I Converted The SpinLaunch into an Instrument of Destruction!

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 426

  • @BeefTechnology
    @BeefTechnology ปีที่แล้ว +443

    Huge thanks to the editor who did a great job explaining why Scrapman’s trial and erroring didn’t work.

    • @g09h
      @g09h ปีที่แล้ว +11

      Yes, I loved the editors notes

    • @SCOP_
      @SCOP_ ปีที่แล้ว +9

      Scrapman is the editor, right?
      Edit: ok guys I get it he’s not

    • @cowboymuffin3192
      @cowboymuffin3192 ปีที่แล้ว +6

      Not anymore

    • @minestein_
      @minestein_ ปีที่แล้ว +9

      Bro not just that... huge thanks to the editor in general!

    • @aivarsgraudins8423
      @aivarsgraudins8423 ปีที่แล้ว +1

      ​@@SCOP_ jope

  • @haz4787
    @haz4787 ปีที่แล้ว +272

    Give the editor a raise. he did a good job and he helped explain why it kept spinning afterwards😊

    • @johyo.2297
      @johyo.2297 ปีที่แล้ว +12

      (He is free)
      :)
      :)
      :) :) :) :) :) :) :) :) :) :) :)

    • @0g_Gaming2321
      @0g_Gaming2321 ปีที่แล้ว +6

      He khew more physics than scrapman

    • @Der_Yoloist
      @Der_Yoloist ปีที่แล้ว +7

      @@johyo.2297
      :)

    • @mreeper25
      @mreeper25 ปีที่แล้ว +3

      ​@@0g_Gaming2321 he knows kerbalism

    • @johyo.2297
      @johyo.2297 ปีที่แล้ว +1

      @@Der_Yoloist :)
      :D

  • @Mydumbselfsays
    @Mydumbselfsays ปีที่แล้ว +246

    Editor really do be correcting Scrapman on really fast spinning launch physics thingy lmao

    • @theoofer478
      @theoofer478 ปีที่แล้ว +1

      a really* (or) on really fast spinning…thingies*

    • @charlynatillo7240
      @charlynatillo7240 ปีที่แล้ว +1

      Why are the Top 3 comments all about saying thanks to the editor? The editor could've been Scrapman correcting himself.

    • @sillicon8227
      @sillicon8227 ปีที่แล้ว +5

      @@charlynatillo7240 a few videos ago, scrapman announced that he hired an editor

  • @Swan-p2h
    @Swan-p2h ปีที่แล้ว +91

    scrapman :the games defying all laws of physics
    also scrapman : defying a couple peace treaties

    • @vonknorring09
      @vonknorring09 ปีที่แล้ว +1

      What peace treaties?

    • @3zdayz
      @3zdayz ปีที่แล้ว +2

      It's really not defying physics it inherits the spin of the parent when it releases it goes into straight line sure but it still has all that angular momentum

    • @charlynatillo7240
      @charlynatillo7240 ปีที่แล้ว

      We don't talk about Scrapman doing that.

    • @GummieI
      @GummieI ปีที่แล้ว +1

      @@3zdayz I dunno, the perpetual motion from no input, seems pretty physics defying to me ;)

    • @3zdayz
      @3zdayz ปีที่แล้ว

      @@GummieI True - I hadn't gotten that far :)

  • @chickenhunter9474
    @chickenhunter9474 ปีที่แล้ว +70

    The new editor is a huge improvement to your videos, he makes the viedeos more engaging.

  • @radontrailmakers
    @radontrailmakers ปีที่แล้ว +37

    It would be cool if they added a lock velocity prograde and retrograde option to the gyroscopes, it would make it behave more like a missile. (as mentioned at 7:40)

    • @Hadeks_Marow
      @Hadeks_Marow ปีที่แล้ว +1

      Yeah, the gyroscope DEFINITELY seems to be the main source of issue here. Everything was fine up until he decided to add it.

