I've been long range shooting all my life and the only thing I thouroughly enjoy more than the ballistics & ammunition in EFT, is watching everyone's knowledge evolve. Not many games out there that let shoot the rock you're glassing over if your scope AND barrel don't clear your cover. You did a great job explaining the relationship between barrel length and velocity,. Keep up the good content!
Exactly as he said, you get some of the best recoil reduction using a comp and then a suppressor over the top. And it negates the crazy amount of smoke you get on the 'non suppressed' low recoil builds (jailbrake or ferfrans) which makes fighting with a red dot in cqb harder, although does give much better ergo
4:19 Oh yeah, one of the Russian law enforcement agencies was unwise enough to issue Glocks (for which quite a hefty sum was paid) with 7N31 only to find that they die after about 2000 rounds. 5:06 If only BSG knew how to read stats properly (and tried to ask around a bit, I guess), than the second fastest would actually be 5.45 PS at 900 m/s. 5:45 Actually the figures given look as if achieved from 20" barrel, while 5.45 ones are for 415 mm one. Again, BSG can't read the data from the looks of it. And from the aerodynamic point of view most if not all 5.56 military bullets look rather poor when compared to 5.45, while simultaneously being heavier as well.
This is why I love this game. 1500 hours in and I'm constantly learning something new little nuances that this game has. This will definitely help getting some of those long range kills done. Thanks for doing the research and putting out a video!
Now that the "best" round in the game does 36 damage, I would love to see a guide on flesh damage reduction and how that works. Besides penetration of terrain, I've heard people say that distance, barrel length, velocity, target armor, and maybe even other variables can all change the damage of a round by at least a point or 2. And it makes me skeptical to use the new round out of fear that my damage will be reduced by 2 at some point, and my target will survive a headshot. Haven't seen an in depth video on the subject in all my years of playing. Would love to finally have a solid answer. This might be a bit challenging though as you'll need people to test it.
It's a great idea. I think you're possibly right about the headshot issue because I've heard the same for apsx too, but never seen it fully tested out. I'll note it down, not sure if I can get enough time to do something on it but never say never!
Take a mosin (sniper) and put the 7.62×51 adapter and then SHREWD muzzle. Put PS,BT,SNB in it and you get 1034 m/s The only thing that can do better (in terms of travel time) is .338 FMJ from the AXMC with the suppressor(982m/s) The DVL-10 and T-5000 can get faster speeds then the mosin with m993 but the bullet looses speed much faster then the 7.62×54R so the mosin bullet will have a faster travel time.
This is a great in-depth video! Definitely picked up a few tips about muzzle velocity here. I always inherently knew that bullets had an impact on muzzle velocity, but I didn't realise just how much of a driving factor they could be! Keep up the good work mate!
The difference between M993 and M61 meant that with a Remington 700 suppressed I could use a 250 meter zero instead of 300 shooting from the reserve radar dome to the top of the train station bunkers. So yes, it is nice that someone made a video about it.
IMPORTANT. Weapons and scoopes are harmonized with each other in tarkov like in real life. If you change the attributes of the weapon such as muzzle velocity, it will be difficult to get the binocular setting. The ideal schedule of the rifle is indicated with a red border. If the bullet velocity is at the exact end point of the rifle, you will hit the target from a scope selected 50 meters. If you are going to shoot at a target around 100 meters, you will either adjust the distance setting of the binoculars to 100 or you will adjust it yourself. If you raise the 800m / s muzzle velocity rifle to 1000m / s and shoot with the scope, the bullet will travel faster than normal and will go above the point you normally aim (the attribute of the weapon). However, there is a much more important point. It is unusual for those who make this Tarkov game or get into such detail. Before the release of Tarkov, players played fps with such false and ridiculous calculations. They have difficulty perceiving the real laws of physics. It is really difficult for them to make any game that can compete with Tarkov. After Tarkov, all of the other fps games remain just simple games. The difference should be understood as follows. Primary school basic Math vs Abstract Algebra.
I would love to see 300 Winchester magnum. It goes about as fast as 5.56 and can carry a huge amount of energy. It’s a true long range anti-personnel sniper cartridge.
I think you were overshooting. Same thing happens with the VPO215 firing the Eko rounds which are a lot faster than the other 366 ammo. In order to connect a headshot at 75m you have to be aiming at the torso. The zeroing system needs a rework.
