As DM, I keep a set of dice that matches each character's colors. That way I can (for example) roll a secret Perception check for all of them simultaneously. My own dice will be distinct from any one of those colors, which is not difficult as I have 20 sets in 19 colors (I accidentally got two identical sets of transparent red).
Closest I've gotten is a transparent yellow/red flame-looking set I picked up before being invited into a campaign where I run a bladesinger/phoenix soul sorcerer. The rounded edges mean they don't necessarily roll well, though, so I often swap in my reliable old indigo set, or the quirkier brown scarabs. I'd like to find something more thematic, though, esp given this has been the best campaign ever--and there's still so much of the journey to go.
I was thinking Concentration checks, like, wear wrist weights if grappled, one handed if injured. Your success depends on your ability to concentrate.. makes a perfect RL test.
There's a company called The Dice Lab whose whole thing is mathematically designing weird dice that you won't find anywhere else. We've got a D3, D5, D7, D9, D11, D13, D14, D15, D16, D17, D18, D19, D21, D22, D24, D26, D28, D30, D36, D48, D50, D60, D120, a D4 that will smoothly roll, a simultaneous D2/3/4, "Skew dice" (dice following the standard set, but each distorted in a way that leaves them fair while looking really weird), a specially numbered D3 and D12 that act identically to 2D6 when rolled together, "Go First Dice" (a set of three, four, or five dice you can roll which will never produce a tie and will produce an equal likelihood of any given order), and dice where each one beats another one like rock-paper-scissors. They also have just cute designs for d6es; facial expressions, clock faces, chess pieces, Lego pieces with an appropriate size, polygons with an appropriate number of sides, mathematical expressions producing the right numbers. They're awesome, and you could do a whole video just going over their designs.
I'm checking these guys out RIGHT NOW! Thank you so much for sharing. Here's the link to their site for anyone curious: www.mathartfun.com/thedicelab.com/index.html
I think spinner dice could have it's place for actually waiting on it to stop, imagine a PC goes down and you want their rolls to be suspenseful, so why not as soon as they can, spin the spinner and let it go for the full duration until it's their turn! Or better yet a roll you know you'll need later but not now so you can strike fear into your PC's souls for a little while :3
If you want to do that, make the player roll their saving throws in 3 small cups and have them chose a cup. They could roll a critical success or fail without knowing.
could also be good for any kind of recurring threat, adds a bit of chess timer pressure to the encounter. spin it each time it comes to a stop, and if it comes to a high enough number then a secondary attack that bypasses turn order occurs.
The pixel dice are a concern because of the app and the ability of the company to change at any time the app from free to either a paidor even worse a subscription based model when you have already paid for the product itself. If the sourcecode was made opensource then there would be no concern about people being forced to pay for the app after already purchasing the product. Awesome video showcasing more awesome dice, thanks for the entertaining video.
Very valid point on the Pixels dice! They've been great as a product and company so far, but stranger things have happened. Glad you enjoyed the video!
Changing business models is generally for when an app corners a market and is too big to fail. What's more likely is for this app to quietly disappear off the store when the company shutters from lack of interest, or for the devs to just not keep up with OS updates causing the connection to stop working.
I think thats almost a certainty. As soon as sales slow down. Most likely a monthly subscription or maybe plastered with ads. Wait 30 seconds to skip the ad to find out what you rolled.
The Skill Dice = Fun gimmick if you want to have a dramatic lockpick in an important dungeon for your rogue. DM: "The lock is unique, one you've never seen before, however you've seen similar concepts in the past, it is a round core..." Player: "I roll to pick the lock." DM: "No..." *pulling out the skill lock.* "You roll." *Hands to the player.* Everyone: *Leans in!*
I could see a spinning die being good for building tension on a roll, like if it's something that's going to have big impacts if you role high or low it could be interesting for a DM to bring out the spinning die and just wait for it to go in full while all the players watch as the tension grows
I think skill based dice shouldn't have incrementing numbers, you should shuffle them around a bit, maybe put them in the order of chances of standard deviation?
@@deck_of_DM_Things Maybe you could make it another spinner die, of a sort. Have a plate on the inside that can be spun to change the numbers in each pocket. Chance *and* skill.
