Model, Fold, UV Unwrap, Texture and Render A Box | Cinema 4D Tutorial

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  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 95

  • @theproperenglishman
    @theproperenglishman ปีที่แล้ว +6

    My income has more than tripled thanks to your tutorials. I owe you so much.

    • @polygonpen
      @polygonpen  ปีที่แล้ว +2

      Wow, great to jear that, awesome!

  • @brunobordini7696
    @brunobordini7696 ปีที่แล้ว +28

    Man! You are the Cinema 4D GURU! This was awesome!

    • @polygonpen
      @polygonpen  ปีที่แล้ว +3

      Thank you very much 🤩

  • @AndriiChubatko
    @AndriiChubatko หลายเดือนก่อน

    You are divine. I repeated all this and the result is simply shocking.

  • @jiwonhong4273
    @jiwonhong4273 11 หลายเดือนก่อน +1

    You are my online c4d teacher. Studying alone helps me a lot. Thank you.

  • @HoneysteinBrothers
    @HoneysteinBrothers 3 หลายเดือนก่อน +1

    This is a masterclass in C4D. Thank you so much for making this!
    I will say for some reason I couldn't get Dissolve to work after the Symmetry was made editable. So what I did was I took the left and right polygons and put them into a Connect Object layer. Once both were polygon layers were clipped beneath the Connect layer I then made that Connect layer editable and that let me use the Dissolve feature.
    Hope this helps anyone else who gets stuck ha

    • @polygonpen
      @polygonpen  3 หลายเดือนก่อน

      Thank you very much, much appreciated!
      Also nice workaround!

  • @stevenfloyd5055
    @stevenfloyd5055 ปีที่แล้ว +2

    MEGA! Especially from minute 31 min.! Didn't even know that this was possible with the placement tool.

  • @ubamannanov7753
    @ubamannanov7753 ปีที่แล้ว +2

    Finally, this method is better then previous box model. Thank you

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      Yeah, exactly!

    • @ubamannanov7753
      @ubamannanov7753 ปีที่แล้ว

      @@polygonpen is there any possible to make second part of this modelling by rigging bending parts, so we can animate opening and closing animation, or is there better way to do this?

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      @@ubamannanov7753 Yes, you can do it with the bone and pose morph system.

  • @eduardozanette7445
    @eduardozanette7445 ปีที่แล้ว +2

    Dude, you are the best!! Learning new tricks with you every video!
    Congratulations!!!

  • @massivilopes2064
    @massivilopes2064 ปีที่แล้ว +1

    You are the last master of the masters 🤜🏾🤛🏾👏🏾

  • @polygonpen
    @polygonpen  ปีที่แล้ว +2

    Follow me on Twitter and Instagram:
    twitter.com/mert_iskndr
    instagram.com/polygonpen/
    Also sorry for the mic quality, I again screwed it up.

  • @bitjame4195
    @bitjame4195 ปีที่แล้ว +2

    Great, looks really real. I just wanted to study this. Thank you!

  • @agsmarketing4981
    @agsmarketing4981 ปีที่แล้ว +1

    Wow this is the great video again thnaks for the tutorials further next electronics, cloth and Footwear video will kindly uplod

  • @yungbuttermilch
    @yungbuttermilch ปีที่แล้ว +3

    I really love your tutorials! One thing I struggle though is to apply those things to new specific projects. I‘d love to see a beginner series that rather focuses on the concepts and why you do the things you do explained in detail. Like „This corner is like that and because of this specific thing I need to bevel it that way.“ I‘d even pay for that kind of course. Anyway, great job!

    • @OlaniyiOloyede
      @OlaniyiOloyede 10 หลายเดือนก่อน

      Hey man, Happy new year in Advance,
      I’d love to see how you’ve improved in the past year 🙂.
      Cheers man

  • @isajadjafari
    @isajadjafari ปีที่แล้ว +6

    Helpful TUT!👍 Is there a reason you don't use Cloth Generator instead of Explosion Deformer?

  • @milindachandrarathne8076
    @milindachandrarathne8076 ปีที่แล้ว +1

    Wow another one !!! Thanks for the tutorials.....!!!

  • @patrushevcom
    @patrushevcom ปีที่แล้ว +1

    Awesome, very interesting workflow, realistic result.

