GLOBAL ILLUMINATION in Unity 2018.3! | Beginner's Guide to Graphics

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 153

  • @sykoo
    @sykoo  6 ปีที่แล้ว +51

    *Do you guys want to see more videos of short game dev techniques for better graphics?* I really enjoy graphics as a topic, so I'd love to make more. =)
    Make sure to join our Discord for Game Development techniques, discussions, and more! discord.gg/4kRCajN
    Also check out my Patreon for more content: patreon.com/SykooSam

    • @jmb002
      @jmb002 6 ปีที่แล้ว +2

      Yes

    • @gamerforever5114
      @gamerforever5114 6 ปีที่แล้ว +2

      Sure

    • @psycho7083
      @psycho7083 6 ปีที่แล้ว +2

      Yes

    • @karanmirajkar51
      @karanmirajkar51 6 ปีที่แล้ว +2

      It's great, if you make a video on texturing and shading in unity in which a proper guide to import texture and UV correctly from any 3D softwares. Thanks

    • @MuhammadQasim-cd6es
      @MuhammadQasim-cd6es 6 ปีที่แล้ว +2

      Yes, Please

  • @RiorXD
    @RiorXD 6 ปีที่แล้ว +58

    3:10 to skip to the content

  • @DFYX
    @DFYX 6 ปีที่แล้ว +23

    Very tiny correction from a physics perspective: a single photon will never change or „inherit“ the color of a surface. Instead, white light contains photons of all colors and colored surfaces will filter out some of those photons while reflecting others. That‘s why shining a purely red light on a purely blue surface will not yield blue or purple light but no reflected light at all.
    As an exception there‘s fluorescence where photons are absorbed and lower energy (longer wavelength) photons are emitted but that usually isn‘t too important for gamedev.

    • @sykoo
      @sykoo  6 ปีที่แล้ว +2

      Aha interesting! I just researched a little bit after seeing that pic I included, but perhaps I grasped that info wrong. Thanks man! =) Actually is there anywhere I can read more about this? I find it quite interesting to just know.

    • @isaacgejames
      @isaacgejames 5 ปีที่แล้ว

      im just going to pretend I under stood everything you sead.
      yes yes, I doo agree

    • @isaacgejames
      @isaacgejames 5 ปีที่แล้ว

      im just going to pretend I under stood everything you sead.
      yes yes, I do agree

  • @beffio
    @beffio 6 ปีที่แล้ว +6

    Sykoo - thank you for great collaboration :)!

    • @sykoo
      @sykoo  6 ปีที่แล้ว +1

      Thank you so much Beffio! As usual, awesome stuff. =)

  • @danielrousseau6541
    @danielrousseau6541 6 ปีที่แล้ว +2

    This is a subject that is heavily lacking in tutorials. Thank you for doing this

  • @sykoo
    @sykoo  6 ปีที่แล้ว +58

    I just realized how similar the intro sounds to *"Coding your own games isn't easy"* LOL

    • @igorthelight
      @igorthelight 6 ปีที่แล้ว +1

      Yep! :-)

    • @deandurden2516
      @deandurden2516 5 ปีที่แล้ว +1

      I love the udemy meme its the best since, ahem, learntocode....

  • @waqasgamedev
    @waqasgamedev 4 ปีที่แล้ว

    Really helpful. Today I first time understood how GI works behind the scenes and how to achieve it in unity. Thanks a lot!

