging, then Kairos feels lame and slow (aside the replensihment issue)
one of the very few actually interesting factions due to its ability to break alliances and practically force wars between factions
especially useful just 1 turn away from an EndGame scenario so that their armies would be preoccupied battling whoever is number 1 atm
Started a VH/VH Kairos campaign last week and its going well. I use the tips on your Kairos livestream to confederate Sarthorel and works fine. Transfer the settlement for him and then was able to confederate him by turn 13, which I guess was super early.
I focused mostly on money on the new settlements I got because the armies are kidna expensive. Already wiped Oxyotl, Teclis and Settra. ATM (turn 40ish) I'm building a new army to sail to Dragon Isles and fight Nurgle for the sweet "long campaign victory" bonus.
Definitely my favorite and most played faction, and I’ve been playing since wh1. Also definitely a campaign I’ve restarted before turn 10 more than once cause if you fall behind early it is very rough
Bro this faction has been introduced in wh3 how can you possibly have played it since wh1
Omg now i get it im sorry you mean out of all factions youve played sonce wh1 this is your favorit im stupid sorry
I'm new to TWW and I found this video very helpful. I think that the first faction I'll play with will be Tzeench
This video is so spot on! I have even played Tzeentch and his campaign rolled me in IE. ROC was way easier.
In my last Tzeentch campaign I had a bunch of my lords ( including Kairos ) going after the Fay Enchantress just to have a more normal replenishment.
Essentially, what I did was use a combination of hero scouting, reveal shroud, and transfer settlement in order to get my lords near her location.
I also transported her faction to the southlands via changing of the ways ( transfer settlement ) when I was afraid she would get obliterated by Grom. Cue some looney tunes shenanigans of the Fay Enchantress sailing with her armies from Bretonnia to the Southlands just in order to screw me over.
Been waiting for this one
This was my first Immortal Empires campaign, mainly because of how much Legend said he loved Tzeentch. I did play on Normal or Hard (can't remember which), when my usual Warhammer campaigns are on Very Hard. Ended up restarting the campaign once, but got to a short campaign victory.
Would love to see N'kari. Absolutely brutal start position imo.
I actually just canned my first Kairos campaign after Oxyotl came storming through with a full stack and then some. I found the lord and hero to be quite effective, but the army couldn't manage what was going on all around them. Will give it another go sometime.
I played Kairos on hard, I’m not a very good total war player, and ended up spiralling out about 50 turns in, want to try it again though!
I strongly agree with everything about this campaign review. I can, however, see this faction being Ikit Claw calibur fun with a few tweaks down the line.
Give Kairos a Tzneentch, and he'll take a mile
I really enjoy Tzeentch cause changing of the ways is just funny.
From my experience you kill the nurgle faction, pay the slaaneshi guys for a non aggression and instantly sail over to Teclis. The battle can be a bit annoying but if you use your exalted flamer it shouldn't be an issue, even on legendary you can auto resolve his main army sometimes, if you managed to recruit some forsaken.
Meanwhile just research towards the way of peace, worst case Oxylotl is quick enough to tale the Fateweavers Crevasse, but usually not.
Just nuh uh parry him with force peace and ignore him, that way you can easily sneak your way up to killing Tiqtakto and taking Tlaqua before turn 50.
At that point youll finally start making a bit of money as well, and youre free to go whereever you want. Keep goong north, clean up the southern continent and get into lustria, take the sea lane to cathay.
But you're strong enough so you're not at constant war unless you want to be.
Played Tzeentch a while ago, it just felt like they lean too much on magic, whilst their army is just made to support the lord. It gets monotonous after a while, casting infinitely is fun, but you want to be able to autoresolve and try various army compositions as well.
My problem with his campaign exactly. Cheesing with one lord is fun, but not if you have to do it every battle.
@@SereglothIVI like WoC more for that reason, I'm not sure what Tzeentch has to offer campaign/battle-wise besides changing of the ways and exalted daemons, might do a campaign to find out. Does anyone know if the exalted daemons of Tzeentch have Paragon of change?
@@RexorInvicta as I recall only mortal heroes/lords have access to that which makes no sense at all imo. The faction is a complete mess.
