Today we add cells from the suggestions channel in TPC's Discord Server. The Puzzle Cell Download: ionut-alexandr... The Puzzle Cell Discord: / discord #cellmachine #thepuzzlecell
Pocket dimension block: it has an place of 2×2 inside, and where an block touch it, it get in the pocket dimension block and the pocket dimension block get the block's ability in one of his corner
Mechanical delay: has a delay property (number) it takes the mechanical input from the back, stores it, and after amount of ticks emits it at the front, it can store multiple mechanical signal instances. Time stop: when touched, it disapears, freezes the tick count and stops every cell from updating, except for those in consistency state and the cell that initially touched it Time resume: doesnt get affected by time stop, when time is stopped, touching it will make it dissapear, resume the tick count and allow cells to update, if time is not stopped will act like a wall or trash Mechanically powered transformer: does the same as transformer but needs mechanical signal to transform things Absolute consitency (and absolute consitency biome): consistency cell but doesnt clone upon time travel Super replicator: replicator but generates the entire row (which also means it will exponentially duplicate more) Duper: generator with no force, when generating cells it cannot push cells infront away (not even their own generations) Unburnable: push cell but cant burn or be infected by cancer, strangelet, etc. Inventory: trash cell that can store only 1 cell on each direction. Cant eat puzzle cells. when a puzzle cell interacts with it, it will push every cell it had stored away in their corresponding directions Bonus: make factory have a option to be mechanically powered, but all properties including delay will still count
The Lift Pack: Is a folder, Contains: Carriage, Floor Track , Elevator Track & Call Buttons Floor Track Marks floors Elevator track connectes Floor Tracks Carriage is ONLY on tracks of any type, & Call buttons to finish it up For the final lift: U can move inside the carrage and choose to go to a floor (2 ticks) Floor tracks are Floors
Wait wait wait, so you're basically asking for: Cells that mark an are as a floor Think that sends a cell up one floor or down one floor. No, just use portals.
GoInThisFuckingDirectionNotThatOne Cell: once a cell touches this cell. It will start rotating and moving the cell to the exact direction that the arrow symbol is facing. It’s basically needing to make a cell go on a specific place but without many rotators
we already have Random Filler which is 50% chance to spread in all 4 directions, close enough not only that but there's also already plant cell which is a full on plant with leaves and stuff growing and being capable of self-replicating and evolving
Missile, Smart Missile, and Friendly Fire Missile Missiles shoot out a missile 4x as fast as a mover that will destroy anything it touches, but destroys itself on impact. The missile cannot destroy anything unbreakable. Missiles are shot whenever a mover moves into the cell. The Smart Missile shoots out a missile (woah no way) that is 3x faster than a mover and targets the nearest enemy. If there is no enemy, it looks for a trash cell to safely dispose of itself. If both of those checks fail, it just moves around randomly until it hits something, which is destroyed. Missiles are fired whenever a mover moves into the cell, unsurprisingly. Friendly Fire Missiles are exactly like smart missiles, but instead of targetting enemies, target the nearest normal cell. I don't code but I'd imagine this would take a lot of code, so if you end up only doing one, the smart missile is probably best. You don't even have to do them, doesn't make a huge difference to me. I made the art for them, because that's all that I'm good for. Also, the missiles will look really weird in frame by frame lol
My ideas: Explosive cell: when a cell touches it it explodes Second idea: Atom cell: when the 2 atom cells touch each other they duplicate and make a nuke Like for pt 2
Multi-use: If a cell is placed in the same place as a Multi-use cell in the editor, the multi-use cell will take the ability of the cell, so If you give the multi-use cell, for example, a mover, it will act as a mover.
Bubble Cell Weakens Enemies, leaves it Vulnerable to Death Sword Cell Destroys Enemies, Cannot be Destroyed by Most Enemies. Big Generator Generates a 3x3 Square Fragile Generator Destroys itself after Generating 1 cell Strong Pusher Needs Two Movers to Move. Dragon Cell Can be 4 colors: Red (Enemy), Green (Generator), Blue (Mover) and Yellow (Pusher). Fragile Mover Destroys itself after it Stops Moving. Pushable Trash Destroys Cells when it's at Unpushable State.
How would the Dragon change color? Maybe rotation? Anyways I have no idea of what the Bubble and Sword Cells do How does the sword attack? Adjacent or like what? I guess that the Bubble downgrades enemies (Strong to Weak) or something
The pawn cell How: it moves like a mover but takes the enemy from its front diagonals and then move as the same place that enemy was killed If it gets into the other side of the map it changes to any other cells
You can also suggest cells in the comment section if you want
Physical Mover - The more cells it has to push the slower it moves
@@septanesium so like -
1 block-1 tick to move
2 blocks-2 ticks to move and so on?