  • @BillyTheBoxBoy
    @BillyTheBoxBoy 7 หลายเดือนก่อน

    Duuuude, thank you so much! I have been looking for this FOREVER ❤

    • @sykoo
      @sykoo  7 หลายเดือนก่อน

      Happy it helped! =)

  • @aidenefaz
    @aidenefaz 2 ปีที่แล้ว

    This video is too good. Premium Quality

  • @karanmirajkar51
    @karanmirajkar51 6 ปีที่แล้ว +17

    It's great, if you make a video on texturing and shading in unity in which a proper guide to import texture and UV correctly from any 3D softwares. Thanks

  • @jakemartinoldyoutube747
    @jakemartinoldyoutube747 6 ปีที่แล้ว +23

    Please make more realistic graphics video

  • @thedrhax1410
    @thedrhax1410 6 ปีที่แล้ว +9

    It would be cool if you provide light baking settings comparison, e.g. different amount of samples or different amount of texels

    • @sykoo
      @sykoo  6 ปีที่แล้ว +5

      Sure! I'm planning to do something on GPU vs CPU vs Enlighten Lightmappers in Unity. Would you be interested in that? =)

    • @thedrhax1410
      @thedrhax1410 6 ปีที่แล้ว

      @@sykoo YES!

  • @CouchFerretmakesGames
    @CouchFerretmakesGames 6 ปีที่แล้ว +23

    Thanks Sykoo! What about *Reflection Probes* ? Could you have a video on that? :)

  • @pushthebutton4602
    @pushthebutton4602 6 ปีที่แล้ว +5

    We need more in depth how to use LOD in scen like this with lightmaps! Not much about it at all.

  • @nearyou7232
    @nearyou7232 6 ปีที่แล้ว +2

    Really good video, I can't get why people get angry over partners on the beginning.. seriously.. everyone wants something for free and when they are given they are grumbling.. dear god. Keep up the good work! :)

    • @sykoo
      @sykoo  6 ปีที่แล้ว +2

      Thanks man, really appreciate the kind words! Yeah some people don't appreciate what it means to be a TH-camr, and think it's enough to keep bills paid etc. with just ad revenue (PS. it's absolutely not lol). But yeah I just accept now that I can't satisfy everyone, so people can either tune in to the channel to see what I have, or simply not. I have no other choices but to satisfy the people I can satisfy this way. :-/ I appreciate your support! =)

    • @isaacgejames
      @isaacgejames 5 ปีที่แล้ว

      people are dicks somtimes

  • @tufanstilinski1355
    @tufanstilinski1355 6 ปีที่แล้ว +4

    Beffio is the best!

    • @sykoo
      @sykoo  6 ปีที่แล้ว +1

      Yes! 😍

    • @beffio
      @beffio 6 ปีที่แล้ว +2

      Sykoo is the best! :)@@sykoo

  • @Arrow5587
    @Arrow5587 6 ปีที่แล้ว +3

    Love you bro... We would like more such graphic related tutorials

  • @jakobholgersson4400
    @jakobholgersson4400 5 ปีที่แล้ว

    Very useful video.
    I haven't checked the rest of your content, but I'd like to learn more about lighting. Like, much, much more.

  • @keontan4824
    @keontan4824 4 ปีที่แล้ว

    This video was very helpful

  • @pwnzor89
    @pwnzor89 5 ปีที่แล้ว

    this was really helpful! thanks for this!

  • @Jolgeable
    @Jolgeable 6 ปีที่แล้ว

    Wow! Really cool!

  • @Xgamesvidoes
    @Xgamesvidoes 6 ปีที่แล้ว +1

    Ow my!
    Now I am really in the mood to make a Next Gen Minecraft Clone.....

    • @luukvanoijen7082
      @luukvanoijen7082 6 ปีที่แล้ว

      Wont happen with this, as it requires the scene geometry to be static (all dynamic objects can only receive the lighting data using light probes and wont add anything to the GI)

  • @EdgarGarcia-kt7bv
    @EdgarGarcia-kt7bv 4 ปีที่แล้ว

    This + VR would be crazy

  • @FirstnameLastname-py3bc
    @FirstnameLastname-py3bc 6 ปีที่แล้ว

    Make Unity 2018.3 guide please!
    And would be great to make Unity 2018 guide for someone coming from older versions when we didn't have so many updates so often

  • @viniciush.6540
    @viniciush.6540 6 ปีที่แล้ว +1

    Sometimes using the method that is not enlighten (i dont recall the name) i get some bugged uv light textures, like swapped shadows on the sides of an object.