    • @coolandtotallyawesomeguy
      @coolandtotallyawesomeguy ปีที่แล้ว

      if your adding prograde and retrograde you best add s p a c e

    • @radontrailmakers
      @radontrailmakers ปีที่แล้ว

      @@coolandtotallyawesomeguy you don't have to, but that would definitely be a bonus

  • @azman1271
    @azman1271 ปีที่แล้ว +71

    Love the interaction between scrapman and the editor🤣

    • @lefffbezos4896
      @lefffbezos4896 ปีที่แล้ว

      I’m sorry, but due to my system of beliefs, I cannot like this comment. (The like number is funny)

  • @nirxx
    @nirxx ปีที่แล้ว +7

    Came here to see some destruction and left with a lesson in physics and the secret to perpetual motion(Editor did a fantastic job)

  • @57thorns
    @57thorns ปีที่แล้ว +7

    4:27 the center of mass is in a straight trajectory. And the editor explains the spin.

  • @MechaNexus
    @MechaNexus ปีที่แล้ว +16

    editor came in clutch with Scrapman's confusion on top of the missing game audio, kudos

  • @riddickraymond7067
    @riddickraymond7067 ปีที่แล้ว +3

    I've only watched 5 minutes so far and I can say it's working just like the real one as that tumbles though the air as well as not coming out straight.

  • @Chris-ok4zo
    @Chris-ok4zo ปีที่แล้ว +1

    A demo in demolition as well as a lesson in physics? What a deal!
    Also, why not put a rocket on the projectile to keep it moving even after launch, as well as just putting a spike or a lot of weight on it, so just sheer force is the destructive element, rather than a boring explosive.

  • @DarthMalak145
    @DarthMalak145 ปีที่แล้ว +1

    This would make an awesome multiplayer Monday in scrap Mechanic, where everyone builds something like this and seeing how far it goes, or maybe tossing explosives into each other's castles, etc.

  • @donkeymaster1815
    @donkeymaster1815 ปีที่แล้ว +21

    Scrapman always with the quality content, and the editor has been doing a great job, I like it a lot!

  • @AnthonyantARBY
    @AnthonyantARBY ปีที่แล้ว

    The editor did a great job on this video! And thank you for explaining angular momentum! As well as when you tracked the bomb as it spun around so we could see it shifting off the rod!

  • @5urvivor667
    @5urvivor667 ปีที่แล้ว

    I already liked the editor before, but this video has singlehandedly made me love them.
    Correcting Scrapman on the laws of physics is amazing, and also the edits are humorous yet subtle. I agree with the other comments saying they need a raise.

  • @john.s1962
    @john.s1962 ปีที่แล้ว

    i like that the editor writes explanations and comments, you guys should keep doing it, it's pretty cool

  • @Blaster_Unity_UB
    @Blaster_Unity_UB ปีที่แล้ว +4

    The idea for this video is actually genius!

  • @Veryglupo
    @Veryglupo ปีที่แล้ว +23

    This new editor is incredible, interesting video scrapman!

  • @Der_Yoloist
    @Der_Yoloist ปีที่แล้ว +5

    I feel the pain in camera controls in this game. They really could update that.

  • @deadblade300
    @deadblade300 ปีที่แล้ว +48

    When the editor is more competent in physics than the engineer. Lol, love ya Scrap.

    • @FlyingNoodle554
      @FlyingNoodle554 ปีที่แล้ว +18

      Scrapman is not an engineer bu I get what you mean 😂

    • @LogoMasterWT
      @LogoMasterWT ปีที่แล้ว +4

      scrap man isnt a engineer if that's what your hinting or if in general.

    • @KaneyoriHK
      @KaneyoriHK ปีที่แล้ว +3

      I think it's a joke cause SM has played tons of Scrap Mechanic and stuff. Engineering sandboxes

  • @Hattonz
    @Hattonz ปีที่แล้ว +1

    Would like to see you make this other games Scrapman.
    I personally think the editor was quite rude when correcting ScrapMan and was disrespectful when doing so.
    Scrapman understands who watches his videos and he cleverly makes his content clear and engaging for all ages, through how he plays and his editing style.
    I also find the editing style of this video to be quite common across TH-cam, It works on some channels, but not here as it's very distracting and makes the video about the edit and not the content, with no added benefit and losing part of what makes Scrapman's channel great. His really good attention to detail, especially while editing.
    The best editor should go unnoticed and is there to support the content and not there to compete for attention.

