I think I did a decent job with this, as it does its job of telling you what to focus on early game. As always I appreciate feedback and read most to all comments, so leave your recommendations down here if I decide to make part 2 after I've completed suffering mode.
I bought the game because of your videos. three tips I found out on my own are. 1. You can throw growth potions with momentum from your inventory and try to have an even spread and then you can click on the nearest growth potion and not have to drag it across the entire screen. 2. you can use growth potions on unwatered plants and get the same amount of ingredients. this means you only have to water your plants once. 3. with new seeds, you can get the same yeald as fully grown one. I mean, you can harvest them twice. you just need to give it more potions.
I recommend getting all 7 levels in bulk brewing early, because brewing large amounts of potions is not only profitable, but is also the fastest way of getting exp, allowing you to get all the other skills as well.
to be honest with you , I was aware that selling potions to merchants were really good way of getting money but in my opinion I prefer to play the game as I see intended, like a real alchemist. the rules I impose ın myself are no selling to merchants, no over brewing(bulk brew allowed when you have none of that potion), and make all ppssible customer requests. with this Im on day 67 with 21 hr on clock, 519 customers served. and I just got alchemy machine. with 617 potions brewed, fertilizers are really good. Im not telling anyone how they should play a game, of course everyone has their preferences. I just like the challange of it all.
A real alchemist WOULD sell to merchants. What kind of alchemists have you met? You think they only sell to everyday people? Besides, it's not really "selling" if you haggle it to 0, at that point it's a trade, which would have been common between alchemists and merchants. How else would you get any ingredients/seeds/upgrades with how poorly the customers pay? Your version of the alchemist is the side street person who occasionally goes to main street with a small sack of coins and hopes to pick up a few more seeds to populate their garden. That sounds like Suffering Mode, but worse.
I finished potion craft on normal mode a few weeks ago. I considered suffering mode, but I thought it would be just boring. But your satisfying videos shined a light on it. Learnd a lot new things and concepts for you (like acctually caring about garden, and selling potions to merchants) and it motivated me to take on this mode. And I enjoy it. Just managed to get a crystal cave and I'm on my way for next chapters! Only thing to complain is fertilizin everything in garden... So boring and exhousting Edit: also I'm trying to not skip clients. I'm trying to get - 100 reputation first (for achivement) and then +100 (preffer beeing good)
@@irrelevantirrelevant7332 Until you break your wrist and mouse from how many times you have to drag potions for fertilizing your garden/cave (1 potion per plant/crystal), then watering all the ground plants, then also realizing that you can't just hold your mouse button to collect herbs or crystals, you have to click Every. Damn. One. Multiple days in a row. And the herbs near the tree are annoying because tall ones overlap the tree making it hard to fertilize mushrooms on the tree unless you rearrange your plants to account for that (and even then it's annoying because you can plant pretty low on the tree, and the mushrooms on the backside of the tree have ~10% of themselves showing so it can be really hard to tell if they're grown or if you can get the hitbox for fertilizing them). Same is true for crystals - their hitboxes are literally garbage, to the point where you have to plan a little inefficiently because otherwise they overlap. But sure, "joy".
There only seem to be 2 reasons to save scum - 1) You failed a potion that you don't want to waste ingredients to try again on to get t3 2) You failed a really good haggle and way overpaid Both are easily recoverable without save scumming. But, as another TH-camr points out, this game has a seed system for the saves so save scumming doesn't actually change the outcome of, say, who's going to show up on any given day.
If you’re on your first playthrough and don’t look up potion locations i recommend buying a few levels of alchemical vision. Itll help you see more of the map and prevent you from going into bones and was really helpful in finding some potions for me
1 I didn’t talk about potions on purpose, 2 jangatkiwicz is right, I should probably make it more clear that it’s literally just whatever ingredients translate to the most money. I have 2 different necromancy recipes. One four, one 1 ingredient, can I make them… no, will I make them, when I can. It’s also the reason why I don’t care to improve recipes I don’t sell to merchants as I literally do not care if I waste there as I will sell less than 1k to customers while have already sold 5-6k to merchants. Sorry for rambling I’m going to sleep now.