I really enjoyed tzeentch a lot more than I thought I would
I had similar issues. I tried playing the tzeentch campaign multiple times, but it just never felt like tricking people. There als seemed to be little "trickery" outside of the settlement transfer and the relation thingy. In combat it was just throwing blue and purple water on people. No ambushes, no illusions, No forced rampages, no surprise moves.
I was all the time just wondering. Why shouldn't I just play skaven instead. They have ambushes, they have illusions, they have surprises. Even on the campaign map it feels like with the food as a ressource I would need more future planning. While with tzeentch you press 1 button and suddenly have more magic. As for a magic focussed army I would prefer to just play Mazdamundi/Kroak or sth else.
I restarted it two times and it really has been challenging. I achieved short victory but got overwhelmed by order stacks non stop
I have never been able to get Force Rebellion to actually work. I make sure that no armies are nearby to kill it early and even when they get a full stack and siege for a couple turns the rebel army still loses every time.
Legend I don't know if you read these on old videos but I saw your comment on Mutagenic Energies and wanted to correct. Because of how replenishment works for the AI (at the beginning of the player turn) that Unholy Manifestation does literally nothing. Been over a year since release and they still haven't fixed it too.
"... Tzeentch is a very confusing faction to use!" mission accomplished I would say.
They keep getting a tiny bit longer. The final campaign review is gonna be 10 minutes long.❤
Id like to see a first 10 turns video for this army. The early game is so brutal. I feel like it doesnt matter which direction I go at the beginning, I always get hit by the faction on the opposite side of me and I cant defend both fronts.
One of my favorite factions is Tzeentch for lore reasons, and I'm not that great at Total War.
For me, rushing Infernal Gateway was key, and mostly just bunching up my troops to get the enemy to fall to the gateway.
On larger targets, the blue fire of tzeentch spell works incredibly well with Kairos.
My battles (you can't rely on autoresolve early, obviously) typically start with me blasting a lord or similar high value target with blue fire missiles until I force them to march into my army.
I typically spend a few turns nearly defeating the Slaanesh and Nurgle minor factions to the immediate east until I see Oxyotl start absolutely wrecking the minor Tzeentch faction to the west. If you can take down Oxyotl you can get enough time and money to slowly snowball from there, in my opinion. I only try to hold the one major settlement you start with, using the others to slow down the western daemons.
Crush straight through Nurgle, then Slaanesh, but peace out once you've beaten their main army and taken a settlement. Use it to trade for a treaty, then wheel back to hold against Teclis, and Oxyotl.
What I did was use my power to gift me one of the slanesh guy's settlements and sell it back to him. He agreed to sign a NAP + had like +60 relations for my "gift". That allowed me to deal with Teclis and then Oxyotl in peace.
I guess that also proves the goofiness of the faction 😛
I like him saying "goof"
(Note: up here in Canada prison, apparently it means the same as a chomo/Chester.)
His starting territory is so spread out, and they don't have anything to really deal with strong melee lords. Once you run into Thorek Ironbrow you're pretty much screwed.
You have a 100% chance of winning with Kairos. Even when you lose, it's still part of Tzeentch's plans.
Kairos is so much fun, I love taking the lightspells and Net + Gate to fuck up blobs majorly
As a tzeentchian fanboy i can tell u there is a lot left to be desired
I know this is an old video but I just got WH3 after playing WH2 a decent amount - - - Tzeentch just feels like a cheesey spell spammer with a weird bait army, maybe I'm playing it wrong? But my favourite factions to play in WH2 were Dawri, Empire & Skaven. These factions can all have "structured & "traditional" armies that play intuitively. Where as Tzeentch is just do some bait shenanigans on the battle field whilst you destory the entire enemy force with spell spam. Not my kinda playstyle and gets kinda old for me, so I guess you're right in that it appeals to a narrow audience in that regard.
I played this campaign recently and it was kind of a mixed bag. I had a hard time early on getting an economy rolling, and it didn't help that Oxyotl dogpiled on me alongside Teclis before turn 10 hit. The South Pole kind of sucks, everything's so spread out. Defending was surprisingly easy, though. Blue fire spell is a good answer to dino armies, or for lord/hero sniping.
your original first Kairos showcase is lost unfortunatly, but this one is good too!!
This is where settra got all his alter Egos from. It all started with tzeentch and this bird. He was already settra and still became.him and stayed him.