I like the spinner dice for a timer kinda thing. ie, you have until this stops spinning to figure out how to make the thing not happen, if it stops the number denotes the severity of the punishment or something
For the Pixel dice "several months" is an understatement. And after finally getting his, my friend has had to send them back twice for being defective.
Oh, that big side, small side d4, I could see that in a homebrew where you have an item that has the chance to morph or transform. Say for example you were playing a smaller diced campaign where you had a sword, that could also become a whip. Or, yknow, any other type of switchable weapon. If I were to roll, say, big 4, I’d addy it as a 4, but my weapon would be treated as “whip mode” until another big sided number comes up Edit: what do you mean you didn’t show off a roll of the skill based dice?!
The d4 with 8 sides the chances of getting big side depends on the surface you’re rolling on. The harder the surface the less likely of getting a big face on top, because big face on top has more potential energy and you need the activation energy of rolling onto a small face up to be absorbed by the surface being rolled on, rolling on marble would make it bouncy and keep the activation energy
I was prepared for wild and innovqtive dice (and there were planty of those) but I was to see the set I have sitting beside me on my bedside table in this video. I got the tiny metal dice in the d20 amulet cage for christmas last year from my sister (and I gave her glow in the dark dice)
The d4/d8 distinction for the archemedian d4 recalls an interesting fact of the hobby. In the very early days, getting a d10 in its current shape was effectively impossible. Now Wargaming did use d10s, typically as d%, but they used icosohedrons, numbered twice. And from what I gather, there were effectively a couple options, since you'd rarely have a d10 and a d20, which could use most of the manufacturing process of wargaming d10s, and were included in most box sets of D&D, either d10s were either considered, relative to a d20, the equivalent of a d3 to a d6, or in some cases a "d20" was an icosohedral d10, if you happened to have one around, with half of the numbers colored in black, to indicate a +10, both of which would have had slightly different effects on randomness: assuming no die is 100% fair, dice sides are typically positioned so that any tedency to roll to one side won't affect the mean/median value of many rolls much; halving a d20 into a d10 or using a d10 as a d20 won't necessarily produce the optimal positioning to minimize the impact of minor imperfections in the diemaking process; in the end, I suspect *that*, over time, outweighed the fear of potential non-randomness from not using a platonic solid, which turns out to be exceptionally minor if any for the d10, and the fact that polyhedral die makers probably had to take time to make the molds en mass for the fairly booming demand, is what led to the d10 we know and love today coming out circa 1980-81, several years into D&D's lifespan.
Awww But i get it. I've had enough sticker shock for fancy dice that I'm not even going to look any of these up .....ok, maybe I'll look up the spinners
We Just got two sets of "pieces of fate" dice coins from my FIL. They are coins that have half of the numbers on each side. The middle is hollow and groved so the ball bearing in the middle will randomly travel down a grove once the flipped coin lands. Pretty neat, but I'll probably stick with my classic set, the coins would be futzy to use as counters, and they're quite heavy and noisy to use.
Funnily enough, I am currently wearing the d20 locket necklace. Kinda would like to get 3 more to make an 11-piece set for one locket rather than the standard 7 dice. It’s still a fun little accessory to wear!
For the big/small side D4, I think I'd rather just roll two separate dice. This also allows for granular control of proc chances, letting one player have a 1d8 chance to proc a special effect while another has a 1d4 to proc theirs depending on the strength of the effect.
I think the skill based dice would be a fun gimic set to use. Like said dagger mentioned earlier. Or I could see an interesting one shot being ran with them. Be a fun experiment anyway.
the spinning dice look like something that would be fun to play with but I would not allow them at my table. Maybe as a backup, but no one better come with that as their only date.
I think skill-based dice could work as a good option for players having bad luck with rolls during a session and need to have at least one good roll that night
A potential use i can see for a skill based dice/D20. Say your players roll a nat 1 in combat. My DM likes to have players roll D100 to determine the consequences. With a skill based D20, they can try to skillfully dodge a worst-case scenario. If they reach the end, then they simply miss the attack. The lower the number, however, the worst the outcome. From accidentally hitting a party nember, to losing/breaking your weapon to accidenally knicking yourself out
so one thought on the "skill based" ones, shouldn't the last number have a chance to be missed and drop to a lower number? otherwise the highest number are actually easy if you get past the rest
The Mayan numerals are actually wrong there. The Mayans used a Base-20 math system... and often wrote them vertically. So a 20 would be a dot above the symbol for 0, or a 1 in the twenties place and a 0 in the 1-19 place. You would never really see two lines next to each other.
