Inspired by LIMBO Download : cdn.discordapp... (copy and paste this in discord) Song : • Nighthawk22 - Isolatio... (Vepium) Original Song : • Isolation (Nighthawk22)
When the ADOFAI Devs (@7thBeatGames) adds the randomize system can u make the original version of isolation song and do key part (gem part) [and the full level}?
as much as i love the memory gimmicks, its insanely difficult to actually read the guidelines and people would just rather remember the pattern by practicing it instead its like geometry dash levels where they give you a guide, like in the deadlocked ball part. yes, there was a guide, but you just zoom past it and remember the part by practice instead lol like i said, its still cool, just not practical also tracking the key at the end is substantially harder than in limbo lol, but thankfully its the same one every time
if i give you guide for the memorize part, this level's difficulty going too easy. I made these gimmicks to make this level hard enough without freakin high BPM(such as 720.. 1200..), or midspin(double tap). I want to remake this level when 7BG gave me some randomize command or something. with some guides :)
@@체리시으누but without explaining, it’s not fun to figure out. If it gets too easy bc of a guide then that’s when a level is quite problematic. Bc even with a guide, it should be relatively hard to do. It’s a good level, but it needs improvement.
Neat level! I like all the ideas you explore - they have a lot of potential. Some criticisms though: - though I like 0:36, a pattern of that size is a bit difficult to chunk (memorize) for a player inexperienced with chunking; I'd make this pattern a bit easier and build on the chunking idea more in the level (which you kinda do at 1:35) - the gimmick at 0:56 is straight up impossible to react to and must be memorized, and also causes the false assumption that all red outline tiles repeat (which isn't how they work in the following section) - at 1:35, I'd use the play sound event to add a sound synced to the flashing square - even if you know music notation, the patterns in 1:54 are pretty much impossible to internalize fast enough to read the rhythm; I'd honestly scrap the part entirely - at 3:01, I think that some of the gem movements are a bit too hard to follow, even more than in LIMBO; I'd nerf them a bit and make the section last a bit longer to be more like LIMBO - the level's pretty unbalanced in difficulty, some parts are a lot harder than others - personally, I'd try to increase the difficulty of easier parts by adding visual distractions Sections I felt were too easy include 0:21 - 0:36, 0:56 if you explain how the repeating tiles work, 1:06 - 1:34, 2:03, 2:13 (this is just that one part in T3-X but easier lol), 2:24 - 3:01 I'd replace 3:11 with a freeroam section that kills you if you're at a wrong gem's tile at the end, as currently you can just listen for the end tile sound
Thanks for your feedback! I’d remake this level when 7BG adds some features that I can make new gimmicks. I wanted to use freeroam, but I wasn’t used to using it(that’s because it’s been almost 2 years since I played ADOFAI.) I know this level’s difficulty is so unbalanced. Thanks for your feedback and giving me some idea. :) sorry for my bad English ;(
ok so the 0:56 tiles part works like this: the moment youre about to exit the red part, you get tped back to the start of it, so you essentially do the red part twice in a row
@@actual_garbage they know how gimmicks works, it's just that you can't tell it even is a thing when first playing the level (i.e sightreading it) as there's pretty no clear indication of how it works or that it exists, leaving in some ambiguity until you die for it and actually understand how it works. It's preferrable to not have gimmicks where you mostly likely need to die first in order to understand it, since after all, despite this being a "memory" level, classic charts should still be possible to sightread It's also misleading due to the repeating pattern gimmick being color coded as red tiles when the following red tiles past this gimmick don't do the same. (Almost) All gimmicks on the level are color coded as just red outline tiles, which again, is very misleading Hopefully it should be clear what they mean now
The sequel of Isolation, Project is suspended.
FOCUS *Isolation starts playing and eight keys appear in a 4*2 array*
FOCUS
"Can we have No Hints Here?"
"We have No Hints Here at home"
No Hints Here at home:
im having multiple strokes reading
@@cosmic2616 Well, can't blame em considering that's how the level are actually named.
@@thegrayseed2792 I had a stroke reading your reply too,
@@cosmic2616damn 2 strokes in 4 months, go see a doctor 😧
F O C U S
it took me until the funny key part to recognize this was funny geometry dash
Your channel is underrated! Keep up the awesome vids!!!
(Yes im late ;-;)
FOCUS
LIMBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
음표기믹은 너무하신거 아닌가요ㅋㅋㅋ+ 마지막 보석타일 칼근무(?) 쩔어요!!
사실 다른 기믹을 써볼까 했는데 생각보다 구현이 잘 안되서.. ㅎㅎ😅
오...
창작 마당에 올리셨나요?
아니요 알파 버전은 아직 창작마당 업로드가 불가능해 올리지 않고 있습니다.
지메보다 덜 역겹네요
수능끝나고 도전해보겠습니다
Any rhythm game with THIS song has to have some sort of memory part at the end.
