Grim Reaper With a Hand Grenade!! | Brotato: Modded

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  • เผยแพร่เมื่อ 4 ก.ย. 2023
  • Get Brotato: store.steampowered.com/app/19...
    Get the SomeSeriousWork mod: steamcommunity.com/sharedfile...
    Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
    The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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    A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
    #Brotato #Part350
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ความคิดเห็น • 20

  • @Legion66
    @Legion66 10 หลายเดือนก่อน +57

    It definitely looks bugged. So well played.
    Edit: I just tried it out and it shows how many enemies you've killed on screen, so your version is bugged. Maybe because of the all weapons mod.

  • @kyrab7914
    @kyrab7914 10 หลายเดือนก่อน +24

    This is like the second time a reaper with a hand grenade has been the subject of the video on this channel, which isn't a lot, but it's weird it happened twice

    • @MikeOx5456
      @MikeOx5456 10 หลายเดือนก่อน

      Good ole phineas and ferb

  • @TheCJRhodes
    @TheCJRhodes 10 หลายเดือนก่อน +3

    Not only the early tractor, but getting an Extra Stomach on the first mini-boss got you dozens of health points... not that you ended up needing it because you were absolutely cracked today.

  • @krisessler1835
    @krisessler1835 10 หลายเดือนก่อน +1

    Hey man, I really enjoy your videos. You are the first thing I watch when I get off work. Keep up the great work! You are very entertaining.

  • @AisuRyuuko
    @AisuRyuuko 10 หลายเดือนก่อน +5

    100% sure passive not working. Just compared stats before/after a wave and only health went up due to level ups.

  • @Mrjacharles
    @Mrjacharles 10 หลายเดือนก่อน

    The coolest of potatoes ... :3

  • @donsonly
    @donsonly 10 หลายเดือนก่อน +1

    Do a Soul reaper build its super fun Super op when paired wit blade dancer

  • @haraldbredsdorff2699
    @haraldbredsdorff2699 10 หลายเดือนก่อน

    Well, shop 7 you had 2 eng and 3 rangeed, when you had only taken +1 ranged item, so I would guess it works.

  • @jerekcrowler9682
    @jerekcrowler9682 10 หลายเดือนก่อน

    I know it's obvious and all. But artificier and grenade would be an awesome run to see

  • @DaSkyWarrior08
    @DaSkyWarrior08 10 หลายเดือนก่อน

    I think its not counting explosions kills towards the 50 req

  • @Skywarp2099
    @Skywarp2099 10 หลายเดือนก่อน +1

    You can turn the explosion particle effects off. If you're having problems seeing through them, I would recommend turning them off.

    • @Retromation
      @Retromation  10 หลายเดือนก่อน +3

      You can turn off the explosion flashes, I've already done that. It doesn't remove particles. You need a mod for that.

  • @Adam-zt4cn
    @Adam-zt4cn 10 หลายเดือนก่อน +7

    Having -17% enemy health is equivalent having +17% damage AND ALSO having "%Damage modifications are increased by 20.5%"
    In case you are curious, this number can be figured comparing how long it takes to kill an enemy:
    (time to kill) = (enemy health) / (your Damage Per Second)
    Having the fraction numerator reduced to 100 - 17 = 83%, is equivalent raising the denominator to 100/83 = 120.5%, which translates to increase of DPS by 20.5%. But since %damage modification increase doesn't affect the starting 100%, to reach 120.5% of normal DPS on the first wave, we need to add a (120.5 - 100) / 120.5 = 17% starting bonus.
    If we want to be *super* pedantic, this math isn't exactly true on engineering runs because of how structures ignore %damage.
    The full story is therefore +17% damage, %Damage modifications are increased by 20.5% AND your structures deal 20.5% more damage.

    • @tobydorival
      @tobydorival 10 หลายเดือนก่อน

      You’re math ain’t matching lol -17% enemy health is a lot different to +17% damage is a Hugh way

    • @tobydorival
      @tobydorival 10 หลายเดือนก่อน

      If an enemy has 1000 HP -17% HP would result in 170 less hp but let’s say you do 200 dmg +17% is +34 dmg

    • @Adam-zt4cn
      @Adam-zt4cn 10 หลายเดือนก่อน +1

      @@tobydorival You forgot the +20.5% increase in %damage modifications, and also you can't compare % decreases and increases by the absolute value.
      Let's say an enemy has 10000 HP (bigger number so we get less rounding errors) and you have weapons that deal 200 damage every shot.
      With -17% HP, the enemy would have 8300 HP. It would take ⌈8300/200⌉ = ⌈41.50⌉ = 42 shots to defeat.
      Instead with +17%Damage, which gets boosted to 17*1.205 = +20.5%Damage, your shots would deal 200*1.205=241 damage. The enemy would take ⌈10000/241⌉ = ⌈41.49⌉ = 42 shots to defeat.
      You can see the resulting shots fired are the same.

  • @captcrit9049
    @captcrit9049 10 หลายเดือนก่อน +1

    Certainly doesn't look like the passive worked. Your stats at the end are just too low.

  • @Sephrik
    @Sephrik 10 หลายเดือนก่อน

    I'd skip mj too. That character is so annoying lol

  • @cyanideytandcuriousseadogg4160
    @cyanideytandcuriousseadogg4160 10 หลายเดือนก่อน +1

    *Insert Boomer joke here*