Cherno got me into C++ and he's still great for game-related content and snappy high-production videos, but YOU have been the educator I've got the most from by far. You indirectly exposed me to vim and the terminal which I can't thank you enough for, your videos are well-paced with intuitive examples and most importantly, you don't edit out the genuine errors and mistakes you make. It's so helpful seeing you trying to figure things out based on the error messages and then explaining what went wrong, even if it extends the length of the video more than you'd like. Thanks again for creating such a deep resource into a crazy language and I love the idea of you checking out some open-source projects and hearing your thoughts on the design patterns they used, how you might've done things differently and general tips on reading/navigating large codebases.
Wow -- thank you for the kind words! It was an early insight I had when I started lecturing that leaving in the mistakes was useful -- I'm glad folks online also respond well :) Agreed, reading more code would probably be a great series to do :)
Hi. Mike , Can you please do one video on how you create these tech videos, which plug-in you use obs studio and how you setup zoom when doing coding etc. What's your editing process. Do you record everything in 1 go etc Would be great to learn from you . Thanks
I wish you could get another go with Ginger Bill regarding his specific thoughts on the future of C vs C++. I know, very hyper specific. Also, you would think 200 is enough. But oh no, this language requires at least 2,000 episodes lol. Also, look forward to this video! I came from D, but I stumbled here. C++ is used in a variety of my favorite games probably underneath, or with Krita/Blender or Godot which I use for fun. C++ is not so scary, but it does have a reputation as a 'production first' language. I like to especially highlight the open source side, because I believe C++ would still be in the Top 5 languages writing most FOSS software. Especially if C++ becomes more Rust-like or Odin-like. I am also only here because if I Want to do FOSS back to those big three programs (especially Godot), it would be a shame not learn it. I do prefer C or D though (or if you get me Swift or Odin lately, even better!) Excited about the future with cpp2front as well! If C++ loses 90% of the difficulty, I would say it becomes even more attractive then every other newer Systems language.
ndCheers! I should reach out to Bill again -- maybe after I wrap up editing my next interview/conversations (stay tuned!). Hehe, indeed this series could continue to have many more videos! I think this next chunk of 201-300 videos will have a really good chunk of C++ covered -- or at least that's the hope :) Getting ranges, concepts, and coroutines within the next 100 videos are three of the bigger features (and the concurrency stuff is in another playlist as well too). Some of the other C++'isms will also be covered since much of the fundamentals are now covered. Indeed, there'll be lots of C++ code in the world -- so it's a language worth learning. I would also never dissuade someone from learning any of the other systems langauge you mentioned. For me, a deep dive into Dlang has helped accelerate my own learning quite a bit I have found. For others Odin, Swift, etc. are also great choices!
Cherno got me into C++ and he's still great for game-related content and snappy high-production videos, but YOU have been the educator I've got the most from by far. You indirectly exposed me to vim and the terminal which I can't thank you enough for, your videos are well-paced with intuitive examples and most importantly, you don't edit out the genuine errors and mistakes you make. It's so helpful seeing you trying to figure things out based on the error messages and then explaining what went wrong, even if it extends the length of the video more than you'd like.
Thanks again for creating such a deep resource into a crazy language and I love the idea of you checking out some open-source projects and hearing your thoughts on the design patterns they used, how you might've done things differently and general tips on reading/navigating large codebases.
Wow -- thank you for the kind words!
It was an early insight I had when I started lecturing that leaving in the mistakes was useful -- I'm glad folks online also respond well :)
Agreed, reading more code would probably be a great series to do :)
Congratulations Mike!
Thank you!
That's a whole lotta videos and a whole lotta knowledge! Thanks buddy :)
Cheers! Thanks for the support along the way!
Mike is a really engaging and entertaining teacher; I cover a lot from him for my own student classes 😊
Congratulations sir
@@vanamraghu9292 thank you! And thank you for your support!
Congo!!!! Still going on
Cheers!
Hi. Mike ,
Can you please do one video on how you create these tech videos, which plug-in you use obs studio and how you setup zoom when doing coding etc. What's your editing process. Do you record everything in 1 go etc
Would be great to learn from you . Thanks
At some point I'll probably do a video like that. Always revising my editing/recording strategy :)
congo sir !!
Thank you!
I wish you could get another go with Ginger Bill regarding his specific thoughts on the future of C vs C++. I know, very hyper specific.
Also, you would think 200 is enough. But oh no, this language requires at least 2,000 episodes lol.
Also, look forward to this video! I came from D, but I stumbled here. C++ is used in a variety of my favorite games probably underneath, or with Krita/Blender or Godot which I use for fun.
C++ is not so scary, but it does have a reputation as a 'production first' language. I like to especially highlight the open source side, because I believe C++ would still be in the Top 5 languages writing most FOSS software. Especially if C++ becomes more Rust-like or Odin-like.
I am also only here because if I Want to do FOSS back to those big three programs (especially Godot), it would be a shame not learn it. I do prefer C or D though (or if you get me Swift or Odin lately, even better!)
Excited about the future with cpp2front as well! If C++ loses 90% of the difficulty, I would say it becomes even more attractive then every other newer Systems language.
ndCheers! I should reach out to Bill again -- maybe after I wrap up editing my next interview/conversations (stay tuned!).
Hehe, indeed this series could continue to have many more videos! I think this next chunk of 201-300 videos will have a really good chunk of C++ covered -- or at least that's the hope :) Getting ranges, concepts, and coroutines within the next 100 videos are three of the bigger features (and the concurrency stuff is in another playlist as well too). Some of the other C++'isms will also be covered since much of the fundamentals are now covered.
Indeed, there'll be lots of C++ code in the world -- so it's a language worth learning. I would also never dissuade someone from learning any of the other systems langauge you mentioned. For me, a deep dive into Dlang has helped accelerate my own learning quite a bit I have found. For others Odin, Swift, etc. are also great choices!
Hey, when can we expect a video on Pony with Sylvan Clebsch and Sean Allen to release?
This month for sure -- it was a 2 hour+ conversation, so some time is needed to edit :)