Regarding recipe saving: I find it best to cover T1 weak potions with a 5-effect recipe of mutually compatible effects, since it single-handedly covers a lot of otherwise annoying customer types (both the "I need a weak potion" and the "I need many extra effects" people). This allows for taking full advantage of bulk brewing on everything, which pretty much covers the extra expense of giving unnecessary 5-effect potions to these guys. I also make an effort to have every strong potion I brew have at least one secondary effect. Customers don't complain if you overdo things, so you can aim for the stricter demand sets in the first place. Pure strong potions are only strictly needed for legendaries. Unrelated, a quality of life tip: move a table or chair into your garden to put the watering can on, so it's not in the way when you harvest.
5-effect potions don't cover the "but I only want x amount of ingredients" or "I want x ingredient to be prominent" or "I don't want x ingredient". Also, you could just put your watering can back into your inventory. Why buy furniture for something easier and FREE? Or, just have fun and throw your watering can. It's pretty satisfying watching it bounce.
Ok so i bought potioncraft on sale today, the problem is i watched gameplay bavk when it first appeared, and i binge watched youe suffering series, buuut i started on the normal mode by day 22 i had 100k gold, i think my first gameplay is going pretty well Will ne trying suffering mode once im done with the base game and definitely will use this as a base guide. I guess my only questions would be potion optimization. An early/mid game recipe for fast growth and what is the best chocie to sell to the merchants
Ok so i bought potioncraft on sale today, the problem is i watched gameplay bavk when it first appeared, and i binge watched youe suffering series, buuut i started on the normal mode by day 22 i had 100k gold, i think my first gameplay is going pretty well
I never bother to save pre-bellow recipes. The ability to get level 1 potions is just not worth the hassle of having to do extra work for every single potion. It's not like "weak potion" requests are particularly common anyways, and when they do show up I don't feel too bad about just rejecting them.
Same! I only save recipes required for the alchemy machine. If the customer's request doesn't fit one, that's what the popularity hit reduction skill is for XD
@@apophys1110 But doesn't cover the added negative that some have of "I need x ingredient", "I don't need x ingredient", or "I want only x amount of ingredients".
Why do you need to increase merchant gold supply? I might have missed something but I just pay merchants with potions and don't bother trying to amass a ton of gold
I want 1-3k instead of 200-600 gold wiggle room for bulk selling. It’s not necessary but it’s more useful than the stuff I put under useless/late game.
? it it like the only way to increase multiplier for money and its three points. I rarely failed before 2.0 and I definitely don't fail now, I gave you two ways to get around how "hard" it is
I got the game a bit after episode 6 and have beat it and have started again on grandmaster mode, the wine map is in the game and makes brewing more interesting
Honestly the Wine map isn't all that interesting. Bones that only kind of hurt? And only specific spots that heal you so you might as well just use crystals because you probably have the crystal cave and have too many crystals anyway? I've figured out just about every recipe on the wine map with only crystals. Where's the interest in that? At least the other maps encourage you to use your actual herbs.
I think I did a decent job with this, as it does its job of telling you what to focus on early game. As always I appreciate feedback and read most to all comments, so leave your recommendations down here if I decide to make part 2 after I've completed suffering mode.
I bought the game because of your videos. three tips I found out on my own are.
1. You can throw growth potions with momentum from your inventory and try to have an even spread and then you can click on the nearest growth potion and not have to drag it across the entire screen.
2. you can use growth potions on unwatered plants and get the same amount of ingredients. this means you only have to water your plants once.
3. with new seeds, you can get the same yeald as fully grown one. I mean, you can harvest them twice. you just need to give it more potions.
You can also mod the game and automate harvesting. :) I got really tired of fertilising.
