In our 5e conversion. The "recruitment" of the lich was handled by stealing his phylactery and placing it in a commanders tent on their way too Brendil.
i like the simplicity of your mass combat resolution. The key to engaging ur players is making the objectives count towards the success of the battle. 1d20 is faster to resolve than war machine type rules which ad a fair bit of calculating force ratings.simply using advantage or adding extra advantage dice would work pretty well. IN my campaign the siege of the city is already underway but ill allow the party to arrive in time to carry out key objectives within the city to aid its defence. eg. find and destroy the enemy force that have already infiltrated the city, guard the room which holds the book of magic the enemy are after.
Neat guide. I'll be running the siege soon; depending how much time they'll be spending at the Hammerfist Holds. I also kickstarted S&F , good book and resource.
Thanks, I revisited this in a later campaign, but even them I felt like more streamlining, or more small warfare encounters leading up to the biggest one, would be needed to make it work.
@@CrashGem My group dipped their collective toe for 'Col-fare' in a small 6v6 unit skirmish. I'm not sure how we'd pull off a full 15v15 war plus player combat all on Roll20. Your overall map method feels like a good way to keep it on 1 map. I could see each small skirmish on the map giving a small boon on a line player combat? Can you link me to your other video you reference (or if you remember what it was called I'll look for it)? Thanks a bunch.
Any chance you could link your doc for the defenses/horde forces? This sounds like a really great and creative way to run this siege. My players are just heading off to confront the Ghostlord and have about 3 weeks in game until the seige
Scouring my drive, I was unable to find it. Basically a table with Good Guys in One Column and Bad Guys in another. Based on how much scouting and reconnaissance the PCs do you can show them some or all of the bad guy column and maybe where those units intend to attack. Then the PCs take their units and assign them tasks or positions to guard. Based on match ups (covered in Strongholds book pretty well) you can just do roll offs to figure out how each exchange between units went.
Hey man- just came across your channel. I’m also running a 5e converted RHoD. Mind my asking where you got your roll 20 battle map assets? I have some I’ve taken from the PDF, but yours are stellar.
Love a good house rule - I’m on a quest to collect every house rule on TH-cam - do you have a collection of yours? I tried scrubbing thru your back catalog, but with nearly two and a half thousand videos is easy to miss one - thank you very much 🥳🫂👍🏿
In our 5e conversion. The "recruitment" of the lich was handled by stealing his phylactery and placing it in a commanders tent on their way too Brendil.
He definitely represents a useful "fight fire with fire" weapon
i like the simplicity of your mass combat resolution. The key to engaging ur players is making the objectives count towards the success of the battle. 1d20 is faster to resolve than war machine type rules which ad a fair bit of calculating force ratings.simply using advantage or adding extra advantage dice would work pretty well. IN my campaign the siege of the city is already underway but ill allow the party to arrive in time to carry out key objectives within the city to aid its defence. eg. find and destroy the enemy force that have already infiltrated the city, guard the room which holds the book of magic the enemy are after.
Neat guide. I'll be running the siege soon; depending how much time they'll be spending at the Hammerfist Holds. I also kickstarted S&F , good book and resource.
My players alienated the dwarves of hammerhold, so no help ever came from the dwarves.
This is an interesting alternative to the Kingdoms and Warfare battlefield set up.
Thanks, I revisited this in a later campaign, but even them I felt like more streamlining, or more small warfare encounters leading up to the biggest one, would be needed to make it work.
@@CrashGem My group dipped their collective toe for 'Col-fare' in a small 6v6 unit skirmish. I'm not sure how we'd pull off a full 15v15 war plus player combat all on Roll20. Your overall map method feels like a good way to keep it on 1 map.
I could see each small skirmish on the map giving a small boon on a line player combat?
Can you link me to your other video you reference (or if you remember what it was called I'll look for it)?
Thanks a bunch.
Any chance you could link your doc for the defenses/horde forces? This sounds like a really great and creative way to run this siege. My players are just heading off to confront the Ghostlord and have about 3 weeks in game until the seige
Scouring my drive, I was unable to find it. Basically a table with Good Guys in One Column and Bad Guys in another. Based on how much scouting and reconnaissance the PCs do you can show them some or all of the bad guy column and maybe where those units intend to attack. Then the PCs take their units and assign them tasks or positions to guard. Based on match ups (covered in Strongholds book pretty well) you can just do roll offs to figure out how each exchange between units went.
Hey man- just came across your channel. I’m also running a 5e converted RHoD. Mind my asking where you got your roll 20 battle map assets? I have some I’ve taken from the PDF, but yours are stellar.
hit me up on discord. CrashGem#7777
I love the map of elsar vale! Can I ask where you got it?
This one? redhandofdoomblog.files.wordpress.com/2017/02/elsir_vale_map_new.jpg
or this one? i.imgur.com/pGRQmfz.jpg
I'm running this now. Any chance of having a look at your units document?
This was all I could find on my Drive: docs.google.com/spreadsheets/d/1r-xRjPVSYadCVPq2_Sp0kScmB7_z4m0TUdTZupQyqT0/
@@CrashGem thanks pal
Love a good house rule - I’m on a quest to collect every house rule on TH-cam - do you have a collection of yours? I tried scrubbing thru your back catalog, but with nearly two and a half thousand videos is easy to miss one - thank you very much 🥳🫂👍🏿