  • @stigmamax9996
    @stigmamax9996 ปีที่แล้ว

    the objects in the demo are all static. But what to do when the scene includes a lot of Vegetation ?

  • @cgimadesimple
    @cgimadesimple 3 หลายเดือนก่อน

    thanks for the video
    Could you please make deeper video about the topic?

  • @zig8925
    @zig8925 3 ปีที่แล้ว

    If you are looking for a performant solution, then unity has it's limitations. Realtime GI is removed in unity 2020, but is coming back. But if you want performance, then you're obviously gonna wanna bake the lighting. But the progrssive lightmapper still doesn't support specular map data. I wish that it was the case, but the only solution is using bakery, wich is expensive. I'd really like to be able to bake my light fully, and just use light probes for my moving objects, but im forced to use mixed lighting, wich is a problem, cause i have a lot of lights in my scene

  • @randyriverolarevalo2263
    @randyriverolarevalo2263 6 ปีที่แล้ว +2

    you missed the opportunity to talk about the new baked GPU

  • @felipesharkao
    @felipesharkao 6 ปีที่แล้ว

    Please make videos about light and reflection probes. There's too low information on internet about them. My biggest issue is where put them to be efficient.

  • @burhansecvr7665
    @burhansecvr7665 4 ปีที่แล้ว

    How dose yours reflect? Mine is just black and only lights up in the spot that the light is.

  • @Moonev_Fantasy
    @Moonev_Fantasy 10 หลายเดือนก่อน

    Don't forget to click "New" in Lighting Settings in order to get acces to all this options

  • @NagyerdeiKorisok
    @NagyerdeiKorisok 5 ปีที่แล้ว +2

    10:01 long video, maximized ad revenue, 2:30 min long sponsor speech. Well done

    • @Moby41
      @Moby41 5 ปีที่แล้ว

      Which is exactly why I refuse to subscribe to this channel. He just shovels in 8-9 minutes of shit before getting to the point.

    • @NagyerdeiKorisok
      @NagyerdeiKorisok 5 ปีที่แล้ว

      @@Moby41 subscription doesn't mean anything nowadays, The Algorithm will show you the content it thinks you'll like regardless who you subscribed to

  • @xrenynthemusicmage6422
    @xrenynthemusicmage6422 4 ปีที่แล้ว

    Sykoo at 2:09: " *For a limited time only* you can actually get access to this project with a ten percent discount!"
    The discount still being available almost 2 years later: Well I don't think so

  • @seby5962
    @seby5962 6 ปีที่แล้ว +1

    I am using UE4 for years now, and this realtime GI look way better than LPV and DFGI...

  • @ZalkDrives
    @ZalkDrives 6 ปีที่แล้ว +5

    For somebody that doesn't speak native English, you really sound native to me.

    • @sykoo
      @sykoo  6 ปีที่แล้ว +1

      Thanks maaaan! =D

    • @godofthecripples1237
      @godofthecripples1237 6 ปีที่แล้ว

      @@sykoo He's right. If you wouldn't have mentioned it, I would have assumed you were native.

  • @anchoredsea
    @anchoredsea 6 ปีที่แล้ว +3

    Make a MOBA First Person Game Dude you are so Talented

  • @Gildar76
    @Gildar76 6 ปีที่แล้ว

    Would Love to see more on lighting

  • @juschu85
    @juschu85 6 ปีที่แล้ว

    5:47 Photons don't just inherit the color of the surface they hit.
    That's not how physics work. That's not how any of this works.
    Many photons with different wavelengths (their hue) hit the object and only those with the right hue are reflected and the others are absorbed and converted to heat energy.
    Of course, in game engines, you would be right, but there we work with rays and not with single photons.