Forgetting where you spawned at gets worse when you repeatedly play the same map ^^' If been at that point aswell and have probably crossed that stupid customs bridge 20 times more often than I needed to :D
I think offline is great for learning maps, spawns, practising killing scavs (including Bosses), trying out loot runs and even attempting fetch quests that you're finding hard. Emulated I havent ever tried, as I use it purely for those things above not really for a pve gameplay experience - tarkov would be a bit boring for me without the other players but I'm sure some people would like the freedom to chill out and wander around killing scavs and maybe bosses
Since you brought it up, the 7N31 9mm ammo would not function in any of the 9mm weapons currently in the game. It actually has a pistol designed specifically for it, the GsH-18. Forgotten Weapons has a vid talking about Russian AP ammo with a Russian firearms expert and he said that in US standards it would be something like a 9mm +P+++ load. In standard weapons you'd likely destroy the firearms internals in just a few rounds depending on fire rate. I find it odd that BSG has not brought that pistol in specifically for it since there is currently a similar mechanic in the game with 9x18 PstM not being able to be fired out of Kedrs but being fired out of the Klin due to the difference in pressure resistance.
@@Gigabeef I'd love it. They did give the ammo a crazy high durability burn of 70% at least. But hey, can't go making the ammo realistic if it messes with the juice boys' happiness amirite? I just want to use PstM in the Kedr-B dang it.
@@Gigabeef Actually, I also want to let you know how much I appreciate the pacing in all of your videos. You are concise and to the point even on your longer ones. Its refreshing to see someone talking at an acceptable pace using their time to educate instead of just trying to fill time to get to the 10 minute mark. Please keep up all the hard work that you and your team do.
@@Gigabeef Wow. Great job, thats crazy. I've done video production and im honestly astounded for the number of high quality videos you put out. Amazing job man!
Haha the curse of shoreline extract confusion hits again :) it's only happened to me once and I lost a ton of nice gear to it last wipe (I dumped my own kit though).
I remember on shoreline i had a Vepr/VPO 209 with .366 AP. I killed this poor guy from 208 meters away by hitting his legs first, then he proned thinking i was in the bushes. So my 8 foot hold over his head was now hitting him in the upper body region. It took about 20 shots but i got him.
I would assume it's the same as recoil in that it adds up as multipliers of the base value. (Ironicly making it less useful compared to multiplying because its addative vs subtractive)
I believe the ak has that multiplier due to always having a barrel, I wonder if the devs are gonna add the option to swap barrels out unless that's not a thing irl
And implicitly the barrel is a positive buff to round speed! Would be cool if you could mod them, apparently it's doable but not as easy as the m4 for example
Dont think u mentioned the Red buffer tube for ar-15 platforms but it also adds +2 to muzzle velocity. Although it is probably not worth using since it usually goes for 100k on the flea.
Do you know if the gravitational constant is normal in EFT? I tried to do some muzzle velocity/distance/ bullet drop calculations and it did NOT work 😜 great video
Hmm I have heard there is some funny business with drop over distance in EFT. I've never actually tried to test it though - would record a bit and look at it frame by frame if I were to do it
To be honest I'm not 100% sure, very very hard to test. Over the distances we're talking about I'm not sure it will matter enough but yeah on that front you want a heavier round like 51 NATO or 338 However I think that the starting velocity will outweigh this effect mostly except at extreme ranges
"always forget where I spawned" Why don't you always check your exits at the start of a raid then. You won't forget the exits litteraly told to you from the start. All this in depth game info but can't check his spawns and remember it
i love this game but every time i get in a good flow of raids all it takes is 1 hacker to do some speed up shit to me and totally makes me flacid.... they gotta really add some sort of identification pair system to ur account on this game to prevent that. its killing a lot of the player base.... i know at least 30 people that dont play just because of the occasional once in a while hacker they get.
I came to this video to find the fastest bullet in tarkov and see gameplay of it. And when you test it, you immediately set the scope to 100m and I’m just like ?????????????????????. The whole point of the bullet going as fast as possible was to increase velocity and reduce/eliminate bullet drop!! I literally thought to myself - “He’s going to overshoot so hard”. And you proceed to overshoot more than half your mag on someone laying still. 16:54 There bullets are visually landing above him and you still couldn’t figure out that you were overshooting. Like I honestly do not understand how you went to so much research to find the fastest bullet and then you immediately decide to compensate for bullet drop when there should absolutely be none at that range because you have the fastest bullet.