  • @DanielleWhite
    @DanielleWhite ปีที่แล้ว +2

    Scrapman: "I want Spinlaunch!"
    Scrapmom: "We have Spinlaunch at home."
    The Spinlaunch at home...

  • @burak1382
    @burak1382 ปีที่แล้ว +1

    I love the editors touch to the video 😂
    He makes it even more fun than Scrappy himself and that is something!

  • @kayoVibrant
    @kayoVibrant ปีที่แล้ว +6

    I believe the problem with the inconsistency was happening because the AND gate required Scrapman to press e. Each time, he might have pressed e later giving the contraption another spin and therefore, more speed which amplifies the tiny inconsistency present because of the game.

    • @phoenixdonner8553
      @phoenixdonner8553 ปีที่แล้ว

      More likely the frame rate I think. I do agree though. It’s worse if the game is also non-deterministic with its physics. You can tell it is because of the way changing the game speed effects the physics.

  • @DreadEnder
    @DreadEnder ปีที่แล้ว +3

    YESSSS!!! Thank you for doing spin launch! I’ve been requesting it for ages!

  • @SharkLuxYT
    @SharkLuxYT ปีที่แล้ว +1

    I think I know why the rocket seemed very inconsistent. The gyro was last known to be set to activate with E and Q, the buttons also used in the 'and' gate to launch

  • @oscarvandoorn7213
    @oscarvandoorn7213 ปีที่แล้ว

    I love the editor for saying the things i'm thinking

  • @frogsecretaryofswamp452
    @frogsecretaryofswamp452 ปีที่แล้ว +2

    multiplayer monday idea: make a scrap mechanic got talent with your discord server with kan, moonbo, kosmo and you as the judge, each judge can bring 3 people from their discord server to be in the episode
    their job is to make the best creation they can in a limited amount of times with a limited amount of blocks, thruster, wheels, bearings, etc(so it doesnt go too insane)
    this idea involve the community alot, so im guessing that it will be really funny looking at what the community would build in that short amount of time, tho im guessing someone is gonna make a wedge and a brick for the memes

  • @Galactic-Spaceflight
    @Galactic-Spaceflight ปีที่แล้ว +1

    Scrapman: spinlaunch
    physics: nope.

  • @omgtntlol
    @omgtntlol ปีที่แล้ว +1

    I know everyone is already saying this, but the new editor is crazy! Anyway, you already know the drill...
    *Day 98* of asking Scrapman to do a Multiplayer Monday in survival mode where everyone starts at the crashed ship with a craftbot set up in the mechanic station, then everyone has 30 minutes to build a vehicle from scratch, no glitches, thrusters allowed, after which everyone meets up and races along some road :)

  • @rgbok5453
    @rgbok5453 ปีที่แล้ว

    I would have never figured out how the spin launcher worked if scrap man didn't explain to me that it spun things and then launched them. Thank you.

  • @a.r.9689
    @a.r.9689 ปีที่แล้ว

    You just made a perpetual motion machine that i tried to build in the past(i failed even though it was in a game), this has made my day.

  • @TheBeardedAtheist
    @TheBeardedAtheist ปีที่แล้ว +1

    That spin actually does happen. When testing on the real-life unit it does exit erratically and eventually fixes itself in the air but loses a ton of speed when going up sideways.

  • @Procraftbrother
    @Procraftbrother 4 หลายเดือนก่อน

    14:58
    Scrapman has unlocked the secrets of unlimited energy!!!

  • @MrXcuses
    @MrXcuses ปีที่แล้ว +3

    I dont think thrusters would defeat the purpose of spin launching. I think it’s to help yes reduce the amount of fuel used but as well as allowing the payload attached to it to not use as much of its own fuel for the initial energy which is usually where the highest burn rate is.