  • @rosengrozev3326
    @rosengrozev3326 ปีที่แล้ว

    Absolutely amazing video! Cant belive this is still free in the age of Pathreon... Thank you and appreciated!!

  • @yairshalit6047
    @yairshalit6047 11 หลายเดือนก่อน

    i really had fun with this tutorial! love it! keep up the good work!

    • @polygonpen
      @polygonpen  7 หลายเดือนก่อน

      Thank you!!

  • @designstudie
    @designstudie ปีที่แล้ว

    learned so many new things here. Appreciated and thumbs up!

  • @antaras
    @antaras ปีที่แล้ว +5

    Looks great! I love your tutorials but would love to see more Redshift ones if possible :)
    Thank you for your work!

    • @polygonpen
      @polygonpen  ปีที่แล้ว +3

      Thanks, you are right, I will start to include Redshift in my tutorials!

    • @ubamannanov7753
      @ubamannanov7753 ปีที่แล้ว

      @@polygonpen did you switch to Redshift? You told, you have plan to switch to redshift.

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      @@ubamannanov7753 I have Redshift, I will not completely switch to Redshift, will be probably use them both.

  • @farid.rabhallah
    @farid.rabhallah ปีที่แล้ว +1

    As always, awesome video... thank you

  • @philgee5220
    @philgee5220 ปีที่แล้ว

    Your methods are simply the best, thank you.

  • @stefansimonovski24
    @stefansimonovski24 ปีที่แล้ว

    Great tutorial. Simple, thorough, handy tricks along the way and very good end results.

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      Thank you very much! ❤

  • @TimeLord420
    @TimeLord420 ปีที่แล้ว

    This is unreal. Would love to see a similar method for corrugated cardboard or with perforations!

  • @nicolajesteban9211
    @nicolajesteban9211 11 หลายเดือนก่อน

    very informative tutorial, thank you!! is there a way to apply the deformers/modifiers. I'm trying to rig the whole thing with bones, to animate.

    • @polygonpen
      @polygonpen  9 หลายเดือนก่อน

      Yeah, sure, instead of rotating the polygons by hand, you can rotate them with bones and you will be able to rig it.

  • @reallythanx
    @reallythanx 6 หลายเดือนก่อน

    Gorgeous! Thank you so much!

    • @polygonpen
      @polygonpen  6 หลายเดือนก่อน

      Thanks!

  • @Yangsu-h5w
    @Yangsu-h5w ปีที่แล้ว

    You are really my best teacher :)

  • @Julian20092010
    @Julian20092010 หลายเดือนก่อน

    Help ! Final Texture on the box not right, is left to right or upside down, till then all looks OK.

  • @PooyaPnd
    @PooyaPnd ปีที่แล้ว

    This is amazing. Great work

  • @elitewhy
    @elitewhy ปีที่แล้ว

    wow thank you, this was a really fun tutorial to watch and do with you. I really love how its beginner friendly and easy to follow

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Great to hear that!

  • @eddierobbertse8957
    @eddierobbertse8957 ปีที่แล้ว

    Fantastic tutorial. THANK YOU!

  • @AntonJanaMid
    @AntonJanaMid 27 วันที่ผ่านมา

    its so cool!

  • @serpsystem
    @serpsystem ปีที่แล้ว

    tnx man! super 🔥🔥🔥

  • @shumchuk
    @shumchuk ปีที่แล้ว

    To improve the image, I would make a mask for gold letters, and make a gold texture.

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Yeah, you can improve the rende quality by creating better roughness/bump textures in Photoshop.

  • @AbdenassarJebari
    @AbdenassarJebari ปีที่แล้ว

    Great ❤thank you very much👍

  • @pommedapi3847
    @pommedapi3847 ปีที่แล้ว

    thank you, very helpful! One question, if I want to animate the folding of the box how can I archieve it the best? Do I have to separate each limb to rotate them as as objects? If I do so I will loose the overall aspect of one peace of paper.. Thank you for the help!

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      You should start to add bones/weights/rig while the box is still flat, you should not separate any limb, search for paper rigging on TH-cam and you will get the idea, it is very easy actually.

    • @pommedapi3847
      @pommedapi3847 ปีที่แล้ว

      @@polygonpen thank you!

  • @СеменЛюбас
    @СеменЛюбас ปีที่แล้ว

    Ооо вещь. Спасибо за урок.

