Adding YOUR cell ideas | The Puzzle Cell

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  • เผยแพร่เมื่อ 22 ก.ย. 2024
  • Today we add cells from the suggestions channel in TPC's Discord Server.
    The Puzzle Cell Download: ionut-alexandr...
    The Puzzle Cell Discord: / discord
    #cellmachine #thepuzzlecell

ความคิดเห็น • 104

  • @AtomicalYT
    @AtomicalYT  ปีที่แล้ว +6

    You can also suggest cells in the comment section if you want

    • @septanesium
      @septanesium ปีที่แล้ว

      Physical Mover - The more cells it has to push the slower it moves

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      @@septanesium so like -
      1 block-1 tick to move
      2 blocks-2 ticks to move and so on?

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      Bread. Requires 2 blocks to be destroyed

    • @septanesium
      @septanesium ปีที่แล้ว

      @@LucasGleason no. it moves 1 tick regularly. 2 ticks for 1 cell, and 3 for 2 cells

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      @@septanesium oop mistake

  • @quocphong6588
    @quocphong6588 3 หลายเดือนก่อน +1

    A pentagram generator: imitates the purpose of a generator but generates cells behind it at 5 rows

  • @skyp8375
    @skyp8375 11 หลายเดือนก่อน

    Megatrash: Pushes back any cell behind it, then deletes it
    Mega generator:Generates cells behind it like a generator, except on 3 sides

  • @caoyen7858
    @caoyen7858 ปีที่แล้ว +2

    The smart pusher: it tracks down cells and goes to it thus pushing it.

  • @willing19ismad9
    @willing19ismad9 ปีที่แล้ว +3

    Wardrobe cell: A cell that olny lets puzzle cells in and out, Like hiding in it.

  • @CardboardCatu
    @CardboardCatu ปีที่แล้ว +4

    cat cell (enemy)
    what it does is go fast to grab any key that is on the map

  • @joealt4141
    @joealt4141 ปีที่แล้ว +2

    Custo-mover: Basically a customisable mover that has delay, speed, and other things.

  • @redstocat5455
    @redstocat5455 10 หลายเดือนก่อน

    Pocket dimension block: it has an place of 2×2 inside, and where an block touch it, it get in the pocket dimension block and the pocket dimension block get the block's ability in one of his corner

  • @mintrananas
    @mintrananas ปีที่แล้ว +2

    The Vault Destroyer:
    It cracks vaults in only a few ticks.
    If vault is uncrackable, it becomes a trash mover.

  • @quocphong6588
    @quocphong6588 3 หลายเดือนก่อน

    Nuke cell: makes a itsy bitsy nuke when 3 to 4 of these are touching each other

  • @NestAdmiral
    @NestAdmiral ปีที่แล้ว +1

    Mechanical delay: has a delay property (number) it takes the mechanical input from the back, stores it, and after amount of ticks emits it at the front, it can store multiple mechanical signal instances.
    Time stop: when touched, it disapears, freezes the tick count and stops every cell from updating, except for those in consistency state and the cell that initially touched it
    Time resume: doesnt get affected by time stop, when time is stopped, touching it will make it dissapear, resume the tick count and allow cells to update, if time is not stopped will act like a wall or trash
    Mechanically powered transformer: does the same as transformer but needs mechanical signal to transform things
    Absolute consitency (and absolute consitency biome): consistency cell but doesnt clone upon time travel
    Super replicator: replicator but generates the entire row (which also means it will exponentially duplicate more)
    Duper: generator with no force, when generating cells it cannot push cells infront away (not even their own generations)
    Unburnable: push cell but cant burn or be infected by cancer, strangelet, etc.
    Inventory: trash cell that can store only 1 cell on each direction. Cant eat puzzle cells. when a puzzle cell interacts with it, it will push every cell it had stored away in their corresponding directions
    Bonus: make factory have a option to be mechanically powered, but all properties including delay will still count

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      Will add in part 2

  • @tabebenznolpe1002
    @tabebenznolpe1002 11 หลายเดือนก่อน

    Count 2 Cell: Counts Itself and It Moves.