  • @antonymorsas
    @antonymorsas 6 ปีที่แล้ว

    The light is very interesting

  • @ayrtonolvera4222
    @ayrtonolvera4222 6 ปีที่แล้ว

    Baked GI is great for stunning graphics and low performance devices, only use realtime GI in pc and high performance consoles :P

  • @captn_hanky
    @captn_hanky 6 ปีที่แล้ว +2

    Illuminati confirmed

  • @joaquinninoortega156
    @joaquinninoortega156 5 ปีที่แล้ว

    @8:33 the quality on the GI tho on those corners looks like the light leaks.

  • @sebastiangraves7479
    @sebastiangraves7479 5 ปีที่แล้ว

    Great video Sykoo. You should do more videos on lighting and reflection probes!
    Edit: Subbed btw,

  • @lachee3055
    @lachee3055 6 ปีที่แล้ว

    All cool with the product placement and the sponsorship, but 2:30? It takes up a quarter of the actual video.

  • @property007
    @property007 5 ปีที่แล้ว

    Is the architectural demo 6:20 to 7:00 available for download?

  • @shadmansudipto7287
    @shadmansudipto7287 4 ปีที่แล้ว

    But baked can't change in runtime based on light changing right?

  • @BangCiihuy
    @BangCiihuy 3 ปีที่แล้ว

    And how long does it take to you for baking the both realtime and baked GI ?

  • @thorham1346
    @thorham1346 4 ปีที่แล้ว

    When seen as a Dutch word, Beffio becomes Cunnilingusio when translated to English (Ik bef = I perform cunnilingus).

  • @TheJavyop
    @TheJavyop 6 ปีที่แล้ว +1

    Hi Sykoo
    I was watching your "Best engine in 2018"video and got me wondering...
    Do you know anything about NintendoWare Bezel engine?
    Maybe some thoughts, speculation or opinions for a video would be awesome.

  • @Norbingel
    @Norbingel 6 ปีที่แล้ว +1

    Enough with the teasing, Unity! 2019 is almost upon us!
    Where the goodies at?

  • @mikethegamedev
    @mikethegamedev 4 ปีที่แล้ว +1

    7:12 the real video content tutorial

    • @kayaa1681
      @kayaa1681 4 ปีที่แล้ว

      he just wanted to hit the 10m mark

  • @KarlooAudi
    @KarlooAudi 6 ปีที่แล้ว

    Is it safe enough to make fully baked GI AAA game right now? Me and my team are working on it, but we're not close to the end, but when we do get there, would you suggest it?

  • @christopherwashi
    @christopherwashi 6 ปีที่แล้ว

    Hey can you go over hdrp scripting? I want to make a day and night cycle with hdrp volume procedural sky but I can't access the components through script I tried everything I could think of.

  • @smivl7694
    @smivl7694 6 ปีที่แล้ว

    Hey Skyoo!
    I just game to ask how you get all your assets for all engines? I’m guessing you don’t model and animate them yourself? So do you buy them somewhere and if you do could you tell me where?

  • @mukulkataria9128
    @mukulkataria9128 6 ปีที่แล้ว

    Shouldn't use real-time + bake GI at same time for optimising reason. Till I start using Real-time GI only frame in my Android game goes up.

  • @maxofcourse
    @maxofcourse 6 ปีที่แล้ว

    Does this work if you want to have a door, but obviously it isn't going to be static if it's opening and closing. Will the door stand out in the scene as something that's not lit up enough, or will it be ok?

    • @luukvanoijen7082
      @luukvanoijen7082 6 ปีที่แล้ว

      The door will stand out, but with light probes the door can at least receive indirect light from other objects, but it wont ever contribute to the GI. Imo this really sucks, because games generally need moving stuff lol

  • @JulioCesarjcfalcone
    @JulioCesarjcfalcone 6 ปีที่แล้ว

    Hey man, it would be great if you could talk more about light. Sometimes I've to do try and error before get what I want.