  • @PicaMula
    @PicaMula ปีที่แล้ว +1

    Yep, ScrapMan just discovered one (nonzero angular momentum on release) of the many many intrinsic problems that makes SpinLaunch impossible to use it as a rocket launching system.

  • @MahBor
    @MahBor ปีที่แล้ว +7

    The new editor does an awesome job!

  • @Ashersvideos121
    @Ashersvideos121 ปีที่แล้ว +1

    Scrape man is the best TH-cam I watch your videos every morning before school thankss

  • @ibawkbawki
    @ibawkbawki ปีที่แล้ว +5

    I tried to build this in space engineers (would be helpful in that game right? Realism too) there’s not really air physics so I couldn’t make it a vacuum (although pulling air out would be possible I don’t think it’d do anything)
    But yeah this was difficult asf 😂 there’s not really great timing in that game, at least as customizable as this. I kept having the payload blow throw the sidewalls or clip something and explode the whole station lol. It’s was very fun trying though 😂 maybe I’ll try again the game got a big update, added a lot of tech stuff maybe it’s possible now

  • @aronbagamery1367
    @aronbagamery1367 ปีที่แล้ว +1

    You could build the fire fighter machine called "Big wind" equipped with MiG-21 engines mounted on a T-34 tank . You could use the turbine vacuum to blow buildings down.

  • @jordanu6501
    @jordanu6501 ปีที่แล้ว

    You invented a perpetual motion machine. Gratz

  • @IM2OFU
    @IM2OFU หลายเดือนก่อน +1

    Nice perpetual motion machine though

  • @_Phanomaly
    @_Phanomaly ปีที่แล้ว +2

    Really enjoy the notes from the editor

  • @AT4Engineer
    @AT4Engineer ปีที่แล้ว +1

    You should do a SpaceX kind of landing in Scrap Mechanic!

  • @BeefTechnology
    @BeefTechnology ปีที่แล้ว +2

    Ahh yes, the sideways launching rocket

  • @Hadeks_Marow
    @Hadeks_Marow ปีที่แล้ว +1

    Anyone else notice that the issue seems to be the gyroscope?
    When you have artifacts like this --22:00 where the rocket isn't even facing the right direction, yeah, clearly something funky is going on and making a potential negative contribution.
    Would love to see this get a re-visit to just not use a hacky gyroscope work-around. Cause things really did start to fall apart when you decided to use a work around to counter it choosing to obey physics ( which gyroscopes do _not_ ).

  • @eggroll3055
    @eggroll3055 ปีที่แล้ว +2

    Heya, Scrapman! I suffer from congenital hearing loss, I still look forward to your videos every morning! Looks like the captions didn't work for this video, but I'm sure you'll be on it! Much love from Canada! 🤟

    • @user-sp5wk4rf6j
      @user-sp5wk4rf6j ปีที่แล้ว +1

      Captions are usually done by TH-cam, you may just need to come back later for them.

  • @golden.raja_
    @golden.raja_ ปีที่แล้ว +6

    heyo editor, i have a suggestion. Whenever you zoom/enlarge the face cam, you should re centre it so it looks nice ig 👍

    • @SunilNmb
      @SunilNmb ปีที่แล้ว

      Actually, i kinda like the way it looks

    • @01Beaker
      @01Beaker ปีที่แล้ว

      It could go either way, but this way scrapman is bigger on the screen, without covering up a ton more of the image

  • @thmsbkr3
    @thmsbkr3 ปีที่แล้ว +1

    I think part of the issue with double stacking the swivels had to do with your gyroscope. When you would spin up your bomb was trying to stabilize while your swivels were not very stable. Probably would have been better if you'd have built from both sides so everything could've been more stable. (Gyroscope also probably had to do with your rotation while stationary.)

  • @Blaster_Unity_UB
    @Blaster_Unity_UB ปีที่แล้ว +1

    Now, you HAVE to do this in SM!

  • @Shayne._.
    @Shayne._. ปีที่แล้ว +1

    When he said “we need to launch something destructive, oh I know. A bomb.” He sounded exactly like the US government. Edit: and almost every other government we communicate with.