    • @tabebenznolpe1002
      @tabebenznolpe1002 11 หลายเดือนก่อน

      And Also The Count 2 Cell Moves By Steps Minus It's ID Target.

  • @gabenugget114
    @gabenugget114 ปีที่แล้ว +7

    The Lift Pack: Is a folder,
    Contains: Carriage, Floor Track , Elevator Track & Call Buttons
    Floor Track Marks floors
    Elevator track connectes Floor Tracks
    Carriage is ONLY on tracks of any type,
    & Call buttons to finish it up
    For the final lift:
    U can move inside the carrage and choose to go to a floor (2 ticks)
    Floor tracks are Floors

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว +3

      Wait wait wait, so you're basically asking for:
      Cells that mark an are as a floor
      Think that sends a cell up one floor or down one floor.
      No, just use portals.

    • @gabenugget114
      @gabenugget114 ปีที่แล้ว

      @@AtomicalYT the carrage can move to ANY FLOOR ON THE SAME TRACK

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      @@gabenugget114 ok... so overcomplicated portals

    • @gabenugget114
      @gabenugget114 ปีที่แล้ว

      @@AtomicalYT *a lift system
      damm autocorrect got u

    • @ryanmapping7944
      @ryanmapping7944 ปีที่แล้ว

      @@AtomicalYT portal C cells do not send cells to different grid tabs...

  • @mc_love808
    @mc_love808 ปีที่แล้ว

    Black hole eats any cell except for immovable in a 3 cell radius

  • @180rotator
    @180rotator ปีที่แล้ว

    The Black Hole cell: sucks up all cells, even ui, and you have to relaunch thw game

  • @TheDaneTV
    @TheDaneTV 2 หลายเดือนก่อน

    GoInThisFuckingDirectionNotThatOne Cell: once a cell touches this cell. It will start rotating and moving the cell to the exact direction that the arrow symbol is facing. It’s basically needing to make a cell go on a specific place but without many rotators

  • @a_literal_city
    @a_literal_city ปีที่แล้ว

    player cell:
    mechanic: moves like a mover but you control it using WASD
    can not activate doors and stuff but can push anti puzzle cell

  • @mc_love808
    @mc_love808 ปีที่แล้ว

    Immovable versions of every cell

  • @maxifire32
    @maxifire32 ปีที่แล้ว +2

    Cell idea:
    Plant cell
    Has a 10% chance to create another plant cell in a 1 tile radius around it every tick

    • @LucasGleason
      @LucasGleason ปีที่แล้ว

      Yessssss

    • @mercealabredaduran1494
      @mercealabredaduran1494 ปีที่แล้ว

      Les goooooooooooooooooooooooooo

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      we already have Random Filler which is 50% chance to spread in all 4 directions, close enough
      not only that but there's also already plant cell which is a full on plant with leaves and stuff growing and being capable of self-replicating and evolving

  • @nosteakforyou923
    @nosteakforyou923 ปีที่แล้ว

    Idea:Box cell
    Trash cell that shows the cell it ate

  • @creative2854
    @creative2854 ปีที่แล้ว +1

    a display for the amount of key a puzzle cell have

  • @traincrisisthetrain
    @traincrisisthetrain 2 หลายเดือนก่อน

    My idea: Diagonal Mover
    it is obvious what it does and it is just a mover but it moves diagonally