  • @alstef09
    @alstef09 5 ปีที่แล้ว

    At the beginning i thought you were walking in real life this lightning can trick someone

  • @daniyalali2282
    @daniyalali2282 6 ปีที่แล้ว

    Please make a video on Nested Prefebs, Thanks.

  • @poweredBYGDKDIYengineering
    @poweredBYGDKDIYengineering 5 ปีที่แล้ว

    The hunt link is broken

  • @sufianahmad7337
    @sufianahmad7337 4 ปีที่แล้ว

    Please explain robust solution

  • @PedroMansilhaBranco
    @PedroMansilhaBranco 5 ปีที่แล้ว +1

    I really thought that was live footage

  • @vincentfurst6704
    @vincentfurst6704 5 ปีที่แล้ว

    Video on Light Probes please :D really.... there is like no video at all how to use them on TH-cam....

  • @jayjaygolden5123
    @jayjaygolden5123 4 ปีที่แล้ว

    I havw it turnes on and everything set to static but im not getting any gi :(

  • @anshumankaushik8475
    @anshumankaushik8475 6 ปีที่แล้ว

    I think you should do live streaming of a game in a week or two because that really helps how logics works in game development

  • @samvortex4136
    @samvortex4136 6 ปีที่แล้ว

    Make tutorial on light probe and reflection box

  • @etopsirhc
    @etopsirhc 6 ปีที่แล้ว

    light probes. idk why they are so much of a mystery to me, but i just dont understand them or how they work.

  • @Bl4ckPa1n
    @Bl4ckPa1n 6 ปีที่แล้ว

    Great video, thanks for share :)
    What happens when using baked ilumination with static objets, but your light source is moving or changing color? Does it works or baked ilumination only works for complete static scene (objects and lights)?

  • @gerarddiazvidal5121
    @gerarddiazvidal5121 ปีที่แล้ว

    3 minutes of sponsors is crazy

  • @KevinTo-k6g
    @KevinTo-k6g 9 หลายเดือนก่อน

    Nice video. 😘😘

  • @gurdit11
    @gurdit11 6 ปีที่แล้ว

    reflection probes please

  • @SaltedMallows
    @SaltedMallows 4 ปีที่แล้ว

    This environment is a world in VR Chat

  • @greenapple6829
    @greenapple6829 5 ปีที่แล้ว

    video starts at 2:50

  • @clashwithme8060
    @clashwithme8060 5 ปีที่แล้ว +2

    I need video on making animation as scenes between missions
    Plz.... its my request

  • @rektgames6991
    @rektgames6991 6 ปีที่แล้ว +2

    "Achieving realistic games for your game is not very easy"... haha. Jokes aside, great guide!

  • @ANURAG-pb8ve
    @ANURAG-pb8ve 5 ปีที่แล้ว

    half video goes with the hunt

  • @kinggore2969
    @kinggore2969 6 ปีที่แล้ว +7

    High time to say goodbye to Unreal.

    • @ZoidbergForPresident
      @ZoidbergForPresident 6 ปีที่แล้ว +6

      I pretty much doubt that. :P

    • @maxofcourse
      @maxofcourse 6 ปีที่แล้ว +1

      ok...you've got my vote

    • @DaroxxFR
      @DaroxxFR 6 ปีที่แล้ว +1

      @@ZoidbergForPresident I currently use ue4 and the lighting isn't really great :
      - No GI (except LPV wich is dead now)
      - Static lighting needs to rebake all the scene every time you move something

    • @rkelypnonu9423
      @rkelypnonu9423 5 ปีที่แล้ว

      shit wish I knew this before starting on Unreal a few days ago. Oh Well ill try unity

    • @SmilingDepression
      @SmilingDepression 5 ปีที่แล้ว

      @@DaroxxFR "Static lighting needs to rebake all the scene every time you move something"
      so does unity? at least with Progressive even with "auto generate" on
      "No GI (except LPV wich is dead now)"
      docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/Lightmass the fuck is this then?