Bread. Requires 2 blocks to be destroyed
@@LucasGleason no. it moves 1 tick regularly. 2 ticks for 1 cell, and 3 for 2 cells
@@septanesium oop mistake
A pentagram generator: imitates the purpose of a generator but generates cells behind it at 5 rows
Megatrash: Pushes back any cell behind it, then deletes it
Mega generator:Generates cells behind it like a generator, except on 3 sides
The smart pusher: it tracks down cells and goes to it thus pushing it.
Wardrobe cell: A cell that olny lets puzzle cells in and out, Like hiding in it.
cat cell (enemy)
what it does is go fast to grab any key that is on the map
Custo-mover: Basically a customisable mover that has delay, speed, and other things.
my idea but more options
Pocket dimension block: it has an place of 2×2 inside, and where an block touch it, it get in the pocket dimension block and the pocket dimension block get the block's ability in one of his corner
The Vault Destroyer:
It cracks vaults in only a few ticks.
If vault is uncrackable, it becomes a trash mover.
No
Just
No
Nuke cell: makes a itsy bitsy nuke when 3 to 4 of these are touching each other
Mechanical delay: has a delay property (number) it takes the mechanical input from the back, stores it, and after amount of ticks emits it at the front, it can store multiple mechanical signal instances.
Time stop: when touched, it disapears, freezes the tick count and stops every cell from updating, except for those in consistency state and the cell that initially touched it
Time resume: doesnt get affected by time stop, when time is stopped, touching it will make it dissapear, resume the tick count and allow cells to update, if time is not stopped will act like a wall or trash
Mechanically powered transformer: does the same as transformer but needs mechanical signal to transform things
Absolute consitency (and absolute consitency biome): consistency cell but doesnt clone upon time travel
Super replicator: replicator but generates the entire row (which also means it will exponentially duplicate more)
Duper: generator with no force, when generating cells it cannot push cells infront away (not even their own generations)
Unburnable: push cell but cant burn or be infected by cancer, strangelet, etc.
Inventory: trash cell that can store only 1 cell on each direction. Cant eat puzzle cells. when a puzzle cell interacts with it, it will push every cell it had stored away in their corresponding directions
Bonus: make factory have a option to be mechanically powered, but all properties including delay will still count
Will add in part 2
Count 2 Cell: Counts Itself and It Moves.
And Also The Count 2 Cell Moves By Steps Minus It's ID Target.
The Lift Pack: Is a folder,
Contains: Carriage, Floor Track , Elevator Track & Call Buttons
Floor Track Marks floors
Elevator track connectes Floor Tracks
Carriage is ONLY on tracks of any type,
& Call buttons to finish it up
For the final lift:
U can move inside the carrage and choose to go to a floor (2 ticks)
Floor tracks are Floors
Wait wait wait, so you're basically asking for:
Cells that mark an are as a floor
Think that sends a cell up one floor or down one floor.
No, just use portals.
@@AtomicalYT the carrage can move to ANY FLOOR ON THE SAME TRACK
@@gabenugget114 ok... so overcomplicated portals
@@AtomicalYT *a lift system
damm autocorrect got u
@@AtomicalYT portal C cells do not send cells to different grid tabs...
Black hole eats any cell except for immovable in a 3 cell radius
The Black Hole cell: sucks up all cells, even ui, and you have to relaunch thw game
GoInThisFuckingDirectionNotThatOne Cell: once a cell touches this cell. It will start rotating and moving the cell to the exact direction that the arrow symbol is facing. It’s basically needing to make a cell go on a specific place but without many rotators
player cell:
mechanic: moves like a mover but you control it using WASD
can not activate doors and stuff but can push anti puzzle cell
Immovable versions of every cell
No
Cell idea:
Plant cell
Has a 10% chance to create another plant cell in a 1 tile radius around it every tick
Yessssss
Les goooooooooooooooooooooooooo
we already have Random Filler which is 50% chance to spread in all 4 directions, close enough
not only that but there's also already plant cell which is a full on plant with leaves and stuff growing and being capable of self-replicating and evolving
Idea:Box cell
Trash cell that shows the cell it ate
a display for the amount of key a puzzle cell have
maybe
W idea
My idea: Diagonal Mover
it is obvious what it does and it is just a mover but it moves diagonally
custom mover: a mover with cutom speed and bias
Missile, Smart Missile, and Friendly Fire Missile
Missiles shoot out a missile 4x as fast as a mover that will destroy anything it touches, but destroys itself on impact. The missile cannot destroy anything unbreakable. Missiles are shot whenever a mover moves into the cell.