If you know you know.
always has to be one of those shuffle puzzles aswell
@spelchec6727 yeah and shuffling keys too
@@ICantHandleThis210yep, always the shuffling keys. you gotta pick one, wrong one, you're dead
LIMBO KEYSSSSS
@@flameelectromidis I am scarred by gd forever now, everytime I hear the word *key* I always think of the phrase _"PICK THE KEY COWARD"_
FOCUS
When the ADOFAI Devs (@7thBeatGames) adds the randomize system can u make the original version of isolation song and do key part (gem part) [and the full level}?
🥰🥰🥰🥰 Absolutely Yes.
@@체리시으누 ok good then it will be DLC or not? (ill pay the dlc for the original ver of this.)
@@IIIII21III maybe it will. I’ll use DLC to make some funny tile effects/memorize gimmicks(like LIMBO’s key part)
@@체리시으누 ok when i see the video of this ill buy the dlc if needs also u got my sub and bell
@@체리시으누 also do it harder than this, the map looks very easy if not including the focus parts
Ahh yes *Focus* the sequel to *Limbo* :D
But still this looks so Good!
as much as i love the memory gimmicks, its insanely difficult to actually read the guidelines and people would just rather remember the pattern by practicing it instead
its like geometry dash levels where they give you a guide, like in the deadlocked ball part. yes, there was a guide, but you just zoom past it and remember the part by practice instead lol
like i said, its still cool, just not practical
also tracking the key at the end is substantially harder than in limbo lol, but thankfully its the same one every time
if i give you guide for the memorize part, this level's difficulty going too easy. I made these gimmicks to make this level hard enough without freakin high BPM(such as 720.. 1200..), or midspin(double tap). I want to remake this level when 7BG gave me some randomize command or something. with some guides :)
@@체리시으누but without explaining, it’s not fun to figure out. If it gets too easy bc of a guide then that’s when a level is quite problematic. Bc even with a guide, it should be relatively hard to do. It’s a good level, but it needs improvement.
Neat level! I like all the ideas you explore - they have a lot of potential. Some criticisms though:
- though I like 0:36, a pattern of that size is a bit difficult to chunk (memorize) for a player inexperienced with chunking; I'd make this pattern a bit easier and build on the chunking idea more in the level (which you kinda do at 1:35)
- the gimmick at 0:56 is straight up impossible to react to and must be memorized, and also causes the false assumption that all red outline tiles repeat (which isn't how they work in the following section)
- at 1:35, I'd use the play sound event to add a sound synced to the flashing square
- even if you know music notation, the patterns in 1:54 are pretty much impossible to internalize fast enough to read the rhythm; I'd honestly scrap the part entirely
- at 3:01, I think that some of the gem movements are a bit too hard to follow, even more than in LIMBO; I'd nerf them a bit and make the section last a bit longer to be more like LIMBO
- the level's pretty unbalanced in difficulty, some parts are a lot harder than others - personally, I'd try to increase the difficulty of easier parts by adding visual distractions
Sections I felt were too easy include 0:21 - 0:36, 0:56 if you explain how the repeating tiles work, 1:06 - 1:34, 2:03, 2:13 (this is just that one part in T3-X but easier lol), 2:24 - 3:01
I'd replace 3:11 with a freeroam section that kills you if you're at a wrong gem's tile at the end, as currently you can just listen for the end tile sound
Thanks for your feedback! I’d remake this level when 7BG adds some features that I can make new gimmicks.
I wanted to use freeroam, but I wasn’t used to using it(that’s because it’s been almost 2 years since I played ADOFAI.)
I know this level’s difficulty is so unbalanced. Thanks for your feedback and giving me some idea. :)
sorry for my bad English ;(
ok so the 0:56 tiles part works like this:
the moment youre about to exit the red part, you get tped back to the start of it, so you essentially do the red part twice in a row
@@actual_garbage they know how gimmicks works, it's just that you can't tell it even is a thing when first playing the level (i.e sightreading it) as there's pretty no clear indication of how it works or that it exists, leaving in some ambiguity until you die for it and actually understand how it works. It's preferrable to not have gimmicks where you mostly likely need to die first in order to understand it, since after all, despite this being a "memory" level, classic charts should still be possible to sightread
It's also misleading due to the repeating pattern gimmick being color coded as red tiles when the following red tiles past this gimmick don't do the same. (Almost) All gimmicks on the level are color coded as just red outline tiles, which again, is very misleading
Hopefully it should be clear what they mean now
so wait.. im not an adofai player but
there's no 'practice mode' in adofai?
@@wisteqs6644 there is, but charts like this are generally expected to be sightreadable as true memory gameplay just isn't much fun most of the time
I don’t play adofai, or however you abbreviate it, but this is very impressive to me.
Good day, comrade.
adofai
a dance of fire and ice
anyways thank you, likewise :3
This makes me want to FOCUS
ITS BLUE ITS BLUE
I like all the references to limbo adofai level aproved by a gd player
HOLY SHIT I DIDNT REALIZE YOU COULD DO SO MUCH IN THIS GAME. FR THIS ACTUALLY HAS A LOT OF POTENTIAL HERE.