  • @RaceSmokie
    @RaceSmokie 5 ปีที่แล้ว

    I think this discord link is expired :(

  • @davidjeremiahmalazarte7572
    @davidjeremiahmalazarte7572 6 ปีที่แล้ว +1

    I thought this could only be applicable to those who use graphics card 2080 😂

  • @mrmarcuswatson
    @mrmarcuswatson 6 ปีที่แล้ว

    You know what? You shuold take this online course on unity in udemy......

  • @depizixuri58
    @depizixuri58 6 ปีที่แล้ว

    Graphic quality got good enough 10 years ago with Crysis.
    Newer game don't benefit much from better graphic quality. Better level design, game mechanics, destructable environments, etc are far better to make a game enjoyable. And that's is not where developers are focusing.

  • @StigDesign
    @StigDesign 6 ปีที่แล้ว

    3:46 LOL That`s scandinavien with english :D same with me too :D i love your miss spelling/mistake`s :D btw maby next do a tutorial on how to make matterial looks nice like that house interrior like getting mettal to look metallic and plastic to look plastic etc :)

  • @tufanstilinski1355
    @tufanstilinski1355 6 ปีที่แล้ว +2

    What is your main Language? 😁

    • @sykoo
      @sykoo  6 ปีที่แล้ว

      Swedish, Turkish, then English in chronological order. =P How about you? =D

    • @jmb002
      @jmb002 6 ปีที่แล้ว

      @@sykoo i know someone who lives in Gothenburg (sweden)

    • @StigDesign
      @StigDesign 6 ปีที่แล้ว

      @@sykoo Dine foreldre som er i fra Tyrkia eller lengre ute i familien? :)

    • @kebabcoder6706
      @kebabcoder6706 6 ปีที่แล้ว

      @@sykoo I always thought you were Turkish.

  • @xukelho
    @xukelho 6 ปีที่แล้ว +3

    This is not quite a tutorial. More like an overview or something as simplified as an overview

  • @robloxsticknews1022
    @robloxsticknews1022 6 ปีที่แล้ว

    Woh

  • @bhaveshtiwari5783
    @bhaveshtiwari5783 6 ปีที่แล้ว

    so unity team using photon for light source xd

  • @alperenozgur
    @alperenozgur 6 ปีที่แล้ว +1

    siiğfiiir döner asdafadhgah

  • @gamehancer
    @gamehancer 5 ปีที่แล้ว

    hi please help me

  • @hafizakhnaf5248
    @hafizakhnaf5248 3 ปีที่แล้ว

    Pc gw nangis liat ini

  • @Sky-pg8ot
    @Sky-pg8ot 5 ปีที่แล้ว

    Сколько можно? Смотришь себе английские ролики с сгенерированными субтитрами и раз попадется ролик где они запрещены, кто так делает просто усложняют жизнь программистов не знающих английский, может у него или у них хобби и им не хочется учить английский и это может перерасти во что нибудь серьёзное!

  • @weneedmorepowertobecomestr4591
    @weneedmorepowertobecomestr4591 6 ปีที่แล้ว

    please tell me how I can make great game
    I 'm in programing 30% % & 3d design 40% & Unity 100% and photoshop 20% .
    tell me easy road

  • @teroblepuns
    @teroblepuns 4 ปีที่แล้ว

    Global Illumination = Ray Tracing?

  • @sahilpohare
    @sahilpohare 6 ปีที่แล้ว

    1

  • @njchad
    @njchad 5 ปีที่แล้ว

    Disliked because too much rambling bullshit until 3:00.

  • @aussieraver7182
    @aussieraver7182 2 ปีที่แล้ว

    The missing link for photorealism.
    Thanks!

  • @gurnoorsingh9793
    @gurnoorsingh9793 3 ปีที่แล้ว

    video starts at 2:44