I like to show the thought process and how the mechanics work, lots of people like it :) I added a timestamp to skip to the answer for those that don't
What's your favourite long range headshotter combo?
hobo combo hunter+m61
Tx-15 this wipe
Unmoded ADAR with m995 in mags 20
SBIH kill with AKS-47U + BT and there was defintely 0 luck involved
9x39 + PSO vintorez because I hate myself and I want to suffer
Could also see what gun gets best minute of angle. What is the most accurate gun/ammo/parts combination?
I think it's probably the sv-98 with 7n1 and that muzzle brake (mk 2.0 or something?? Not the standard one)
I’m no expert but I think the most impressive one I’ve seen yet is the DVL-10 with the 500mm unsuppressed barrel with like a 0.45 MOA
Yeah interesting! Although given most fights happen so short range, it's one I've not looked at previously :)
100% rocks not rendering, I had that issue myself trying to snipe some pmcs running away down that stretch of beach.
Lol I thought I was going crazy!
I've been long range shooting all my life and the only thing I thouroughly enjoy more than the ballistics & ammunition in EFT, is watching everyone's knowledge evolve. Not many games out there that let shoot the rock you're glassing over if your scope AND barrel don't clear your cover.
You did a great job explaining the relationship between barrel length and velocity,. Keep up the good content!
Thanks! Yeah I love the detail in this game, always amazes me some of the little things they've put in :)
It’s been so long since I’ve ran a gun without a suppressor
Ha I run them without all the time! Unless it's 556
@@Gigabeef why with 556 in particular
@@brohemian because the 556 compensator and suppressor combos are all very good
Exactly as he said, you get some of the best recoil reduction using a comp and then a suppressor over the top. And it negates the crazy amount of smoke you get on the 'non suppressed' low recoil builds (jailbrake or ferfrans) which makes fighting with a red dot in cqb harder, although does give much better ergo
4:19 Oh yeah, one of the Russian law enforcement agencies was unwise enough to issue Glocks (for which quite a hefty sum was paid) with 7N31 only to find that they die after about 2000 rounds.
5:06 If only BSG knew how to read stats properly (and tried to ask around a bit, I guess), than the second fastest would actually be 5.45 PS at 900 m/s.
5:45 Actually the figures given look as if achieved from 20" barrel, while 5.45 ones are for 415 mm one. Again, BSG can't read the data from the looks of it. And from the aerodynamic point of view most if not all 5.56 military bullets look rather poor when compared to 5.45, while simultaneously being heavier as well.
This is why I love this game. 1500 hours in and I'm constantly learning something new little nuances that this game has. This will definitely help getting some of those long range kills done. Thanks for doing the research and putting out a video!
Cheers!
Now that the "best" round in the game does 36 damage, I would love to see a guide on flesh damage reduction and how that works. Besides penetration of terrain, I've heard people say that distance, barrel length, velocity, target armor, and maybe even other variables can all change the damage of a round by at least a point or 2. And it makes me skeptical to use the new round out of fear that my damage will be reduced by 2 at some point, and my target will survive a headshot. Haven't seen an in depth video on the subject in all my years of playing. Would love to finally have a solid answer. This might be a bit challenging though as you'll need people to test it.
It's a great idea. I think you're possibly right about the headshot issue because I've heard the same for apsx too, but never seen it fully tested out.
I'll note it down, not sure if I can get enough time to do something on it but never say never!
@@Gigabeef cool. If you don’t do it, I might do a few tests towards the end of the wipe. I have a few guys I can test things with.
@TacoMeat FijiWater interesting.
@TacoMeat FijiWater probably fragmenting
Take a mosin (sniper) and put the 7.62×51 adapter and then SHREWD muzzle. Put PS,BT,SNB in it and you get 1034 m/s
The only thing that can do better (in terms of travel time) is .338 FMJ from the AXMC with the suppressor(982m/s)
The DVL-10 and T-5000 can get faster speeds then the mosin with m993 but the bullet looses speed much faster then the 7.62×54R so the mosin bullet will have a faster travel time.