  • @nemasisdemarini8339
    @nemasisdemarini8339 ปีที่แล้ว

    The double power swivel wasn't inconsistent with it's spin. It just spun fast enough for the bomb to hit the ground, detonate, and destabilize the rotation.

  • @Earlchaos
    @Earlchaos ปีที่แล้ว

    That's exactly how the spinlaunch would work too if they would ever build one :)

  • @videoangel1263
    @videoangel1263 ปีที่แล้ว

    SpinLaunch mechanism to test who can go more far in scrap mechanic, a little idea. Good video, and the quality of the sound was great xD.

  • @smarty265
    @smarty265 ปีที่แล้ว

    now that was truly an instrument of destruction

  • @projectdren806
    @projectdren806 ปีที่แล้ว

    You actually did a perfect job replicating it because the real thing doesn't exist. It's a prototype glorified kickstarter that is near impossible to get to work, specially considering alternative solutions we could come up with. There is an actual rocket scientist on TH-cam called Thunderfoot who did a whole video on why this is impossible and just a way for people to get grants to work on an impossible project. So, considering that, you did great!

  • @WillDa713
    @WillDa713 ปีที่แล้ว

    The reason why your game speed affects your spin is that you probably have an unconnected block clipping somewhere inside your creation. Try clicking a block that is obviously connected to the structure, such as the cab or one of those big panels on the bottom, then select connected parts and invert the selection, you can then move the piece to see what it is and place it back or just delete it if it's a duplicate. Clipping blocks can be some of the most extremes form of power in physics based games like this one, so it looks like you've only got a single small block glitched in the launching arm

    • @WillDa713
      @WillDa713 ปีที่แล้ว

      forgot to mention why slowing down time makes it spin backwards. Your thrust is a constant set by the engines, whereas the energy output by the clipping block comes from its collisions with the rest of the structure. With time slowing down, the game is allowed to calculate a greater number of movements and collisions, thus increasing the "propelling" power of the block while the thrusters keep their relative value regardless of time speed.
      hope it all makes sense, it's still all a guess but it would also explain why the arm would randomly start spinning clockwise and counter-clockwise

    • @WillDa713
      @WillDa713 ปีที่แล้ว

      i'm still watching the video and you've got the concept in mind it's the same problem you've explained with why the sensor worked differently under different time conditions

  • @hmmsus2003
    @hmmsus2003 ปีที่แล้ว

    The gyro on the missile trying it's hardest to defy scrapman's expectations

  • @mattmays9063
    @mattmays9063 ปีที่แล้ว

    I kow what happened. As the gyrating entity on the screen achieves a rotational velocity of utmost extremity, precisely aligning with the angular momentum generated by its eccentric, inertia-driven release point! This, my dear friend, instigates an off-kilter perimeter distillation, thus unleashing a cataclysmic cascade of calamities, all due to the incongruous encounter between the 144Hz refresh rate and a series of gravity-fueled calculations, multiplied by the off-axis vector dampening. As this bewildering concoction reaches the brink of critical mass, it sets in motion a temporal anomaly, compelling the fabric of time to retrace its steps in a most peculiar fashion!
    But wait, there's more! Upon decelerating the visual record, we bear witness to a phenomenon that defies the very foundations of science - the transmutation of matter from a solid to a gaseous state in the blink of an eye! This extraordinary display, with roots in the slit experiment and the principles of relativity, precipitates a most unusual circumstance: the unraveling of time itself, rewinding in an impeccably accurate manner, retracing the events as they initially transpired. -Written by Matt and Inspired by Doc Brown from 'Back to the Future'.

  • @SkrafEyeQ
    @SkrafEyeQ ปีที่แล้ว

    I would personally turn the webcam lights a little down, right now you look like discord light theme.
    But very epic video and thanks editor for giving me a notice on the audio.

  • @EmptyGuiwix
    @EmptyGuiwix ปีที่แล้ว

    FRICKEN LOVE THE NEW EDITOR… THEY ARE AWESOME

  • @megamike70
    @megamike70 ปีที่แล้ว

    15:00 PHANTOM FORCES AHOY! Danny! Get the Kerbals, it's time to summon the KRAKEN!!!