Is it me or this guy wearing a mask of anothers very well oiled and preserved skin, you can see the difference around the eyes and the shiny well maintained perfect nose.
I just saw your Programable D20 reel. This looks amazing. If it really does link to Roll20 I know some very interest players. What is the link to that site??
For that big-side/little-side D4, it's call it "an 8 sided D4" kinda like the dodeca-dice: 12 sided D4, D6, etc ..... actually though you could have a regular D8 that just has 1-4 twice and call it the same thing... hmm, what to call it to indicate the big/ little?
give all the skill based ones to the most skillful looking player, and make they act like their character has shaky hands so they have to constantly shake their hands for using the skill dices
Okay okay, but can you make one for CYBERPUNK TTRPGS that is skill based? maybe one that you can like, change the way the maze is with knobs or smth? i think itd be cool to make players do that instead of rolling for hacks
You are as useful as a rusty sponge. SOME of those are dice. ENCYCLOPEDIA BRITANNICA: Dice are small, throwable objects, typically in the shape of a cube, with each of their six sides marked with a different number of dots from one to six. They are commonly used in games of chance to generate random values when rolled.
You're absolutely right! They come with a charging case that can be charged with a USB-C - I haven't had them run out of power while I'm using them and when I use the app I haven't had any connectivity issues, but that's just my own experience with them. I've mostly just used the app to customize the rolling animations, which just save to the dice from there. So I don't have the app open that often. But again, just my own experience!
I would call the skill-based ones L6 and L20, with the L standing for labyrinth. As these are not really "dice", not rolled like dice are and not based on chance.
Also I'm rpetty sure the skill based "dice" is just a pre move builder like in the X-wing TT wargame meant to make the game have simotanus truns as after you place your move builders face down and lock in your move both players can't do anything to influence the that round anymore... Now I do believe their are cards you cabn draw but I don't think in that game in particular your meant to use them during combat but with the move buileer.... So yeah like I said if a dice is skill based it;s not a dice anymore atleast in game design terms... And if it was why use it atall and not just have fixed chance? Like your stats are your stats so if you need a above a 8 in wizdom you just fail or in combat you always do the same damage assuming it penewd ofcorse.
Do you match dice to your characters? If so, what set are you rocking right now?
I have dice that look like soup for my chef character
I was inspired by the selection from Everything Dice, and since i love Warhammer's Khorne, I went with a set of "The Gods Are Athirst"
Yes.
I'm the DM now so I use metallic dice, so players have to carry the weight of their actions.
As DM, I keep a set of dice that matches each character's colors. That way I can (for example) roll a secret Perception check for all of them simultaneously. My own dice will be distinct from any one of those colors, which is not difficult as I have 20 sets in 19 colors (I accidentally got two identical sets of transparent red).
Closest I've gotten is a transparent yellow/red flame-looking set I picked up before being invited into a campaign where I run a bladesinger/phoenix soul sorcerer. The rounded edges mean they don't necessarily roll well, though, so I often swap in my reliable old indigo set, or the quirkier brown scarabs. I'd like to find something more thematic, though, esp given this has been the best campaign ever--and there's still so much of the journey to go.
Ah yes, a d20 that I can unironically tell someone "skill issue" if they keep getting Nat 1s on.
Let’s go
That's the spirit!
@@beccasflyingrainbow7886 why is your pfp bald taco
@@jan_Eten It’s not Bald Taco, it’s what most would to refer as: Shell Taco, or Ingredientless Taco.
Homestuck pfp?
The skill based dice is perfect for sleight of hand checks.
In-game and out-of-game align!
Thinking the same thing. Lockpicking and safecracking come to mind.
I was thinking Concentration checks, like, wear wrist weights if grappled, one handed if injured. Your success depends on your ability to concentrate.. makes a perfect RL test.
You could combine that with a timer. You've got 10 seconds with this D20 disk, no pressure!
noooooooo no no no noooo no.. no..
