Just my own personal preference and play style, I suppose, but I find that 2 Hootcake and 2 Maxx "C" are more than enough, which gives more room to add a Vernusylph Thawing Mountain for a guaranteed draw/special summon and either a Kurikara or Nibiru for your turn effect punish (lookin' at you, Barrone de Fleur) or opponent's turn summon disruption. I've tried three Maxx "C" before, and it tends to be a bit cloggy turn 1 and I'd actually rather NOT see Hootcake in my starting hand, either. Two tends to balance out. Three Glassouffle is also a tad much for my tastes, personally; never needed more than two. I usually run 2 each of the Madolche extras and the other Xyzs you have, then for Links I utilize Phoenix/Unicorn/Accesscode Talker, which seems to hit a comfortable balance for my play style. It's rare to use the non-Madolche extras, but they're lifesavers, for sure. Aside from those differences, the only other things that differ is the use of D.D. Crow and Pot of E, but I can see why you play those! The extra GY disruption is something I'm considering on adapting to my deck profile. Either way, good to see another Madolche player! Dessert ppl stronk. :3
I've been learning a lot from watching your videos! I've only been playing for about a month now, but Madolche is so far my favorite archetype, so thanks for showing off these cool decks!
Since both Keldo and Mudora are limited to one copy each. What do you recommend adding to replace them? Would love to see a combo video or a little more explanation on the core combo for the deck and what end board your trying for.
Just came back to yugioh after a very long time, and I picked up Madolche because I love their artwork/theme. I've been watching different Madolche players and most only run one Promenade, but that second Promenade @9:48 was so clutch. I also see that you are running a lot of GY disruption. Is there any particular reason why? Or, is it just because so many decks utilize the GY thus being the most consistent disruption for blind games? Learned a few things from this video that I didn't consider. Thanks!
Welcome back!🙌🏽 Great choice haha, yes their artwork is great and they have very unique playstyle too Yeah I like running 2 Promenades, when done correctly you can keep rotating one every turn so you have a negate up all the time. Good catch about the GY disruption. It’s because Tearlaments are out who were tier 0 in both TCG and OCG, they’re also the most played deck in the Master Duel rn. They rely mainly on their GY for their effects so GY disruptors like Crow and the Ishizu shufflers are very popular in every deck at the moment. I’m happy you found this video useful😁
Excellent video. By the way, what is the win rate against the Tearlaments deck? I have the Maldoche deck and I was thinking of completing it with the cards you have shown.
I don’t have exact rate to give you but lets say that going first I had really good winrate. Going 2nd it wasn’t as strong but it wasn’t bad either. Crow, Imperm or if they mill your shufflers can really hurt them when they go 1st. You can also just switch around some techs to make it better going second.
Just my own personal preference and play style, I suppose, but I find that 2 Hootcake and 2 Maxx "C" are more than enough, which gives more room to add a Vernusylph Thawing Mountain for a guaranteed draw/special summon and either a Kurikara or Nibiru for your turn effect punish (lookin' at you, Barrone de Fleur) or opponent's turn summon disruption. I've tried three Maxx "C" before, and it tends to be a bit cloggy turn 1 and I'd actually rather NOT see Hootcake in my starting hand, either. Two tends to balance out. Three Glassouffle is also a tad much for my tastes, personally; never needed more than two. I usually run 2 each of the Madolche extras and the other Xyzs you have, then for Links I utilize Phoenix/Unicorn/Accesscode Talker, which seems to hit a comfortable balance for my play style. It's rare to use the non-Madolche extras, but they're lifesavers, for sure. Aside from those differences, the only other things that differ is the use of D.D. Crow and Pot of E, but I can see why you play those! The extra GY disruption is something I'm considering on adapting to my deck profile. Either way, good to see another Madolche player! Dessert ppl stronk. :3
I've been learning a lot from watching your videos! I've only been playing for about a month now, but Madolche is so far my favorite archetype, so thanks for showing off these cool decks!
Thanks mate, I’m happy to hear that! 🙌🏽
Oh i love the new opening looks cool
Thanks bro! 🙏🏽❤️
Since both Keldo and Mudora are limited to one copy each. What do you recommend adding to replace them? Would love to see a combo video or a little more explanation on the core combo for the deck and what end board your trying for.
Just came back to yugioh after a very long time, and I picked up Madolche because I love their artwork/theme. I've been watching different Madolche players and most only run one Promenade, but that second Promenade @9:48 was so clutch. I also see that you are running a lot of GY disruption. Is there any particular reason why? Or, is it just because so many decks utilize the GY thus being the most consistent disruption for blind games? Learned a few things from this video that I didn't consider. Thanks!
Welcome back!🙌🏽 Great choice haha, yes their artwork is great and they have very unique playstyle too
Yeah I like running 2 Promenades, when done correctly you can keep rotating one every turn so you have a negate up all the time.
Good catch about the GY disruption. It’s because Tearlaments are out who were tier 0 in both TCG and OCG, they’re also the most played deck in the Master Duel rn. They rely mainly on their GY for their effects so GY disruptors like Crow and the Ishizu shufflers are very popular in every deck at the moment.
I’m happy you found this video useful😁
Excellent video. By the way, what is the win rate against the Tearlaments deck?
I have the Maldoche deck and I was thinking of completing it with the cards you have shown.
I don’t have exact rate to give you but lets say that going first I had really good winrate. Going 2nd it wasn’t as strong but it wasn’t bad either. Crow, Imperm or if they mill your shufflers can really hurt them when they go 1st. You can also just switch around some techs to make it better going second.
With Vera Vernusilf you can take control over the opponent monsters
may i know the name of the bgm? it really nice
th-cam.com/video/n3gaXm67TtE/w-d-xo.html
Attribute4 got you finding new content huh?
Haha I wish😅 so busy irl I didn’t have time to plan anything special for attribute 4. I just cleared it with the loaner packs day 1