  • @Fennis82
    @Fennis82 ปีที่แล้ว

    sorry scrapman, but its cause the sledge at the back(the counter weight of thw rocket) and the sensor might detects it and thats the cause why it is sometimes off(and the limits of rhe game, the bomb, speed...)
    but still good episode

  • @SuperMichael996
    @SuperMichael996 ปีที่แล้ว

    Seeing this created a funny scene in my theater of mind:
    "- Trebuchet ready, milord.
    - Wh-... wha-... what in tarnation?"

  • @Walker_96365
    @Walker_96365 ปีที่แล้ว

    0:56 You’re also having to deal with holding the payload in place while it experiences about 10,000 Gs and pulls on the launching mechanism with over 4 million pounds of force!

  • @famus_tem8351
    @famus_tem8351 ปีที่แล้ว

    my thought for making a spin launch is splitting the counterbalance using release connectors.
    then you can have multiple payloads and the counterbalance will become lighter and lighter to stay in balance.

  • @dalealanbryant7062
    @dalealanbryant7062 26 วันที่ผ่านมา

    If the Coriolis Effect is taken into account, you might owe Newton an apology.

  • @rccookie6202
    @rccookie6202 ปีที่แล้ว

    There is more to balancing such a „wheel“; both ends don’t need to be the same weight, they need to have the same angular momentum, which means weight further away from the centerpoint is having a greater effect.

  • @DraconicDuelist
    @DraconicDuelist ปีที่แล้ว

    15:05 *Tries to build a SpinLaunch, accidentally invents perpetual motion machine*

  • @lucasmotto2090
    @lucasmotto2090 ปีที่แล้ว

    Scrapman: It defies physics
    Also Scrapman: uses gyro to defy physics

  • @William_Kyle-Yuki_Yuuki
    @William_Kyle-Yuki_Yuuki ปีที่แล้ว

    I think most of the inconsistency is due to the sensor wabble, it is detecting the launch arm sooner/later than intended because of the angle. perhaps try adding a anchor below the sensor and a solid plate to connect it to at the desired direction to fix its location and prevent excess wabble.

  • @paragbanothe7111
    @paragbanothe7111 ปีที่แล้ว +1

    I also built a spin launcher but in juno:new origins and first build was able to achieve 357 max rpm and 7 km altitude and it only took me like 10 to 15 minutes to build it

  • @zacrosamond3128
    @zacrosamond3128 ปีที่แล้ว

    There needs to be a metal riff and some corny WordArt for when ScrapLad says "instrument of destruction" just like "delayed annihilation"

  • @jameshansen1903
    @jameshansen1903 ปีที่แล้ว

    SpinLaunch's dirty secret is that their system has the same spinning payload problem, too.

  • @erher1433
    @erher1433 ปีที่แล้ว

    we love you editor

  • @angelamartin6663
    @angelamartin6663 ปีที่แล้ว

    Physics left the game 15:14

  • @DreadEnder
    @DreadEnder ปีที่แล้ว

    I think the way the game measures speed is actually in velocity because when you put the seat on it the velocity was constantly switching between 0 and 1km/h which would happen in rotation because velocity is speed in a straight line, and in rotation your constantly changing direction

  • @TheRattleSnake3145
    @TheRattleSnake3145 ปีที่แล้ว +1

    If he had moved the sensor closer to the pivot, it would be moving slower and the sensor may have worked better.

  • @Argonwolfproject
    @Argonwolfproject ปีที่แล้ว

    Dang, I made one of these in Besiege like 8 years ago. Threw a spiky bomb farther than any catapult I'd made before or since.

  • @SonnyKnutson
    @SonnyKnutson ปีที่แล้ว +2

    @ScrapMan
    You could put the sensor closer to the base where the rotation is. Because the closer you get to the axis of rotation. The slower the movement is. Making it easier for the sensor to pick of the arm movement more correctly.