. . . depends
There's a company called The Dice Lab whose whole thing is mathematically designing weird dice that you won't find anywhere else. We've got a D3, D5, D7, D9, D11, D13, D14, D15, D16, D17, D18, D19, D21, D22, D24, D26, D28, D30, D36, D48, D50, D60, D120, a D4 that will smoothly roll, a simultaneous D2/3/4, "Skew dice" (dice following the standard set, but each distorted in a way that leaves them fair while looking really weird), a specially numbered D3 and D12 that act identically to 2D6 when rolled together, "Go First Dice" (a set of three, four, or five dice you can roll which will never produce a tie and will produce an equal likelihood of any given order), and dice where each one beats another one like rock-paper-scissors. They also have just cute designs for d6es; facial expressions, clock faces, chess pieces, Lego pieces with an appropriate size, polygons with an appropriate number of sides, mathematical expressions producing the right numbers. They're awesome, and you could do a whole video just going over their designs.
I'm checking these guys out RIGHT NOW! Thank you so much for sharing. Here's the link to their site for anyone curious:
www.mathartfun.com/thedicelab.com/index.html
Is that the company Michael from V Sauce used to make his set of dice d1 - d20?
now were missing d23 d25 d27 d29 d31-36 d37-47 d49 d51-59 d61-119 and d121+
The owner of Dice Lab is also a mathematician, author, and game developer. His works seem incredible.
the d20 skill thing might be cool as a lockpicking minigame...
I think spinner dice could have it's place for actually waiting on it to stop, imagine a PC goes down and you want their rolls to be suspenseful, so why not as soon as they can, spin the spinner and let it go for the full duration until it's their turn! Or better yet a roll you know you'll need later but not now so you can strike fear into your PC's souls for a little while :3
If you want to do that, make the player roll their saving throws in 3 small cups and have them chose a cup. They could roll a critical success or fail without knowing.
@@NameIsDoceh, that seems like a illusion of choice tbh, its random either way
@DonickPL yeah but it also adds tension as you might have already been dead
Love making dramatic moments! A lot of those spinners can definitely act as an arbitrary timer for times like that.
could also be good for any kind of recurring threat, adds a bit of chess timer pressure to the encounter. spin it each time it comes to a stop, and if it comes to a high enough number then a secondary attack that bypasses turn order occurs.
The pixel dice are a concern because of the app and the ability of the company to change at any time the app from free to either a paidor even worse a subscription based model when you have already paid for the product itself. If the sourcecode was made opensource then there would be no concern about people being forced to pay for the app after already purchasing the product. Awesome video showcasing more awesome dice, thanks for the entertaining video.
Very valid point on the Pixels dice! They've been great as a product and company so far, but stranger things have happened. Glad you enjoyed the video!
Changing business models is generally for when an app corners a market and is too big to fail. What's more likely is for this app to quietly disappear off the store when the company shutters from lack of interest, or for the devs to just not keep up with OS updates causing the connection to stop working.
It's sad we even have to worry about stuff like that
I think thats almost a certainty. As soon as sales slow down. Most likely a monthly subscription or maybe plastered with ads. Wait 30 seconds to skip the ad to find out what you rolled.
The Skill Dice = Fun gimmick if you want to have a dramatic lockpick in an important dungeon for your rogue.
DM: "The lock is unique, one you've never seen before, however you've seen similar concepts in the past, it is a round core..."
Player: "I roll to pick the lock."
DM: "No..." *pulling out the skill lock.* "You roll." *Hands to the player.*
Everyone: *Leans in!*
I could see a spinning die being good for building tension on a roll, like if it's something that's going to have big impacts if you role high or low it could be interesting for a DM to bring out the spinning die and just wait for it to go in full while all the players watch as the tension grows
10:21 for those who want to see the skill dice
THANK YOU
I think skill based dice shouldn't have incrementing numbers, you should shuffle them around a bit, maybe put them in the order of chances of standard deviation?
So d20 order would be 10→11→9→12→8→13→7→14→6→15→5→16→4→17→3→18→2→19→1→20
It would increase the stakes and make the process of getting to 20 more interesting
That’s a great idea - definitely makes the stakes higher! I may make two versions down the line
@@deck_of_DM_Things
Maybe you could make it another spinner die, of a sort. Have a plate on the inside that can be spun to change the numbers in each pocket.
Chance *and* skill.
