I'm sorry but if the opposing flutter becomes tera fairy he survives the astral b and can ko flutter with a shadowball, the correct play was to tera flutter to fairy to prevent the OHKO but even then its probably a range and youre subjected to crit.
The opposite side gets a triple protect on both mons to stall out the tailwind and then they go all out on calyrex calyrex protects fluttermanes goes for something their fluttermane gets a crit and our flutteemane dies then calyrex dies insane ending😂
astral barrage and reverse trick room on the last turn of opponents tailwind to maintain speed control if they go for protect on both and if they protect flutter and tailwind on torn you kill torn and can protect calyrex while resetting trick room with flutter on the next turn to maintain speed advantage... now if they get a double protect on torn and a triple protect on flutter into a quintuple protect on flutter stalling out astral barrage pp.. it may be fair to say that "unfortnate" doesnt even begin to describe your series
Reg H: "no you can't🗿"
Lol
It took me a solid 3 minutes to figure it out, HOW do professional VGC players do this in SECONDS?!
I adore these videos! Please continue making them
love your puzzles
I'm sorry but if the opposing flutter becomes tera fairy he survives the astral b and can ko flutter with a shadowball, the correct play was to tera flutter to fairy to prevent the OHKO but even then its probably a range and youre subjected to crit.
There no teras
As a person who plan to not do any VGC since Reg 1984 i can confirm ( I even tried Giratina I can confirm that bad )
Tr imprison flutter is one of my most favourite sets to run
missed the opportunity to say "nah I'd win" on the thumbnail
Wait facts lemme change that
Classic nice
Why the heck did we tera torn/Smeargul
to set up the required conditions for the puzzle
To win the game
What if they went on the offensive that turn?
Calyrex outspeeds and KOs because tailwind is still up.
The opposite side gets a triple protect on both mons to stall out the tailwind and then they go all out on calyrex calyrex protects fluttermanes goes for something their fluttermane gets a crit and our flutteemane dies then calyrex dies insane ending😂
astral barrage and reverse trick room on the last turn of opponents tailwind to maintain speed control if they go for protect on both and if they protect flutter and tailwind on torn you kill torn and can protect calyrex while resetting trick room with flutter on the next turn to maintain speed advantage... now if they get a double protect on torn and a triple protect on flutter into a quintuple protect on flutter stalling out astral barrage pp.. it may be fair to say that "unfortnate" doesnt even begin to describe your series