This is a great in-depth video! Definitely picked up a few tips about muzzle velocity here. I always inherently knew that bullets had an impact on muzzle velocity, but I didn't realise just how much of a driving factor they could be! Keep up the good work mate!
The difference between M993 and M61 meant that with a Remington 700 suppressed I could use a 250 meter zero instead of 300 shooting from the reserve radar dome to the top of the train station bunkers.
So yes, it is nice that someone made a video about it.
Thank you!
Gotta love vids from someone who actually knows what he’s talking about and who has an amazing accent and voice, keep it up!
Wow very kind! Thanks :)
This is such an coincidence! I spend a little too much time yesterday trying to figure this out. Thank you sir for answering the questions
Nice one!
Nice, I think I might use that to get SBIH on Customs since I hate the idea of not having something full auto on that map haha
IMPORTANT. Weapons and scoopes are harmonized with each other in tarkov like in real life. If you change the attributes of the weapon such as muzzle velocity, it will be difficult to get the binocular setting. The ideal schedule of the rifle is indicated with a red border. If the bullet velocity is at the exact end point of the rifle, you will hit the target from a scope selected 50 meters. If you are going to shoot at a target around 100 meters, you will either adjust the distance setting of the binoculars to 100 or you will adjust it yourself. If you raise the 800m / s muzzle velocity rifle to 1000m / s and shoot with the scope, the bullet will travel faster than normal and will go above the point you normally aim (the attribute of the weapon). However, there is a much more important point. It is unusual for those who make this Tarkov game or get into such detail. Before the release of Tarkov, players played fps with such false and ridiculous calculations. They have difficulty perceiving the real laws of physics. It is really difficult for them to make any game that can compete with Tarkov. After Tarkov, all of the other fps games remain just simple games. The difference should be understood as follows. Primary school basic Math vs Abstract Algebra.
Good vid beef i would've never guessed the ak-101 was good for anything
Tbh me neither! I usually learn at least one new thing every time I make a video :)
Man that guy on shoreline must have been so happy to get out after 2 mags got sent his way.
I would love to see 300 Winchester magnum. It goes about as fast as 5.56 and can carry a huge amount of energy. It’s a true long range anti-personnel sniper cartridge.
I found this video very interesting and learned some new stuff thanks gigabeef
I think you were overshooting. Same thing happens with the VPO215 firing the Eko rounds which are a lot faster than the other 366 ammo. In order to connect a headshot at 75m you have to be aiming at the torso. The zeroing system needs a rework.
Forgetting where you spawned at gets worse when you repeatedly play the same map ^^'
If been at that point aswell and have probably crossed that stupid customs bridge 20 times more often than I needed to :D
Haha all you can do it laugh at that point XD
Hey gigabeef, brilliant and informative video as always! :) just wondering, what’s your opinion on offline/emulated tarkov?
I think offline is great for learning maps, spawns, practising killing scavs (including Bosses), trying out loot runs and even attempting fetch quests that you're finding hard. Emulated I havent ever tried, as I use it purely for those things above not really for a pve gameplay experience - tarkov would be a bit boring for me without the other players but I'm sure some people would like the freedom to chill out and wander around killing scavs and maybe bosses
@@Gigabeef That’s a really good way of looking at it, thank you for the reply! :)
@@Gigabeef you can get some cool mods with emu tarkov that add some pretty advanced AI and even AI pmcs. Tarkov modding has some pretty cool stuff.
yooo the song at 20:12 had me feeling like I was on acid if I knew what that was like 😂 Share link 😎
Here ya go! th-cam.com/video/eDkA0Etl5rc/w-d-xo.html
Been exploring the TH-cam audio library alot more
I wish I could use a magnifying scope to shoot like that! Sadly my pc does not allow such thing haha
Ya picture in picture is brutal for medium machines unfortunately
The way that guy in the outro's gun hung in the air for a second after he dropped made me lol.
Nice work as always dude!
Since you brought it up, the 7N31 9mm ammo would not function in any of the 9mm weapons currently in the game. It actually has a pistol designed specifically for it, the GsH-18. Forgotten Weapons has a vid talking about Russian AP ammo with a Russian firearms expert and he said that in US standards it would be something like a 9mm +P+++ load. In standard weapons you'd likely destroy the firearms internals in just a few rounds depending on fire rate. I find it odd that BSG has not brought that pistol in specifically for it since there is currently a similar mechanic in the game with 9x18 PstM not being able to be fired out of Kedrs but being fired out of the Klin due to the difference in pressure resistance.
