Dark Tomb

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  • เผยแพร่เมื่อ 25 ต.ค. 2024
  • This is a great little travel game I picked up at GenCon 24. If this is something you are interested in I provided the link below.
    darktomb.com/

ความคิดเห็น • 8

  • @TheDungeonDive
    @TheDungeonDive 2 หลายเดือนก่อน +1

    Looks like a nice little game. I love stitched rules book! :)

  • @MrMeanSpeaks
    @MrMeanSpeaks 2 หลายเดือนก่อน +1

    that is super cool nice travel game!

  • @martinouellet3540
    @martinouellet3540 2 หลายเดือนก่อน +1

    Looks like a blast! Definitely something I would bring to a cabin in the woods!

    • @solitaryrpg
      @solitaryrpg  2 หลายเดือนก่อน

      and play around a campfire just to add that extra bit of adventure.

  • @AmazingAaxor
    @AmazingAaxor 2 หลายเดือนก่อน +1

    I picked this up as well. I was able to test it out the same day at GenCon, finding a side hallway to play on my own. Good little game, this. Highly recommended by this solo-player!
    edit: 17:13 - A little rules clarification: You keep the action cube on the last action you do, so you are unable to do them twice in-a-row.

    • @solitaryrpg
      @solitaryrpg  2 หลายเดือนก่อน

      I forgot about that while recording. Even in these small little games I make mistakes. It is a great little game for the price and something to take on the road or just relax and enjoy.

  • @jonio38
    @jonio38 หลายเดือนก่อน +1

    Hi, I've had this since it first came out but I found it fairly flat. What are some of the additions you make to add complexity?

    • @solitaryrpg
      @solitaryrpg  หลายเดือนก่อน +1

      @@jonio38 If you play the game following the rules I agree it is rather flat. I just added more RPG elements to the game describing the rooms and encounters. For a travel game I don’t want it to be too detailed. Just something fun to play while traveling. I feel the easiest why to add complexity would be to mix up the rooms and create tables for the encounters. This would add more of a random element and make it unknown what you will encounter.