Running an Indie Game Dev studio is EXPENSIVE! | Total Cost Breakdown | Kekdot

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 28

  • @MakeingSimpleHard
    @MakeingSimpleHard 3 หลายเดือนก่อน +18

    Making an indie game right now with my brother as well. Just recently left my job and we've been grinding it out 10-14 hours a day. Super stressful but very worth it. Hoping to have it out by October at the latest. Best of luck to your game man.

    • @Punisher1992
      @Punisher1992 3 หลายเดือนก่อน +2

      do you also pay for adobe? TBH its braindead to do that at this stage of adobes greed. They get the licnece for your art.

    • @MakeingSimpleHard
      @MakeingSimpleHard 3 หลายเดือนก่อน

      @@Punisher1992 kind of. I use krita instead of photoshop and I own the steam version of substance painter. Just a better deal and they don’t have access to my work.

  • @gnatinator
    @gnatinator 3 หลายเดือนก่อน +1

    don't disregard multiple 4k monitors in vertical mount for code. Great input/output devices and ergonomics pay for themselves immediately- and continue paying dividends for a long long time even if the upfront cost sucks a bit more.

  • @abdelrhmanhatem6872
    @abdelrhmanhatem6872 3 หลายเดือนก่อน +22

    Brother, running an indie studio isn't that expensive, you just don't know how to use your money and just keep throwing it around buying that and that

    • @Kekdot
      @Kekdot  หลายเดือนก่อน +3

      I'm currently a Las Vegas gambling addict send help

  • @jameshughes3014
    @jameshughes3014 2 หลายเดือนก่อน +4

    A nice chair, good quality music and sounds, and substance are all super important investments. The rest though, I dunno. When you play my game you can't tell it was coded on a machine sitting on a folding table that cost 45 bucks instead of a fancy desk, and with a $20 keyboard. I feel like those are AAA prices for everything.

    • @jameshughes3014
      @jameshughes3014 23 วันที่ผ่านมา +2

      I've changed my mind. After some time I've got shoulder pain. Maybe a standing desk is worth it

  • @DeadIndGames
    @DeadIndGames 2 หลายเดือนก่อน +3

    Man this video hurts. I can't believe you said Adobe is required to make games. Especially after this fiasco with their new terms. There are so many viable alternatives.

    • @Kekdot
      @Kekdot  2 หลายเดือนก่อน +1

      Yeah with required I rather meant highly advised, or like just another basic business cost. Of course anyone can make art however they feel fit. For us personally we enjoy having everything from one provider.

  • @watercat1248
    @watercat1248 3 หลายเดือนก่อน +11

    You don't have to spend that Mach money for indie developer
    Many off stuff you mention you can easily able to fund alternative's.
    For example you can easily able to use 1080p monitors instead of 4K,
    Depends on the work you need you may able to get away with other images createting software's.
    Wean you are small studio you don't need all the last gen stuff you can easily able to make game with something cheaper.

    • @watercat1248
      @watercat1248 3 หลายเดือนก่อน

      @@DeavtheDev exactly 💯

  • @angelogongora9530
    @angelogongora9530 3 หลายเดือนก่อน +2

    I worked here in México in two video game studios. They pay 500 dollars/month for a Jr and 900 dollars/month for a Senior, It's pretty sad to be a developer here.

  • @pleasantlygrim6712
    @pleasantlygrim6712 3 หลายเดือนก่อน +1

    just sell your soul to tencent and you dont have to worry about money ez

  • @IrishManPlays
    @IrishManPlays 3 หลายเดือนก่อน +2

    Thats a lot of money! good video boys cant wait for the game!

  • @real2rek
    @real2rek 3 หลายเดือนก่อน +2

    Clicky keyboards on open-space environment. Oh my oh my.

  • @Multimedia_Artist
    @Multimedia_Artist 2 หลายเดือนก่อน

    Hello. If you need an experienced 3D artist, let me know. I'm looking for an indie developer teammate.

  • @newwonderer
    @newwonderer 16 วันที่ผ่านมา

    i dont understand, so u need adobe and this things for good materials that you never used in you game?

    • @Kekdot
      @Kekdot  วันที่ผ่านมา

      Yeah Adobe is nice to have, I give it to anyone that works with me. In some projects we do use it, in others not that much but rather just simple UE materials, depends on which games we work on.
      Anything that you personally prefer works too though as long as it benefits your business I suppose

  • @4wrldGames
    @4wrldGames 3 หลายเดือนก่อน +2

    Cool vid!

  • @tomaslaaperi5849
    @tomaslaaperi5849 3 หลายเดือนก่อน +2

    😭 ^^

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 3 หลายเดือนก่อน

    Epidemic sound licensing cover video games? I would rather double-check that

    • @Iamjake1000
      @Iamjake1000 3 หลายเดือนก่อน

      Pretty sure it's a separate license you have to contact them for so who knows the real cost

  • @nursultannazarov8379
    @nursultannazarov8379 หลายเดือนก่อน +1

    Bro is out of touch with reality. He ain't gonna make it with this terrible budgeting.

    • @Kekdot
      @Kekdot  หลายเดือนก่อน +1

      lol

  • @hawaiithispunch1799
    @hawaiithispunch1799 2 หลายเดือนก่อน

    Bro you fkd up when you mentioned adobe cloud. And using Unreal engine you dont need substance painter….. like youre just buying things for no reason

    • @Kekdot
      @Kekdot  2 หลายเดือนก่อน +2

      Lol, this simply what I recommend. Works great for our workflow.
      Everyone understand you can make UI in ms paint if you wish too. Whatever floats your boat.

    • @hawaiithispunch1799
      @hawaiithispunch1799 2 หลายเดือนก่อน

      @@Kekdot theres a shit ton of avaliable free software, and the other is perpetual licenses. Like my studio uses clip art studio pro. It cost us 150 bucks, but well never have to pay for it again