Would be funny if they made the guns explode :D
@@Gigabeef I'd love it. They did give the ammo a crazy high durability burn of 70% at least. But hey, can't go making the ammo realistic if it messes with the juice boys' happiness amirite? I just want to use PstM in the Kedr-B dang it.
Awesome vid! Thanks for the time and effort.
Np, thanks!
generally you want the powder to burn for the whole length of the barrel its why pistol powder burns faster
Makes sense!
Great video
Great video gigabeef. please do one on the quietness stat on silencers!
Thanks! I'll put it on the list :)
U were hitting his bag LOL on the ak
I love the weeny pillow by the way.
Haha noone has ever mentioned that before! Thanks lol :)
You are doing gods work.
Thanks!
@@Gigabeef Actually, I also want to let you know how much I appreciate the pacing in all of your videos. You are concise and to the point even on your longer ones. Its refreshing to see someone talking at an acceptable pace using their time to educate instead of just trying to fill time to get to the 10 minute mark. Please keep up all the hard work that you and your team do.
Cheers, I try my best! Also it's just me :)
@@Gigabeef Wow. Great job, thats crazy. I've done video production and im honestly astounded for the number of high quality videos you put out. Amazing job man!
Haha the curse of shoreline extract confusion hits again :) it's only happened to me once and I lost a ton of nice gear to it last wipe (I dumped my own kit though).
Man it's always when I double back to do whatever and get mixed up 😂
@@Gigabeef yep, it's funny how its shoreline this seems to catch people on in the main. I suppose size is the main factor.
I remember on shoreline i had a Vepr/VPO 209 with .366 AP. I killed this poor guy from 208 meters away by hitting his legs first, then he proned thinking i was in the bushes. So my 8 foot hold over his head was now hitting him in the upper body region. It took about 20 shots but i got him.
17:15 I started to hope he makes it out alive. This guy does not need anymore cardio that day to get his heart pumping ; )
Hahaha I think he got shot at by the guy on the island as well, but I didn't see a body so I think he made it!
do the % modifiers add up individually? ie round speed of 100m/s + 10% from compensator + 5% from barrel = 115m/s or 115.5m/s?
I would assume it's the same as recoil in that it adds up as multipliers of the base value. (Ironicly making it less useful compared to multiplying because its addative vs subtractive)
Yeah exactly it adds all the buffs/nerfs together first, and then applies that final number to the base round speed
I use highspeed rounds for sniping 400m+ because slower rounds drop way too much
I love this guy and his informational videos
Thanks!
@@Gigabeef woah he responded!
:)
Cool Video.
Thanks :)
I believe the ak has that multiplier due to always having a barrel, I wonder if the devs are gonna add the option to swap barrels out unless that's not a thing irl
And implicitly the barrel is a positive buff to round speed! Would be cool if you could mod them, apparently it's doable but not as easy as the m4 for example
@@Gigabeef would be interesting
it ususally is riveted
i'm not sure anymore most of it is dunno about the barrel
nice vid dude
What about red advanced tube? It gives bullet speed for some reason!
Ya I put it on screen when I mention it, adds 2% so makes the m4 type guns positive at least... But nowhere near the HK level
Hey man youre the man !
Cheers!
Man the game must hate you for the man on shoreline to live lol
Pretty sure the Aks have the bonus since they have a barrle that cant be taken off
Dont think u mentioned the Red buffer tube for ar-15 platforms but it also adds +2 to muzzle velocity. Although it is probably not worth using since it usually goes for 100k on the flea.
Haha I just put a note on screen when I mentioned it, indeed given the 100k it's not really usable lol, plus the HK still lots better
What is MOE on AK-101 vs HK 416 or M4?
Did you mean MOA? It depends on the barrel on each gun
@@willwelh439 yep MOA my bad :) Yes I know is different but on those with highest velocity. It makes difference in SBiH
Do you know if the gravitational constant is normal in EFT? I tried to do some muzzle velocity/distance/ bullet drop calculations and it did NOT work 😜 great video
Hmm I have heard there is some funny business with drop over distance in EFT. I've never actually tried to test it though - would record a bit and look at it frame by frame if I were to do it
Nikita has said that bullet drop is exaggerated for gameplay purposes. I can't remember which podcast it was in, but I'll try to find it
That would be interesting!
