I honestly misjudged the duality of New London entirely. I thought faith was gonna be anti-tech, but instead it's just peak aligned with the New Londoners anyway rather than with the Frostlanders. So instead I just went hard adaptation, which ... also turned out to be pro-tech AHHHH
I am VERY disappointed in this game. Most of it's mechanics seem to not matter at all. The main city is entirely pointless and serves mostly as a labor retention pool. All resources and growth are to be found OUTSIDE of the city. I was struggling for over 100 weeks with food issues DESPITE having a food colony (which has only 2 deep food deposits) until I found 2 whale towns. They give me 1500 food for almost NO input. If I boost them with laws they could go up to 2000 food. The food colony is HARDCAPPED at a permanent 250 food surplus. The people I need to run the city are eating most of the food it produces. Meaning the FOOD COLONY produces no significant food and in fact needs to be SUPPORTED during whiteouts. This essentially makes the whole dynamic the game seems to imply pointless. There is an optimal strategy and it is NOT to focus on the city but ALWAYS maximize frostland exploitation. The factions make nearly no sense in their desires and they form based on what your city is striving to achieve. You can't actually do anything about them. For example I tried to genocide one of them. Can't actually do it. Oh you can round them all up in prison and reduce their effectiveness to 1%..... but you can't actually remove them unless you want to create so much tension you lose the game.
Good morning, say it back!
good morning
Good morning
Morning
Good morning and by the way the dust coal mines are not the best oof
Bad morning >:)
It's weird how we said: "we're gonna be the faith guys" and episode 2 we're even condemning them.
Not that it means we should go back to them.
I honestly misjudged the duality of New London entirely. I thought faith was gonna be anti-tech, but instead it's just peak aligned with the New Londoners anyway rather than with the Frostlanders. So instead I just went hard adaptation, which ... also turned out to be pro-tech AHHHH
@@OneProudBavarian Tbh kind of hard to be anti-tech when tech is literally keeping you alive every moment you breathe I guess xD
The children yearn for the mines.
yes been waiting for this, love you content m8 cheers.
If you are going hard into Adaptation I think you chose progress for your waste heat law, you might want to change it later.
♥️
Good morning
❄️
I had to dim my screen. 2 much frost
Hello One Proud Bavarian, I am One Proud Portuguese. When will you review Roads to Power for CK3?
First?
I am VERY disappointed in this game.
Most of it's mechanics seem to not matter at all.
The main city is entirely pointless and serves mostly as a labor retention pool.
All resources and growth are to be found OUTSIDE of the city. I was struggling for over 100 weeks with food issues DESPITE having a food colony (which has only 2 deep food deposits) until I found 2 whale towns. They give me 1500 food for almost NO input. If I boost them with laws they could go up to 2000 food.
The food colony is HARDCAPPED at a permanent 250 food surplus. The people I need to run the city are eating most of the food it produces. Meaning the FOOD COLONY produces no significant food and in fact needs to be SUPPORTED during whiteouts.
This essentially makes the whole dynamic the game seems to imply pointless. There is an optimal strategy and it is NOT to focus on the city but ALWAYS maximize frostland exploitation.
The factions make nearly no sense in their desires and they form based on what your city is striving to achieve. You can't actually do anything about them. For example I tried to genocide one of them. Can't actually do it.
Oh you can round them all up in prison and reduce their effectiveness to 1%..... but you can't actually remove them unless you want to create so much tension you lose the game.