If you water plants before fertilizing I think you get a little more EXP
Once you hit lvl 15 popularity & have the crystal grotto set up & gold digger you basically never need to serve an actual customer again.
Except to complete the book, which is the whole point of the game.
I recommend getting all 7 levels in bulk brewing early, because brewing large amounts of potions is not only profitable, but is also the fastest way of getting exp, allowing you to get all the other skills as well.
to be honest with you , I was aware that selling potions to merchants were really good way of getting money but in my opinion I prefer to play the game as I see intended, like a real alchemist.
the rules I impose ın myself are no selling to merchants, no over brewing(bulk brew allowed when you have none of that potion), and make all ppssible customer requests.
with this Im on day 67 with 21 hr on clock, 519 customers served. and I just got alchemy machine. with 617 potions brewed, fertilizers are really good.
Im not telling anyone how they should play a game, of course everyone has their preferences. I just like the challange of it all.
A real alchemist WOULD sell to merchants. What kind of alchemists have you met? You think they only sell to everyday people? Besides, it's not really "selling" if you haggle it to 0, at that point it's a trade, which would have been common between alchemists and merchants. How else would you get any ingredients/seeds/upgrades with how poorly the customers pay?
Your version of the alchemist is the side street person who occasionally goes to main street with a small sack of coins and hopes to pick up a few more seeds to populate their garden. That sounds like Suffering Mode, but worse.
I finished potion craft on normal mode a few weeks ago. I considered suffering mode, but I thought it would be just boring.
But your satisfying videos shined a light on it. Learnd a lot new things and concepts for you (like acctually caring about garden, and selling potions to merchants) and it motivated me to take on this mode. And I enjoy it. Just managed to get a crystal cave and I'm on my way for next chapters!
Only thing to complain is fertilizin everything in garden... So boring and exhousting
Edit: also I'm trying to not skip clients. I'm trying to get - 100 reputation first (for achivement) and then +100 (preffer beeing good)
The joy comes from being poor early game and then figuring out what you can do with the tools given.
@@irrelevantirrelevant7332 Until you break your wrist and mouse from how many times you have to drag potions for fertilizing your garden/cave (1 potion per plant/crystal), then watering all the ground plants, then also realizing that you can't just hold your mouse button to collect herbs or crystals, you have to click Every. Damn. One. Multiple days in a row. And the herbs near the tree are annoying because tall ones overlap the tree making it hard to fertilize mushrooms on the tree unless you rearrange your plants to account for that (and even then it's annoying because you can plant pretty low on the tree, and the mushrooms on the backside of the tree have ~10% of themselves showing so it can be really hard to tell if they're grown or if you can get the hitbox for fertilizing them). Same is true for crystals - their hitboxes are literally garbage, to the point where you have to plan a little inefficiently because otherwise they overlap.
But sure, "joy".
@@Dyanosis Had the same experience! Then I modded the game and now I do all plantwork in all 4 gardens in less than 10 seconds. Modding is great. :D
I'm not modding the game, but I am going to use an external program to record and playback mouse movement when I don't want to move my hand.
I can’t wait for the next next episode! Fantastic job!
Since you mentioned some shortcuts, I think you can F5 an F8 for quick save and reload for "save scumming" purposes.
There only seem to be 2 reasons to save scum -
1) You failed a potion that you don't want to waste ingredients to try again on to get t3
2) You failed a really good haggle and way overpaid
Both are easily recoverable without save scumming. But, as another TH-camr points out, this game has a seed system for the saves so save scumming doesn't actually change the outcome of, say, who's going to show up on any given day.
If you’re on your first playthrough and don’t look up potion locations i recommend buying a few levels of alchemical vision. Itll help you see more of the map and prevent you from going into bones and was really helpful in finding some potions for me
You can also just look for the dashed lines that point you toward potions.