@@Barmemhigh risk, high reward. Sakurai would be proud of that game essence
I like the spinner dice for a timer kinda thing. ie, you have until this stops spinning to figure out how to make the thing not happen, if it stops the number denotes the severity of the punishment or something
For the Pixel dice "several months" is an understatement. And after finally getting his, my friend has had to send them back twice for being defective.
The one that you can connect to a virtual game is actually the first time I conider fancy dice as having a point.
Oh, that big side, small side d4, I could see that in a homebrew where you have an item that has the chance to morph or transform. Say for example you were playing a smaller diced campaign where you had a sword, that could also become a whip. Or, yknow, any other type of switchable weapon.
If I were to roll, say, big 4, I’d addy it as a 4, but my weapon would be treated as “whip mode” until another big sided number comes up
Edit: what do you mean you didn’t show off a roll of the skill based dice?!
I didn't want to show how bad I was at it - But you can see me using it here: th-cam.com/users/shortsH_U7MkS_Fes?si=V477XysVLmAYFJp9
The d4 with 8 sides the chances of getting big side depends on the surface you’re rolling on. The harder the surface the less likely of getting a big face on top, because big face on top has more potential energy and you need the activation energy of rolling onto a small face up to be absorbed by the surface being rolled on, rolling on marble would make it bouncy and keep the activation energy
did you know the human's ability to smell dirt is stronger than a shark's ability to smell blood.
I did not know that, and now I'm not sure what to do with the information
@@deck_of_DM_Things it's specifically disturbed earth, such a random fact to know.
not really sure what to do with it myself.
It would be cool if the skill based dice had a plunger like a pinball machine, requiring the player to not overshoot to get a good roll
The idea of having a spinner die attatched to my phone makes me smile.
I may add that to the list
I was prepared for wild and innovqtive dice (and there were planty of those) but I was to see the set I have sitting beside me on my bedside table in this video. I got the tiny metal dice in the d20 amulet cage for christmas last year from my sister (and I gave her glow in the dark dice)
"Oi, Clockface! Why'd your head become a diceboard?" - Heathcliff asf
The d4/d8 distinction for the archemedian d4 recalls an interesting fact of the hobby. In the very early days, getting a d10 in its current shape was effectively impossible. Now Wargaming did use d10s, typically as d%, but they used icosohedrons, numbered twice. And from what I gather, there were effectively a couple options, since you'd rarely have a d10 and a d20, which could use most of the manufacturing process of wargaming d10s, and were included in most box sets of D&D, either d10s were either considered, relative to a d20, the equivalent of a d3 to a d6, or in some cases a "d20" was an icosohedral d10, if you happened to have one around, with half of the numbers colored in black, to indicate a +10, both of which would have had slightly different effects on randomness: assuming no die is 100% fair, dice sides are typically positioned so that any tedency to roll to one side won't affect the mean/median value of many rolls much; halving a d20 into a d10 or using a d10 as a d20 won't necessarily produce the optimal positioning to minimize the impact of minor imperfections in the diemaking process; in the end, I suspect *that*, over time, outweighed the fear of potential non-randomness from not using a platonic solid, which turns out to be exceptionally minor if any for the d10, and the fact that polyhedral die makers probably had to take time to make the molds en mass for the fairly booming demand, is what led to the d10 we know and love today coming out circa 1980-81, several years into D&D's lifespan.
Skill based dice before gta 6 is crazy
Thank you for lowering my bank account
Awww
But i get it. I've had enough sticker shock for fancy dice that I'm not even going to look any of these up
.....ok, maybe I'll look up the spinners
... Reasonably sure that first thing you showed, the dagger? Is straight ripped from the shadow film lol. It's an early 90s hero film. Was quite fun.
hexbreaker D4 is what i call a Half8, because it has 8 sides but can only roll a 4.
How long does it take to "roll" the skill based dice?
That depends on how skillful you are. If you kinda suck at those dexterity things, I imagine it doesn't take long and you'll end up rolling really low
@@STORMB999 This is correct! But it also raises the idea of timing those skill-based rolls to add some extra challenge.
I placed an order for a set of the pixel dice in july and Im still waiting for any news on it. they just keep saying "we are working on it"
Great video, so many interesting dice!😲
Thank you!
I think the skill-based dice should have versions for each of the six attributes, then we do away with those modifiers and play as ourselves.