"IT'S THE BLUE KEY!"
-the guy to verify limbo in gd
I feel like I want to see gamma loop play this tbh
existen los niveles chinos que hacen imposible el juego y son algo aburridos... Y despues esta esta obra de arte. Es genia!
Mil gracias 🥰
I love is from the "ITS BLUE1 ITS BLUE!1!!" clip he chose purple and won, and here you chose purple and won.
"IT'S PURPLE, IT'S PURPLE..."
[...]
"YEEEEESS!!!"
(sorry)
this is not hard just the focus parts hard like 1:39
SPOILER!!! 3:12 Every time they play this to the end for TH-cam. Purple is always correct.
everything on this level is perfect. the music note memorization, the reversed recording, the beat recognition, IT'S SO GOOD.
is 3:00 truly random or is it always purple?
It is always purple because in ADOFAI we can’t make “truly randomize command”.
Limbo in a dance of fire and ice?..
수많은 외국 댓글중 몇안되는 한국 댓글을 여기 쓰시오
This is sick wtf
정현수님이 예전에 채보 랜덤기계 만든거 이용하면 좀 더 좋을듯
Limbo keys start going with the gameplay
So much justice i love limbo
im a avid limbo enthusiast so much justice
LOOOLLL THE ENDD
The rewind thingy at 2:18 is insane, also 2:14 has a nice structure 👍🏻❤
I really like the gimmicks you put there. They really require you to F O C U S
some parts of this level is too slow for how fast the music goes
Can i get new link pls? This one doesn`t work
how does the part at 1:54 work ?
This is so cool
'limbo'
Do you make official levels for adofai?!?
No
@e_nu someone needs to hire you for something 💀🙏
@@Kvvz_ what😂😂😂💀💀💀
@e_nu for something your work is awesome
I use 0,25x to do the focus
did this came out??
Focus 3:01
ITS PURPLE, ITS PURPLE!!
퀄리티가 너무 좋아요ㅋㅋㅋ
FOCUS
This hits hard 1:07
잘 만드셨네요 ㄷㄷ
이 맵 2차 창작 해도 될까요?
맵 업로드시 출처 표기만 해주시면 기믹 등 전부 가져가셔도 상관 없습니다
I need to play this
와
와 쩐다.. ㄷㄷ
LIMBO
1:17 cool part
다운로드 링크 작동안해요
좀이따 창작마당에 업로드 해드릴게요 !
마지막ㅋㅋㅋㅋㅋㅋㅋㅋ
오 이거 림보 리믹스 아님?
네 맞아요!
림보를 모티브로 제작한 맵입니다
굿굿
와 근데 진짜 잘 만들었다
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ이게왜있지
@@ez2dal ㅎㅎ.. 심심해서 만들어봤어요
@@체리시으누 재밌게 플레이하겠습니다 🥹🥹
기믹 진짜 쌈@뽕하네요 ㅋㅋ 감상 잘했습니다!
봐주셔서 감사합니다 🥰
www.youtube.com/@e_nu link doesn't work
I guess i cant escape limbo lol
이펙이 합작을 할정도로 잘했네요 ㄷㄷ
부족한 실력이지만 좋게 봐주셔서 감사합니다 😊
진짜 참신하긴 한데 가독성이 너무 아쉬워요
컨셉 자체가 파트별로 연습하며 즐겨보라고 만든 맵이라..
가독성 개선은 제 선에선 이게 최선이라 생각했습니다. 추후에 시간 날 때 수정해보겠습니다
@@체리시으누👍👍
This shit good!!!
limbo
FOCUS
FOCUS
limbo but ADOFAI
너무어려워
THIS IS FUCKING AWESOME
Impressive
Promo`SM
1:35 How????
the beat that the background appears on is the same beat that you have to hit after it
FOCUS
Are the keys randomized?
nope
notitg in adofai
Pan in adofai
이펙이 너무 좋아요
감사합니다! 🥰
2:31 어떻게 만드셨어요?? 파일보니까 장식노가다는 아니던데...
이전 파트 부분 채보를 길 이동으로 끌어와서 직접 짜맞췄어요😊
@@체리시으누 천재시네요;;
pls for workshop!!!!!!!!!
oki
Can i have 8 rgb keys shuffling please?
u need the gimmicks?
@@체리시으누 i need the 8 limbo keys :)
@@Qeel_K yea download map file and use it
this is sick and all but whats with this 1:58
😂😂😂😂 I made this map as a "how bout practice each part and clear it" kind of thing
Just focus, and remember each pattern
@@체리시으누 i was gonna comment about the readability being poor but tbh it's geometry dash so i can't complain
Thats cool and all, but what about mine?
www.youtube.com/@e_nu link doesn't work
fixed, check description
@@체리시으누 already fix it myself
@@체리시으누 doesnt work for me