Your work is simply amazing. Extremely thorough and professional. Thank you for all these videos. You are in a class with Stuka Joe and are really appreciated.
I just started to play this and it's awesome! Thanks so much for the videos. Looking at the rulebook, I think there are a couple errors in your explanation. @11:55 the player reshuffles their discard pile regardless if it was the last card or a Time event [6.1.2] "The Time marker is advanced one space forward along the Time Track whenever a “Time” trigger is rolled or whenever a player reveals/draws the last card in his Fate card draw pile, treat such an occurrence exactly if a Time trigger had been rolled." @25:01 players need not play 2 orders to end their turn [5. Sequence of Play] "A Turn consists of a player choosing to either:
● perform one or more Orders by playing cards from his hand [O14] (possibly in combination with playing a Strategic Card [1S] [S98]) or ● discard any number of Fate cards [O15]" Otherwise, super great information! I couldn't have started playing without your help.
Really like Great War Commander. I had never played Combat Commander before I picked up GWC. I am more of a First World War guy. I had a few old gamer friends that were afraid of the dice less combat system, but we stuck with it. Your video play through was very helpful. Thank you
Your work is simply amazing. Extremely thorough and professional. Thank you for all these videos. You are in a class with Stuka Joe and are really appreciated.
I just started to play this and it's awesome! Thanks so much for the videos. Looking at the rulebook, I think there are a couple errors in your explanation.
@11:55 the player reshuffles their discard pile regardless if it was the last card or a Time event [6.1.2] "The Time marker is
advanced one space forward along the Time Track whenever a “Time” trigger is rolled or whenever a player reveals/draws the last card in his Fate card draw pile, treat such an occurrence exactly if a Time trigger had been rolled."
@25:01 players need not play 2 orders to end their turn [5. Sequence of Play] "A Turn consists of a player choosing to either:
● perform one or more Orders by playing cards from his hand [O14] (possibly in combination with playing a Strategic Card [1S] [S98]) or
● discard any number of Fate cards [O15]"
Otherwise, super great information! I couldn't have started playing without your help.
Really like Great War Commander. I had never played Combat Commander before I picked up GWC. I am more of a First World War guy. I had a few old gamer friends that were afraid of the dice less combat system, but we stuck with it. Your video play through was very helpful. Thank you
Nice job! Waiting for next videos!
Love your work.
Will you do GMT space empires? Thanks.
8:23 or so, formations take a hit and are flipped, while broken it takes another hit it is KIA. Third hit?
How works in solo ?
Listen on 1.25x
What about
War of the rings?
Please say next time you leave a game in the last vidio