Necromancy potion sells for most gold. Only potion worth selling to merchants
1 I didn’t talk about potions on purpose, 2 jangatkiwicz is right, I should probably make it more clear that it’s literally just whatever ingredients translate to the most money. I have 2 different necromancy recipes. One four, one 1 ingredient, can I make them… no, will I make them, when I can. It’s also the reason why I don’t care to improve recipes I don’t sell to merchants as I literally do not care if I waste there as I will sell less than 1k to customers while have already sold 5-6k to merchants. Sorry for rambling I’m going to sleep now.
Regarding recipe saving: I find it best to cover T1 weak potions with a 5-effect recipe of mutually compatible effects, since it single-handedly covers a lot of otherwise annoying customer types (both the "I need a weak potion" and the "I need many extra effects" people). This allows for taking full advantage of bulk brewing on everything, which pretty much covers the extra expense of giving unnecessary 5-effect potions to these guys.
I also make an effort to have every strong potion I brew have at least one secondary effect. Customers don't complain if you overdo things, so you can aim for the stricter demand sets in the first place. Pure strong potions are only strictly needed for legendaries.
Unrelated, a quality of life tip: move a table or chair into your garden to put the watering can on, so it's not in the way when you harvest.
5-effect potions don't cover the "but I only want x amount of ingredients" or "I want x ingredient to be prominent" or "I don't want x ingredient".
Also, you could just put your watering can back into your inventory. Why buy furniture for something easier and FREE? Or, just have fun and throw your watering can. It's pretty satisfying watching it bounce.
@@Dyanosis If you're worried about buying new furniture, you can move the free desk in the bedroom into the garden for this. :P
Ok so i bought potioncraft on sale today, the problem is i watched gameplay bavk when it first appeared, and i binge watched youe suffering series, buuut i started on the normal mode
by day 22 i had 100k gold, i think my first gameplay is going pretty well
Will ne trying suffering mode once im done with the base game and definitely will use this as a base guide. I guess my only questions would be potion optimization. An early/mid game recipe for fast growth and what is the best chocie to sell to the merchants
Ok so i bought potioncraft on sale today, the problem is i watched gameplay bavk when it first appeared, and i binge watched youe suffering series, buuut i started on the normal mode
by day 22 i had 100k gold, i think my first gameplay is going pretty well
I never bother to save pre-bellow recipes. The ability to get level 1 potions is just not worth the hassle of having to do extra work for every single potion. It's not like "weak potion" requests are particularly common anyways, and when they do show up I don't feel too bad about just rejecting them.
Same!
I only save recipes required for the alchemy machine. If the customer's request doesn't fit one, that's what the popularity hit reduction skill is for XD
One single 5-effect potion recipe covers 5 different types of "I need a weak potion" people. ;P
@@apophys1110 But doesn't cover the added negative that some have of "I need x ingredient", "I don't need x ingredient", or "I want only x amount of ingredients".
Why do you need to increase merchant gold supply? I might have missed something but I just pay merchants with potions and don't bother trying to amass a ton of gold
I want 1-3k instead of 200-600 gold wiggle room for bulk selling. It’s not necessary but it’s more useful than the stuff I put under useless/late game.
Very hard haggling is never worth the time unless you have the slower haggling speed upgrade, which you don't even mention early on in your video.
? it it like the only way to increase multiplier for money and its three points. I rarely failed before 2.0 and I definitely don't fail now, I gave you two ways to get around how "hard" it is
I got the game a bit after episode 6 and have beat it and have started again on grandmaster mode, the wine map is in the game and makes brewing more interesting
Honestly the Wine map isn't all that interesting. Bones that only kind of hurt? And only specific spots that heal you so you might as well just use crystals because you probably have the crystal cave and have too many crystals anyway? I've figured out just about every recipe on the wine map with only crystals. Where's the interest in that? At least the other maps encourage you to use your actual herbs.
I actually like that all the non rotated potions are there without needing crystals, but yes there are def easy recipes on there