  • @sadeghesmaeilpoor1243
    @sadeghesmaeilpoor1243 ปีที่แล้ว

    very Good . thank you

  • @AlfredCassels
    @AlfredCassels ปีที่แล้ว

    Thanks this was really useful, however when it comes to adding a bevel to my box I get a beveled lined down the center where the original symmetry for my box was. I have tried refusing the symmetry and trying to realign the points but no matter what I do it seems like there is a minuscule overlap there when it comes to reapplying the symmetry. This is a shame because the bevel affect gives it such a nice extra touch to the explosion thickness!

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Thanks, I think you are having a problem with the order of the objecs and generators and deformers, if you are using the latest C4D version, symmetry is a little different, this might be another explanation.

  • @ImranRasheedBhatti
    @ImranRasheedBhatti ปีที่แล้ว

    Ustaad G!

  • @misterdoctor9688
    @misterdoctor9688 ปีที่แล้ว

    Another great tut. How about to try 3d environment?

  • @boskbass
    @boskbass ปีที่แล้ว

    Super Cool!

  • @DesTroy878
    @DesTroy878 ปีที่แล้ว

    Amazing! Ty for the in depth! But i gotta ask, why not do the modeling lines in illustrator and export in ai8 to cinema? Cinema4d has such an unintuitive modeling with lines and makes it a lot less efficient

    • @polygonpen
      @polygonpen  ปีที่แล้ว

      Thanks but I don't agree that C4D has unintuitive modeling, it is almost the same workflow in every 3D software.
      This workflow is very flexible, clients tend to change the box shapes, with this workflow you can change the bevels and thickness anytime with a few clicks.

  • @luiszarzoza3762
    @luiszarzoza3762 ปีที่แล้ว

    ty for tutorial!

  • @MsIamLolly
    @MsIamLolly ปีที่แล้ว

    Could you please make tutorials on how to create a simple human character?

  • @abdulmannaf9376
    @abdulmannaf9376 ปีที่แล้ว

    Love you Man

  • @bharat5194
    @bharat5194 ปีที่แล้ว

    Wow nice 🙂

  • @tdiddy54
    @tdiddy54 ปีที่แล้ว

    very nice

  • @msc_1974
    @msc_1974 ปีที่แล้ว

    Great tutorial but cardboard has a thickness so wouldn't there be a white edge to it? Your box has a bevel that meets itself so no white thickness is visible.

    • @polygonpen
      @polygonpen  ปีที่แล้ว +2

      Thanks, you are right but you can change the bevel amount with so you can get a sharper edge bevel, this will give you the white part.

  • @rob_visual
    @rob_visual 28 วันที่ผ่านมา

    oh no! what happened to the image plane??

    • @polygonpen
      @polygonpen  3 วันที่ผ่านมา

      It should be still on Google Drive.

  • @BLUENYD
    @BLUENYD ปีที่แล้ว

    Im CHINESE.and thanks ! THIS WAS AWESOME MAN! :)

  • @unclestone7681
    @unclestone7681 ปีที่แล้ว

    great

  • @stefan5rovic854
    @stefan5rovic854 ปีที่แล้ว

    Can u model realistic human hand? Thanks for tutorials.

    • @polygonpen
      @polygonpen  ปีที่แล้ว +1

      I am not that good at organic modelling but maybe some day I would do it.

    • @milindachandrarathne8076
      @milindachandrarathne8076 ปีที่แล้ว

      How about Nike shoes???

    • @polygonpen
      @polygonpen  ปีที่แล้ว +2

      @@milindachandrarathne8076 Might be a good idea to make a course.

    • @milindachandrarathne8076
      @milindachandrarathne8076 ปีที่แล้ว

      Yes indeed, Please make it available on gumroad......I will definitely buy that.....

  • @muser7935
    @muser7935 ปีที่แล้ว

    SUPER

  • @minakobongiovi3457
    @minakobongiovi3457 3 หลายเดือนก่อน

    А люди в Blender с помощью костей сгибают грани коробки. Может так и в Cinema 4D можно

    • @polygonpen
      @polygonpen  3 หลายเดือนก่อน

      Yes, this could be done in C4D, I just preferred this way.

  • @jitendrabhati7903
    @jitendrabhati7903 ปีที่แล้ว

    Hello