Im excited to hear about vilitch because no one has explained it to me
Thanks for the review!!! Could you do Wurzag next please
Thanks for the video
The infinite winds of magic bug from launch felt like the most lore accurate way to play Kairos. Ever since it got removed I just can't play the faction anymore xD
NGL, this is *not* a straightforward campaign. You really need to think hard with each move. Taking out Oxyotl will not be quick or easy. My strategy is this:
1) Beat the Nurgle group, thus gaining a province
2) Fight the Slaanesh faction (force the army to fight you outside the capital), then sack the capital before forcing them to bribe you into a harsh peace
3) Upgrade capital to Level 3 while racing back to it, you should reach it by the time Oxyotl destroys that other Tzeentch faction
4) Stay in your capital, replacing your units with tougher ones while strengthening your settlements; make sure to get the "Force Peace" spell ASAP in case the Slaaneshi faction wants to fight again
5) Wait until Oxyotl leaves the capital (this can take a long time), then slowly grind your way through his territory until you've destroyed him
6) Once you've gained enough cash from this, make a (small) new army (preferably with a couple of renown units) at the edge of the Slaanesh border while making your way back there with Kairos
7) Have Kairos wreck the Slaaneshi faction until you control the entire island
Kairos' campaign just frustrated me since it felt like you never had a chance to get a moment to breathe.
Nurgle is easy to deal with, but then you've got Oxyotl showing up with multiple stacks of nonsense all while you've got to deal with Slannesh screwing around at the other end. So much running around between fights and not a great economy.
Im surprised Legend didnt mention the 11 out of 10 doomstack using the Lords of Change tzinch can have mid game, its so insanely powerful. For example ater some research each Lord of change gets 2 of each ability, Flames, Projectiles, -16Morale aoe, Tzinchian type of stationary vortex, and WHIRLWINDS - because u can cast this one and it spreads randomly, you can have all 20 of them cast at the same time and it will create whirwind of doom spreading in every direction taking entire enemy army easily, and you still get another charge!. So if you have 20 you can cast 40 of each spell, but most the content in game can be cleared with 7-10 of those op bastards. Thats on legendary/very hard.
Hey legend, I’d love an Alith Anar review! His starting location changed from WH2 and I think his opening moves are very different now!
I would like to see Daniel and N'kari next. Finish off the Daemonic factions, since they are a real big part of the IE campaigns
my favorite faction in IE
Can't wait for Queek.
The replenishment rate is so aggressively low. Easy to win battles but... the replenishment...
I mean, it's TZEENTCH. What did you expect?
I had a very successful campaign where I took out Teclis fast, took the south, took out the other lizard dude (oxyotl something). However by turn 100 or so Itza had taken the ENTIRE left side continent and were sending like 5 armies at a time towards my provinces. Pretty much impossible to win at that point. I haven't tested it yet, but Legend, what do you think of the strat of just running away from Kairos' starting area and sail east to do the campaign from another starting area so to speak?
Being bogged down fighting 4-5 lizardmen factions where Itza has an entire continent. You simply don't have enough armies to defend all fronts. Even if you can win every fight, your armies can't be everywhere at once.
I bought the game because of his design he was as my first lord I played the campaign with and I nearly quit the game like his starting location is difficult u got attack from three directions and all ur allies get destroyed early on but i really enjoy the hacks he have
Tzeentch is truly the cheese God
Yea it is a goofy campaign. As a player with about 1K hrs between WH2 and WH3, it was pretty rough against the Lizards once the AI started to snowball. Kairos is a cool concept, but still needs some more love. The lack of a decent replenishment rate definitely handicaps them, when compared to other factions that insta-replenish.
Replenishment is the worst offender here, same for N'kari. Takes ages to replenish crappy Blue Horrors and they're the main unit for awhile.
Give me them sweet sweet Vampie Coast reviews.
turn 70 on an SFO Kairos campaign, destroyed teclis, saved sarthoreal, conquered oxyotl, zlatlan and tiqtaqto, dragged slaanesh into every war... its so much fun ambushing everyone with kairos and a bait army
Blue man
he is the most op faction due to barrier + 0 mana cost spells (with SFO + lord uniques mods) but casting blue fire of tzeench level 1 then the magic missile level 1 is just... completely aids gameplay despite the fact you can solo entire armies with it and take settelements. I just dont want to cast for 20 minutes straight though ya know? The lords of change doomstack is pretty crazy if you get the mod to allow ai control of your units. You just drop like 19-20 massive spells over everything again and again lmao, like yeah, nothing survives. End game armies get wiped in an ambush in like 10 seconds lol.