  • @ryanmapping7944
    @ryanmapping7944 ปีที่แล้ว

    custom mover: a mover with cutom speed and bias

  • @DarkShard5728
    @DarkShard5728 ปีที่แล้ว

    Missile, Smart Missile, and Friendly Fire Missile
    Missiles shoot out a missile 4x as fast as a mover that will destroy anything it touches, but destroys itself on impact. The missile cannot destroy anything unbreakable. Missiles are shot whenever a mover moves into the cell.
    The Smart Missile shoots out a missile (woah no way) that is 3x faster than a mover and targets the nearest enemy. If there is no enemy, it looks for a trash cell to safely dispose of itself. If both of those checks fail, it just moves around randomly until it hits something, which is destroyed. Missiles are fired whenever a mover moves into the cell, unsurprisingly.
    Friendly Fire Missiles are exactly like smart missiles, but instead of targetting enemies, target the nearest normal cell.
    I don't code but I'd imagine this would take a lot of code, so if you end up only doing one, the smart missile is probably best. You don't even have to do them, doesn't make a huge difference to me. I made the art for them, because that's all that I'm good for. Also, the missiles will look really weird in frame by frame lol

  • @tuananhnguyen2029
    @tuananhnguyen2029 ปีที่แล้ว

    The big enemy:
    -it size 5x5
    -5 mover to destoy

  • @TibiGamer3DS
    @TibiGamer3DS 11 หลายเดือนก่อน

    GUYS MY TH-cam SHORTS AREN'T WORKING PROPERLY! I CAN'T SCROLL TO THE NEXT SHORT!

  • @pienach
    @pienach 4 หลายเดือนก่อน

    The hard push: its just push but needs 2 cells to push it

    • @pienach
      @pienach 4 หลายเดือนก่อน

      I think if its added in cmmm+mm it will be easy to make logic gates

    • @Exahedron
      @Exahedron 4 หลายเดือนก่อน

      That’s just a weight

    • @pienach
      @pienach 4 หลายเดือนก่อน

      @@Exahedron oh you mesn the cell from ceLua

  • @mc_love808
    @mc_love808 ปีที่แล้ว

    Nuke cell makes four of its cells every tick

  • @Cubo-JE
    @Cubo-JE 2 หลายเดือนก่อน

    Color Cell
    It act like push cell but you can change color of the Color cell in editor

  • @fortcraftgaming2136
    @fortcraftgaming2136 2 หลายเดือนก่อน

    My ideas:
    Explosive cell: when a cell touches it it explodes
    Second idea:
    Atom cell: when the 2 atom cells touch each other they duplicate and make a nuke
    Like for pt 2

  • @when-the-hrandomstuff
    @when-the-hrandomstuff ปีที่แล้ว

    Moving Enemy
    do i have to explain this one?

  • @Benmarsuper-bh3ju
    @Benmarsuper-bh3ju 2 หลายเดือนก่อน +1

    Copypast: copy the abilitys of the cell on his left side

  • @eduardopng4886
    @eduardopng4886 ปีที่แล้ว

    Multi-use: If a cell is placed in the same place as a Multi-use cell in the editor, the multi-use cell will take the ability of the cell, so If you give the multi-use cell, for example, a mover, it will act as a mover.

    • @janicenelson4235
      @janicenelson4235 ปีที่แล้ว

      what if two cells (or a schem cell with two cells inside of it) is at a multi-use cell _do not read my name_

    • @janicenelson4235
      @janicenelson4235 ปีที่แล้ว +1

      🔙⏫🔜⏬





      schem cell: nonuple cell empty schem cell does nothing also heart cell in central slot,heart cell:basically pushable cell.

    • @eduardopng4886
      @eduardopng4886 ปีที่แล้ว

      @@janicenelson4235 It'll work like both, at the same time.