I’m definitely going to use the skill based dice on advantage rolls
I've been trying to find something like the DodecaDice. Thank you!!! Will be getting them in Christmas ❤
Glad to help!
We Just got two sets of "pieces of fate" dice coins from my FIL. They are coins that have half of the numbers on each side. The middle is hollow and groved so the ball bearing in the middle will randomly travel down a grove once the flipped coin lands. Pretty neat, but I'll probably stick with my classic set, the coins would be futzy to use as counters, and they're quite heavy and noisy to use.
I actually backed both the Random King and Pixels Kickstarter campaigns. Can't wait for them to get here.
I've loved both so far - Good projects to back!
Funnily enough, I am currently wearing the d20 locket necklace. Kinda would like to get 3 more to make an 11-piece set for one locket rather than the standard 7 dice. It’s still a fun little accessory to wear!
For the big/small side D4, I think I'd rather just roll two separate dice. This also allows for granular control of proc chances, letting one player have a 1d8 chance to proc a special effect while another has a 1d4 to proc theirs depending on the strength of the effect.
I think the skill based dice would be a fun gimic set to use. Like said dagger mentioned earlier. Or I could see an interesting one shot being ran with them. Be a fun experiment anyway.
“We made a precision engineered spinner for all your dice needs. It’s so well made it spins for two minutes before you get your answer!”
the spinning dice look like something that would be fun to play with but I would not allow them at my table. Maybe as a backup, but no one better come with that as their only date.
You sound like a dm who likes fun...
@@gravysamich if someone's only date is dice, is this the very definition of "D&D nerd"?
u are supposed to stop the dice spin yourself, not let it slow down by itself, sooo
4:50: For all you GF fans out there, here’s the infinity dice.
The skill dice would be fun for a fair scene where you have your players doing games and competitions and such.
D8 stands for eight-sided die. Just call "bigs high" if you need to add four to the redundant sides.
The link to sign up for the arcane almanac seems to be broken. I keep getting a address not found.
It seems to be working now - sorry about that! There may have been a server issue for a bit. Let me know if you have any more issues.
Now the only problem I have is it doesn't have an option to say I play every 2 weeks.
I think skill-based dice could work as a good option for players having bad luck with rolls during a session and need to have at least one good roll that night
Finally I can become the shadow by mastering the Phurba.
Who knows what numbers lurk in the hearts of men?
Bro looks like the Lord of roaches who bathed 💀💀💀
roll with extreme disadvantage- you get the skill based die, and somebody else gets an air-horn...
I really like your skill dice for dramatic roles. Can they be made half the size?
Yes you can definitely print them scaled down. You'll probably want to use smaller bearings and it might be a bit harder - but that's fun too!
2024, humans are still obsessed with rocks
So the skill based dice is implementing the action commands from the Mario RPG's into DND?
I considered buying the dice with mountains inside, but tragically, they cost $110
If it weren't for the fact that I run over Roll20, I actually would totally allow my players to use the skill-based d20 if they wanted to.
i have the metal mini set thats in the cage i use a clasp to hold it together and i wear it. its so much fun.
A potential use i can see for a skill based dice/D20.
Say your players roll a nat 1 in combat. My DM likes to have players roll D100 to determine the consequences. With a skill based D20, they can try to skillfully dodge a worst-case scenario. If they reach the end, then they simply miss the attack. The lower the number, however, the worst the outcome. From accidentally hitting a party nember, to losing/breaking your weapon to accidenally knicking yourself out
Loved the video! The clicking transition sound throughout was really difficult to listen to, though.
7:10
I'll call it a d8/2 because, technically, it's a d4 twice, and it has a subcategory
Maybe you can combine standard dice with little real-life skillt tests. That could be fun.
I was hoping you would try the skill-based dice at the end.
@0:53 'What Evil Lurks in the Hearts of Men?"
7:42 finally, someone who gets it
But wouldn't the solid 3-d printed die have a different centre of gravity?
so one thought on the "skill based" ones, shouldn't the last number have a chance to be missed and drop to a lower number? otherwise the highest number are actually easy if you get past the rest
You should check out the Unrolly.
Thanks for the suggestion! Checking it out now.
The skill based dice could be for rogues.
Slight of hand skills.
