The Witcher 3 REDkit - Tutorial #10: Adding New Audio
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- เผยแพร่เมื่อ 29 ก.ย. 2024
- The Witcher 3 REDkit is now available for free for all owners of the game on PC.
Welcome to The Witcher 3 REDkit Tutorials! In the tenth episode we'll show you how to add new sound effects to the game.
Get REDkit on the platform of your choice!
GOG: www.gog.com/ga...
Steam: store.steampow...
Epic Games Store: store.epicgame...
For more tutorials check out The Witcher 3 REDkit User Guide: cdprojektred.a...
To learn more about REDkit, visit its official website: www.thewitcher...
I need a tutorial with step by step creating a quest starting with dialogue with an NPC, monster fight and going back to NPC to report killing.
we all need these tutorials aren't enough
@_Grannny_ Yep. They explain particular functions overall instead of telling basics from a scratch by doing complete quest chain
I can only imagine the World of possibilities. you guys are the best.
Just makes me so Happy we can do all this so epicly now 😻
666
Nice! The same techniques applies to add new background music, I guess...
Nice tutorial!
Though it's not clear why we need all this w3_audio setup to add new soundbank.
It could be a good idea to show how to integrate music with using switch events (so the new music will react to shared "stop_music" event and new "Play_" event will stop other currently playing music as well).
Can I use this method with make certain Witcher 3 songs I like to play in combat regardless of region?
With this, Is it possible to view how all the audio was setup for the game? Are all the old audio files available and connected still?
that wasn't easier either, it was difficult to understand why Wwise isn't easy to use at all.
I wanted to check the sounds already implemented in game but the wwise proyect cant seem to find the original audio file. and they all appear in red.
The original sounds install as .opus files which are compressed to about 7-10x smaller than .wav, but Wwise can't read them. There's a batch script included in the same folder as the wwise project that you can run if you're on Windows with a name like "extract original audio.bat" which I believe will convert them all to WAV for you. I couldn't get the batch script to run on Linux where I'm using Redkit through Proton, so I found a Linux utility that could convert OPUS to WAV instead, and once I used that Wwise recognized them.
first
And when are we getting a huge fan-made expansion that takes advantage of Red Engine mod tools?
when you start doing it
@@nikich340 In that case I can assure you, work on my biggest mod ever, to entirely overhaul every aspect of the game, is progressing according to plan, and will be released when it's ready. Because I'm still learning. :D
@@9r33ks It's good, I mean when you ask if "anyone" will do "huge exciting fan-made dlc" it probably never really happen. The most we can expect is small interesting projects made by individuals / small teams. And you can add one more to this list!
@@nikich340 by small and interesting you mean re-shades and texture swaps?
@@9r33ks Sure not, I mean ofic dlc-like projects.
Amazing!
CDPR ❤
Please, wonderful team, we want a new part with Geralt, I love you🌷🌷🌼🌻💐☘️🌿🌾🌵🌴🌳🥀🌺🦠🪱🍁