I picked this up as well. I was able to test it out the same day at GenCon, finding a side hallway to play on my own. Good little game, this. Highly recommended by this solo-player! edit: 17:13 - A little rules clarification: You keep the action cube on the last action you do, so you are unable to do them twice in-a-row.
I forgot about that while recording. Even in these small little games I make mistakes. It is a great little game for the price and something to take on the road or just relax and enjoy.
@@jonio38 If you play the game following the rules I agree it is rather flat. I just added more RPG elements to the game describing the rooms and encounters. For a travel game I don’t want it to be too detailed. Just something fun to play while traveling. I feel the easiest why to add complexity would be to mix up the rooms and create tables for the encounters. This would add more of a random element and make it unknown what you will encounter.
Looks like a nice little game. I love stitched rules book! :)
that is super cool nice travel game!
Looks like a blast! Definitely something I would bring to a cabin in the woods!
and play around a campfire just to add that extra bit of adventure.
I picked this up as well. I was able to test it out the same day at GenCon, finding a side hallway to play on my own. Good little game, this. Highly recommended by this solo-player!
edit: 17:13 - A little rules clarification: You keep the action cube on the last action you do, so you are unable to do them twice in-a-row.
I forgot about that while recording. Even in these small little games I make mistakes. It is a great little game for the price and something to take on the road or just relax and enjoy.
Hi, I've had this since it first came out but I found it fairly flat. What are some of the additions you make to add complexity?
@@jonio38 If you play the game following the rules I agree it is rather flat. I just added more RPG elements to the game describing the rooms and encounters. For a travel game I don’t want it to be too detailed. Just something fun to play while traveling. I feel the easiest why to add complexity would be to mix up the rooms and create tables for the encounters. This would add more of a random element and make it unknown what you will encounter.