The Mayan numerals are actually wrong there. The Mayans used a Base-20 math system... and often wrote them vertically. So a 20 would be a dot above the symbol for 0, or a 1 in the twenties place and a 0 in the 1-19 place. You would never really see two lines next to each other.
Is it me or this guy wearing a mask of anothers very well oiled and preserved skin, you can see the difference around the eyes and the shiny well maintained perfect nose.
i don't play dnd but i do love dice
I just saw your Programable D20 reel. This looks amazing. If it really does link to Roll20 I know some very interest players. What is the link to that site??
They all seem novel and hollow to me, people will just go back to standard dice sets after the novelty wears off and the impracticality wears thin.
A lot of the spinning dice, especially the tower of several, remind me of Mani Wheels.
I see it!
For that big-side/little-side D4, it's call it "an 8 sided D4" kinda like the dodeca-dice: 12 sided D4, D6, etc
..... actually though you could have a regular D8 that just has 1-4 twice and call it the same thing... hmm, what to call it to indicate the big/ little?
Skewed 8 sided D4
give all the skill based ones to the most skillful looking player, and make they act like their character has shaky hands so they have to constantly shake their hands for using the skill dices
Cool!😍
YOU’RE cool!
Natural D20s are still good for comical timing.
Asmongold if he never played WoW
There is another spinner from Mythroll Armory. And a kickstarter for rings with a set of mini dice in them
I’ll have to check it out!
the skill base dice. What if during the game, your best option is 1 instead of 6?
Then you can skillfully fail!
Okay okay, but can you make one for CYBERPUNK TTRPGS that is skill based? maybe one that you can like, change the way the maze is with knobs or smth? i think itd be cool to make players do that instead of rolling for hacks
You are as useful as a rusty sponge. SOME of those are dice. ENCYCLOPEDIA BRITANNICA:
Dice are small, throwable objects, typically in the shape of a cube, with each of their six sides marked with a different number of dots from one to six. They are commonly used in games of chance to generate random values when rolled.
I would like to cast a skill-based fireball... other players wont mind waiting for the 8d6, right?
7:00
This is what we call a "crit d4"
I don't understand why you would show electronic dice and not leave a single comment on battery life, usability or reliability. This feels like an ad.
You're absolutely right! They come with a charging case that can be charged with a USB-C - I haven't had them run out of power while I'm using them and when I use the app I haven't had any connectivity issues, but that's just my own experience with them. I've mostly just used the app to customize the rolling animations, which just save to the dice from there. So I don't have the app open that often. But again, just my own experience!
I would call the skill-based ones L6 and L20, with the L standing for labyrinth. As these are not really "dice", not rolled like dice are and not based on chance.
Also I'm rpetty sure the skill based "dice" is just a pre move builder like in the X-wing TT wargame meant to make the game have simotanus truns as after you place your move builders face down and lock in your move both players can't do anything to influence the that round anymore... Now I do believe their are cards you cabn draw but I don't think in that game in particular your meant to use them during combat but with the move buileer.... So yeah like I said if a dice is skill based it;s not a dice anymore atleast in game design terms... And if it was why use it atall and not just have fixed chance? Like your stats are your stats so if you need a above a 8 in wizdom you just fail or in combat you always do the same damage assuming it penewd ofcorse.
The skill d20 could be used for lock picking
I just got a pair of six sided isohedral dice. They look like they're from the movie Beetlejuice.
The skill based dice should be visibly more difficult to get to the higher numbers…
This should have just been a vid about your dice! They were the coolest and you hardly talked about them!
These are cool(:
I hate “(:”, “:)” is so much better
@ No.):
@@calvin-cl2y Don't worry I do it the same way (:
@@deck_of_DM_Things O:
(8)
my take would be D8.4, which is a D8 dolled up to be like a D4 but not 100%
You know that a mayan 20 is not 4 lines but a 1 over a 0
Id call it a „CRIT D4”
The first one should be a pen
Not sure how i feel about the dildice at the start
Skill-based dice is at 10:29
7:12 I'd call it a D4x2
I want skill dice.
Id have bought the roulette ones if they hadnt printed their website name on the engraving, it ruins the aesthetic so much
id use the skill dice for lock pick
Asmongold looks like you.
I really appreciate how you worded this lol