    • @CHECKERCE
      @CHECKERCE ปีที่แล้ว +1

      axis

    • @SonnyKnutson
      @SonnyKnutson ปีที่แล้ว +1

      @@CHECKERCE Thank you. I was going to write that but I wasn't sure if it meant what I was thinking it did xD

  • @dreadlordaxtonus6673
    @dreadlordaxtonus6673 ปีที่แล้ว

    Also for a Suggestion Giant Toaster that Launchs Circler Saws instead of Toast Or you Could Try and Replicate a Wattcha [Pronounced Watt Cha] (ancient Chinese Rocket arrow Launcher that could fire up to about 60 rocket arrows simultaneously}

  • @craz2580
    @craz2580 ปีที่แล้ว +1

    Amaizing editor notes, glad to see!

  • @ultimatetybreaker3467
    @ultimatetybreaker3467 ปีที่แล้ว

    I can't wait to see the hundred creations of other people improving on his design and going completely overboard on it as well.

  • @FundyTheAstronaut
    @FundyTheAstronaut ปีที่แล้ว

    I love this editor

  • @voidwyrm6149
    @voidwyrm6149 ปีที่แล้ว +2

    15:50 that's likely the gyroscope reacting to the arm falling

  • @xymaryai8283
    @xymaryai8283 ปีที่แล้ว

    i'd love to see you do this chaos in a game like Juno New Origins, there isn't anything destructible in the world, but people on the website have made completely modeled buildings

  • @WoodrosWorld
    @WoodrosWorld ปีที่แล้ว

    You should be able to remake this same thing in scrap mechanic, would be cool to see, imo

  • @Tchaikovskythegreat
    @Tchaikovskythegreat ปีที่แล้ว +1

    1:17 THE STRONGEST SHAPE!!!

  • @PasiFourmyle
    @PasiFourmyle ปีที่แล้ว

    Today's episode features Scrapman breaking spacetime.

  • @Circle9ru
    @Circle9ru ปีที่แล้ว

    ok, how to make it more precise: first of all, equalize the weight and lenght(lenght is importand for momentum, when its not equalized its wobly) of all part, this moving part should be attached to the center of the base, the sensor "arm" should have counter part with same weight, but no sensor ofc. to make it even better, put attaching block on the piston at the end of sensor arm pointing down, after you aim, you push the piston down and attach the sencor arm to the ground. also you can increase the amount of attchment blocks on the bottom aswell.

  • @24theoj82
    @24theoj82 ปีที่แล้ว

    I love your content. But it just got a lot better with all the explanations and such in the editing.

  • @supersmiley5587
    @supersmiley5587 ปีที่แล้ว +1

    Dynamite: was invented to help with mining
    Ppl: throw them at each other.
    Spin launch: was invented to help space flighr
    Scrap man: uses spin launch to throw bombs at buildings
    Me:"i see no difference"

  • @danyael777
    @danyael777 ปีที่แล้ว

    15: 20 - Congratz Scrap! You made the perpetuum mobile^^
    edit: same effect as with wheels or rotors on camera maybe? When the rpm are above the framerate?

  • @rainnix_owner9949
    @rainnix_owner9949 ปีที่แล้ว +1

    I love the new editor he gives so much extra information so people who are less educated on this subject can still understand. Although some of the new music choices are a little distracting or to loud. But the quality of the video has increased so much, keep it up.

  • @fl0G2
    @fl0G2 ปีที่แล้ว +1

    now do this in scrap mechanic!

  • @waddupbro
    @waddupbro ปีที่แล้ว +4

    How do you organize a party for a solar system? You planet.

  • @ionutbarbuc9364
    @ionutbarbuc9364 ปีที่แล้ว

    The kinetic energy that your creation receives comes probably from the gyroscope

  • @loganflowers400
    @loganflowers400 ปีที่แล้ว

    i worked for spin launch :), i was in comecial diving school and they came to hire welders. (lloyds sertified underwater welders) anywho it was a cool job.

  • @Hyper_Fox06
    @Hyper_Fox06 ปีที่แล้ว

    Not certain if your issues with the spin launch were specifically examined in a video by Thunderf00t but he wasn't impressed by the company's designs or promotion video.