The Smart Missile shoots out a missile (woah no way) that is 3x faster than a mover and targets the nearest enemy. If there is no enemy, it looks for a trash cell to safely dispose of itself. If both of those checks fail, it just moves around randomly until it hits something, which is destroyed. Missiles are fired whenever a mover moves into the cell, unsurprisingly.
Friendly Fire Missiles are exactly like smart missiles, but instead of targetting enemies, target the nearest normal cell.
I don't code but I'd imagine this would take a lot of code, so if you end up only doing one, the smart missile is probably best. You don't even have to do them, doesn't make a huge difference to me. I made the art for them, because that's all that I'm good for. Also, the missiles will look really weird in frame by frame lol
The big enemy:
-it size 5x5
-5 mover to destoy
no big cells
GUYS MY TH-cam SHORTS AREN'T WORKING PROPERLY! I CAN'T SCROLL TO THE NEXT SHORT!
The hard push: its just push but needs 2 cells to push it
I think if its added in cmmm+mm it will be easy to make logic gates
That’s just a weight
@@Exahedron oh you mesn the cell from ceLua
Nuke cell makes four of its cells every tick
So... Filler?
Color Cell
It act like push cell but you can change color of the Color cell in editor
My ideas:
Explosive cell: when a cell touches it it explodes
Second idea:
Atom cell: when the 2 atom cells touch each other they duplicate and make a nuke
Like for pt 2
Moving Enemy
do i have to explain this one?
Copypast: copy the abilitys of the cell on his left side
Multi-use: If a cell is placed in the same place as a Multi-use cell in the editor, the multi-use cell will take the ability of the cell, so If you give the multi-use cell, for example, a mover, it will act as a mover.
what if two cells (or a schem cell with two cells inside of it) is at a multi-use cell _do not read my name_
🔙⏫🔜⏬
schem cell: nonuple cell empty schem cell does nothing also heart cell in central slot,heart cell:basically pushable cell.
@@janicenelson4235 It'll work like both, at the same time.
Lazy trash: takes 5 ticks to swallow a cell
Lazy trash N: takes N ticks to eat a cell also displays N
@@janicenelson4235 maybe that should be the lazy trash
barrier cell
its invisible but stuff can collide with the barrier
Just use wall + invisibility tool
Yooooo finally more flexible portal cells
Bubble Cell
Weakens Enemies, leaves it Vulnerable to Death
Sword Cell
Destroys Enemies, Cannot be Destroyed by Most Enemies.
Big Generator
Generates a 3x3 Square
Fragile Generator
Destroys itself after Generating 1 cell
Strong Pusher
Needs Two Movers to Move.
Dragon Cell
Can be 4 colors: Red (Enemy), Green (Generator), Blue (Mover) and Yellow (Pusher).
Fragile Mover
Destroys itself after it Stops Moving.
Pushable Trash
Destroys Cells when it's at Unpushable State.
Strong pusher is just weight, and pushable trash is just mobile trash, and whats supposed to be the use of dragon cell
How would the Dragon change color? Maybe rotation? Anyways I have no idea of what the Bubble and Sword Cells do
How does the sword attack? Adjacent or like what?
I guess that the Bubble downgrades enemies (Strong to Weak) or something
the debt enemy cell should be called the landlord cell
I missed on a golden opportunity
The pawn cell
How: it moves like a mover but takes the enemy from its front diagonals and then move as the same place that enemy was killed
If it gets into the other side of the map it changes to any other cells
bro that's just chess
@@mintrananas that's what i wanted
R mover: mover but moves random
a trash that you can push on one side
ok that good
@@bexsampson8271 thank you
HIII IM UR BIGGEST FAN
I got an idea: a cell that receives an x,y input and gives mechanical power to that position on the grid
might add that in part 2
@@AtomicalYT oke
I suggested it to make displays better
Now the question is would it be on mechanical category or master category
It could also need to receive a mechanical input in order to send the mechanical signal
Tetris cell wenn Eine cell die Anfast dann teleportiert sie dich zum spiel tetris
that is a dumb idea
why not just play tetris
Useless cell It Just covers like everything like a global converter but It covers also The entire grid
HIII IM UR BIGGEST FAN
HIII IM UR BIGGEST FAN
HIII IM UR BIGGEST FAN