Replace goofy with fun (and mild to severe pain). I really enjoy Tzeentch overall, though.
Carlos Fateweaver 👍
Yeah my first time playing this campaign was ok but I was constantly on the defensive and found it very hard to progress
What makes me mad in every campaign is how the ai doesn't care if his actions are going to benefit his empire. I'm in turn 88 with Kairos, took out Oxyotl and Teclis, and everyone on the southern Chaos Wastes. And now out of nowhere cult of sotek invaded me with 4 full stacks, it doesn't make sense, it is loosing settlements now to clan pestilence, but it doesn't care, he just wants mine that is a red climate territory (actually I'm not sure).
If you didn't know, You can confederate Sarthorael's Watchers in round 10-25 and have two legendary Lords.
I always wonder where Legend of Total War is, thankfully the start always allays my fears!
I tend to never enjoy playing Tzeetch in TWW3, which is odd as I used to collect them on tabletop :/
Me a veteran of rome 1 started playing as tyrion and then just jump on this big bird to get completely confused and to restart the campaign something i never did before😂😂😂
When you realise Legend could do a review of every LL in the game, and it would take nearly 3 months.
stonks
The campaign is a very good proof for the CA crowds inability to balance stuff or they unwillingness to actually playtest.
Could you do some beastmen next ? Taurox or malagor maybe
Its the position.... lizzard with singel units are a pain to deal with 😑😑😑
Are you still taking Warhammer II submissions? I've been working on some Generic Lord one-man Doomstacks.
As a vote for the next one, can we have Elathrion?
Nice! Greasus Goldtooth please 🙏
The replenishment is the biggest thing making me hate playing Tzeentch
Conclusion : it's Kairos Goofyweaver 😁
I just like throwing insane amounts of pink energy bolts at people, therefore I play Tzeentch.
"Goofy" doesn't exactly sound like Tzeench, is that due to CA not doing a good enough job or too good of a job?
Legend mentioned you can still essentially get infinite winds. How can you do that since the bug was fixed?
Do vampire coast noctilus because I am playing with a friend and he flames me for not taking the elfs but I think they are pretty hard to take on
It's hilarious watching oxyotl just steam roll the southern chaos wastes every single game.
Tzeentch is definately suffering from poor design. There is a lot of stuff that looks cool on paper but has no practical use in reality. Most of the changing of the ways are waste of grimoires. Lords are overlapping, you only have access to casters so there is no real synergy. Skilltrees and tech needs an overhaul. Barrier needs to be rebalanced or give the faction replenishment. Compared to Skaven where everything either directly improves your strength or compliment other units Tzeentch just seems redundant instead of solving problems.
Does AI Kairos (or other tzeench factions) use their abilites on the player and other AIs?
Kairos was stealing my settlements in RoC campaign so yeah I think so
oxyotl was so painful my friend who was playing demons of chaos saved me
Clan Rictus next please 🙌
Tried this on VH/N as when IE came out, Oxytwatl and Feclis proceeded to bend me over a cracker barrel by turn 20. No manner of guide will help this campaign, you just got to know your crap, and this is a goofy one. 😁
I found the early game OK, but the late game annoying. Oxyotl making best buddies with everyone in Lustria meant that even after I kicked him out of Antarctica I had to deal with new Lizardmen armies invading me EVERY SINGLE TURN, and I wasn't remotely interesting in fighting them, I wanted to be going up to Khemri.
If I am down? I put a mod that let Kairos have all lore of magics :))). Is amazing and kinda lore friendly
Can you do the sisters of twilight next?
Tzench is confusing yep seems right
This campaign is a fucking nightmare not because of teclis or the lizardmen, teclis only had 3-4 cities in my campaign. Oxyotl was hard to beat but I manage to do it, the problem is the fucking dwarfs late game. Tzeentch has no artilary except for the souls grinder which sucks because its only good vs large targets.