  • @Exahedron
    @Exahedron ปีที่แล้ว

    Lazy trash: takes 5 ticks to swallow a cell

    • @janicenelson4235
      @janicenelson4235 ปีที่แล้ว

      Lazy trash N: takes N ticks to eat a cell also displays N

    • @Exahedron
      @Exahedron ปีที่แล้ว

      @@janicenelson4235 maybe that should be the lazy trash

  • @thesizzles1337
    @thesizzles1337 ปีที่แล้ว

    barrier cell
    its invisible but stuff can collide with the barrier

    • @NestAdmiral
      @NestAdmiral ปีที่แล้ว

      Just use wall + invisibility tool

  • @septanesium
    @septanesium ปีที่แล้ว

    Yooooo finally more flexible portal cells

  • @Baburun-Sama
    @Baburun-Sama ปีที่แล้ว +1

    Bubble Cell
    Weakens Enemies, leaves it Vulnerable to Death
    Sword Cell
    Destroys Enemies, Cannot be Destroyed by Most Enemies.
    Big Generator
    Generates a 3x3 Square
    Fragile Generator
    Destroys itself after Generating 1 cell
    Strong Pusher
    Needs Two Movers to Move.
    Dragon Cell
    Can be 4 colors: Red (Enemy), Green (Generator), Blue (Mover) and Yellow (Pusher).
    Fragile Mover
    Destroys itself after it Stops Moving.
    Pushable Trash
    Destroys Cells when it's at Unpushable State.

    • @NestAdmiral
      @NestAdmiral ปีที่แล้ว

      Strong pusher is just weight, and pushable trash is just mobile trash, and whats supposed to be the use of dragon cell

    • @Exahedron
      @Exahedron 4 หลายเดือนก่อน

      How would the Dragon change color? Maybe rotation? Anyways I have no idea of what the Bubble and Sword Cells do
      How does the sword attack? Adjacent or like what?
      I guess that the Bubble downgrades enemies (Strong to Weak) or something

  • @tezsaw486
    @tezsaw486 ปีที่แล้ว

    the debt enemy cell should be called the landlord cell

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      I missed on a golden opportunity

  • @Wall_nut77
    @Wall_nut77 ปีที่แล้ว

    The pawn cell
    How: it moves like a mover but takes the enemy from its front diagonals and then move as the same place that enemy was killed
    If it gets into the other side of the map it changes to any other cells

    • @mintrananas
      @mintrananas ปีที่แล้ว

      bro that's just chess

    • @Wall_nut77
      @Wall_nut77 ปีที่แล้ว

      @@mintrananas that's what i wanted

  • @QuangKhue-qs6wb
    @QuangKhue-qs6wb 2 หลายเดือนก่อน

    R mover: mover but moves random

  • @AbcDef-ok5iy
    @AbcDef-ok5iy ปีที่แล้ว

    a trash that you can push on one side

  • @micehouse-squeak
    @micehouse-squeak ปีที่แล้ว

    HIII IM UR BIGGEST FAN

  • @sealbr76
    @sealbr76 ปีที่แล้ว

    I got an idea: a cell that receives an x,y input and gives mechanical power to that position on the grid

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      might add that in part 2

    • @sealbr76
      @sealbr76 ปีที่แล้ว

      @@AtomicalYT oke

    • @sealbr76
      @sealbr76 ปีที่แล้ว

      I suggested it to make displays better

    • @NestAdmiral
      @NestAdmiral ปีที่แล้ว

      Now the question is would it be on mechanical category or master category

    • @NestAdmiral
      @NestAdmiral ปีที่แล้ว

      It could also need to receive a mechanical input in order to send the mechanical signal

  • @Dreamboy2016
    @Dreamboy2016 ปีที่แล้ว

    Tetris cell wenn Eine cell die Anfast dann teleportiert sie dich zum spiel tetris

    • @AtomicalYT
      @AtomicalYT  ปีที่แล้ว

      that is a dumb idea
      why not just play tetris

  • @migueldahedgehog1234
    @migueldahedgehog1234 ปีที่แล้ว

    Useless cell It Just covers like everything like a global converter but It covers also The entire grid

  • @BlendiGoose
    @BlendiGoose ปีที่แล้ว

    HIII IM UR BIGGEST FAN

  • @TheNukeCell
    @TheNukeCell ปีที่แล้ว

    HIII IM UR BIGGEST FAN

  • @kthelemon
    @kthelemon ปีที่แล้ว

    HIII IM UR BIGGEST FAN