You missed the red anodized advanced tube that gives +2 muzzle velocity
I popped it on screen rather than mention it in the audio but you are right. However it can't overcome the negative from the barrels in the m4
@@Gigabeef you should be able to put it on the hk too to get even higher velocity
You can't unfortunately, the only choice is the HK enhanced one
@@Gigabeef ah shit I see
You forgot the red advanced buffertube
Yo, for real though, where can I get the rocket powered bullets from the thumbnail?
Space marine bolt guns
muzzle velocity isn't the whole story. which bullet maintains its velocity better? or does tarkov not simulate that?
To be honest I'm not 100% sure, very very hard to test. Over the distances we're talking about I'm not sure it will matter enough but yeah on that front you want a heavier round like 51 NATO or 338
However I think that the starting velocity will outweigh this effect mostly except at extreme ranges
0:33 *from between your eyes
well, accuracy is not measured in m/s but in MOA
Imagine if you had a gun that can fire a 0.1 grain bullet at the speed of light! 😂
one for the algo great content
Appreciate it :) ty
"always forget where I spawned"
Why don't you always check your exits at the start of a raid then. You won't forget the exits litteraly told to you from the start. All this in depth game info but can't check his spawns and remember it
Doesnt the mosin have 1000+ m/s too?
I think it's just under with a comp/suppressor and 7n1 or snb, as the ammo is 875m/s but the mosin has 12% inbuilt muzzle velocity buffs as base
@@Gigabeef yeah sry just looked it up highest i could get my mosin is to 1016m/s
Nice what combo was that?
@@Gigabeef longest barrel, tiger rock thread adapter and the shrewd muzzle break
@@Gigabeef and as an addition to the vid with ssa ap (the new ammo) you get the hk to 1099 m/s
Nice
How 'bout the longboy RPK with 7N39?
It has a negative multi for the barrel so doesn't get that fast compared to the base speed of igolnik which is 905
@@Gigabeef that's odd, being a longer barrel. Nikita why?
It's less negative than the regular, but still a negative adjustment vs the lower preset is what I mean. Bit like the m4 barrels
i love this game but every time i get in a good flow of raids all it takes is 1 hacker to do some speed up shit to me and totally makes me flacid.... they gotta really add some sort of identification pair system to ur account on this game to prevent that. its killing a lot of the player base.... i know at least 30 people that dont play just because of the occasional once in a while hacker they get.
mosin can go over 1000ms too
You are over compensating the drop off 17:44
Ash 12 and half a bottle of vodka
I came to this video to find the fastest bullet in tarkov and see gameplay of it.
And when you test it, you immediately set the scope to 100m and I’m just like ?????????????????????. The whole point of the bullet going as fast as possible was to increase velocity and reduce/eliminate bullet drop!!
I literally thought to myself - “He’s going to overshoot so hard”. And you proceed to overshoot more than half your mag on someone laying still. 16:54
There bullets are visually landing above him and you still couldn’t figure out that you were overshooting.
Like I honestly do not understand how you went to so much research to find the fastest bullet and then you immediately decide to compensate for bullet drop when there should absolutely be none at that range because you have the fastest bullet.
How?! How did he not die?! 17:48
edit: down to the wire! my nerves are more shot than that second scav
you where shooting his backpack not his head
You didn't kill him cuze it was backpack not helmet in my opinion.
Brotip, run gas station and that route instead of going over power station. Almost always safe and quiet
Ha I almost always go all the way up to the concrete bit just below resort, only went through power because I was slightly worried about time
Last
Why are you explaining how guns work in paint to gun nuts? Just get to the examples found in Tarkov...
Fourth
do slowest
Haha I did have a quick look, I THINK it's the mp5sd with quake maker but not sure at the moment :)
how is a 2 minute video 20 minutes long
I like to show the thought process and how the mechanics work, lots of people like it :)
I added a timestamp to skip to the answer for those that don't
You might be the worst player i have ever seen that has a successful tarkov youtube channel hahaha
I'll take that as a compliment 😂
pog
T y
Pog